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Enhancing Knowledge Management Systems with Cognitive Agents

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Title: Enhancing Knowledge Management Systems with Cognitive Agents


1
Enhancing Knowledge Management Systems with
Cognitive Agents
Journée de recherche de lAIM, France, 26 March
2004
Thierry NABETH, Albert A. Angehrn, Claudia Roda
INSEAD CALT The Centre for Advanced Learning
Technologies, Fontainebleau, France
2
Situation
  • Many of the approaches proposed until now for
    managing knowledge were too narrow (knowledge
    only document) and often mainly driven by
    technologies. As a consequence many of them have
    failed.
  • Yet, the Management of Knowledge still
    represents a critical challenge in all sectors
    (many pressures to do more with less) and at all
    the levels (organisation, group, individual).
  • New approaches have appeared, promising to
    change this situation (learning networks,
    ontology, knowledge ecology, personalization,
    etc. and agents).

3
Objective of this presentation
  • Objective of this presentation
  • To present on how cognitive agents can help in
    the design of the next generation knowledge
    management systems better able to support the
    Knowledge intensive organizations at the
    organizational, group and individual level.

4
Structure of this presentation
  • Analyse the reasons for the relative failure of
    Knowledge management system.
  • Indicate the direction for the next generation
    knowledge management systems.
  • Present the concept of the cognitive agent.
  • Indicate how cognitive agent can help in the
    design of this next-generation knowledge
    management systems.
  • Next steps

5
Analysis of the failure
  • Why knowledge management has not (yet?) fulfilled
    the expectations

6
The reasons of the failure
  • The Reasons of the failure
  • A two narrow technological vision (lets create
    a big database it is just a matter of tools).
  • A too shallow and passive support of the
    knowledge processes (KM should include support
    for K-exchange, K-use, K-stimulation, cultural
    transformation, etc.).
  • A user not enough in control (empowerment?).
  • An under-estimation of the importance of the
    Human factors (resistance to change, social
    dynamic aspects, etc).

7
Some Myths to be challenged
  • Knowledge is only in the document. The perfect
    Knowledge Management system is a big database
    system that will have captured all the knowledge
    of the organization.
  • Universality. The more general, powerful and
    complete the solution, the better (lets provide
    the maximum of functionalities).
  • Social interaction spontaneously emerges once
    you have provided the adequate communication
    infrastructure.
  • People are self motivated and are eager to adopt
    new processes if this help the organization to
    become more efficient.

8
A vision for better Knowledge Management Systems
  • What are the needs,
  • What are the solutions

9
A vision for the future (the needs)
  • The needs
  • Encompassing all the processes (identification,
    capture, acquisition, exchange, use, stimulation,
    etc.), knowledge sources (including tacit
    knowledge), and the different categories of
    users.
  • A deep and active support of the knowledge
    processes (high level active cognitive objects
    reflecting the mental models of the users).
  • The empowered the user (the user is in control),
    and taking into account his/her specificity.
  • Addressing the social factors, managing the
    change (cultural transformation).

10
A vision for the future (some directions)
  • Next Knowledge Management Systems some
    directions
  • (1) provide tailored (personalised) support to
    the users (taking into account the specificity /
    context)
  • (2) better address the management of tacit
    knowledge, and in particular the social aspects
    of knowledge exchange.
  • (3) provide to the users with high-level
    (cognitive) interface and actively engage
    actively them in the dynamic of knowledge
    processes (stimulation).

11
Executing the vision
  • The tools of the vision
  • personalize the interaction in order to maximize
    the value / impact of this interaction. Reduce
    information overload.
  • provide mechanisms supporting deeply the social
    and human dimension.
  • use active mechanisms proactively engaging the
    individual group into knowledge activities.

12
The agents
  • Defining the concepts

13
The agents (defining the concept)
  • What is an agent
  • Perception, autonomy, social ability,
    proactiveness
  • The reasons for using agents
  • Designing complex active applications
    (distributed control, integrated with human
    organization)
  • Agent technologies approaches
  • Middleware but also models have been developed
  • Application of agents in Knowledge Management
  • Automating search, mediation mechanisms etc.

