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Engineering Psychology PSY 378S

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Attention as Spotlight. We attend where beam falls ... to change direction of spotlight. e.g., so engrossed in ... Attention not just space-based (spotlight) ... – PowerPoint PPT presentation

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Title: Engineering Psychology PSY 378S


1
Engineering PsychologyPSY 378S
  • University of Toronto
  • Spring 2004
  • L7 Attention

2
Outline
  • Attention
  • Three kinds of attention
  • Selective attention
  • Supervisory control sampling
  • Eye movements/UFOV
  • Visual search
  • Divided vs. focused attention
  • Global (parallel) and local processing
  • Emergent features
  • Spatial proximity
  • Response conflict
  • Object-based proximity
  • Proximity compatibility principle Display
    design recommendations

3
Attention as Spotlight
  • We attend where beam falls
  • Use this metaphor to distinguish among 3 types of
    attention

4
Attention as Spotlight
  • 1) Selective
  • Information sometimes outside of beam we should
    attend to it
  • need to attend to something else
  • Need to change direction of spotlight
  • e.g., so engrossed in task, forget about other
    things

Hey, over here!
5
Attention as Spotlight
  • 2) Focused
  • Other irrelevant information in beam, need to
    narrow beam
  • Need to concentrate on just one source
  • Other sources of information in the environment
    serve as distraction
  • e.g., someone talking, youre trying to study

Must..focus!
6
Attention as Spotlight
  • 3) Divided
  • Must get information from various sources, need
    to widen the beam
  • Need to monitor many things at once
  • e.g., harvesting wheat and hearing the results of
    the Vandal football game on the radio--
    Touchdown
  • cant go driving all over the field

Need..to..widen!
7
Selective Attention
  • Supervisory Control Sampling
  • Operator scans display of a complex system in
    order to control it (power plant, aircraft)
  • Location known, information unknown
  • Target Search Sampling
  • Operator trying to locate target (radar, search
    and rescue)
  • Information known, location unknown
  • Directing Attention (in text)
  • Cueing location (Hey over here!)
  • Attention in Depth (in text)
  • Potential for reduced clutter

8
Supervisory Control Sampling
Which channel should be sampled more?
9
Supervisory Control Sampling
  • Engineering psychologist divides world into
    channels along which events can periodically
    occur
  • Signal detection problem Hit (detecting an
    event) Miss (do not observe an event)
  • Sensitivity, Bias
  • Optimal sampling

10
Experimental Results inSupervisory Control
  • Mental model guides sampling
  • When and where do events occur
  • Improves with expertise
  • Design frequently sampled displays should be
    placed centrally
  • Sequentially sampled pairs of displays should be
    located together
  • Adjustment to event rate
  • people sample channels with higher event rates
    more frequently
  • e.g., speedometer vs. gas meter vs. engine
    temperature
  • sluggish beta

11
Experimental Results inSupervisory Control
  • Sampling affected by arrangement
  • Operators more likely to make horizontal than
    diagonal scans
  • Reluctant to diagonally scan to high event rate
    channel
  • Event rate not enoughposition matters
  • Memory imperfect sampling imperfect
  • Oversampling of channels with low event rates
    (sluggish beta)
  • People forget to sample especially if must
    request/select info (channel info not directly
    observable)
  • Importance of sampling reminders

12
Experimental Results inSupervisory Control
  • Preview helps
  • When observers given preview of scheduled events,
    sampling becomes more optimal
  • Compromised by number of channels, complexity of
    information
  • Processing strategiescognitive tunneling
  • Downside of mental model
  • When one channel fails, stop processing other
    channels
  • Fixate (lock on to) channel being controlled

13
Visual/Target SearchEye Movements
  • Based on expectancies (top-down, ?)
  • Novice vs. expert
  • Scan path will change with task
  • Display factors and salience (bottom-up, d?)
  • Large, bright, colourful, dynamic, abrupt onset ?
    attract attention
  • Physical location (left to right, centre first
    edge effect)
  • Singletons (unique stimuli)

14
Visual Fixations
  • Foveal area of fixation (approx 2 deg)
  • Useful Field of View (UFOV)
  • Effective area within which information can be
    extracted
  • Min(distance between successive fixations) in
    visual search task
  • Varies between 1 and 4 deg
  • Dwell time
  • Length of fixation

