Title: The PEGI family of selfregulation
1The PEGI family of self-regulation
2 Interactive software
- Off line stable content susceptible to
classification - Online ever changing content makes
classification - almost irrelevant
3Meet the PEGI family
- The Pan-European Game Information (PEGI) system
was born in May 2002 and launched formally in
April 2003 - In 2005, the fast uptake of online gaming
made it imperative to take on the challenge of
continuing to help parenst with meaningful
guidance beyond the self-contained, predictable
off-line environment - PEGI Online started in June 2007
- In June 2008, Commissioner Viviane Reding
launched PEGI Plus.
4The PEGI story (1)
- February 2001 Swedish presidency suggests
harmonized protection of minors from unsuitable
content. - May 2001 government-industry meeting sets out
to build upon this goal through self-regulation. - May 2002 Ad-hoc working group proclaims project
feasible. - April 2003 the first ever pan-European system
for harmonized ratings of digital content is
launched voluntary, i.e. not government
enforced, flexible, i.e. open to continuing
improvement.
5The PEGI story (2) How does it look to
consumers in 30 European countries ?
- 5 logos
- 7 descriptors documenting logos, if needed
Sexual Content
Drugs
Discrimination
Gambling
Violence
Bad Language
Fear
6Number of ratings in each different age category
The PEGI story (3) How is PEGI faring with
consumers ? 12050 games rated
7 The PEGI story (4) How is PEGI faring with
consumers recognition
- Nielsen 2004 2007 2008
- Spontaneous recognition 60
60 62 - Assisted recognition 72 94
94 - PEGI deemed helpful 49 65
68 - Descriptors deemed clear 44
46 57
8The PEGI story (5) The main engines behind PEGI
- NICAM, founded in 2000, running Kijkwijzer since
February 2001 . - VSC, established in 1989 to promote high
standards within the UK video industry, expanded
in 1993 to computer games. - Advisory, Complaints Boards.
9ADVISORY BOARD
10COMPLAINTS BOARD
11PEGI Boards are intended to
- Secure PEGIs independence
- Allow for PEGIs continuing adjustment to the
broader environment - Reflect European diversity
12The PEGI story (6) A publishers perspective
- PEGI participants
- sign a binding agreement including a Code of
conduct with ISFE - Register with NICAM
- Complete online product assessment form via a
user-friendly Internet application featuring
central data storage - The checking piece reflects the risk assessment
made by the ad-hoc working group of 2001 - all assessment forms are controlled
- all products are thoroughly screened
- Independent dispute resolution via PCB.
13The PEGI story (7)The carrot vs stick debate
- Publishers participating in the PEGI system
liable for mistaken ratings. - Government-run systems tend to take full
responsibility for possible missteps. - By giving full responsibility to those who know a
game inside out and whose revenues depend on it,
self-regulation makes mistakes more costly and
less likely.
14 Why PEGI Online ?
- Online gaming is a rapidly growing phenomenon.
15Edward Castronova Synthetic worlds (online
games) are not games at all but rather forums for
communications what he calls avatar-mediated
communication.
16The content of online games breaks down into two
main components
- Original core may fit a PEGI classification
- Content added by (2.1) the original publisher
(add-ons) or by (2.2) users as they play does not
lend itself to practicable PEGI classification. - Item 2.1. eludes classification as NICAM would
be swamped by hundreds of mini-applications
daily. - Item 2.2. cannot possibly be rated, only
contained within a certain bandwidth as
regards the protection of minors.
17 The PEGI Online approach
- (2.1) class content publishers of the original
content are already committed by the PEGI code to
apply for another PEGI rating as soon as the
additional content would send the original
content into a different PEGI age class. - (2.2) class content while impossible to rate
as it goes, this content may nonetheless be
contained within a limited bandwidth which
makes it appropriate for minors at all times. - On checking with consumers, we realized that
this combination, however imperfect, was
nonetheless likely to address the needs of
European parents.
18How does this work ?
