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20012004 Junior Olympic Age Group Competition

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Repetition (3 in a row) Pushing with feet for dismount or other non-legitimate dismount ... Minimum B valued - front stutz, back toss or Diamidov to support ... – PowerPoint PPT presentation

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Title: 20012004 Junior Olympic Age Group Competition


1
2001-2004 Junior Olympic Age Group Competition
2
Evaluation Precedence
  • FIG Code of Points is the basis of all
    evaluations.
  • USA interpretations used when FIG rule is too
    vague or doesnt exist.
  • JO Competition rules supercede FIG and USA
    interpretations, where they conflict.
  • JO Updates supercede JO Rules, etc.
  • JO Judging Guide provides guidelines for
    applying JO Rules.

3
Safety is a Priority
  • JO has their own set of apparatus specifications
    at each level.
  • Panel mats maybe used to mount any apparatus.
    Cannot use both mat and vault board on PB.
  • Additional mats may be used at JE1 and JE2, as
    specified on p.10.
  • Coach can not stack mats for spotting.

4
Spotting
  • No deduction for incidental contact.
  • 0.5 for spot execution deductions. Possible
    non-recognition of skill.
  • Exercise can not start if no spotter where
    required.
  • 0.2 if spotter walks away and a warning.
  • 2nd occurrence disqualifies all athletes on the
    team for that event.

5
Spotting - contd
  • Required spotter on SR and HB (under apparatus) -
    All levels
  • Required spotter on Vault for all levels 1-7
  • Vault spotter may be situated anywhere within
    arms reach of the vaulting table (horse)
  • Spotter must be USAG Pro member

6
FIG Deductions
  • Basic deductions are categorized as
  • Small 0.1
  • Medium 0.2
  • Large 0.3
  • Some violations have specific deductions.

7
Behavior Related Violations
  • Non-permitted presence of spotter
  • Violations of attire
  • Not acknowledging Chair before or after
  • Exceeding 30 sec before commencing exercise
  • 0.2 from Final score
  • 0.2 from Final score
  • O.2 each from Final score
  • 0.2 from Final score

8
Behavior Related Violations (contd)
  • Exceeding 30 sec before continuing after a fall
  • Remounting podium
  • Coach speaking with gymnast during the exercise
  • Other undisciplined or abusive behavior
  • Exercise is terminated at the fall
  • 0.2 from Final score
  • 0.2 from Final score
  • 0.2 from Final score

9
Apparatus Related Violations
  • Exceeding 25 meter run for Vault
  • Failure to use vault safety collar for round-off
    entry vaults
  • Illegal placement of board for PB
  • 0.3 from Final score (for each affected vault)
  • Final score 0 (for each affected vault)
  • 0.3 from Final score

10
Other Individual Violations
  • Absent from competition area without permission
  • Absent from Victory Ceremony
  • Performing without signal or green light
  • Disqualification from competition
  • Result and final score annulled for team and
    individual
  • Final score 0

11
Team Violations
  • Team gymnast compete in wrong order on an
    apparatus
  • Other undisciplined or abusive behavior by the
    coach
  • 1.0 from total Team score
  • 1.0 from total Team score (and possible removal
    from competition)

12
FIG A-jury Deductions
  • Missing special requirement
  • Non-commensurate dismount
  • Errors leading to non-recognition
  • 0.2 each (JO exception)
  • No dismount or not-recognized 0.3, A-dismount
    0.2, B-dismount 0.1 (JO exception)
  • Non-recognition of difficulty

13
FIG A-jury Deductions (contd)
  • Assistance by the spotter in completion of the
    element
  • Holding less than 1 second
  • Repeated element
  • Non-recognition of the difficulty
  • Non recognition of the difficulty
  • Permitted but given no value (JO exception)

14
FIG A-jury Deductions (contd)
  • Repetition (3 in a row)
  • Pushing with feet for dismount or other
    non-legitimate dismount
  • Straddled strength hold or other prohibited
    elements
  • 0.2 deduction from Start Value
  • Non-recognition of the dismount
  • 0.2 deduction from Start Value and
    non-recognition of difficulty (JO exception)

15
FIG B-jury Deductions
  • 15 degree rule used to evaluate deviations from
    expected perfect performance/position
  • Small error 1 to 15 degrees
  • Medium error 16 to 30 degrees
  • Large error 31 to 45 degrees

16
FIG B-jury Deductions (contd)
  • 15 degree during swing elements which pass
    through or end in a handstand or in a strength
    hold position
  • No deduction 0 to 15 degrees
  • Small error - 16 to 30 degrees
  • Medium error 31 to 45 degrees
  • Large error - over 45 degrees and
    non-recognition by A-jury

