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CS352 Link Layer

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Maximum total cable length of 1500 meters between any two transceivers ... One contention slot length = 2 x end-to-end propagation delay ... – PowerPoint PPT presentation

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Title: CS352 Link Layer


1
CS352- Link Layer
  • Dept. of Computer Science
  • Rutgers University

2
Content
  • Error detection and correction
  • MAC sub-layer
  • Ethernet
  • Token Ring

3
Access Protocols
  • Who gets to use the channel next?
  • Fixed/Static assignment
  • Demand assignment
  • Contention
  • Turn-Based

4
Contention Access Protocols
  • No coordination between hosts
  • Control is completely distributed
  • Outcome is probabilistic
  • Examples ALOHA, CSMA, CSMA/CD

5
Contention Access (contd)
  • Advantages
  • Short delay for bursty traffic
  • Simple (due to distributed control)
  • Flexible to fluctuations in the number of hosts
  • Fairness

6
Contention Access (contd)
  • Disadvantages
  • Can not be certain who will acquire the
    media/channel
  • Low channel efficiency with a large number of
    hosts
  • Not good for continuous traffic (e.g., voice)
  • Cannot support priority traffic
  • High variance in transmission delays

7
Contention Access Methods
  • Pure ALOHA
  • Slotted ALOHA
  • CSMA
  • 1-Persistent CSMA
  • Non-Persistent CSMA
  • P-Persistent CSMA
  • CSMA/CD

8
Slotted ALOHA
  • Assumptions
  • all frames same size
  • time is divided into equal size slots, time to
    transmit 1 frame
  • nodes start to transmit frames only at beginning
    of slots
  • nodes are synchronized
  • if 2 or more nodes transmit in slot, all nodes
    detect collision
  • Operation
  • when node obtains fresh frame, it transmits in
    next slot
  • no collision, node can send new frame in next
    slot
  • if collision, node retransmits frame in each
    subsequent slot with prob. p until success

9
Slotted ALOHA
  • Pros
  • single active node can continuously transmit at
    full rate of channel
  • highly decentralized only slots in nodes need to
    be in sync
  • simple
  • Cons
  • collisions, wasting slots
  • idle slots
  • nodes may be able to detect collision in less
    than time to transmit packet
  • clock synchronization

10
Slotted Aloha efficiency
  • For max efficiency with N nodes, find p that
    maximizes Np(1-p)N-1
  • For many nodes, take limit of Np(1-p)N-1 as N
    goes to infinity, gives 1/e .37

Efficiency is the long-run fraction of
successful slots when there are many nodes, each
with many frames to send
  • Suppose N nodes with many frames to send, each
    transmits in slot with probability p
  • prob that node 1 has success in a slot
    p(1-p)N-1
  • prob that any node has a success Np(1-p)N-1

At best channel used for useful transmissions
37 of time!
11
Pure (unslotted) ALOHA
  • unslotted Aloha simpler, no synchronization
  • when frame first arrives
  • transmit immediately
  • collision probability increases
  • frame sent at t0 collides with other frames sent
    in t0-1,t01

12
Pure Aloha efficiency
  • P(success by given node) P(node transmits) .
  • P(no
    other node transmits in p0-1,p0 .
  • P(no
    other node transmits in p0-1,p0
  • p .
    (1-p)N-1 . (1-p)N-1

  • p . (1-p)2(N-1)
  • choosing optimum
    p and then letting n -gt infty ...

  • 1/(2e) .18

Even worse !
13
Carrier Sense Multiple Access (CSMA)
  • We could achieve better throughput if we could
    listen to the channel before transmitting a
    packet
  • This way, we would stop avoidable collisions.
  • To do this, we need Carrier Sense Multiple
    Access, or CSMA, protocols

14
Assumptions with CSMA Networks
  • 1. Constant length packets
  • 2. No errors, except those caused by collisions
  • 3. No capture effect
  • 4. Each host can sense the transmissions of all
    other hosts
  • 5. The propagation delay is small compared to the
    transmission time

15
CSMA collisions
spatial layout of nodes
collisions can still occur propagation delay
means two nodes may not hear each others
transmission
collision entire packet transmission time wasted
note role of distance propagation delay in
determining collision probability
16
CSMA (contd)
  • There are several types of CSMA protocols
  • 1-Persistent CSMA
  • Non-Persistent CSMA
  • P-Persistent CSMA

17
1-Persistent CSMA
  • Sense the channel.
  • If busy, keep listening to the channel and
    transmit immediately when the channel becomes
    idle.
  • If idle, transmit a packet immediately.
  • If collision occurs,
  • Wait a random amount of time and start over again.

