Title: Engineering Psychology PSY 378S
1Engineering PsychologyPSY 378S
- University of Toronto
- Spring 2006
- L15 Action Selection and RT
2Overview
- Stimulus-Response Compatibility
- Static and Dynamic Compatibilities
- Modality Compatibility
- Response Time
- Simple and Choice RT
- Hick-Hyman Law
- Speed-Accuracy Tradeoff
- Speed-Accuracy Operating Characteristic
- Processing Stages
3Simple Reaction Time
- In a simple reaction time (RT) situation, there
is no uncertainty what the signal is, and there
is no uncertainty how to respond - Like sprinter in starting blocks
4Factors Affecting Simple Reaction Time
- 1) Stimulus Modality
- RT(aud) lt RT(vis)
- 2) Stimulus Intensity
- More intense stimuli lead to shorter RTs
- Can be modeled using SDT (aggregation of neural
evidence over time) - Can raise or lower criterion (e.g., false start
for sprinter)
5Factors Affecting SimpleReaction Time
- 3) Temporal Uncertainty
- Greater uncertainty increases RT
- Greater warning interval increases RT
(uncertainty in internal timing mechanism) - But not too short
- Traffic lights short yellow light leads to high
red light violation (Van der Horst, 1988) - Increasing yellow light by 1 s reduced red light
violation - 4) Expectancy
- Within-Block effect
- Response after long wait faster than after short
- RT lower with greater expectancy
6Choice Reaction Time
- In a choice reaction time task, there can be more
than one signal, and more than one type of
response - Each response corresponds to a signal
7Factors Affecting Choice RT
- Factors affecting simple RT also affect choice
- In choice RT situation, subject transmitting
information from stimulus to response in
information theory sense - Hymans (1953) experiment
- S observes set of lights
- One light flashes
- S makes assigned response
- Number of lights (and responses) varied (N)
- Varying amount of information (H log2 N)
- Hick-Hyman Law
- Choice RT increases linearly with stimulus
information - RT a bHs
8Hick-Hyman Law
RT a bHs
N Number of Alternatives
9Information Transmission Rate
- Slope b is 170 ms/bitamount of extra time
resulting from each added bit of stimulus
information to be processed - Can derive information transmission rate
(bandwidth) by 1/b 0.00588 bits/ms 5.88
bits/s - Intercept a ( 180 ms) represents time to encode
stimulus and execute response factors unrelated
to stimulus information
RT a bHs
10H-H Law about Information
- What are three factors affecting amount of
information? - Number of alternatives, probability, context
- When probability or sequential constraints
(context) varied to affect amount of information,
H-H Law still holds - Higher probability events lower total amount of
stimulus information - Mean RTs (averaging across lower and higher
probability events) shortened
11Hick-Hyman Law
E1 Number of Alternatives E2 Probabilities E3
Context
12Hick-Hyman Law Robust
- Hick-Hyman Law tested many times with different
kinds of stimuli and responses, and is generally
accurate - However, many other factors affect RTs
RT a bHs
13Problems for Hick-Hyman Law
- RT not just a function of number of bits
- Six variables that affect RT but not easily
quantified using information theory - Stimulus discriminability
- Repetition effect
- Response factors
- Practice
- Executive control
- S-R compatibility
- See text for details
14Speed-Accuracy Tradeoff
- Speed-Accuracy Tradeoff People tend to make more
errors when they respond more rapidly if they
take longer they tend to be more accurate - A reciprocity between speed and error
15Optimal Information Transmission
- Constant bandwidth implied by H-H Law not quite
accurate - Rather there is one level of the S-A tradeoff
that produces optimal performance - Information transmission tends to be optimal at
moderate speed-accuracy sets
16Pushing People along the Tradeoff
- When you push people to be extremely accurate,
reaction time increases a lot for little increase
in accuracydiminishing returns - Effect of instructional manipulations depends on
task difficulty (Howell Kreidler, 1963, 1964) - To get most efficient performance
- For easy task, best to emphasize bandwidth
- For hard task, best to emphasize speed
17SAOC (Speed-Accuracy Operating Characteristic)
- Typically plotted as logP(correct)/P(error) vs.
RT (Pew, 1969) - Accuracy scale typically plotted in log units
- Tends to linearize the functions
18SAOC Space
19SAOC Performance Quality
- Northwest is best southeast is least good vs.
poor performance - analogous to d in SDT
20SAOC the Tradoff
- Going from southwest to northeastmoving along
the SAOCrepresents different speed-accuracy
tradeoff settings - analogous to ? in SDT
21SAOC
- How could we change peoples settings
- payoffs, instructional strategies
- Or vary available equipment to perform task
- Keyboard arrangements (e.g., Dvorak vs. QWERTY)
http//www.mwbrooks.com/dvorak/
22SAOC hypothetical example
- Assume
- A Dvorak BQWERTY
- A is better than B across the range of
speed-accuracy settings
23SAOC Slopes
- If however, slopes are different
- What is relative importance of speed vs.
accuracy?
