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Sensory Anomalies

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Nature of mediated sensory experience is central to such explorations ... Bring spatiality back into cinema by moving movie projectors like cameras do when filming ... – PowerPoint PPT presentation

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Title: Sensory Anomalies


1
  • Sensory Anomalies
  • Michael Naimark

2
  • Contents
  • Mediated Sensory Experience
  • Anomalous Space
  • Dome Projections
  • Displacements
  • Anomalous Time
  • Moviemaps
  • Be now here
  • Anomalous Interaction
  • Karlsruhe Moviemap
  • See BANFF Kinetoscope
  • Violation and Metaphor

3
  • Mediated Sensory Experience
  • Experimental design research!
  • Explores formal aspects of time, space, place,
    movement and perception
  • Nature of mediated sensory experience is central
    to such explorations

4
  • Mediated Sensory Experience
  • Biggest difference with first-hand experiences is
    wether sensory anomalies exist
  • None in first-hand experience
  • The physical world obeys laws of science
  • Anomalies in physical world are due to human
    software, hardware issues, such as psychosis NOT
    because of environment

5
  • Montage
  • Audience transported across space and time
  • Changing scale
  • Photo-realistic fantasy characters
  • These anomalies are intentional, meant to create
    metaphor and poetry

6
  • Virtual Reality
  • Theoretical construct merging of feeling of
    first-hand experience with the freedom of
    physical world constraints.
  • Goal indistinguisability form first-hand
    experience in the physical world
  • Goal not creating a metaphor and poetry but
    about re-creating multi-sensory experience as
    consistent as possible

7
  • How can media technologies expand a sense of
    place?
  • Experimental projects to transcend and exploit
    sensory anomalies and watch what happens.

8
  • Anomalous Space
  • Dome projections
  • Displacements

9
  • Dome projections
  • 180 degree camera
  • Projected on inside of dome, while people inside
    gt people read world /_ correctly
  • Projected outside people on outside looking
    inward
  • No miracle inside-out illusion

10
  • Displacements
  • Bring spatiality back into cinema by moving movie
    projectors like cameras do when filming
  • Natural-looking flashlight effect occurs
  • "Still life with TV Guide" study, used for
    Displacements poster.

11
  • Spray painting everything in the room white to
    become its own projection screen. (photo Scott
    Fisher)

12
(No Transcript)
13
  • Anomalous Time
  • Moviemaps
  • Be now Here

14
  • Moviemaps
  • Motion pictures can be triggered by space
    instead of time, measuring frames-per-feet,
    instead of frames-per-second
  • interactive travel experience by pre-recording
    paths and turns
  • Access to material so that participant has
    control of speed and direction

15
  • A flight plan, 10 by 10 mile grid centered on the
    Golden Gate Bridge. Coordinates on right were
    used for the helicopter's navigation system.

16
  • You-are here screen, aerial imagery, and
    trackball controller.

17
  • No moving objects (otherwise you have to
    dialogue with speed assignments of public)
  • Another time anomaly sun, shadow...
  • http//www.naimark.net/projects/goldengate/goldeng
    ate_v1.html

18
  • Be now here
  • Upside of anomalous time possibility to
    experience more then one time slice of time
    simultaneously
  • Breugel painting
  • Dozens of people in same scene
  • Where not there together probably...
  • This glorious view of children at play in a
    European village was painted by Peter Breugel the
    Elder (1520-1569)

19
  • Be now here
  • stereopanoramic installation of public plazas in
    UNESCO-designated World Heritage Sites in Danger
  • Paricipants wore polarized 3D glasses
  • Four channel location sound
  • All add feeling of being in these four
    endagered places
  • http//www.naimark.net/projects/benowhere/benowher
    e_v1.html

20
  • Viewer wears 3D glasses and views a large
    immersive screen. The child is in Timbuktu, Mali.
    (composite photo Ignazio Moresco)

21
  • The entire floor rotates once every two minutes
    in sync with the panning imagery, creating an
    illusion that the screen is rotating around the
    viewers. This effect is similar to the feeling
    when the train next to your pulls out of the
    station. (composite photo Christoph Dohrmann)

22
  • More daring
  • A triptych of the same place but of three
    different times a day.
  • Sun, sky, people dramatically change.
  • But even whith such anomalies, the placeness
    apparantly remains.

23
  • Anomalous Interaction
  • Karlsruhe Moviemap
  • See BANFF Kinetoscope

24
  • Karsruhe Moviemap
  • Hardest part for many artists making interactive
    work for the first time realization that
    audience matters, their behaviour must be taken
    into account
  • gtlt traditional view artists (unlike designers)
    work from an internal drive, independent of an
    audience
  • The rules change when an interactive artwork
    asks its audience to participate

25
  • 1989 Naimark made an immersive moviemap
    installation
  • Past moviemaps on small screen
  • Karlsruhe wide-angle lens and projected on a
    large screen
  • Based on karsruhes famous tram system
  • Allowed participants to control speed and which
    way to go
  • Tramcar used for filming
  • Visceral experience, why not get the whole body
    into act? (foot switches to control direction,
    lever to control speed)
  • Wrong idea experience was so immersive people
    didn't want to look down to find the switches

26
  • Karlsruhe Moviemap

27
  • Portion of the map screen. Cursor shows position
    in real time. The tram south leads into the Black
    Forest.

28
  • 16mm pulse-frame camera is interfaced to the
    tram's electronic odometer.
  • http//www.naimark.net/projects/karlsruhe/karlsruh
    e_v1.html

29
  • See BANFF Kinetoscope
  • Exploration of using a variety of sensory
    modalities
  • 1993 stereoscopic moviemap
  • Scene from the Banff region of Canadian Rocky
    Mountains

30
  • Stereoscopic camera rig consisting of two
    "pulse-frame" 16mm motion picture cameras on a
    "Super Jogger" baby carriage. The cameras are
    distance-triggered by an encoder on the wheel.
    (photo Louis Psihoyos)

31
  • See Banff kinetoscope. Design based on actual
    kinetoscopes but with false "cartoon" perspective
    looking down (see EAT, 1989).

32
  • An "authentic" stereogram from the See Banff
    footage. (Actually, the images are reversed to
    you can fuse them to see 3D by crossing your
    eyes. Try it!) (composite photo Cathy McGinnis)

33
  • Conclusion
  • Metaphor to some is violation to others.
  • Faithful representation is a noble engineering
    goal, but things aren't quite as clear in art and
    design.
  • Good metaphor can be in a form of
    short-hand...Sensory anomalies
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