18
1-Persistent CSMA (contd)
  • The protocol is called 1-persistent because the
    host transmits with a probability of 1 whenever
    it finds the channel idle.

19
The Effect of Propagation Delayon CSMA
packet
A
B
carrier sense idle Transmit a packet Collision
20
Propagation Delay and CSMA
  • Contention (vulnerable) period in Pure ALOHA
  • two packet transmission times
  • Contention period in Slotted ALOHA
  • one packet transmission time
  • Contention period in CSMA
  • up to 2 x end-to-end propagation delay

Performance of CSMA gt Performance of Slotted
ALOHA gt Performance of Pure ALOHA
21
1-Persistent CSMA (contd)
  • Even if prop. delay is zero, there will be
    collisions
  • Example
  • If stations B and C become ready in the middle of
    As transmission, B and C will wait until the end
    of As transmission and then both will begin
    transmitted simultaneously, resulting in a
    collision.
  • If B and C were not so greedy, there would be
    fewer collisions

22
Non-Persistent CSMA
  • Sense the channel.
  • If busy, wait a random amount of time and sense
    the channel again
  • If idle, transmit a packet immediately
  • If collision occurs
  • wait a random amount of time and start all over
    again

23
Tradeoff between 1- and Non-Persistent CSMA
  • If B and C become ready in the middle of As
    transmission,
  • 1-Persistent B and C collide
  • Non-Persistent B and C probably do not collide
  • If only B becomes ready in the middle of As
    transmission,
  • 1-Persistent B succeeds as soon as A ends
  • Non-Persistent B may have to wait

24
P-Persistent CSMA
  • Optimal strategy use P-Persistent CSMA
  • Assume channels are slotted
  • One slot contention period (i.e., one round
    trip propagation delay)

25
P-Persistent CSMA (contd)
  • 1. Sense the channel
  • If channel is idle, transmit a packet with
    probability p
  • if a packet was transmitted, go to step 2
  • if a packet was not transmitted, wait one slot
    and go to step 1
  • If channel is busy, wait one slot and go to step
    1.
  • 2. Detect collisions
  • If a collision occurs, wait a random amount of
    time and go to step 1

26
P-Persistent CSMA (contd)
  • Consider p-persistent CSMA with p0.5
  • When a host senses an idle channel, it will only
    send a packet with 50 probability
  • If it does not send, it tries again in the next
    slot.

27
Comparison of CSMA and ALOHA Protocols
(Number of Channel Contenders)
28
CSMA/CD
  • In CSMA protocols
  • If two stations begin transmitting at the same
    time, each will transmit its complete packet,
    thus wasting the channel for an entire packet
    time
  • In CSMA/CD protocols
  • The transmission is terminated immediately upon
    the detection of a collision
  • CD Collision Detect

29
CSMA/CD (Collision Detection)
  • collision detection
  • easy in wired LANs measure signal strengths,
    compare transmitted, received signals
  • difficult in wireless LANs receiver shut off
    while transmitting
  • human analogy the polite conversationalist

30
CSMA/CD collision detection
31
CSMA/CD
  • Sense the channel
  • If idle, transmit immediately
  • If busy, wait until the channel becomes idle
  • Collision detection
  • Abort a transmission immediately if a collision
    is detected
  • Try again later after waiting a random amount of
    time

32
CSMA/CD (contd)
  • Carrier sense
  • reduces the number of collisions
  • Collision detection
  • reduces the effect of collisions, making the
    channel ready to use sooner

33
Collision detection time
  • How long does it take to realize there has been a
    collision?
  • Worst case 2 x end-to-end prop. delay

packet
A
B
34
Turn-Based Access Protocols
35
IEEE 802 LANs
  • LAN Local Area Network
  • What is a local area network?
  • A LAN is a network that resides in a
    geographically restricted area
  • LANs usually span a building or a campus

36
Characteristics of LANs
  • Short propagation delays
  • Small number of users
  • Single shared medium (usually)
  • Inexpensive

37
Common LANs
  • Bus-based LANs
  • Ethernet ()
  • Token Bus ()
  • Ring-based LANs
  • Token Ring ()
  • Switch-based LANs
  • Switched Ethernet
  • ATM LANs

() IEEE 802 LANs
38
IEEE 802 Standards
  • 802.1 Introduction
  • 802.2 Logical Link Control (LLC)
  • 802.3 CSMA/CD (Ethernet)
  • 802.4 Token Bus
  • 802.5 Token Ring
  • 802.6 DQDB
  • 802.11 CSMA/CA (Wireless LAN)

