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1 EmpiricalBased, Evolutionary Design of FLEAgents

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Title: 1 EmpiricalBased, Evolutionary Design of FLEAgents


1
1) Empirical-Based, Evolutionary Design of
FLE/Agents
  • Background
  • Knowledge building environments
  • Method
  • Empirical study and design
  • Pedagogical agent system

2
DoCTA NSS project
  • Design and use Of Collaborative Telelearning
    Artefacts Natural Science Studios
  • Goal Study social, cultural and pedagogical
    aspects of shared artefacts in distributed
    collaborative learning and apply the findings to
    the design of new learning environments

3
Knowledge building
  • A model for collaborative learning (Scardemalia
    Bereiter, 1994)
  • Students learn and interact by talking
    (reasoning aloud) with peers to develop
    explanations of scientific phenomena
  • Formulate research questions, answering them
    independently, and finding arguments
  • Computer supported knowledge building
    environments
  • CSILE, Knowledge Forum
  • FLE

4
Method
  • Empirical-based design
  • Identify need for improved knowledge building
    based environment based on data from using an
    existing system
  • Evolutionary design
  • Identify ways to integrate software agents with
    existing system

5
Empirical study
  • Two secondary school classes in Norway (9th
    grade)
  • 3 week pilot 4 week field trial (2001, 2002)
  • Collaborative learning in small groups
  • Discussing science problems
  • Knowledge domain Ethical aspects of
    biotechnology
  • Computer supported environment without software
    agents (FLE system)

6
FLE (Future Learning Environment)
  • Developed at Media Lab, University of Art and
    Design Helsinki (http//fle3.uiah.fi/)
  • Open-source groupware implemented in the Python
    language using SOAP platform
  • Designed based on pedagogical and psychological
    research in networked learning and knowledge
    building at University of Toronto and University
    of Helsinki (Hakkarainen, Lipponen Järvelä,
    2002)

7
FLE interface
Viewing mode (threaded list of previous postings)
Writing/reply mode (editor with message
categories)
8
FLE message categories
  • Categories of progressive inquiry
  • Problem
  • My working theory
  • Deepening knowledge
  • Summary
  • Meta-comment

9
Physical setting in one of the schools
10
Method
  • Observation
  • Video recording
  • Data logging
  • Interviews
  • Interaction analysis

11
Data excerpts Interview
  • When asked about the usefulness of the FLE
    categories, a student said
  • It was kind of smart! Because you can see what
    it the message is about. Thats reliable
    knowledge and thats a summary pointing to two
    KB notes on the screen. You know immediately
    what it is.
  • However, when later asked to demonstrate his
    understanding of the difference between My
    Working Theory note (MWT) and a Summary note
    he says (modifies his initial misunderstanding of
    two categories)
  • if we had sent this to them pointing to a
    note he has labeled MWT and you ask what it is
    supposed to mean - is it a working theory or is
    it a summary, right? But you see it first by its
    small category abbreviation oh -it is a
    summary after all, okay!

12
Summary of findings
  • Students had difficulties choosing knowledge
    building categories
  • Instructors had difficulties following the
    distributed collaboration process and guiding the
    students
  • Tentative conclusion Need to find alternative
    ways of facilitating distributed knowledge
    building

13
Design implications
  • Software agents can be useful as scaffold in
    semi-structured knowledge domains
  • Pedagogical agents
  • Agent system features

14
Pedagogical agents
  • Pedagogical agents can be autonomous and/or
    interface agents that support human learning in
    the context of an interactive learning
    environment.
  • Johnson, et al. (2000)

15
Agent system features
  • Agent as an observer
  • Collect information
  • Participant, activity, timestamp
  • Last log on, last contribution (for each
    participant)
  • Compute statistics
  • Agent as an advisor
  • Present statistics
  • Encourage non-active students to be more active
  • Advice students on the use of knowledge-building
    categories

16
System architecture
FLE3
WebTop
Knowledge Building
Chat
Admin
User Interface Assistant GUI
Advice Generation
Observation Student activities Instructor
activities
Updates Who-is-online
Statistic Generation
DBlog
KBrules
Advice feature analysis Message feature Student
feature Instructor activity Confidence factor
Learning CN2
Assistant
17
Technical detail
  • Languages
  • Python (Fle3) and Java (agent applet interface)
  • Database
  • MySQL
  • Learning algorithm
  • CN2 (Clark Niblett, 1989)
  • Knowledge representation
  • RuleML

18
Student Assistant Agent
19
Instructor Assistant Agent
20
References
  • Jondahl, S. and Mørch, A. (2001). Simulating
    Pedagogical Agents in a Virtual Learning
    Environment, Proceedings IRIS-24, pp. 15-28.
  • Chen, W. and Wasson, B. (2002) An Instructional
    Assistant Agent for Distributed Collaborative
    Learning. Proceedings ITS-2002, pp. 609-618
  • Dolonen, J., Chen, W. and Mørch, A. (2003).
    Integrating Software Agents with FLE3.
    Proceedings of CSCL 2003, Bergen, Norway. Kluwer
    Academic Publishers, pp. 157-161.
  • Mørch A, Dolonen J, Omdahl K. (2003). Integrating
    Agents with an Open Source Learning Environment.
    Proceedings of International Conference on
    Computers in Education 2003 (ICCE 2003), Dec.
    2-5, Hong Kong AACE Press, 393-401.
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