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Engineering Psychology PSY 378S

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Title: Engineering Psychology PSY 378S


1
Engineering PsychologyPSY 378S
  • University of Toronto
  • Spring 2006
  • L15 Action Selection and RT

2
Overview
  • Stimulus-Response Compatibility
  • Static and Dynamic Compatibilities
  • Modality Compatibility
  • Response Time
  • Simple and Choice RT
  • Hick-Hyman Law
  • Speed-Accuracy Tradeoff
  • Speed-Accuracy Operating Characteristic
  • Processing Stages

3
Simple Reaction Time
  • In a simple reaction time (RT) situation, there
    is no uncertainty what the signal is, and there
    is no uncertainty how to respond
  • Like sprinter in starting blocks

4
Factors Affecting Simple Reaction Time
  • 1) Stimulus Modality
  • RT(aud) lt RT(vis)
  • 2) Stimulus Intensity
  • More intense stimuli lead to shorter RTs
  • Can be modeled using SDT (aggregation of neural
    evidence over time)
  • Can raise or lower criterion (e.g., false start
    for sprinter)

5
Factors Affecting SimpleReaction Time
  • 3) Temporal Uncertainty
  • Greater uncertainty increases RT
  • Greater warning interval increases RT
    (uncertainty in internal timing mechanism)
  • But not too short
  • Traffic lights short yellow light leads to high
    red light violation (Van der Horst, 1988)
  • Increasing yellow light by 1 s reduced red light
    violation
  • 4) Expectancy
  • Within-Block effect
  • Response after long wait faster than after short
  • RT lower with greater expectancy

6
Choice Reaction Time
  • In a choice reaction time task, there can be more
    than one signal, and more than one type of
    response
  • Each response corresponds to a signal

7
Factors Affecting Choice RT
  • Factors affecting simple RT also affect choice
  • In choice RT situation, subject transmitting
    information from stimulus to response in
    information theory sense
  • Hymans (1953) experiment
  • S observes set of lights
  • One light flashes
  • S makes assigned response
  • Number of lights (and responses) varied (N)
  • Varying amount of information (H log2 N)
  • Hick-Hyman Law
  • Choice RT increases linearly with stimulus
    information
  • RT a bHs

8
Hick-Hyman Law
RT a bHs
N Number of Alternatives
9
Information Transmission Rate
  • Slope b is 170 ms/bitamount of extra time
    resulting from each added bit of stimulus
    information to be processed
  • Can derive information transmission rate
    (bandwidth) by 1/b 0.00588 bits/ms 5.88
    bits/s
  • Intercept a ( 180 ms) represents time to encode
    stimulus and execute response factors unrelated
    to stimulus information

RT a bHs
10
H-H Law about Information
  • What are three factors affecting amount of
    information?
  • Number of alternatives, probability, context
  • When probability or sequential constraints
    (context) varied to affect amount of information,
    H-H Law still holds
  • Higher probability events lower total amount of
    stimulus information
  • Mean RTs (averaging across lower and higher
    probability events) shortened

11
Hick-Hyman Law
E1 Number of Alternatives E2 Probabilities E3
Context
12
Hick-Hyman Law Robust
  • Hick-Hyman Law tested many times with different
    kinds of stimuli and responses, and is generally
    accurate
  • However, many other factors affect RTs

RT a bHs
13
Problems for Hick-Hyman Law
  • RT not just a function of number of bits
  • Six variables that affect RT but not easily
    quantified using information theory
  • Stimulus discriminability
  • Repetition effect
  • Response factors
  • Practice
  • Executive control
  • S-R compatibility
  • See text for details

14
Speed-Accuracy Tradeoff
  • Speed-Accuracy Tradeoff People tend to make more
    errors when they respond more rapidly if they
    take longer they tend to be more accurate
  • A reciprocity between speed and error

15
Optimal Information Transmission
  • Constant bandwidth implied by H-H Law not quite
    accurate
  • Rather there is one level of the S-A tradeoff
    that produces optimal performance
  • Information transmission tends to be optimal at
    moderate speed-accuracy sets

16
Pushing People along the Tradeoff
  • When you push people to be extremely accurate,
    reaction time increases a lot for little increase
    in accuracydiminishing returns
  • Effect of instructional manipulations depends on
    task difficulty (Howell Kreidler, 1963, 1964)
  • To get most efficient performance
  • For easy task, best to emphasize bandwidth
  • For hard task, best to emphasize speed

17
SAOC (Speed-Accuracy Operating Characteristic)
  • Typically plotted as logP(correct)/P(error) vs.
    RT (Pew, 1969)
  • Accuracy scale typically plotted in log units
  • Tends to linearize the functions

18
SAOC Space
19
SAOC Performance Quality
  • Northwest is best southeast is least good vs.
    poor performance
  • analogous to d in SDT

20
SAOC the Tradoff
  • Going from southwest to northeastmoving along
    the SAOCrepresents different speed-accuracy
    tradeoff settings
  • analogous to ? in SDT

21
SAOC
  • How could we change peoples settings
  • payoffs, instructional strategies
  • Or vary available equipment to perform task
  • Keyboard arrangements (e.g., Dvorak vs. QWERTY)

http//www.mwbrooks.com/dvorak/
22
SAOC hypothetical example
  • Assume
  • A Dvorak BQWERTY
  • A is better than B across the range of
    speed-accuracy settings

23
SAOC Slopes
  • If however, slopes are different
  • What is relative importance of speed vs.
    accuracy?

A
A Dvorak BQWERTY
24
Auditory vs. Visual
  • Other factors shift performance along the SAOC
  • Auditory processing leads to more rapid,
    error-prone performance (quick and dirty) than
    visual