- By way of a combination of committed providers
of online games on the one hand and vigilant
consumers on the other hand - PO label holders make a binding pledge to protect
minors, whatever the means contemplated to uphold
their commitments. - The PEGI Online safety Code (POSC) fleshes out
these commitments, thereby providing consumers
with a tool to take PO label holders to their
word. - Independent administration checks applicants
ability to live up to POSC standards. - Sophisticated complaints mechanism adds
independent resolution of disputes to procedures
enforced by applicants. - For the PO system to work effectively, consumers
have to act as ruthless watchdogs.
19Consumers as watchdogs
- Consumers have to come to terms with this major
difference between PO labeling and PEGI rating - a PEGI rating results from a filing deliberately
made by a publisher and the subsequent screening
and granting of a license by the PEGI
Administrator. Whether parents would take this
recommendation or decide to ignore it, they are
not expected to play an active role in making
PEGI sustainable. - In contrast, a PO label results from a license
granted by the PO Administrator for one year -
with no continuing check within the next 12
months to an operator thereby held to a set of
binding commitments.
20This defining difference actually poses a steep
challenge to PEGIs communication with consumers
- PEGI says trust this logo it certifies that
the content concerned is suitable to minors in
excess of X years of age. - PO says this quality seal reflects commitments
made by holders to make their best efforts to
maintain the content concerned within a
bandwidth that is suitable for minors at all
times.
21Education holds the key to effective consumer
empowerment
- PEGI misses its goal if 18-rated games end up in
the hands of 12-year olds. - Parental control is worthless until activated
- Most carefully crafted recommendations and most
sophisticated control tools alike will prove
pointless until consumers come to terms with the
risks and rewards of content accessible online. - Governments around the world would fail in their
duty if they would not take their share of
addressing this public policy challenge.
22Room for improvement
- The uptake of PO has been slow
- Commissioner Reding on June 2008 The speed of
development of online gaming is not accompanied
by a speedy development of PO. 17 signatories for
PO vs 230 for PEGI this is not satisfactory!
23Room for improvement
- EC Communication of 22 April 2008 calls upon
the videogames and consoles industry to further
improve the PEGI and PO systems and in particular
increase the list of signatories - What is the critical mass upon which to build
consumer trust in PO? - How do you catch UGC in this net?
24PEGIs friendly godfather
- Recommendation 4 recognizes that online
videogames bring new challenges such as effective
age verification systems and possible dangers for
young consumers related to chat rooms associated
with the games and calls upon MS and stakeholders
to work together on innovative solutions
25PEGIs friendly godfather
- Recommendation 8 advocates cross-media rating
system. - The Commission intends in particular to
organize meetings of classification bodies to
exchange best practices in this field
26Monitoring, compliance
- PO leaves it up to users to monitor how PO
license holders will behave -
- This does not cut ice with consumers or policy
makers, hence the red button uproar
27Exclusive and global dont mix
- PO is made contingent upon established regional
systems - See POSC Article 7.2.1 include only game
content rated under the regular PEGI system or
other recognized European systems - The ideal global system would be pegged to
existing systems, not contingent on a particular
one.
28Other pointers given by EU policy makers
- Item 33 in EP Resolution of 12.03.09 on
VG calls on the EC and MS to work with
authorities in other parts of the world to
encourage the adoption of international
guidelines, labelling systems and codes of
conduct to promote global classification systems
for videogames and online games
29Additional pointers
- Item (ae) in EP Recommendation of 26.03.09 on
strengthening security and fundamental freedoms
on the internet - calls for EC and MS to take the initiative for
the drawing up of standards for data protection,
security and freedom of speech - welcomes the Resolution on the urgent need for
protecting privacy in a borderless world.
30And from beyond the EU
- CoE working on a Recommendation on measures to
protect children against harmful content and
behaviour and to promote their active
participation in the new information and
communications environment - Neutral labelling to enable both children and
adults to make their own value judgments
31CoE Reco
- Promoting the further development and voluntary
use of labels and trustmarks to contribute to
the development of safe and secure spaces for
childre - To be effective, labelling systems must hold
their operators accountable - To be trustworthy, they must be interoperable.
32Conclusion
- European policymakers have spelt out their dream
loud and clear - It will take coalitions of government-industry-civ
il society around the world to make this dream
come true - Not out of reach isnt PEGI the tale of EU
policymakers dreams of 2001 made true in 2003?
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