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Multimedia and the World Wide Web

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CGI: Common Gateway Interface, see definition in lecture notes # 5. HCI 201 Notes #8B ... String ('Hello', 'Happy Holidays!', Hello' is valid, but 'Hello' is not) ... – PowerPoint PPT presentation

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Title: Multimedia and the World Wide Web


1
Multimedia and the World Wide Web
  • HCI 201 Lecture Notes 8B

2
What will we learn today?
  • What is JavaScript?
  • How does JavaScript work?
  • JavaScript examples
  • JavaScript Basics
  • Variables
  • Commands
  • Operators

3
Sever-side vs. client-side programs
  • Sever-side programs
  • The user retrieves the web page from the web
    server.
  • The user works with the page to send information
    back to a CGI script running on the server.

1
3
3. The CGI script returns any output to the user.
2
CGI Common Gateway Interface, see definition in
lecture notes 5.
4
Sever-side vs. client-side programs
  • Client-side programs
  • The user retrieves the web page from the web
    server with a program attached.
  • The user runs the program locally, receiving
    instant feedback.

1
2
5
Client-side programs
  • Advantages
  • - Scripts can be tested locally before
    releasing.
  • - Server will not be overloaded with handling
    programming requests.
  • - More responsive to the user.
  • Disadvantages
  • Can never completely replace server-side programs
  • (e.g., perform search, process purchase order,
    etc.)

6
What is JavaScript?
  • A programming language
  • Used to add interactivity and function to web
    pages.
  • It is case sensitive.
  • A scripting language
  • Can be interpreted and executed by web browsers.
  • Can be sprinkled throughout an HTML document.
  • Easier to learn.
  • An object-oriented programming language
  • Objects, properties, and methods

7
Java vs. JavaScript
8
More about JavaScript
  • Things we can do with JavaScript
  • Change the appearance of the document.
  • (font, color, rollover images, pull-down menus,
    etc.)
  • Provide dynamic information.
  • (status bar, date and time updates, etc.)
  • Interact with user.
  • (alert messages, open a new window, etc.)
  • Validate users input.
  • General computational tasks.

9
How does JavaScript work?
  • The ltscriptgt tag
  • ltscript languageJavaScriptgt
  • lt! Hide this script from browsers that do not
    support JavaScript
  • JavaScript statements go here
  • // Stop hiding from other browsers --gt
  • lt/scriptgt

10
How does JavaScript work?
  • Attributes of the ltscriptgt tag
  • language JavaScript or
  • type text/javascript
  • src URLSpecifies the source of an external
    script file.
  • charsetSpecifies the character set used to
    encode the script.
  • defer Specifies that the browser should defer
    executing the script.

11
How does JavaScript work?
  • Event and event handlers
  • Event handler is a program used to detect and
    react to events that occur while a page is
    loading, rendering, or being browsed.
  • Commonly used event handlers
  • mouse-related onClick, onDblClick,
    onMouseDown, onMouseUp, onMouseOver, onMouseMove,
    onMouseOut
  • keyboard-related onKeyDown, onKeyUp,
    onKeyPress
  • document-related onLoad, onUnLoad, onSubmit,
    onReset, onSelect, onChange, etc.

12
How does JavaScript work?
(see textbook page 437438)
13
How does JavaScript work?
  • JavaScript event handlers
  • Example 1
  • ltbody onLoadstatusWelcome to HCI201!gt
  • Example 2
  • lta hrefsomedoc.html onMouseOverstatusClick
    me! return truegtDocumentslt/agt

14
How does JavaScript work?
  • JavaScript URLs
  • Example 1
  • lta hrefjavascriptalert(Error!)gt Show error
    messagelt/agt
  • Example 2
  • ltembed srcMusic.wav namemidifile
    autostartfalse with0 height0gt
  • lta hrefjavascriptmidifile.play()gt Play the
    musiclt/agt

15
JavaScript examples
  • Example 1
  • Dynamically change the appearance
  • Example 2
  • Simple calculation
  • Example 3
  • Animating objects