Visual
Auditory
25
Stress
  • High stress situations tend to move us to fast,
    inaccurate responding
  • Regulations in the nuclear industry require
    workers to wait a certain amount of time before
    responding as a result

Lo Stress
Hi Stress
26
Processing Stages
27
Stages in Reaction Time
  • Most information processing models generally
    assume that total RT equals sum of duration of
    number of component stages
  • Do particular variables affect particular stages?
  • Two general approaches
  • Subtractive Method
  • Additive Factors Technique

28
Subtractive Method
  • Donders (1869)
  • Delete operation from one condition
  • Compared simple vs. choice RT (assumed former has
    no response selection stage)
  • Difference in RT between two conditions should
    represent time for response selection stage
  • Problem Changing task may affect duration of
    first stage
  • In choice RT, may encode stimulus differently
  • Think of how you encode the stimulus when you
    only have to respond to one

Stimulus Encoding
Response Selection
29
Additive Factors TechniqueSternberg (1969, 1975)
  • Basic logic
  • Manipulate two variables in factorial design
  • If two factors affect common processing stage,
    produces statistical interaction
  • If they affect different processing stages,
    produces two main effects

30
Additive Factors Technique
Ctrl Hi Disc
N4
X
O
X
O
R
T
Disc Lo
S-R Compatibility
X
Y
X
O
R
T
Mask
O
X


Switch responses L/R
Task S classifies a single letter using a
particular response
31
Additive Factors Technique
32
Problems with Additive Factors
  • Assumption that stages proceed strictly in series
    is wrong (McClelland, 1979 Meyer Kieras,
    1997a, 1997b)
  • Overlap between stages (cascading processes)
  • Process of preparation for response can proceed
    while stimulus still being perceived (Coles et
    al., 1988)

33
Additive Factors Apps
  • Nonetheless, additive factors useful
  • How is speed of information processing influenced
    by different environmental and individual
    factors?
  • Aging, drug and chemical effects, mental workload
  • Workers exposed to chemicals in industrial
    environments
  • Interaction between memory load and amount of
    mercury poisoning in bloodstream (Smith
    Langolf, 1981)
  • Implied that toxins effect was localized at
    memory retrieval stage

34
Break
35
Stimulus-Response Compatibility
  • Compatibility between displayed information and
    method of response or control
  • Static sense Compatibility between a display
    location and the location of the response
  • Dynamic sense Compatibility between display
    movement and movement involved in the response

36
Locational Compatibility
  • We naturally orient towards and move to source of
    stimulation in environment
  • Infants will orient toand try to touchnew faces
    or pictures
  • So why not put the control and the display in the
    same location? colocation principle
  • touch screen, hypertext links, elevator buttons
  • Cant always do that so, put controls right next
    to displays (as close as possible)

37
Stovetops Revisited
  • More compatible mappings in (a) means fewer
    mental operations (spatial transformations) from
    stimulus (stove burner arrangement) to response
    (select control)
  • Norman called these natural mappings

38
Cheating Colocation
  • Can colocate controls and burners by connecting
    themmaking them a single object

39
Principle of Congruence
  • When cant follow the colocation principle, can
    get away with congruence
  • Spatial array of controls is congruent with the
    spatial array of objects being controlled (stove
    burners)

40
Testing the Congruence Principle(Fitts and
Seeger, 1953)
  • Best performance for each stimulus array obtained
    from spatially congruent response array

41
Compatibility Advantage Holds Up With Training
42
Principle of Congruence
  • Stimulus display garage doors (left and right)
  • Response buttons (left and right)

Door 2
Door 1
Door 2
Door 1
To House
43
Rules
  • If congruence cannot be achieved, can use simple
    rule to map stimuli and responses
  • Fitts and Deininger (1954)
  • Used a circular array of 8 lights and 8 controls
  • Used 3 mappings congruent, L/R reversed, and
    random
  • Congruent better than reversed but reversed
    better than random
  • Simple rule could be used to do the reversal!

44
Design Solution Cant
  • Put slight cant or angling of one array in
    direction congruent with the other
  • Can be as fast as parallel arrangement

45
Movement Compatibility
  • Compatibility in dynamic sense
  • Compatibility between display movement and
    movement involved in response
  • Typically movement of control should correspond
    to movement in display

46
Movement Compatibility
  • Sometimes movement compatibility cant be
    achieved for practical reasons
  • There are common ways to show an increase move a
    control up, to the right, forward, or clockwise
  • These types of common conventions are called
    population stereotypes

47
Movement Proximity
  • Place moving control close to moving display
  • Principle of movement proximity

Better than
48
Movement Proximity
  • Can run into problem when moving control is
    placed close to moving display
  • In (b) movement proximity violates movement
    compatibility

49
Movement Proximity
  • But can arrange so that movement proximity
    corresponds to movement compatibility (c)

50
Organizing S-R Compatibility
S-R Compatibility
Dynamic
Static
Colocation (Locational Compatibility)
Movement Proximity
Movement Compatibility
Congruence
51
Modality Compatibility
  • S-R compatibility can also be affected by
    stimulus and response modality
  • If stimulus is light, faster choice RT results
    for manual than voice response
  • If stimulus is spoken digit, faster with naming
    than spatial pointing response

52
Modality Compatibility
Stimulus
Light (Visual)
Heard Digit (Auditory)
?
Manual (Spatial)
Response
?
Voice (Verbal)
53
General Summary
  • Stimulus-Response Compatibility
  • Static and Dynamic Compatibilities
  • Modality Compatibility
  • Response Time
  • Hick-Hyman Law
  • Speed-Accuracy Tradeoff
  • Speed-Accuracy Operating Characteristic
  • Processing Stages
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