Title: Capture
1Capture
- Diya Gangopadhyay Ayan Kishore Phil Sarin
- Basic Interaction Design, A2 Mobile Info System,
February 18th 2009
2problem statement
- cellphones with basic multimedia capability
(camera and speaker) are pervasive - but there isnt an application or service
available that integrates multimedia capabilities
to capture interesting or important occurrences
and their location
3proposed solution
- Capture is a simple tool that allows you to take
a photo, or voice recording to capture something
noteworthy. Capture auto-tags it with location
information. These captures can be retrieved at
will, or pop-up automatically when one is the
vicinity of a previous capture. Further, one has
basic ability to share captures via MMS. - Capture can serve as a mobile memory aid, an
organizer for cellphone photos or voice
recordings, an auto-fill MMS template
4system navigation
5Keyword (Location) Time Date
Keyword (Location) Time Date
Done Save and Proceed Save and Add more Images
View All
Add
Back
Skip
Back
Skip
_ _ _ _
_ _ _ _
add Capture
Back
Done
Back
Done
6Keyword (Location) Time Date
Keyword (Location) Time Date
Keyword (Location) Time Date
Keyword (Location) Time Date
View All
Add
Back
Options
Back
Options
T9 Abc
Voice annotation screen from add Capture sequence
Change Keyword
Re-record Voice Delete Capture Share Capture
view Capture
Keyword (Location) Time Date
via confirmation screen
Back
Select
Back
Done
Brings up auto-populated MMS in cell phone MMS app
7design process
- persona
- brainstorming and sketching
- sketching interaction
- scenario and prototype
-
8persona
Erica Brewer
Erica stays with her husband Frank, who is also
retired. She has two grown sons who stay in the
same city, and 3 grandchildren aged 5, 8 and
12. Nearly everyday, she meets up with her
buddies for coffee. She is part of a local
charity organization that raises funding for
research of juvenile diabetes. On an average, she
spends 10 hours a week for the cause. She tries
to get the full family together at her place
about once a month. Once in a while, she picks
up her grandkids from school and they stay the
night with her and Frank. She looks forward to
those days and even plans in advance for them.
- Age 71
- Retired Pharmacist
Goals
life
experience
end
- Keep the family united
- Be a good grandmother
- Be independent and occupied
- Feel useful to the community
- Live on a limited budget inconspicuously
- Not to feel like an old person
- Enjoy shopping
- Find the best price
- Remember what Im looking for
- Remember recipes
- Make a good meal
- Look for inspiration
Photo Credits Lisa Ruokis
9brainstorming and sketching
10sketching interaction
11scenario and prototyping
- Erica gets drawn to Capture
12beyond Erica
- capture interesting places while travelling, and
share with friends - capture the place where you parked your car
- take a series of captures (landmarks) to trace
path - multimedia wallet photo
-
13grounded in persona
- for low-end cell phones
- doesnt use data plan doesnt need to connect
to carrier signal - design favored photo and voice annotation over
text tagging - limited share capability (keeping away from
social networking) -
14competitor analysis
- note-taking applications are text tagging and
hierarchical organization intensive, are complex,
and are for high end phones. e.g. Evernote,
reQall - basic voice recording or camera apps on phones
dont integrate multimedia capabilities, and are
hardly employed for note-taking - Unique Selling Point auto-tagging of
geographical information, and location based
retrieval
15the short story
- Capture is primarily a mobile memory aid. We
designed it to meet the needs of Erica Brewer, a
fictional 71-year-old persona whose calendar is
filled with volunteering activities, coffee with
friends, and indulging her grandkids. - Erica is not a gadget freak. Unlike many other
mobile applications, Capture specifically
supports older phones with low-cost service
plans. Capture also favors image and voice
interaction over typing on a tiny telephone
keypad.
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17Capture