14
The agents (definition)
  • Characteristic of agenthood (Wooldridge
    Jennings)
  • Perception of the environment
  • Autonomy (self-direction)
  • Social ability (capability to interact with other
    entities)
  • Proactiveness (initiative)
  • Other properties (not mandatory)
  • Consciousness, intelligence, adaptability, etc.

15
The cognitive agents
  • Cognitive agent Agent some properties of
    consciousness
  • Belief
  • Desires
  • Intentions
  • Believability
  • Maintain a high level state of the environment
  • Explicit semantic
  • Why to use cognitive agents
  • They are able to support more deeply the human
    process
  • The concept they manipulate are more similar to
    the human concept.

16
The cognitive agents (architectures)
  • Pioneer The SOAR system (Laird, Newel
    Rosenbloom)
  • Very complex
  • Rule based (mainly).
  • New architectures have appeared
  • ConAg, Boid, ICARUS, etc.
  • Further develop agent brain model (BDI, etc.)
  • Evolutivity/adaptability/learning sometime
    built-in (ecology of behaviours)
  • Semantic web oriented (ontology, semantic
    network, )

17
Cognitive agents for Knowledge Management
  • Or how they can contribute to design KM systems
    more personalised, socially aware and
    cognitiveactive

18
The cognitive agents for KM activities
  • Social agents
  • The role of these agents is to support the social
    dimension. (group level).
  • Social translucence agents, facilitators,
    aggregators, etc.
  • Process agents
  • Support the knowledge management processes of the
    organization. (organisational level)
  • Automating the tasks, etc.
  • Personal agents
  • Support the knowledge worker. (individual level)
  • Supporting the individual

19
The cognitive agents for KM activities
(illustrations)
  • Social agents
  • EdComNet project (supporting learning network in
    municipalities for the citizen).
  • Social translucence agents, group forming agents,
    etc.
  • Process agents
  • KInCA (Agent for transforming behaviours
    attitudes towards the knowledge sharing
    organization)
  • Pedagogical agents intervening in the activity.
  • Personal agents
  • Ontologging
  • Ontology-based User modelling and agents for KM.

20
Next steps
  • Where are we now?
  • Where are we heading to?

21
When will these mechanisms be available?
  • Some of them already present (social
    translucence, social collaboration filtering,
    interface agents, etc.).
  • Some other one are currently attracting a lot of
    attention today (personalization /
    contextualization in particular in e-learning,
    personal agents, ).
  • Other are still in the Labs (emotional agents,
    agent for decision making, etc.).

22
Annexes
  • Myths to be challenged
  • The technical mechanisms

23
Annexes 1
  • Some myths to be Challenged

24
Some Myths to be challenged
  • Knowledge is only in the document. The perfect
    Knowledge Management system is a big database
    system that will have captured all the knowledge
    of the organization.
  • Universality. The more general, powerful and
    complete the solution, the better. (lets provide
    the maximum of functionalities to every user).
  • Social interaction spontaneously emerges once
    you have provided the adequate communication
    infrastructure.
  • People are self motivated and are eager to adopt
    new processes if this help the organization to
    become more efficient.

25
The reality (knowledge only in the documents?)
  • A very important amount of Knowledge is not (and
    never will be) present in documents.
  • An important role of KM Systems should be to
    provide mechanisms that support the circulation
    exploitation of the tacit knowledge. (the
    ultimate objective of KM is that K is used, not
    that it is stored!).
  • Note Why tacit knowledge will remain important?
  • Because making the knowledge explicit is an
    heavy operation (expensive), which can hamper the
    flexibility of the organization.
  • Because Knowledge can sometime be difficult to
    formalize and risks exist of overcoming the
    formalization of important pieces of knowledge.
  • Because people are lazy, and capturing knowledge
    is often boring.

