Title: Convergence of vision and graphics
1Convergence of vision and graphics
- Jitendra Malik
- University of California at Berkeley
2 Overview
3D capture
Modeling, simulation
Rendering
Display
Applications Simulation Virtual Reality Remote
collaboration
3Graphics and Vision
- Computer graphics is the forward problem given
scene geometry, reflectances and lighting,
synthesize an image. - Computer vision must address the inverse problem
given an image/multiple images, reconstruct the
scene geometry, reflectacnes and illumination.
4Image-based Modeling
Recover Models of Real World Scenes and Make
Possible Various Visual Interactions
- Vary viewpoint
- Vary lighting
- Vary scene configuration
5Image-based Modeling
- 1st Generation---- vary viewpoint but not
lighting - Acquire photographs
- Recover geometry (explicit or implicit)
- Texture map
6Recovering geometry
- Historical roots in photogrammetry and analysis
of 3D cues in human vision - Single images adequate given knowledge of object
class - Multiple images make the problem easier, but not
trivial as corresponding points must be
identified.
7Arc de Triomphe
8The Taj Mahal
Taj Mahal modeled from one photograph by G.
Borshukov
9 Campus Model of UC Berkeley
- Campanile 40 Buildings (Debevec et al)
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12Image-based Modeling
- 2nd Generation---- vary viewpoint and lighting
- Recover geometry reflectance properties
- Render using light transport simulation or local
shading
Original Lighting Viewpoint
Novel Lighting Viewpoint
13Inverse Global Illumination (Yu et al)
Reflectance Properties
Radiance Maps
Light Sources
Geometry
14Real vs. Synthetic
15Real vs. Synthetic
16Image-based Modeling
- 3rd Generation--Vary spatial configurations in
addition to viewpoint and lighting
Novel Viewpoint
Novel Viewpoint Configuration
17Our Framework
- Input
- Multiple range scans of a scene
- Multiple photographs of the same scene
- Output
- Geometric meshes of each object in the scene
- Registered texture maps for objects
18Segmentation From images to objects
19Segmentation ResultsYu, Ferencz and Malik 00
20Models of Individual Objects
21Texture-Mapping and Object Manipulation
22Image Based modeling for motion capture
Body Suits, Markers
Video Motion Capture
23Eadweard Muybridge Bregler and Malik 98
24Continuing Challenges
- Finding correspondences automatically
- Optimal estimation of structure from n views
under perspective projection - Models of reflectance and texture for natural
materials and objects