16
JavaScript example 1
1. Assign an event-handler to an
event ... lt/headgt ... ltbutton onClick"ChangeStyle
('yellow', 'brown')"gt Style 1lt/buttongtltbrgt
ltbutton onClick"ChangeStyle('lightgreen',
'darkgreen')"gt Style 2lt/buttongtltbrgt ltbutton
onClick"ChangeStyle('lavender', 'purple')"gt
Style 3lt/buttongtltbrgt ...
17
JavaScript example 1
2. Perform actions in the event-handler ltheadgt ltti
tlegtJavaScript Example 1lt/titlegt ltscript
type"text/javascript"gt lt!-- Hide the script from
browsers that do not support JavaScript function
ChangeStyle(backColor, fontColor) document.body.
bgColor backColor document.body.text
fontColor // Stop hiding from other browsers
--gt lt/scriptgt lt/headgt
18
JavaScript example 2
1. Assign an event-handler to an
event ... lt/headgt ... ltform namemathgt ltinput
type"text" name"number1"gt ltselect size"1"
name"optr"gt ltoption value""
selectedgtlt/optiongt ltoption
value"-"gt-lt/optiongt ltoption
value""gtlt/optiongt ltoption
value"/"gt/lt/optiongt lt/selectgt ltinput
type"text" name"number2"gt ltinput type"button"
value"" onClick"Calculate(number1.value,
number2.value, optr.selectedIndex)"gt ltinput
type"text" name"answer"gt lt/formgt
19
JavaScript example 2
2. Perform actions in the event-handler function
Calculate(number1, number2, operator) var
num1eval(number1) var num2eval(number2) var
answer if (operator0) answernum1num2 els
e if (operator1) answernum1-num2 else if
(operator2) answernum1num2 else if
(operator3 num2!"0") answernum1/num2 e
lse alert("Error!") answer"error"
document.math.answer.valueanswer
20
Creating JavaScript variables
  • A variable is a named element in a program, used
    to store, retrieve, and pass around information.
  • A variable name should follow the rules
  • Start with a letter or an underscore, followed by
    any letters, numbers, or underscores.
  • Case sensitive.
  • No space in a variable name.
  • Some keywords are reserved by JavaScript. (e.g.,
    write, writeln, )
  • JavaScript supports four types of variables
  • Number (14, 22.5, -3.1415, 6.7E2 or 670)
  • String (Hello, Happy Holidays!, Hello is
    valid, but Hello is not)
  • Boolean (true or false, 1 or 0)
  • Null (a variable is created but havent been
    assigned any value yet)

21
Declaring JavaScript variables
  • You can declare variables with any of the
    following three commands
  • var variable
  • var variable value
  • variable value
  • The first command creates a variable without
    assigning a value to it, so this variable is
    currently a (number, string, boolean, or null)?
  • The second and third commands both create a
    variable and assign it a value. So this variable
    is now a (number, string, boolean, or null)?

22
JavaScript commands
  • JavaScript commands
  • A declaration command creates a variable
  • var ThisYear
  • An assignment command assigns a value to a
    variable
  • ThisYear 2005
  • NextYear ThisYear 1
  • A command can call another JavaScript function
  • document.write(Hello, World!)
  • Other advanced commands will be covered next
    week.

23
JavaScript operators
  • Math operators
  • Adds two values together (add numbers, but
    connect strings)
  • - Subtracts one value from another
  • Multiplies two values together
  • / Divides one value by another
  • Gets the remainder after dividing one value by
    another
  • Increases a value by 1 (x100 yx ? y101)
  • -- Decreases a value by 1 (x100 yx-- ? y99)
  • - Changes the sign of a value (x100 y-x ?
    y-100)

24
JavaScript operators
  • Assignment operators
  • Assigns the value of the variable on the
    right to the one on the left
  • (x100 yx GreetingsHello!)
  • x y ? x x y
  • - x - y ? x x - y
  • x y ? x x y
  • / x / y ? x x / y
  • x y ? x x y

25
JavaScript operators
  • Comparison operators (assume we have x100,
    y200)
  • XY returns true if x equals to y.
  • ! X!Y returns true if x does not equal to y.
  • gt XgtY returns true if x is greater than y.
  • lt XltY returns true if x is less than y.
  • gt XgtY returns true if x is greater than or
    equal to y.
  • lt XltY returns true if x is less than or equal
    to y.

26
JavaScript operators
  • Logical operators
  • (assume we have x100, y200, E1 x100, E2
    y150)
  • (and) E1E2 returns true if both expressions
    are true.
  • (or) E1E2 returns true when either
    expression E1 or E2 is true.
  • ! (not) !E1 returns true if E1 is false, and
    false if E1 is true.
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