GDX - PowerPoint PPT Presentation

1 / 56
About This Presentation
Title:

GDX

Description:

Event Modeling Defined I. A novel is already written. You 'follow' the plot. You 'reach' the end. ... Event Models Create Interaction ... – PowerPoint PPT presentation

Number of Views:212
Avg rating:3.0/5.0
Slides: 57
Provided by: johnf66
Category:
Tags: gdx | modeling

less

Transcript and Presenter's Notes

Title: GDX


1
(No Transcript)
2
The Groundwork forSimulationEvent Modeling
John Flynt, Ph.D.
3
Event Modeling Defined I
  • A novel is already written.
  • You follow the plot.
  • You reach the end.
  • You read the story.
  • You study the author.

4
Event Modeling Defined II
  • A simulation is a pen.
  • You generate the plot.
  • You find no end.
  • You are the story.
  • You are the author.

5
An Event Model
  • A system of interactive contexts
  • A plan that enables you create for yourself new
    capacities to have experience
  • A way to shape experience so that experience can
    create the capacity to experience
  • A model that subverts models

6
Event Modeling Topics
  • Phenomenology
  • Hermeneutics
  • Systems Theory
  • Information Theory
  • Cognitive Science

7
Basic Phenomenology
  • Experience does not happen without mediation
  • A complex set of factors come into play, shaped
    by everything from biological evolution to social
    constructs, to provide implicit models

8
Basic Hermeneutics
  • Meaning arises through interpretation.
  • The whole shapes the part the part shapes the
    whole
  • What you can see determines what you do see.

9
Basic Systems Theory
  • Systems arise from self-sustaining collections of
    functionally interactive elements
  • No one element is central

10
Basic Information Theory
  • The real is the least dissonant
  • Metadata structures data
  • Symmetrical
  • Asymmetrical

11
Basic Cognitive Science
  • Consciousness anchors most of what it significant
  • The capacity to replicate conscious events adds
    to their significance
  • Thinking is a perfectible activity

12
Challenges to Simulation
  • Simulation is not imitation
  • Simulation is not realism
  • Simulation is not applied math

13
Challenges to Simulation
  • Simulation extends experience
  • Simulation creates a context of interaction
  • Simulation generates experience

14
Event Modeling
  • Establishes goals
  • Sets out maps
  • Stages events to mark the map
  • Provides incentives
  • Induces learning

15
Goal
  • Point of awareness
  • Point of curiosity
  • Part that leads to a whole
  • Can be repeated
  • Maps to several paths

16
Map
  • Chart paths
  • Diversify paths to each goal
  • Diversify events that provide a context
  • Dynamic that creates interactions
  • Embodies event models through paths

17
Event
  • An event is something that leads beyond itself
  • Expresses emotion and thought
  • Embodies emotion and thought
  • That combines with other events
  • That extends a story

18
Incentive
  • Create contexts of experience
  • Extend maps for experience
  • Increase recognition of events
  • Bring focus to goals
  • Create ownership

19
Learning
  • Enhances the capacity to have experience
  • Is a means to experience
  • Makes map ownership possible
  • Creates a map that maps itself
  • Provides awareness of a metacontext

20
Practical Activities
  • Duck Rabbit
  • Inferential and Iconic
  • Show numbers
  • Develop tools
  • Show alternatives

21
Duck-Rabbit
22
Modes of Logic
23
Inductive and Iconic
  • When you evaluate the significance of a system
    using a logic that is external to the system,
    then the approach you use originates with
    inference, and tends to be characterized by a
    single mode of reasoning.
  • When you evaluate a system using a logic that you
    find implicit to the system, then you follow an
    iconic approach to logic, and your reasoning is
    multi-modal.

24
Significance
  • The significance of a system can be evaluated in
    terms to the extent to which it involves you in
    the events it embodies.
  • To place this notion in a different context,
    consider what it is to be a religious believer as
    opposed to an observer of religions. Consider
    what it is to be an anthropologist who observes
    communities as opposed to being a member of a
    community.

