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The PEGI family of selfregulation

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In 2005, the fast uptake of online gaming made it imperative to ... eludes classification as NICAM would be swamped by hundreds of mini-applications daily. ... – PowerPoint PPT presentation

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Title: The PEGI family of selfregulation


1
The PEGI family of self-regulation
2
Interactive software
  • Off line stable content susceptible to
    classification
  • Online ever changing content makes
    classification
  • almost irrelevant

3
Meet the PEGI family
  • The Pan-European Game Information (PEGI) system
    was born in May 2002 and launched formally in
    April 2003
  • In 2005, the fast uptake of online gaming
    made it imperative to take on the challenge of
    continuing to help parenst with meaningful
    guidance beyond the self-contained, predictable
    off-line environment
  • PEGI Online started in June 2007
  • In June 2008, Commissioner Viviane Reding
    launched PEGI Plus.

4
The PEGI story (1)
  • February 2001 Swedish presidency suggests
    harmonized protection of minors from unsuitable
    content.
  • May 2001 government-industry meeting sets out
    to build upon this goal through self-regulation.
  • May 2002 Ad-hoc working group proclaims project
    feasible.
  • April 2003 the first ever pan-European system
    for harmonized ratings of digital content is
    launched voluntary, i.e. not government
    enforced, flexible, i.e. open to continuing
    improvement.

5
The PEGI story (2) How does it look to
consumers in 30 European countries ?
  • 5 logos
  • 7 descriptors documenting logos, if needed

Sexual Content
Drugs
Discrimination
Gambling
Violence
Bad Language
Fear
6
Number of ratings in each different age category
The PEGI story (3) How is PEGI faring with
consumers ? 12050 games rated
7
The PEGI story (4) How is PEGI faring with
consumers recognition
  • Nielsen 2004 2007 2008
  • Spontaneous recognition 60
    60 62
  • Assisted recognition 72 94
    94
  • PEGI deemed helpful 49 65
    68
  • Descriptors deemed clear 44
    46 57

8
The PEGI story (5) The main engines behind PEGI
  • NICAM, founded in 2000, running Kijkwijzer since
    February 2001 .
  • VSC, established in 1989 to promote high
    standards within the UK video industry, expanded
    in 1993 to computer games.
  • Advisory, Complaints Boards.

9
ADVISORY BOARD
10
COMPLAINTS BOARD
11
PEGI Boards are intended to
  • Secure PEGIs independence
  • Allow for PEGIs continuing adjustment to the
    broader environment
  • Reflect European diversity

12
The PEGI story (6) A publishers perspective
  • PEGI participants
  • sign a binding agreement including a Code of
    conduct with ISFE
  • Register with NICAM
  • Complete online product assessment form via a
    user-friendly Internet application featuring
    central data storage
  • The checking piece reflects the risk assessment
    made by the ad-hoc working group of 2001
  • all assessment forms are controlled
  • all products are thoroughly screened
  • Independent dispute resolution via PCB.

13
The PEGI story (7)The carrot vs stick debate
  • Publishers participating in the PEGI system
    liable for mistaken ratings.
  • Government-run systems tend to take full
    responsibility for possible missteps.
  • By giving full responsibility to those who know a
    game inside out and whose revenues depend on it,
    self-regulation makes mistakes more costly and
    less likely.

14
Why PEGI Online ?
  • Online gaming is a rapidly growing phenomenon.

15
Edward Castronova Synthetic worlds (online
games) are not games at all but rather forums for
communications what he calls avatar-mediated
communication.
16
The content of online games breaks down into two
main components
  • Original core may fit a PEGI classification
  • Content added by (2.1) the original publisher
    (add-ons) or by (2.2) users as they play does not
    lend itself to practicable PEGI classification.
  • Item 2.1. eludes classification as NICAM would
    be swamped by hundreds of mini-applications
    daily.
  • Item 2.2. cannot possibly be rated, only
    contained within a certain bandwidth as
    regards the protection of minors.

17
The PEGI Online approach
  • (2.1) class content publishers of the original
    content are already committed by the PEGI code to
    apply for another PEGI rating as soon as the
    additional content would send the original
    content into a different PEGI age class.
  • (2.2) class content while impossible to rate
    as it goes, this content may nonetheless be
    contained within a limited bandwidth which
    makes it appropriate for minors at all times.
  • On checking with consumers, we realized that
    this combination, however imperfect, was
    nonetheless likely to address the needs of
    European parents.