17
Technical Execution Errors
18
Technical Execution Errors (contd)
19
Aesthetic Execution Errors
20
Interruption Type Errors
21
Interruption Type errors (contd)
22
Landing errors
23
Apparatus Related Violations (contd)
  • Illegal use of supplementary mats or non-use
    where required
  • Raising apparatus without permission
  • 0.3 from Final score
  • 0.3 from Final score

24
Compulsory Levels
  • Class 5
  • Class 6
  • Class 7

25
Deductions
  • Missing part - 1.0
  • Added part - 0.5
  • Fall - 0.5
  • Large error - 0.3
  • Medium error - 0.2
  • Small error - 0.1
  • Intermediate swings - 0.2 half, - 0.3 full
  • A part is defined as a numbered skill or
    sequence.
  • Credit if the part is partially completed (gt 50)
    with deductions

26
Holds
  • 2 seconds unless noted, deductions same as FIG.
  • Momentary holds must show definite stop else 0.3
    deduction.

27
Bonus
  • Specified Bonus skills - 0.2 per skill.
  • Class V and VI only.
  • Awarded only if no single large deduction
    incurred.
  • Performed as specified.
  • Virtuosity Bonus - for flawless execution with
    amplitude.
  • max 0.1 per skill
  • total 0.2 max for routine
  • Static skills and presses can receive
    virtuosity bonus if performed flawlessly.

28
Bonus - contd
  • Stick Bonus 0.1 for stuck dismounts only.
  • General Performance Award - 0.1 awarded for
    exercise performed with 0.5 or less in cumulative
    execution deductions.
  • Start score can exceed 10.0
  • Max 9.95 if routine incurs any execution error

29
Pommel Horse
  • Top leg must be horizontal for all leg cuts and
    pendulum swings

30
Vault
  • No zero score will be given, except failure to
    contact the horse.
  • A zero vault may be repeated with a 1.0 deduction
    from start value.
  • No third attempts.
  • Class 5 and 6 - 9.3
  • Class 7 - 9.7

31
Modified Optional Levels
  • Class 1
  • Class 2
  • Class 3
  • Class 4

32
General
  • Exercise can only be repeated at the discretion
    of the Head Judge when interrupted for reasons
    beyond the control of the gymnast.
  • Last completed skill prior to a fall may be
    repeated but will receive no credit.

33
Optional Score consists of
  • Difficulty
  • Special Requirements
  • Presentation
  • Bonus

34
Difficulty
  • Class 1 3C, 3B, 4A 10 parts
  • Class 2 3C, 3B, 4A 10 parts
  • Class 3 1C, 2B, 4A 7 parts
  • Class 4 0C, 2B, 5A 7 parts

35
Difficulty (contd)
  • For Class 1 and 2, missing parts are deducted
    according to the missed difficulty.
  • For Class 3 and 4, if the routine consists of
    less than 7 total parts, deduct 0.5 for each
    missing part and its difficulty.

36
Special Requirements
  • Class 1 1.0 Same as FIG
  • Class 2 1.0 Same as FIG.
  • Class 3 1.2 3 required skills - 0.4 each
  • Class 4 1.2 3 required skills - 0.4 each

37
Presentation
  • Class 1 5.0
  • Class 2 5.0
  • Class 3 6.1
  • Class 4 6.5

38
Bonus
  • 1.2 for all optional classes
  • Start score cannot exceed 10.0

39
Difficulty and Connection Bonus
  • C part 0.1 ( Classes 3 and 4 only)
  • Developmental D 0.1
  • FIG D 0.2, FIG E 0.3, FIG SE 0.4
  • Connection bonus as per FIG
  • No connection bonus for Dev Ds

40
Special Bonus
  • Stick Bonus - 0.1 for stuck dismount
  • Class 1 - C or greater dismount
  • Class 2 and 3 - B or greater
  • Class 4 - A or greater
  • General Performance Award - 0.1 for routine
    performed with 0.5 or less in cumulative
    execution deductions.
  • Virtuosity bonus - total 0.2, max 0.1 per skill
    for flawless execution with extreme amplitude.
  • Originality bonus - 0.1 skill or sequence of any
    difficulty value.

