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Social Skills Training: Stacking the Deck Game Foxx

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Title: Social Skills Training: Stacking the Deck Game Foxx


1
Social Skills Training Stacking the Deck
Game(Foxx McMorrow, 1983)
  • Lucinda Parramore, N.B.C.T.
  • Melanie Wagner, M.S. Ed, BCABA
  • Pinellas County Schools

2
Rationale for Project
  • Limited data-driven social skills curricula for
    adolescent students with ASD
  • Motivating for students
  • Highly structured and ready to implement
  • Highly adaptable and can be used in many settings
  • Evidence-based positive outcomes with other
    populations

3
Evidence-Base for Stacking the Deck
  • Foxx, R.M., McMorrow, M.J. (1983). Stacking
  • the Deck A Social Skills Game for Retarded
    Adults.
  • Champaign, Ill Research Press.
  • Field tested with
  • Adults with mental retardation in a residential
    facility (1983)
  • Elderly adults with mental retardation in a
    community facility (1986)
  • Adolescents with psychiatric disorders in an
    inpatient hospital setting(1996)

4
Outcomes of Field Tests
  • Significant gains made in desired responding
    during game play in all curriculum areas
  • Generalization beyond the game-play environment
    required prompting and instruction in those
    environments

5
References Related toStacking the Deck
  • Foxx, R.M., McMorrow, M.J., Bittle, R.G., Ness,
    J. (1986). An
  • analysis of social skills
    generalization in two natural settings.
  • Journal of Applied Behavior Analysis,
    19 (3), 299-305.
  • Foxx, R.M., McMorrow, M.J. Mennemeier, M.
    (1983). Teaching
  • social/vocational skills to retarded
    adults with a modified
  • table game An anaysis of
    generalization. Manuscript
  • submitted for publication.
  • Foxx, R.M., McMorrow, M.J. Schloss, C. (1983).
    Stacking the
  • Deck Teaching social skills to
    retarded adults with a modified
  • table game. Journal of Applied Behavior
    Analysis, 16 (2), 157-70.

6
References Continued
  • Foxx, R.M., McMorrow, M.J., Storey, K. Rodgers,
    B.M. (1984)
  • Teaching social/sexual skills to retarded
    female adults using a social skills game.
    American Journal of Mental Deficiency, in press.
  • Wong, S.E., Morgan, C., Crowley, R., Baker,
    J.N. (1993). Using a table game to teach social
    skills to adolescent psychiatric inpatients Do
    the skills generalize? Child Family Behavior
    Therapy, 18 (4), 1-17.

7
Overall Design ofStacking the Deck
  • Based on principles of ABA evidence-based, data
    collection, positive reinforcement,
    self-monitoring
  • 3 Curricula General Social Skills, Vocational
    Skills, Social/Sexual Skills
  • A deck of cards is ready-made for each
    curriculum
  • The social situations on each card are derived
    from 6 areas of social behavior

8
6 Areas of Social Behavior
  • Compliments
  • Social Interaction
  • Politeness
  • Criticism
  • Social Confrontation
  • Questions/Answers

9
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10
Description of the Stacking the Deck Program
  • Social skills game that can be applied to any
    board game (e.g. Sorry! )
  • Cards organized into a pre-stacked deck so that
    the question posed on each card is targeted to
    the abilities of each player
  • Each card describes a social situation requiring
    an action or a reaction from the player
  • Score cards and data sheets are provided

11
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12
Our Implementation
  • Phase I Baseline, posed questions as they were
    worded, identified the need to adapt questions to
    varied abilities of students
  • Phase 2 Selected cards individually per
    student, reworded cards, limited number of cards
    per student to aim for success
  • Phase 3 Implemented with few revisions, began
    social skills lessons to align with game play

13
Phase 1 Implementation
  • Baseline data collection and direct
    implementation
  • Posed questions as originally designed
  • Determined appropriate data collection forms
  • Incorporated instruction during game play

14
Phase 1 Results
  • Positive Outcomes
  • Student social skill needs identified
  • Students engaged in cooperative play
  • Lessons Learned
  • Pace was too slow to be meaningful
  • Original questions did not address the varied
    abilities of students
  • Communication devices needed to support active
    participation

15
Phase 2 Implementation
  • Streamlining Game play
  • Adapted questions to address characteristics of
    individuals with ASD
  • Targeted specific social skills based on baseline
    data
  • Limited number of cards per student to aim for
    success
  • Increased pace and flow by minimizing direct
    instruction and redirection during game play
  • Incorporated AAT devices to facilitate
    participation

16
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17
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18
Phase 2 Results
  • Positive Outcomes
  • Students increased number of desired responses
  • Students demonstrated mastery of self monitoring
  • Students increased social interaction positive
    reinforcement
  • Lessons Learned
  • Stacking the deck was too time consuming
  • Pace of game still too slow
  • Data analysis/anecdotal evidence indicated need
    to
  • Maintain integrity of game as assessment tool
  • Further adapt questions
  • Some questions too difficult or too easy
  • Too many questions for some students

19
Phase 3 Implementation
  • Student ownership and fluency of game
  • Students nicknamed game Speed game
  • Color coded cards for each student
  • Each student had their own deck of cards
  • Reduced mastered cards
  • Increased opportunity for correct response

20
Phase 3 Results
  • Positive Outcomes
  • Student ownership increased
  • Pace and flow of game lead to high rate of
    engagement
  • Correct responding increased
  • Spontaneous peer interactions evolved from phase
    2
  • Lessons Learned
  • Some questions remained too challenging
  • More direct instruction needed to support game
    performance
  • Game logistics needed fine tuning

21
Game Play with Our Adaptations
  • Implemented 1st Curriculum Only General Social
    Skills
  • 48 Cards per Player we lowered to 4-12 per
    player
  • Stack the deck so that each player draws his/her
    card we had separate color-coded decks per
    student
  • Modified wording to make question more meaningful

22
Altered Cards Along 3 Dimensions
  • Setting in which behavior is to be exhibited
  • Person or persons with whom the player is to
    interact
  • Behavior exhibited by others within the situation

23
Final Data
24
Ordering Stacking the Deck
  • Order from HELP Services, Inc.
  • 1222 Quail Hollow Rd, Hummelstown, PA 17036
  • Email hserve_at_aol.com
  • Phone 717-583-0706
  • Cost 35.00, Checks only

25
  • Closing Comments and Recommendations
  • Thank you for your attention!
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