HCI 3 - PowerPoint PPT Presentation

1 / 30
About This Presentation
Title:

HCI 3

Description:

HCI 3 & 4. Cognitive Models. and. Perception and Representation. Don Norman Interview. If accidents are caused by humans, maybe it's not the humans, maybe things ... – PowerPoint PPT presentation

Number of Views:75
Avg rating:3.0/5.0
Slides: 31
Provided by: elizabet61
Category:
Tags: hci | don

less

Transcript and Presenter's Notes

Title: HCI 3


1
HCI 3 4
  • Cognitive Models
  • and
  • Perception and Representation

2
Don Norman Interview
  • If accidents are caused by humans, maybe its not
    the humans, maybe things arent designed
    appropriately for the humans.
  • You dont blame an electronic circuit for burning
    itself up (you blame the designer?)
  • Either
  • design the system to avoid the kinds of errors
    humans make
  • make the system tolerant of those errors.
  • Coffee cup over flaps putting things in the
    world rather than in your head

3
Models play two roles
  • Generative
  • Contribute during the design process
  • Evaluative
  • Determine, after the fact, whether the design
    meets the intended criteria

4
Models of human behaviorA short history
  • Human information processor
  • Human information processor extended
  • Multi-store model of human memory
  • Model human processor
  • Computational vs Connectionist approach
  • Human actors
  • Distributed cognition

5
Human information processor
  • Assumes
  • Information is unidirectional
  • Sequential
  • Each step takes time depending on complexity
  • Steps
  • Input (stimulus) is encoded
  • Encoded stimulus compared with stored stimuli
  • One response is selected from the possibilities
  • That response is executed

6
Human information processor extended
  • Adds to the original model
  • Attention
  • Memory
  • Attention and Memory are a limited (and therefore
    limiting) resource
  • Therefore attention and memory mediate (and
    therefore affect) the encoding, comparing,
    selection and execution

7
Multi-store model of human memory
  • The extended model includes memory in the picture
    of human performance this breaks that memory
    into smaller, distinguishable pieces for closer
    scrutiny.
  • Sensory store (tied to the senses themselves, NOT
    in the brain)
  • Short term store (severely limited in size and
    duration, in the brain)
  • Long term memory (in the brain)

8
Stu Cards Model Human Processor
  • Modeled as three systems, each with memory and
    processing
  • Perceptual system
  • Motor system
  • Cognitive system
  • Enabled predictions(?) of expected performance
  • Lead to GOMS predictive analysis (keystrokes)

9
Stu Cards Model Human ProcessorThe Problems
  • It models performance as a series of processing
    steps (is that appropriate?)
  • Too focused on one person, one task
  • An overly simplistic view of human behavior
    (ignores environment other people)

10
Beyond the Model Human ProcessorFocus on
  • How knowledge is represented
  • How mental models are used in HCI
  • How users learn and become experienced on systems
  • How interface metaphors help to match users
    expectations (and how they dont!)
  • How a persons mentally-held conceptual model
    affects behavior

11
Computational vs Connectionist approach
  • Computational approach uses the computer as a
    metaphor for how the brain works
  • Connectionist approach rejects the computer
    metaphor of the brain in favor of the neural
    network approach the brain metaphor cognitive
    processes are characterized as activation of
    nodes and connections between them

12
Human actors
  • A change from human factors to human actors
  • A change in focus
  • from passive, depersonalized
  • to active, controlling
  • Person as autonomous agent (what an idea!) able
    to coordinate and regulate behavior
  • Not a passive element in a human machine system

13
Distributed cognitionEd HutchinsCognition in
the Wild
  • To explain human behavior you have to look beyond
    the individual human and the individual task
  • A collection of actors, technology, setting and
    the interrelations to one another The Functional
    System
  • Human behavior is situated in an environment

14
Distributed cognition
  • Used to analyze coordination components in the
    functional system
  • Looks at information and how it propagates
    through the system
  • Looks at how it transforms between the different
    representational states found in the functional
    system

15
Distributed Cognition
  • Situation awareness (Norman) is the silent and
    inter-subjective communication that is shared
    among a group
  • Not explicit, rather through glancing and
    inadvertent overhearing
  • Sounds like periphery?

16
Distributed Cognition
  • Two main concerns
  • Map out how the different representational states
    are coordinated across
  • Time
  • Location
  • Objects
  • Analyze and explain breakdowns
  • Can it be used to avoid the design of systems
    that break down?

17
Distributed CognitionFinally
  • Provide a method of analysis and a theoretical
    framework that enables researchers to
    conceptualize cognition in the real world
  • in a way that can inform system design.

18
Perception and Representation
  • Competing theories of perception
  • Constructivist
  • View is constructed from stuff in the environment
    and from previously stored knowledge
  • Ecological
  • Perception is a process of picking up
    information from the environment, no construction
    or elaboration needed.
  • The notion of affordances plays into this.

19
Constructivist approach
  • Perception involves the intervention of
    representations and memories
  • Not a replica or copy rather a model that is
    constructed by the visual system through
    transforming, enhancing, distorting and
    discarding information.

20
Constructivist approach (cont)
  • Models provide us with a more constant view of
    the world they reduce the amount of stuff we
    have to perceive and carry with us
  • Buildings are seen as stable even though they
    float around on the retinas surface
  • People are seen as being a consistent size even
    though the image on the retina is smaller when
    seen at a distance

21
Context and Gestalt
  • THE CAT example the context of the ambiguous
    words used in conjunction with our prior
    knowledge allow us to disambiguate the phrase.
  • Object/foreground/background image decomposition
    (partitioning) is an aspect of the constructivist
    process

22
Gestalt laws of organization
  • Proximity - objects form groups.
  • Similarity - same shape/color? Same class.
  • Closure - completion of missing parts
  • Continuity - organization into lines
  • Symmetry - bounding by symmetrical borders
    segments the contents into a figure

23
Ecological approach
  • Perception is direct and does not need to be
    constructed
  • Users intentionally engage in activities that
    cause the necessary information to become
    apparent we explore objects in the environment
  • Tied to the idea of the affordances of systems,
    objects and events.
  • If affordances are obvious we know how to interact

24
Affordances A quandry...
  • Understanding affordances can be beneficial when
    designing direct manipulation interfaces
  • But The idea of affordances derive from real 3D
    objects in the world, not necessarily 2D
    representations of 3D objects
  • How direct is direct manipulation when applied to
    2D interfaces?

25
Graphical representation
  • Wireframe - computationally less expensive, small
    in size, good for showing interior workings,
    lower fidelity
  • Solid-object - computationally more expensive,
    larger in size, can disambiguate internal and
    external surfaces, higher fidelity.

26
Monocular depth cues
  • Size
  • Interposition (occlusion)
  • Contrast, clarity, brightness, atmosphere
  • Shadow
  • Texture
  • Motion parallax (moving images)

27
Graphical codingLeast direct to most direct
mapping
  • Abstract code (filenames)
  • Abstract shape to represent different objects
  • Color to represent options
  • Different sized representation indicates
    different sized files
  • Bar charts to show numerical data trends
  • Different line widths represent different pen
    size
  • Picture of waste bin to represent delete
  • Paper file folder to represent a file

28
Icons
  • Believed to reduce complexity
  • What happens if there are many options? It is
    difficult to design icons that are small but
    distinct.

29
The End!
30
(No Transcript)
Write a Comment
User Comments (0)
About PowerShow.com