15
UFOV
  • Affects
  • Driving Behaviour (smaller UFOV?visual search,
    driving)
  • Affected by
  • Density of information
  • Discriminability of target from background
  • Aging ? UFOV
  • UFOV doesnt blanket area
  • Targets may not be identified in UFOV
  • Airborne search and rescueonly 53 of terrain
    covered (Stager Angus, 1978)
  • Fixated but not detected (implies decision
    criterion)
  • Training as solution

16
Dwell Time
  • Typical fixation 250-500 ms
  • Longer dwells (fixations) on
  • Less legible displays
  • Less familiar words
  • More difficult text, display instruments (greater
    information pickup)
  • Unusual objects, out of context
  • Survey vs. examination dwell

17
Visual Scanning Implications
  • Scanning results tell us about
  • Internal expectancies
  • Novice vs expert scanning patternstell us about
    mental model/search strategy
  • Diagnosticsfrequently watched instruments are
    those most important to operator
  • Place in prominent location or close together

18
Factors Affecting Search Rate
  • Number of items
  • Typically serial search
  • Target distinguished by single level of
    dimension/simple rule
  • Typically a parallel search
  • Discriminability
  • Hard to distinguish ? serial (inefficient)
  • Easy to distinguish ? parallel (efficient,
    preattentive, pop-out)

Serial
RT
Parallel
Set Size
19
Factors Affecting Search Rate (contd)
  • Absence/presence of target features
  • Absent (O in Qs) ? serial
  • Present (Q in Os) ? parallel
  • Spacing
  • Little effect scanning and clutter trade off
  • One or more targets
  • Generally less time if single type of target
  • Unless all targets discriminable along single
    dimension (e.g., diagonal stroke in K, X)

20
Factors Affecting Search Rate (contd)
  • Training
  • If one can train to automaticity, leads to
    parallel processing
  • Only where targets are consistent, must maintain
    mapping

21
Visual Search Applications
  • Symbol coding
  • Unstructured search Icons on desktop,
    commercial and information signs while driving
  • Vehicle dispatcher
  • Scanning digital map to locate the vehicle that
    is not in service and has large capacity
  • Military commander
  • Find infantry platoons on digital terrain model

22
Break
23
Divided Attention vs. Focused Attention
  • Often good to divide attention (multi task)
    e.g., in high demand air traffic controlit is
    sometimes impossible to narrow when needed
  • Divided attention mandatory rather than optional
  • Display designs or principles that facilitate
    divided attention impair focused attentiona
    trade off

Need..to..widen!
Must..focus!
24
Parallel Processing and Divided Attention
  • Preattentive phase
  • Automatic
  • Organizes visual world into objects and groups
  • Global or holistic processing
  • Short term sensory store
  • Subsequent selective attention
  • Further elaboration
  • Perception
  • Local processing

25
Selective
Pre-attentive
26
Display on right allows for preattentive grouping
of elements
27
Organized Displays
  • Follow Gestalt principles
  • And information theory
  • Probability in context redundancy
  • Knowledge of location of one display item allows
    better prediction for another
  • Information theory based measures of display
    organization (Palmiter Elkerton, 1987 Tullis,
    1988)

28
Global and Local Processing
  • Global processing
  • All items of organized display processed together
    in parallel
  • Local processing
  • Processing single object in display

29
What is small letter?
30
What is small letter?
31
What is large letter?
32
What is large letter?
33
Global and Local Processing
  • Response Conflict (Navon, 1977)
  • Global?Local
  • Automatically process large, affects small
  • Asymmetric interference from small does not
    affect large (Local does not affect Global)

34
Emergent Features
  • Related to global processing concept
  • Emergent feature is global property of set of
    stimuli (or displays) not evident as each is seen
    in isolation
  • Speeds processing (because preattentive)
  • Only works if
  • organization is compatible with task
  • Gestalt principles (based on information theory
    expectation/redundancy constructs) upheld