A
A Dvorak BQWERTY
24Auditory vs. Visual
- Other factors shift performance along the SAOC
- Auditory processing leads to more rapid,
error-prone performance (quick and dirty) than
visual
Visual
Auditory
25Stress
- High stress situations tend to move us to fast,
inaccurate responding - Regulations in the nuclear industry require
workers to wait a certain amount of time before
responding as a result
Lo Stress
Hi Stress
26Processing Stages
27Stages in Reaction Time
- Most information processing models generally
assume that total RT equals sum of duration of
number of component stages - Do particular variables affect particular stages?
- Two general approaches
- Subtractive Method
- Additive Factors Technique
28Subtractive Method
- Donders (1869)
- Delete operation from one condition
- Compared simple vs. choice RT (assumed former has
no response selection stage) - Difference in RT between two conditions should
represent time for response selection stage - Problem Changing task may affect duration of
first stage - In choice RT, may encode stimulus differently
- Think of how you encode the stimulus when you
only have to respond to one
Stimulus Encoding
Response Selection
29Additive Factors TechniqueSternberg (1969, 1975)
- Basic logic
- Manipulate two variables in factorial design
- If two factors affect common processing stage,
produces statistical interaction - If they affect different processing stages,
produces two main effects
30Additive Factors Technique
Ctrl Hi Disc
N4
X
O
X
O
R
T
Disc Lo
S-R Compatibility
X
Y
X
O
R
T
Mask
O
X
Switch responses L/R
Task S classifies a single letter using a
particular response
31Additive Factors Technique
32Problems with Additive Factors
- Assumption that stages proceed strictly in series
is wrong (McClelland, 1979 Meyer Kieras,
1997a, 1997b) - Overlap between stages (cascading processes)
- Process of preparation for response can proceed
while stimulus still being perceived (Coles et
al., 1988)
33Additive Factors Apps
- Nonetheless, additive factors useful
- How is speed of information processing influenced
by different environmental and individual
factors? - Aging, drug and chemical effects, mental workload
- Workers exposed to chemicals in industrial
environments - Interaction between memory load and amount of
mercury poisoning in bloodstream (Smith
Langolf, 1981) - Implied that toxins effect was localized at
memory retrieval stage
34Break
35Stimulus-Response Compatibility
- Compatibility between displayed information and
method of response or control - Static sense Compatibility between a display
location and the location of the response - Dynamic sense Compatibility between display
movement and movement involved in the response
36Locational Compatibility
- We naturally orient towards and move to source of
stimulation in environment - Infants will orient toand try to touchnew faces
or pictures - So why not put the control and the display in the
same location? colocation principle - touch screen, hypertext links, elevator buttons
- Cant always do that so, put controls right next
to displays (as close as possible)
37Stovetops Revisited
- More compatible mappings in (a) means fewer
mental operations (spatial transformations) from
stimulus (stove burner arrangement) to response
(select control) - Norman called these natural mappings
38Cheating Colocation
- Can colocate controls and burners by connecting
themmaking them a single object
39Principle of Congruence
- When cant follow the colocation principle, can
get away with congruence - Spatial array of controls is congruent with the
spatial array of objects being controlled (stove
burners)
40Testing the Congruence Principle(Fitts and
Seeger, 1953)
- Best performance for each stimulus array obtained
from spatially congruent response array
41Compatibility Advantage Holds Up With Training
42Principle of Congruence
- Stimulus display garage doors (left and right)
- Response buttons (left and right)
Door 2
Door 1
Door 2
Door 1
To House
43Rules
- If congruence cannot be achieved, can use simple
rule to map stimuli and responses - Fitts and Deininger (1954)
- Used a circular array of 8 lights and 8 controls
- Used 3 mappings congruent, L/R reversed, and
random - Congruent better than reversed but reversed
better than random - Simple rule could be used to do the reversal!
44Design Solution Cant
- Put slight cant or angling of one array in
direction congruent with the other - Can be as fast as parallel arrangement
45Movement Compatibility
- Compatibility in dynamic sense
- Compatibility between display movement and
movement involved in response - Typically movement of control should correspond
to movement in display
46Movement Compatibility
- Sometimes movement compatibility cant be
achieved for practical reasons - There are common ways to show an increase move a
control up, to the right, forward, or clockwise - These types of common conventions are called
population stereotypes
47Movement Proximity
- Place moving control close to moving display
- Principle of movement proximity
Better than
48Movement Proximity
- Can run into problem when moving control is
placed close to moving display - In (b) movement proximity violates movement
compatibility
49Movement Proximity
- But can arrange so that movement proximity
corresponds to movement compatibility (c)
50Organizing S-R Compatibility
S-R Compatibility
Dynamic
Static
Colocation (Locational Compatibility)
Movement Proximity
Movement Compatibility
Congruence
51Modality Compatibility
- S-R compatibility can also be affected by
stimulus and response modality - If stimulus is light, faster choice RT results
for manual than voice response - If stimulus is spoken digit, faster with naming
than spatial pointing response
52Modality Compatibility
Stimulus
Light (Visual)
Heard Digit (Auditory)
?
Manual (Spatial)
Response
?
Voice (Verbal)
53General Summary
- Stimulus-Response Compatibility
- Static and Dynamic Compatibilities
- Modality Compatibility
- Response Time
- Hick-Hyman Law
- Speed-Accuracy Tradeoff
- Speed-Accuracy Operating Characteristic
- Processing Stages