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ComputerSupported Cooperative Work CSCW

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... people work together as a group and how technology affects this ... Applied to computer technology. Time. Place. Synchronous. Co-located. Asynchronous. Remote ... – PowerPoint PPT presentation

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Title: ComputerSupported Cooperative Work CSCW


1
Computer-Supported Cooperative Work (CSCW)
  • Thinking about groups

2
Agenda
  • Questions
  • Project Part 4
  • CSCW
  • classification
  • Groupware
  • Grudins challenges

3
Part 4
  • Conduct Evaluation
  • Report results
  • Provide analysis
  • Implications on design
  • Reflections on evaluation plan

4
Presentation
  • 15 minutes each (including questions)
  • Load slides onto swiki
  • Motivation
  • Requirements
  • learning from users
  • Design
  • learning from prototyping
  • possible demo
  • Evaluation
  • Conclusions
  • QA

5
CSCW
  • Computer Supported Cooperative Work
  • HCI connotations CSCW
  • individual use
  • psychology

6
CSCW
  • Computer Supported Cooperative Work
  • Study of how people work together as a group and
    how technology affects this
  • Support the social processes of work, often among
    geographically separated people

7
Examples
  • Recall multitasking paradigm shift
  • The system became the medium, the moderator,
    rather than just a tool
  • There are now many collaborations, like
  • Scientists collaborating on a technical issue
  • Authors editing a document together
  • Programmers debugging a system concurrently
  • Workers collaborating over a shared video
    conferencing application
  • Buyers and sellers meeting on eBay

8
The second C
  • Group work not always cooperative or collaborative

9
Groupware
  • Software specifically designed
  • to support group working
  • with cooperative requirements in mind
  • NOT just tools for communication
  • Groupware can be classified by
  • when and where the participants are working
  • the function it performs for cooperative work
  • Specific and difficult problems with groupware
    implementation

10
4750 groupware projects
11
The Time/Space Matrix
  • Classify groupware by
  • when the participants are working, at the same
    time or not
  • where the participants are working, at the same
    place or not
  • Common names for axes time synchronous/asynch
    ronous place co-located/remote

12
Applied to traditional technology
differenttime
sametime
sameplace
face-to-faceconversation
post-it note
differentplace
letter
phone call
13
Applied to computer technology
Time
Synchronous
Asynchronous
Co-located
Place
Remote
14
A More-fleshed Out Taxonomy
A typical space/time matrix (after Baecker,
Grudin, Buxton, Greenberg, 1995, p.742)
15
Styles of Systems
  • Computer-mediated communication aids
  • Meeting and decision support systems
  • Shared applications and tools

16
Computer-mediated Communication Aids
  • Examples
  • Email, Chats, MUDs, virtual worlds
  • Desktop videoconferencing -- Examples
  • CUSee-Me
  • MS NetMeeting
  • SGI InPerson

17
Meeting and Decision Support Systems
  • Examples
  • Corporate decision-support conference room
  • Provides ways of rationalizing decisions, voting,
    presenting cases, etc.
  • Concurrency control is important
  • Shared computer classroom/cluster
  • Group discussion/design aid tools

18
Shared Applications and Tools
  • Examples
  • Shared editors, design tools, etc.
  • Want to avoid locking and allow multiple people
    to concurrently work on document
  • Requires some form of contention resolution
  • How do you show what others are doing?

19
Social Issues
  • People bring in different perspectives and views
    to a collaboration environment
  • Goal of CSCW systems is often to establish some
    common ground and to facilitate understanding and
    interaction

20
Turn Taking
  • There are many subtle social conventions about
    turn taking in an interaction
  • Personal space, closeness
  • Eye contact
  • Gestures
  • Body language
  • Conversation cues

21
Geography, Position
  • In group dynamics, the physical layout of
    individuals matters a lot
  • Power positions

22
Awareness
  • What is happening?
  • Who is there e.g. IM buddy list
  • What has happened and why?

23
Groupware implementation
  • Often more complicated
  • feedback and network delays
  • architectures for groupware
  • feedthrough and network traffic
  • toolkits, robustness and scaling

24
Feedback and network delays
  • At least 2 network messages four context
    switches
  • With protocols 4 or more network messages

25
Types of architecture
  • centralised single copy of application and data
  • client-server simplest case
  • master-slave special case of client-server
  • server merged with one client
  • replicated copy on each workstation
  • also called peer-peer
  • local feedback
  • race conditions

26
Feedthrough traffic
  • Need to inform all other clients of changes
  • Few networks support broadcast messages, so n
    participants ? n1 network messages!
  • Solution increase granularity
  • reduce frequency of feedback
  • but poor feedthrough ? loss of shared context
  • Trade-off timeliness vs. network traffic

27
Evaluation
  • Evaluating the usability and utility of CSCW
    tools is quite challenging
  • Need more participants
  • Logistically difficult
  • Apples - oranges
  • Often use field studies and ethnographic
    evaluations to assist

28
Groupware Challenges (Grudin)
  • Who does work vs. who gets benefit
  • Critical mass
  • prisoners dilemma

29
More Grudin challenges
  • Social, political, and motivational factors
  • No standard procedures

30
More Grudin challenges
  • Infrequent features
  • Groupware intuition

31
More Grudin challenges
  • Managing acceptance
  • Evaluation
  • longer, more complicated, less precise

32
More on CSCW
  • CS 7460 Collaborative Computing
  • See Web

33
Example
  • TeamSpace a meeting capture and access system
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