39
IEEE 802 Standards (contd)
  • 802 standards define
  • Physical layer protocol
  • Data link layer protocol
  • Medium Access (MAC) Sublayer
  • Logical Link Control (LLC) Sublayer

40
OSI Layers and IEEE 802
IEEE 802 LAN standards
OSI layers
Higher Layers
Higher Layers
802.2 Logical Link Control 802.3 802.4 802.5 Medi
um Access Control
Data Link Layer
CSMA/CD Token-passing Token-passing bus
bus ring
Physical Layer
41
IEEE 802 LANs (contd)
  • Ethernet
  • Token Ring

42
Ethernet (CSMA/CD)
  • IEEE 802.3 defines Ethernet
  • Layers specified by 802.3
  • Ethernet Physical Layer
  • Ethernet Medium Access (MAC) Sublayer

43
Ethernet (contd)
  • Possible Topologies
  • 1. Bus
  • 2. Branching non-rooted tree for large Ethernets

44
Minimal Bus Configuration
Coaxial Cable
Transceiver
Terminator
Transceiver Cable
Host
45
Typical Large-Scale Configuration
Repeater
Host
Ethernet segment
46
Ethernet Physical Layer
  • Transceiver
  • Transceiver Cable
  • 4 Twisted Pairs
  • 15 Pin Connectors
  • Channel Logic
  • Manchester Phase Encoding
  • 64-bit preamble for synchronization

47
Ethernet Cabling Options
  • 10Base5 Thick Coax
  • 10Base2 Thin Coax (cheapernet)
  • 10Base-T Twisted Pair
  • 10Base-F Fiber optic
  • Each cabling option carries with it a different
    set of physical layer constraints (e.g., max.
    segment size, nodes/segment, etc.)

48
Ethernet Physical Configuration
  • For thick coaxial cable
  • Segments of 500 meters maximum
  • Maximum total cable length of 1500 meters between
    any two transceivers
  • Maximum of 2 repeaters in any path
  • Maximum of 100 transceivers per segment
  • Transceivers placed only at 2.5 meter marks on
    cable

49
Manchester Encoding
1 0 1 1 0 0
Data stream Encoded bit pattern
  • 1 bit high/low voltage signal
  • 0 bit low/high voltage signal

50
Ethernet Synchronization
  • 64-bit frame preamble used to synchronize
    reception
  • 7 bytes of 10101010 followed by a byte containing
    10101011
  • Manchester encoded, the preamble appears like a
    sine wave

51
Ethernet MAC Layer
  • Data encapsulation
  • Frame Format
  • Addressing
  • Error Detection
  • Link Management
  • CSMA/CD
  • Backoff Algorithm

52
MAC Layer Ethernet Frame Format
Multicast bit
Destination (6 bytes)
Source (6 bytes)
Length (2 bytes)
Data (46-1500 bytes)
Pad
Frame Check Seq. (4 bytes)
53
Ethernet MAC Frame Address Field
  • Destination and Source Addresses
  • 6 bytes each
  • Two types of destination addresses
  • Physical address Unique for each user
  • Multicast address Group of users
  • First bit of address determines which type of
    address is being used
  • 0 physical address
  • 1 multicast address

54
Ethernet MAC FrameOther Fields
  • Length Field
  • 2 bytes in length
  • determines length of data payload
  • Data Field between 0 and 1500 bytes
  • Pad Filled when Length lt 46
  • Frame Check Sequence Field
  • 4 bytes
  • Cyclic Redundancy Check (CRC-32)

55
CSMA/CD
  • Recall
  • CSMA/CD is a carrier sense protocol.
  • If channel is idle, transmit immediately
  • If busy, wait until the channel becomes idle
  • CSMA/CD can detect collections.
  • Abort transmission immediately if there is a
    collision
  • Try again later according to a backoff algorithm

56
Ethernet Backoff AlgorithmBinary Exponential
Backoff
  • If collision,
  • Choose one slot randomly from 2k slots, where k
    is the number of collisions the frame has
    suffered.
  • One contention slot length 2 x end-to-end
    propagation delay

This algorithm can adapt to changes in network
load.
57
Binary Exponential Backoff (contd)
slot length 2 x end-to-end delay 50 ms
A
B
t0ms Assume A and B collide (kA kB
1) A, B choose randomly from 21 slots
0,1 Assume A chooses 1, B chooses
1 t100ms A and B collide (kA kB 2) A, B
choose randomly from 22 slots 0,3 Assume A
chooses 2, B chooses 0 t150ms B transmits
successfully t250ms A transmits successfully
58
Binary Exponential Backoff (contd)
  • In Ethernet,
  • Binary exponential backoff will allow a maximum
    of 15 retransmission attempts
  • If 16 backoffs occur, the transmission of the
    frame is considered a failure.