25
Event Models Create Interaction
  • Contexts (and systems) can be evaluated in terms
    of the interactions they foster
  • Between the event and the system as accidental.
  • Between the event and the system as mutually
    defining.
  • Between the event and the system as
    deterministic.
  • Between the event and the system as defined
    according to context

26
Saturation
  • Cognitive saturation has to do with the extent to
    which a context of participation - a system
    -brings into play all the possibilities that it
    might bring into play relative to the cognitive
    framework of the participant. Saturation becomes
    cognitive when it relates to the types of
    thinking, problem solving, questioning, or other
    activities you engage in as you are involved with
    the system.

27
Delusional?
  • According to mathematician Paul Davies, the
    Anthropic Principle asserts, generally, that we
    can only observe a universe that is consistent
    with our own existence (MD, 200). While this
    notion might be viewed as a truism, it remains,
    as Professor Davies observes, that even slight
    changes to the way things are might render the
    universe unobservable is surely a fact of deep
    significance (MG, 200).
  • See Paul Davies, The Mind of God The Scientific
    Basis for a Rational World (New York Simon and
    Schuster, 1992).

28
What you see
  • You build what you have tools to build with.
  • You see what you know how to see.
  • Go go where you know to go.
  • But
  • You inquire if you think there is more.
  • When a door is shut you do not usually then
    conclude that the other side of the door does not
    exist.

29
Assessing Assumptions
  • An approach to assessing contexts
  • A tool that is intended to show pathways, not to
    prescribe ends
  • An initial attempt

30
Systems
  • Systems arise from self-sustaining collections of
    functionally interactive elements
  • No one element is central
  • You need to find out why this is possible

31
Escaping Reality
  • The logic of the system emerges
  • Interpretation can enforce modes
  • You need a way out
  • Essentials

32
Naming
33
Maintaining Strangeness
34
Connectivity
35
Focal Points
36
Flow of Events
37
Premature Analysis
38
Developing Contexts
39
Assessing Interactions
40
Transitions
  • You can speak about interactions as
    transitions
  • Node Reception - NR(node) - The number or
    transitions that show a node receiving
    information.
  • Node Output - NO(node) -The number of transitions
    that show a node supplying information to another
    node.
  • Node Connectivity - NC(node) -The total number of
    connectors for a given node.

41
Recognizing Event Contexts
42
Isolating Contexts
43
The Influence of a Context
  • A context of events influences the system of
    which it is a part
  • CI (node) order NR x NO x NC,
    where NR, NO, or NC 1
    if NR, NO, or NC 0
  • Context Influence - CI(node)order The Context
    Influence for a given node is relative to a given
    order of evaluation. It is relative to the
    product of the transitions that characterize it
  • CI NR x NO x NC, where NR, NO, or NC 1 if NR,
    NO, or NC 0.

44
Context and Connectors
45
Significance
  • You can speak about the significance of a
    contexts influence
  • Context Significance of Influence
    -SI(node)order -The sum of the influences that
    contribute a given context of interaction. S
    CI1 CIn.

46
Context Significance
47
Values of Transitions and Paths
  • Transition Value (TV) - The sum the two
    contributing contexts.
  • TV CIn CIn1.
  • Path Value (PV) - The sum of the path transition
    values that constitute a given scenario.
  • PV SnTV1 TV2
    TVn.
  • Total Path Value (PV) - The sum of the path
    transition values that constitute a given system.
  • PV STTV1 TV2
    TVn.

48
Context Significance and Paths
49
Calculation of Path Values
50
Cognitive Saturation
  • To determine the total cognitive saturation index
    for a system, you make use of the relative path
    value (RPV) and the relative context
    significance. . .

51
Working the problem
  • To arrive at this number, you take the total
    value of the paths the total system offers and
    find the ratio of this value to the value of the
    paths the scenario stipulates
  • . . .
  • The ratio turns out to be 303/347.

52
Working the problem
  • The relative context significance is the ratio of
    the number of event contexts the path includes
    to the number of event contexts the system
    provides. . .
  • Since 8 of the event contexts lie in the path the
    scenario designates, the ratio is 8/9.

53
Now for the final number
  • To determine the saturation index, you average
    these two rations.
  • 888 .873/2 0.880.

54
What?????
  • Experience does not happen without mediation
  • A complex set of factors come into play, shaped
    by everything from biological evolution to social
    constructs, to provide implicit models

55
What?

56
The End
.
Write a Comment
User Comments (0)
About PowerShow.com