18
How does this work ?
  • By way of a combination of committed providers
    of online games on the one hand and vigilant
    consumers on the other hand
  • PO label holders make a binding pledge to protect
    minors, whatever the means contemplated to uphold
    their commitments.
  • The PEGI Online safety Code (POSC) fleshes out
    these commitments, thereby providing consumers
    with a tool to take PO label holders to their
    word.
  • Independent administration checks applicants
    ability to live up to POSC standards.
  • Sophisticated complaints mechanism adds
    independent resolution of disputes to procedures
    enforced by applicants.
  • For the PO system to work effectively, consumers
    have to act as ruthless watchdogs.

19
Consumers as watchdogs
  • Consumers have to come to terms with this major
    difference between PO labeling and PEGI rating
  • a PEGI rating results from a filing deliberately
    made by a publisher and the subsequent screening
    and granting of a license by the PEGI
    Administrator. Whether parents would take this
    recommendation or decide to ignore it, they are
    not expected to play an active role in making
    PEGI sustainable.
  • In contrast, a PO label results from a license
    granted by the PO Administrator for one year -
    with no continuing check within the next 12
    months to an operator thereby held to a set of
    binding commitments.

20
This defining difference actually poses a steep
challenge to PEGIs communication with consumers
  • PEGI says trust this logo it certifies that
    the content concerned is suitable to minors in
    excess of X years of age.
  • PO says this quality seal reflects commitments
    made by holders to make their best efforts to
    maintain the content concerned within a
     bandwidth  that is suitable for minors at all
    times.

21
Education holds the key to effective consumer
empowerment
  • PEGI misses its goal if 18-rated games end up in
    the hands of 12-year olds.
  • Parental control is worthless until activated
  • Most carefully crafted recommendations and most
    sophisticated control tools alike will prove
    pointless until consumers come to terms with the
    risks and rewards of content accessible online.
  • Governments around the world would fail in their
    duty if they would not take their share of
    addressing this public policy challenge.

22
Room for improvement
  • The uptake of PO has been slow
  • Commissioner Reding on June 2008  The speed of
    development of online gaming is not accompanied
    by a speedy development of PO. 17 signatories for
    PO vs 230 for PEGI this is not satisfactory! 

23
Room for improvement
  • EC Communication of 22 April 2008  calls upon
    the videogames and consoles industry to further
    improve the PEGI and PO systems and in particular
    increase the list of signatories 
  • What is the critical mass upon which to build
    consumer trust in PO?
  • How do you catch UGC in this net?

24
PEGIs friendly godfather
  • Recommendation 4  recognizes that online
    videogames bring new challenges such as effective
    age verification systems and possible dangers for
    young consumers related to chat rooms associated
    with the games and calls upon MS and stakeholders
    to work together on innovative solutions

25
PEGIs friendly godfather
  • Recommendation 8 advocates cross-media rating
    system.
  •  The Commission intends in particular to
    organize meetings of classification bodies to
    exchange best practices in this field 

26
Monitoring, compliance
  • PO leaves it up to users to monitor how PO
    license holders will behave
  • This does not cut ice with consumers or policy
    makers, hence the  red button  uproar

27
Exclusive and global dont mix
  • PO is made contingent upon established regional
    systems
  • See POSC Article 7.2.1  include only game
    content rated under the regular PEGI system or
    other recognized European systems 
  • The ideal global system would be pegged to
    existing systems, not contingent on a particular
    one.

28
Other pointers given by EU policy makers
  • Item 33 in EP Resolution of 12.03.09 on
    VG   calls on the EC and MS to work with
    authorities in other parts of the world to
    encourage the adoption of international
    guidelines, labelling systems and codes of
    conduct to promote global classification systems
    for videogames and online games 

29
Additional pointers
  • Item (ae) in EP Recommendation of 26.03.09 on
    strengthening security and fundamental freedoms
    on the internet
  • calls for EC and MS to take the initiative for
    the drawing up of standards for data protection,
    security and freedom of speech
  • welcomes the Resolution on the urgent need for
    protecting privacy in a borderless world.

30
And from beyond the EU
  • CoE working on a Recommendation on  measures to
    protect children against harmful content and
    behaviour and to promote their active
    participation in the new information and
    communications environment 
  • Neutral labelling to enable both children and
    adults to make their own value judgments

31
CoE Reco
  • Promoting the further development and voluntary
    use of labels and trustmarks to contribute to
    the development of safe and secure spaces for
    childre
  • To be effective, labelling systems must hold
    their operators accountable
  • To be trustworthy, they must be interoperable.

32
Conclusion
  • European policymakers have spelt out their dream
    loud and clear
  • It will take coalitions of government-industry-civ
    il society around the world to make this dream
    come true
  • Not out of reach isnt PEGI the tale of EU
    policymakers dreams of 2001 made true in 2003?

33
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