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Implementing A Scrum Plan

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Don't try to impress front-row players with your knowledge ... Front-Row Binding (ELVs only) Action Plan - Escalation Without Guessing ... – PowerPoint PPT presentation

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Title: Implementing A Scrum Plan


1
Implementing A Scrum Plan
  • James Leckie

2
Philosophy
  • Keep it simple and logical
  • Simple
  • Dont overcomplicate
  • Dont try to impress front-row players with your
    knowledge
  • Know key phrases well (eg Bind on the hit,
    Pack straight)
  • Logical
  • What is each team hoping to achieve in this scrum
  • Who is more likely to infringe?

3
Actions that lead to a good scrum
  • Props square at set up
  • Consistent engage call
  • Scrums engaging on refs call
  • Steady after the hit
  • Ball in quickly

4
Identification
  • Who is dominant?
  • What are the trends? (on own ball vs their ball)
  • Try to establish these things in a set number of
    scrums
  • VIDEOS - What can we identify that is simple and
    logical?

5
Pre-Match
  • Be composed and confident
  • Go through engage call, stressing gaps and the
    importance of waiting for engage
  • Tell them you dont want resets
  • If they keep it up and straight, you will let
    them scrum
  • If it dont, you WILL make decisions
  • Tell the scrum-half to get the ball in at the
    first opportunity

6
Action Plan - Escalation Without Guessing
  • Step 1 - Free Kicks (Get Out of Jail)
  • Early engage
  • Early shove (not square and steady)
  • Head below hips
  • Pack straight
  • Front-Row Binding (ELVs only)

7
Action Plan - Escalation Without Guessing
  • Step 2 - Talk to Appropriate Players
  • Captains or specific players
  • Your chance to take control
  • Simple instructions
  • Closing the gap is often a good start
  • Tell them that we are now going to P/Ks

8
Action Plan - Escalation Without Guessing
  • Step 3 - Penalty Kicks
  • Collapsing
  • Angle (boring in)
  • Pulling back
  • Standing up (whilst going backwards)

9
Action Plan - Escalation Without Guessing
  • Step 4 - Cards
  • You can jump any step if the action by the player
    warrants it.
  • Conclusion
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