59
Ethernet Performance
60
Ethernet Features and Advantages
  • 1. Passive interface No active element
  • 2. Broadcast All users can listen
  • 3. Distributed control Each user makes own
    decision

Simple Reliable Easy to reconfigure
61
Ethernet Disadvantages
  • Lack of priority levels
  • Cannot perform real-time communication
  • Security issues

62
Hubs, Switches, Routers
  • Hub
  • Behaves like Ethernet
  • Switch
  • Supports multiple collision domains
  • A collision domain is a segment
  • Router operates on level-3 packets

63
Why Ethernet Switching?
  • LANs may grow very large
  • The switch has a very fast backplane
  • It can forward frames very quickly to the
    appropriate subnet
  • Cheaper than upgrading all host interfaces to use
    a faster network

64
Ethernet Switching
  • Connect many Ethernet through an Ethernet
    switch
  • Each Ethernet is a segment
  • Make one large, logical segment

to segment 1
to segment 4
to segment 2
to segment 3
65
Collision Domains
D
switch
A
B
E
A,B,C
D,E,F
F
C
Host
Z
Each segment runs a standard CMSA protocol
G
H
Ethernet Hub
66
Layer-2 routing tables
D
switch
A
B
E
A,B,C
D,E,F
F
C
Host
Z
Switch must forward packets from A,B,C to the
other segment Switch builds a large table For
each packet, look up in table and maybe forward
the packet
G
H
Ethernet Hub
67
Learning MAC addresses
D
switch
A
B
E
A,B,C
D,E,F
F
C
Host
Per-port routing table
Z
G
Switch adds hosts to routing table when it sees
a packet with a given source address
H
Ethernet segment
68
Spanning Trees
  • Want to allow multiple switches to connect
    together
  • What If there is a cycle in the graph of switches
    connected together?
  • Cant have packets circulate forever!
  • Must break the cycle by restricting routes

69
Spanning Trees
D
switches
A
B
E
1
2
F
C
Host
J
Z
G
H
k
3
70
Spanning Trees
D
switches
A
B
E
1
2
F
C
Host
J
Z
G
H
k
3
no cycles in the graph of switches
71
Spanning Tree Protocol
  • Each switch periodically sends a configuration
    message out of every port. A message contains
    (ID of sender, ID of root, distance from sender
    to root).
  • Initially, every switch claims to be root and
    sends a distance field of 0.
  • A switch keeps sending the same message
    (periodically) until it hears a better message.
  • Better means
  • A root with a smaller ID
  • A root with equal ID, but with shorter distance
  • The root ID and distance are the same as we
    already have, but the sending bridge has a
    smaller ID.
  • When a switch hears a better configuration
    message, it stops generating its own messages,
    and just forwards ones that it receives (adding 1
    to the distance).
  • If the switch realizes that it is not the
    designated bridge for a segment, it stops sending
    configuration messages to that segment.
  • Eventually
  • Only the root switch generates configuration
    messages,
  • Other switches send configuration messages to
    segments for which they are the designated switch

72
Token Ring
  • IEEE 802.5 Standard
  • Layers specified by 802.5
  • Token Ring Physical Layer
  • Token Ring MAC Sublayer

73
Token Ring (contd)
  • Token Ring, unlike Ethernet, requires an active
    interface

Host
Ring interface
74
Token Ring Physical Layer
  • Ring Interfaces
  • Listen and Transmit Modes
  • Channel Logic
  • Differential Manchester Encoding

75
Token Ring Interface Modes
Listen Mode
Transmit Mode
one-bit delay
To station
From station
To station
From station
76
Differential Manchester Encoding
1 0 0 1 1
  • Transitions take place at midpoint of interval
  • 1 bit the initial half of the bit interval
    carries the same polarity as the second half of
    the previous interval
  • 0 bit a transition takes place at both the
    beginning and the middle of the bit interval
  • Differential Manchester is more efficient than
    standard Manchester encoding

77
Token Ring MAC Sublayer
  • Token passing protocol
  • Frame format
  • Token format

78
Token Passing Protocol
  • A token (8 bit pattern) circulates around the
    ring
  • Token state
  • Busy 11111111
  • Idle 11111110

79
Token Passing Protocol (contd)
  • General Procedure
  • Sending host waits for and captures an idle token
  • Sending host changes the token to a frame and
    circulates it
  • Receiving host accepts the frame and continues to
    circulate it
  • Sending host receives its frame, removes it from
    the ring, and generates an idle token which it
    then circulates on the ring