26
The reality (the more the better?)
  • People are getting overwhelmed by information
    overload (think of email for instance).
  • KM systems should not try to provide to all
    users every functionality, and to deliver all the
    knowledge that is potentially useful, but rather
    to provide the individuals with what they really
    need.
  • KM systems should develop a very deep
    understanding of the user (including his
    cognitive style and his working context) in order
    to be able to deliver him relevant (according to
    his profile and context) knowledge and support to
    his work.

27
The reality (communication tools ?social
interaction ?)
  • Many of the first generation virtual community
    systems (computer supported knowledge networks in
    which the tacit knowledge flows) have died due to
    the belief that the availability of communication
    tools (bulletin boards, etc.) was a sufficient
    condition for social interaction.
  • The process of creating, growing maintaining
    virtual community systems is complex and involve
    many human factors. KM systems should explicitly
    address and support the social dynamic aspects
    (creation, growth maintenance).

28
The reality (people are self motivated?)
  • Many People are satisfied by the status-quo.
    They only change their practices when they have
    no other choice, or at least after they have well
    evaluated the risks and have some guaranty that
    they will received a minimum of support in this
    transition.
  • KM systems should actively help and stimulate
    the users in engaging in a continuous knowledge
    management process and exchange.
  • Also, people are different and are in particular
    driven by different motives. Systems should take
    this into account.
  • Note the limitation of this self motivation
    is in particular visible in the difficulty of
    making people to share their knowledge.

29
Annexes 2
  • Executing the vision of designing personalized,
    socially aware
  • and cognitive active
  • Knowledge Management systems

30
Executing the vision
  • The tools of the vision
  • personalize the interaction in order to maximize
    the value / impact of this interaction. Reduce
    information overload.
  • provide mechanisms supporting deeply the social
    and human dimension.
  • use active mechanisms proactively engaging the
    individual group into knowledge activities.
  • Tools are not enough. Provide methodology.

31
Personalising the interaction
  • Taking into account the context.
  • Take into account the characteristic of the users
    (role, users current working activities,
    preferences, cognitive style, etc.).
  • Personalising the interactions according to the
    organizational context (priorities, goal
    orientations).
  • Note Privacy issues
  • However, better knowing people also brings the
    possibility to better serve them

32
Personalising the interaction (2)
  • Technologies Researches conducted in this
    direction
  • Key technologies used Ontology (modelling the
    user, the work context, the organization) and AI
    (matching)
  • Standards e-Learning standards, HR-XML, identity
    representation, etc.
  • Example of works in this direction
  • Ontology-based KM, (deep user modelling via
    ontology)
  • next generation e-learning systems able to take
    into account the context

33
Supporting the social dimension
  • Key concepts means.
  • Supporting different modes of Communication
    (synchronous, asynchronous).
  • Social translucence Making the social activity
    visible (social pressure, trust building,
    motivation, etc).
  • Deep support for the social processes
    facilitation, recommender opinion, group
    formation.
  • Managing the cultural transformation (i.e.
    attitude transformation for sharing knowledge),
    incentives etc.

34
Supporting the social dimension (2)
  • Technologies research
  • Communication tools (mail, bulletin board chats,
    etc.), Virtual community systems.
  • Social translucence navigation tools. Provide
    real-time indicators of the social activity (who
    contributes, who read, what are the knowledge
    element the most accessed, social network
    visualization, etc.). Analysing digital trace.
  • Advanced coordination tools (technical or not
    technical). Example moderation, facilitation,
    structure, etc.
  • Change management (transforming people attitude).

35
Deep Proactive support for knowledge activities
  • Technologies research
  • High-level (cognitive) knowledge objects.
    Ontology are used to help to manipulate concepts
    familiars to the one used by the knowledge worker
    (people, projects, topics etc.)
  • Serendipity in context search (navigation).
    (versus search engines)
  • Personal artificial agents that develop a deep
    understanding of the user and intervene. Stimulus
    agents, KInCA project (change management)

36
Deep Proactive support for knowledge activities
(2)
  • Technologies research
  • Agents that exploit the social traces to
    intervene proactively and stimulate the social
    activities.
  • Electronic circulation folders (BSCW)
  • Interactive experiences (role playing
    multi-users virtual reality)
  • Etc.
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