41
Special Bonus - contd
  • HB Bonus - Class 3 and 4 only
  • Meeting FIG dorsal/elgrip group requirement 0.2
    one time
  • Meeting FIG flight group requirement 0.2 one
    time

42
FIG Exceptions
  • Short routine (Class 3 and 4 only) - 0.5
    deduction from presentation per missing part
  • B and C value skills for certain events
  • Non commensurate dismount rule not recognized.
    B dismount okay. If A dismount, deduct 0.2 for
    not satisfying Dismount Element Group requirement
    (except FX).
  • Commonly seen low level skills that are unlisted
    A value

43
FIG Exceptions - contd
  • Class 1 and 2 repetition rule one DevD, FIG D,
    or FIG E skill may be repeated for bonus and
    difficulty. A skill may be used only 1 time for
    bonus in a value raised sequence (FX, HB).
  • Class 3 and 4 repetition rule Any skill may be
    repeated once for difficulty and bonus.
  • Class 3 and 4 FX - FIG repetition rule for
    difficulty not in effect.
  • PH - no more than 2 scissors of B or greater
    value may count towards difficulty

44
FIG Exceptions - contd
  • PH - Recognize A valued circles and flairs as
    different skills. (Not B or C valued
    circles/flairs).
  • Vault rules - see vault
  • PB - Giants swings may be initiated from swing
    above horizontal without deduction.
  • PB - No more than 2 B or C valued reverse
    straddle cutting skills may count toward
    difficulty.

45
FIG Exceptions - contd
  • PB stops - Class 3 and 4 up to 3 stops, Class 1
    and 2 up to 2 stops
  • The FIG atypical straddling and prohibited skill
    deductions are not recognized.

46
Vaulting
  • No zero vault rule
  • Class 1 and 2 - Optional only vault. Any vault
    family.
  • Roundoff entry vaults must use safety collar.
  • Class 3 and 4 - Technical and Optional vault.
    Technical vault performed first. Optional from
    handspring or 1/4 or 1/2 turn on vault families.

47
Vaulting
  • Several handspring front vaults have changed
    values.
  • Handspring front tucked with ½ turn 89
  • Handspring front tucked 8.6
  • Handspring front piked 8.9
  • Handsrping front piked with ½ turn 9.2
  • FIG Handspring vault valued 9.2 - add 0.3

48
Floor Exercise
49
FX - Class 4 Required Skills
  • Layout back somersault with no twists
  • Front handspring front bounder or front
    handspring front salto with no twists
  • Straight arm press 2 handstand (2 sec) from any
    split (Split to V or Manna and press to handstand
    acceptable)

50
FX - Class 3 Required Skills
  • Tumbling seq with whipback and another backward
    initiated somersaulting skill (ending skill does
    not have to be immed.)
  • 3 consecutive forward tumbling skills which must
    include
  • Handspring or front bounder
  • Forward salto
  • Straight arm press to Handstand from any split
    (Split to V or Manna OK)

51
Pommel Horse
52
PH - Class 4 Required Skills
  • 2 consecutive A valued scissors
  • 1 or 2 back loops (legs together)
  • 2 consecutive front loops (flared or legs
    together)

53
PH - Class 3 Required Skills
  • 1 or 2 back loops (legs together or flared)
  • Any skill with 3 hand placements on 1 pommel done
    behind the back
  • 2 consecutive A valued or higher scissors

54
PH DevD Changes
  • 4 handplacement rule removed
  • 2 consecutive flops on 1 pommel is a DevD
  • Flop skill consists of pommel loop, Stockli A or
    Stockli B
  • Classic Bailey is still a DevD

55
Still Rings
56
SR - Class 4 Required Skills
  • L support with rings turned out
  • Bent or straight arm press to handstand
  • 2 continuous inlocates/dislocates with rise
    (second inlocate/dislocate must be straight body)

57
SR - Class 3 Required Skills
  • Minimum A value press to handstand (hold)
  • Minimum B value static strength part (hold)
  • 1 inlocate/dislocate with shoulders above the top
    of the rings, or lockarm shoot to handstand
    (forward or backward)

58
Parallel Bars
59
PB - Class 4 Required Skills
  • Forward/reverse pirouette in handstand
  • Front uprise swing to or thru a nominal
    handstand
  • Minimum A valued giant, Moy, or cast skill

60
PB - Class 3 Required Skills
  • Any skill with simultaneous release and regrasp
    of both hands, on 2 rails of B or higher value
  • Minimum B valued - front stutz, back toss or
    Diamidov to support
  • Minimum B valued giant, Moy, peach basket or
    cast skill

61
Horizontal Bar
62
HB - Class 4 Required Skills
  • Blind turn to nominal handstand finishing in any
    grip
  • Free hip, Stalder, Endo or toe-on, toe-off
    (straddle or pike)
  • Front giant to 1/2 turn (pirouette)

63
HB - Class 3 Required Skills
  • From undergrip giant, early pirouette to
    handstand finishing in any grip
  • From at least 1 giant, any forward or backward
    somersaulting dismount
  • Stalder, Endo or legs together toe on-toe off
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