80
Token Ring Frame and Token Formats
1 1 1
Bytes
SD
AC
ED
Token Format
1 1 1 2/6 2/6
unlimited 4 1 1
SC
AC
FC
Destination Address
Source Address
Data
Checksum
ED
FS
Frame Format
81
Token Ring Delimiters
SD
AC
ED
SC
AC
FC
Destination Address
Source Address
Data
Checksum
ED
FS
  • SD Starting Delimiter
  • ED Ending Delimiter
  • They contains invalid differential Manchester
    codes

82
Token Ring Access Control Field
SD
AC
ED
(Note The AC field is also used in frames)
P P P T M R R R
  • P Priority bits
  • provides up to 8 levels of priority when
    accessing the ring
  • T Token bit
  • T0 Token
  • T1 Frame

83
Token Ring Access Control Field (contd)
SD
AC
ED
P P P T M R R R
  • M Monitor Bit
  • Prevents tokens and frames from circulating
    indefinitely
  • All frames and tokens are issued with M0
  • On passing through the monitor station, M is
    set to 1
  • All other stations repeat this bit as set
  • A token or frame that reaches the monitor station
    with M1 is considered invalid and is purged

84
The Token Ring Monitor Station
  • One station on the ring is designated as the
    monitor station
  • The monitor station
  • marks the M bit in frames and tokens
  • removes marked frames and tokens from the ring
  • watches for missing tokens and generates new ones
    after a timeout period

85
Token Ring Access Control Fields (contd)
SD
AC
ED
P P P T M R R R
  • R Reservation Bits
  • Allows stations with high priority data to
    request (in frames and tokens as they are
    repeated) that the next token be issued at the
    requested priority

86
Token Ring Frame Control Field
SC
AC
FC
Destination Address
Source Address
Data
Checksum
ED
FS
  • FC Frame Control Field
  • Defines the type of frame being sent
  • Frames may be either data frames or some type of
    control frame. Example control frames
  • Beacon Used to locate breaks in the ring
  • Duplicate address test Used to test if two
    stations have the same address

87
Token Ring Address Data Fields
SC
AC
FC
Destination Address
Source Address
Data
Checksum
ED
FS
  • Address Fields
  • Indicate the source and destination hosts
  • Broadcast
  • Set all destination address bits to 1s.
  • Data
  • No fixed limit on length
  • Caveat Hosts may only hold the token for a
    limited amount of time (10 msec)

88
Token Ring Checksum and Frame Status
SC
AC
FC
Destination Address
Source Address
Data
Checksum
ED
FS
  • Checksum 32-bit CRC
  • FS Frame Status
  • Contains two bits, A and C
  • When the message arrives at the destination, it
    sets A1
  • When the destination copies the data in the
    message, it sets C1

89
Using Priority in Token Ring
  • If a host wants to send data of priority n, it
    may only grab a token with priority value n or
    lower.
  • A host may reserve a token of priority n by
    marking the reservation bits in the AC field of a
    passing token or frame
  • Caveat The host may not make the reservation if
    the token or frames AC field already indicates a
    higher priority reservation
  • The next token generated will have a priority
    equal to the highest reserved priority

90
Priority Transmission Example
B
A
C
D
Host B has 1 frame of priority 3 to send to
A Host C has 1 frame of priority 2 to send to
A Host D has 1 frame of priority 4 to send to
A Token starts at host A with priority 0 and
circulates clockwise Host C is the monitor
station
91
Example (contd)
Event Token/Frame AC Field A
generates a token P0, M0, T0, R0 B
grabs the token and sets the message destination
to A P3, M0, T1, R0 Frame arrives at C,
and C reserves priority level 2. Monitor bit
set. P3, M1, T1, R2 Frame arrives at D,
and D attempts to reserve priority level 4 P3,
M1, T1, R4 Frame arrives at A, and A copies
it P3, M1, T1, R4 Frame returns to B, so B
removes it, and generates a new token P4, M0,
T0, R0 Token arrives at C, but its priority
is too high. C reserves priority 2. M bit. P4,
M1, T0, R2
92
Example (contd)
  • Event Token/Frame AC Field
  • Token arrives at D, and D grabs
  • it, sending a message to A P4, M0, T1, R2
  • Frame arrives at A, and A
  • copies it P4, M0, T1, R2
  • Frame arrives at B, which does
  • nothing to it P4, M0, T1, R2
  • Frame arrives at C, which sets the
  • monitor bit P4, M1, T1, R2
  • Frame returns to D, so D removes
  • it and generates a new token with P2 P2, M0,
    T0, R0
  • etc Attempt to complete this scenario on your
    own.
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