35
Spatial Proximity and Divided Attention
  • How can we improve divided attention?
  • Expect spatial proximity will support parallel
    processing ? divided attention.
  • There is evidence that it does
  • Head-Up Displays (HUDs) as example
  • Idea is to superimpose aircraft instrument
    information on view of real world

36
Do HUDs Help?
  • Both information channels (instruments and view
    out the windshield) can be attended in parallel,
    or at least reduce transition time
  • HUDs improves control of position during landing
    (Wickens Long, 1995)
  • However, spatial proximity does not guarantee
    that parallel processing will occur
  • Airplane poised to move out less likely to be
    seen with HUD (Wickens Long, 1995)

37
Expectation
  • HUD helps divided attention when pilot expects
    stimulus
  • And hinders when the stimulus is unexpected
    (airplane on runway)

38
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39
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40
Spatial Proximity Conflicts
  • Penalty involved in putting information close
    together
  • If two attentional channels are close together,
    they will both be processed, even if only one is
    desired
  • A failure to focus attention

41
Response ConflictEriksen Eriksen (1974)
  • Control
  • H
  • Display Clutter
  • K H K
  • Redundancy Gain
  • H H H
  • Response Conflict
  • F H F

H right button F Left button
42
Response ConflictEriksen Eriksen (1974)
  • Display clutter
  • Confusion, failure to focus between relevant and
    irrelevant
  • Response conflict and redundancy gain
  • Proximity allows two channels to be processed in
    parallel, even if undesired
  • Information competes at perceptual level when
    there are different implications for action
  • If they disagree, RT ? -- leads to response
    conflict
  • If they agree, RT ? -- leads to redundancy gain

43
Object-Based Proximity
  • Similarity can be based on more than spatial
    proximity
  • What if different information channels are
    different dimensions of the same stimulus?
  • Colour, shape, location, size, etc.
  • Stroop task name ink colour
  • XXXX XXXX
  • GREEN RED
  • Stroop effect RT and error ? when colour name
    and ink colour conflict (relative to neutral
    control)
  • Redundancy gain also observed

44
Object-Based Model
  • Multiple dimensions belonging to single object
    likely to be processed in parallel
  • Likely to help if parallel processing required
  • But hinder if one dimension is irrelevant
  • GREEN RED
  • Attention not just space-based (spotlight)
  • Object-based model says concurrent processing
    occurs when elements lie within single object,
    independent of its spatial dimensions
  • Judgments made about two parts of same object
    made faster than when parts are from different
    objects, even when distance constant (Behrmann et
    al., 1998)

45
Object Displays
  • So we can take advantage of this object based
    proximity
  • Integrating information sources into one display
    if parallel processing required
  • Emergent features property of whole, not seen
    when parts in isolation
  • Connect spokes to form polygon

Safety parameter display (Westinghouse)
46
Focused Attention Tasks?
  • What if the task requires focussed attention,
    will the object display be good?
  • Not really
  • Use appropriate object type for task(s)
  • E.g., bar graph

47
Putting it TogetherProximity Compatibility
Principle
  • If task requires HIGH processing proximity, then
    should have HIGH display proximity
  • If task requires LOW processing proximity, then
    should have LOW display proximity
  • Processing proximity extent to which
    information sources are used in the task
  • Display proximity how close display elements
    are (distance or object-based)

48
Using Multiple Sources of Information
  • Integrating multiple information sources by
    proximity or common representation (objectness,
    colour, etc.) results in
  • Increased probability of parallel processing
  • Increased likelihood of emergent features with
    improved performance if they are mapped to the
    task
  • Possible creation of clutter or response conflict
    if the task requires focussed attention on one
    dimension

49
Using Multiple Sources of Information
  • Separating multiple information sources by moving
    them apart or putting them in separate objects
    results in
  • Increased probability of local processing
  • Reduction of clutter or response conflict if the
    task requires focussed attention on one dimension
  • May still allow emergent features (bars in bar
    graph)

50
Summary
  • Attention
  • Three kinds of attention
  • Selective attention
  • Supervisory control sampling
  • Eye movements/UFOV
  • Visual search
  • Divided vs. focused attention
  • Global (parallel) and local processing
  • Emergent features
  • Spatial proximity
  • Response conflict
  • Object-based proximity
  • Proximity compatibility principle Display
    design recommendations
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