Title: Mechanism Level Design continued
1Mechanism Level Design - continued
Dialog boxes and fill-in forms Command language
design Tightly-coupled windows (left over topic)
2Dialog Boxes
- Combination of menus, buttons
- and fill-in techniques
- Example Find/Replace and Font Dialogs
3Dialog Boxes How they work
Superimposed over the main window Engages the
user in a side conversation offering
information requesting input When user is
finished viewing/changing information, accept or
reject the changes and exit the dialog Dialog box
disappears and user returns to main window
4Fill-in Forms How they work
- An extreme case of a dialog box where most of the
widgets are text entry fields - Or the main window of a database or data entry
application - Example On-line shopping page where shipping
address and credit card details are provided - Many similar design issues, choices and guidelines
5A MS Access Fill-in Form
6Dialog Boxes Overused?
- Many designers use as primary interaction idiom
- User must constantly bounce back and forth
- Immediate and gross change to screen image is
- visually distracting
- Breaks the smooth flow of interaction between
- the user and the program
7Dialog Boxes When they should be used
- To concentrate information related to a single
task or - object (such as printing)
- To present infrequently used settings and
functions - To control advanced or dangerous facilities
- When a roomier setting is needed to present
controls, making space for prompts and
explanations
8Dialog Boxes Components
Title Fields or other widgets Labels and
prompts Terminating command(s)
9Dialog Boxes Types
Bulletins error, confirmation and information
dialogs the most over-used Property dialogs
(ex font dialog) Function dialogs (ex print
dialog) Process/progress dialogs
Also modal v. modeless dialogs
10Dialog Boxes Design Guidelines
- I. Reveal conceptual structure
- Meaningful title
- Logical grouping and sequencing of fields
- Familiar field labels
- Optional fields clearly marked
- Explanatory messages for fields (prompts)
11Dialog Boxes Design Guidelines (cont.)
- II. Orchestration guidelines
- Avoid overuse of modal dialogs
- Display close to appropriate items
- Avoid or minimize overlap
- Should disappear if main app is closed
12Dialog Boxes Design Guidelines (cont.)
- I. Offer consistent and clear affordances
- Offer OK and Cancel on all modal dialogs
(except bulletins) - Visually differentiate modeless dialogs from
modal - Dont put close box on modal dialogs (why??)
13Dialog Boxes Design Guidelines (cont.)
- IV. Follow other usability heuristics
- Visually appealing layout of the form
- Visible space and boundaries for data-entry
fields - Convenient cursor movement
- Specify tab order in VB
- Consistent terminology and abbreviations
- Easy editing of characters and fields (now
standard) - Error prevention
- Use selection lists
- Signal coding of phone numbers, dates, etc.
- Error messages for unacceptable values
- Comprehensible instructions
14Dialog Boxes Design Guidelines (cont.)
- V. Internal Layout Guidelines
- Visually distinct title
- Top-left to bottom-right sequencing
- Consistent layouts (margins, grid, white space,
lines, boxes) - Consistent terminology, fonts, capitalization,
justification - Standard buttons (OK, Cancel)
- Error prevention by direct manipulation widgets
15Design Choices for Text Entry Fields
- Insert vs. overtype mode
- Different forms of prompts
- Date _____________
- (MM/DD/YY)
- Date _ _ / _ _ /_ _ _ _ (01 31 2004)
- SS _ _ _ - _ _ _ - _ _ _ _
- Size ___ (8, 10, 12, 14, or 16)
16Design Choices for Text Entry Fields (cont.)
- Validation options
- Accept any input
- Hot validation check each keystroke
- Cold validation when to perform it?
- Validation feedback
- modal dialog, tooltip, color coding
17Guidelines for Text Entry Fields
- Visually distinguish text entry fields from
text display fields - Always use insert mode (or always overtype mode)
- Clue the user why validation has failed
- Follow text display guidelines, such as
- Left-justify character fields, right justify
numbers
18Command Interfaces
- Benefits power/expressiveness, efficiency, match
to task, - easy to customize for expert user
- Issues human comprehension, learnability,
memorability - grep -v filea gt fileb
- Elements of commands
- Action
- Objects
- Options
19Command Language Design
Design Process Analyze functionality
needed Task actions and objects Interface
actions and objects (naming) Syntax for
combining actions, objects, options Common
Design Errors Excess functionality (too many
objects and actions) Inconsistency due to
uncoordinated design
20Command Interface Design Guidelines
- Make frequently-used actions easy to perform
- Consistent terminology (naming and syntax for
options) - Consistent argument/option ordering (positional
consistency) - Meaningful names vs codes
- Grammatical consistency (part of speech)
- Keyword parameters
21Command Language Structure
Hierarchical design (consistent syntax) Position
arm higher Move arm down
Congruent design (meaningful opposites)
Forward robot Robot back
Congruent and hierarchical Move arm up Move arm
down
22Command Interface Design Guidelines (cont.)
- Famous (Carroll, 1982) paper experiment for
robot languages - Hierarchical design
- Congruent design
- Subjects said they preferred non-hierarchical,
congruent design. Performance was best for
hierarchical, congruent design. - But on-line test might differ due to longer
hierarchical commands.
23Command Naming (lots of studies)
- Guidelines
- Avoid computer jargon, use domain jargon
- (Nielsen speak the users language)
- use specific v. general terms (Black and Moran
famous experiment showed infrequent terms
worked better.) - use distinct terms (avoid sen, sea, sel)
- use congruent pairs
- use grammatical consistency
24Command Abbreviations
- Abbreviation strategies
- truncation delete ? del
- vowel drop move ? mv
- first-and-last quit ? qt
- first of each word send mail ? sm
- familiar (QTY, PCT)
- Phonetic view ? vu
25Command Abbreviations (cont.)
BS recommends rule-based approach with
secondary rule for handling conflicts. Experiment
s show truncation rule is easier to
remember fixed length abbreviations may be
better do not incorporate common word
endings teach initially using full names, then
learn abbrevs. Should not be used in error
messages
26Tightly-coupled windows
- Used for
- Structured applications with linked data sets
- Flexible browsing - overview and detail
- Pop-up annotations/tool tips
- Coordination techniques
- Synchronized scrolling Dependent-windows
opening - Hierarchical browsing Dependent-windows
closing - Direct selection Save or open window state
- Two-dimensional browsing
27Image Browsing and Tightly-coupled Windows
Definition show a graph, map or image in over
view, with a field-of-view box that can be
moved. Detailed view of the contents of the
box appears in a linked window. Purpose support
display of large complex images
(medical, geographic, design diagrams, etc.)
28Image Browsing and Tightly-coupled
windows(cont.)
- Design issues
- zoom factor (between 5 and 30)
- zoom factor/box size (fixed or flexible)
- intermediate levels? (control of number of views)
- single-view zooming, fisheye view
- window placement (side by side most common)
- image update (continuous v. at end of move)
- coupling other interface widgets (sliders, etc.)
29Image Browsing and Tightly-coupled
windows(cont.)
- Classification of Image-oriented tasks
- Image generation
- Open-ended exploration (browsing)
- Diagnostic
- Navigation
- Monitoring