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The Future of Video Games: Enhancing Education

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Title: The Future of Video Games: Enhancing Education


1
The Future of Video Games Enhancing Education
  • By Stephen McKenzie, Bryce Gallagher, Kelsey
    Johnson, and Nick Cortina

2
Introduction
  • Video games are everywhere from your own living
    room, to hotels, stadiums, malls, hospitals, and
    now even in classrooms.
  • Intensive research and studies show that video
    games increase learning efficiency
  • Video games are used in all levels of education
    and now are even being used in the military,
    engineering, and medical fields.
  • Business Employers are discovering that games can
    help build analytical thinking, improve team
    building skills, multi-tasking, and problem
    solving skills.

3
  • Studies show that playing video games enhance
    brain chemistry by stimulating substantial
    dopamine release which increases memory.
  • Video games encourage students to spend more time
    learning outside of the classroom because they
    are being more entertained and intellectually
    challenged at the same time.
  • Some educators disagree with the use of video
    games because they feel that it is just a scheme
    to help boost sales and feel as if they are not
    an efficient media for educational purposes.
  • Despite what some educators feel, the data that
    weve collected from many studies prove that
    video games are a great supplement to learning.

4
Video Games and Engineering
  • With the use of video games, students can improve
    math and science skills significantly.
  • Right now in the U.S. we are facing a crisis
    where were going to run out of engineers in the
    future due to the shortage of engineering
    students.
  • Video games aid in improving skills in science
    because they help with experimental learning,
    inquiry based learning, self efficacy, goal
    setting, cooperation, and continuous feedback.
  • Studies show that lecture based learning that is
    being taught in the educational system today is
    inferior to problem solving, and active learning
    formats

5
Video Games and the Medical Field
  • Surgeons are using the Nintendo Wii to help them
    understand step-by-step procedures better so that
    will benefit their surgery performances.
  • In one small study, medical educators found out
    that surgeons who played the Nintendo Wii
    beforehand, and performed virtual gallbladder
    surgery, scored 48 higher than those who didnt
    play the game beforehand.
  • Most virtual programs cost thousands of dollars,
    while the Nintendo Wii only costs 250, so not
    only do you learn more but you also save a lot of
    money
  • In another study, a group of researchers
    discovered that diabetic children that used a
    video game with diabetes control themes had a 77
    decrease in emergency room visits.

6
Video Games and The Military
  • Across the United States and Europe, military
    researchers are busily exploring potential video
    games.
  • In the past soldiers have learned their trade by
    sweating and straining on the training fields,
    but in today's world they will also be able to
    learn how to fight through video games.
  • It is estimated that the military video game
    industry is about a 35 billion dollar industry,
    but they are still a cost effective solution
    because they dont have to use equipment and
    expend their resources and can use video games to
    their advantage

7
  • Simulations with lifelike 3d graphics that can be
    played on a 700 dollar lap top can be used to
    teach tasks like disarming and IED to fixing
    tanks and are available any time anywhere to
    soldiers
  • Military saw an increase in recruits after they
    released video game technologies such as
    Americas Army.

8
Video Game Designers of the Future
  • There are more then 100 universities in America
    that offer majors in video game design along with
    even more over seas.
  • The students in each program learn to be
    efficient team players and are trained in all the
    facets of game development workflow from initial
    idea to final delivery.
  • As of now Libraries are also working with video
    game companies to make learning easier and more
    efficient for this day and age.
  • Games can easily be incorporated as a core
    library service or into existing library services.
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