Title: Kinematics Primer
1Kinematics Primer
2Contents
- General Properties of Transform
- 2D and 3D Rigid Body Transforms
- Representation
- Computation
- Conversion
-
- Transforms for Hierarchical Objects
3Math Primer
4Kinematic Modeling
- Two interpretations of transform
- Global
- An operator that displaces a point (or set of
points) to desired location - Local
- specify where objects are placed in WCS by moving
the local frame
- Next, explain these concepts via 2D translation
- Verify that the same holds for rotation, 3D,
5Ex 2D translation
The transform, as an operator, takes p to p,
thus changing the coordinate of p
Tr(t) p p
p
Tr(t)
6Ex 2D translation (cont)
The transform moves the xy-frame to xy-frame
and the point is placed with the same local
coordinate. To determine the corresponding
position of p in xy-frame
Tr(t)
7Properties of Transform
- Transforms are usually not commutable
- TaTb p ? TbTa p (in general)
- Rigid body transform
- the ones preserving the shape
- Two types
- rotation rot(n,q)
- translation tr(t)
Rotation axis n passes thru origin
8Rigid Body Transform
- transforming a point/object
- rot(n,q) p tr(t) p
- not commutable
- rot(n,q) tr(t) p ? tr(t) rot(n,q) p
- two interpretations (local vs. global axes)
92D Kinematics
- Rigid body transform only consists of
- Tr(x,y)
- Rot(z,q)
- Computation
- 3x3 matrix is sufficient
103D Kinematics
- Consists of two parts
- 3D rotation
- 3D translation
- The same as 2D
- 3D rotation is more complicated than 2D rotation
(restricted to z-axis) - Next, we will discuss the treatment for spatial
(3D) rotation
113D Rotation Representations
- Axis-angle
- 3X3 rotation matrix
- Unit quaternion
- Learning Objectives
- Representation
- Perform rotation
- Composition
- Interpolation
- Conversion among representations
12Axis-Angle Representation
- Rot(n,q)
- n rotation axis (global)
- q rotation angle (rad. or deg.)
- follow right-handed rule
- Perform rotation
- Rodrigues formula
- Interpolation/Composition poor
- Rot(n2,q2)Rot(n1,q1) ? Rot(n3,q3)
13Rodrigues Formula
r
v
v
vR v
14Rodrigues (cont)
- http//mesh.caltech.edu/ee148/notes/rotations.pdf
- http//www.cs.berkeley.edu/ug/slide/pipeline/assi
gnments/as5/rotation.html
15Rotation Matrix
- Meaning of three columns
- Perform rotation linear algebra
- Composition trivial
- orthogonalization might be required due to FP
errors - Interpolation ?
16Gram-Schmidt Orthogonalization
- If 3x3 rotation matrix no longer orthonormal,
metric properties might change!
Verify!
17Quaternion
- A mathematical entity invented by Hamilton
- Definition
18Quaternion (cont)
- Operators
- Addition
- Multiplication
- Conjugate
- Length
19Unit Quaternion
- Define unit quaternion as follows to represent
rotation - Example
- Rot(z,90)?
Why unit? DOF point of view!
20Unit Quaternion (cont)
- Perform Rotation
- Composition
- Interpolation
21Example
p(2,1,1)
Rot(z,90)
22Example (cont)
23Example
y
x,x
z,y
z
24(No Transcript)
25Spatial Displacement
- Any displacement can be decomposed into a
rotation followed by a translation - Matrix
- Quaternion
26Hierarchical Objects
- For modeling articulated objects
- Robots, mechanism,
- Goals
- Draw it
- Given the configuration, able to compute the
(global) coordinate of every point on body
27Ex Two-Link Arm (2D)
- Configuration
- Link 1 Box (6,1) bend 45 deg
- Link 2 Box (8,1) bend 30 deg
- Goals
- Draw it
- find tip position
28Ex Two-Link Arm
Tip Position
T for link1 Rot(z,45) Tr(0,6) Rot(z,30) T
for link2 Rot(z,45)
29Ex Two-Link Arm
Thus, two views are equivalent The latter might
be easier to visualize.
30Ex Two-Link Arm (VRML syntax)
- Transform
- rotation 0 0 1 45
- children
- Link1
- Transform
- translation 0 0 6
- children
- Transform
- rotation 0 0 1 30
- children
- Link2
-
-
31Classes in Javax.vecmath
32Exercises
- Study the references of Rodrigues formula
- Verify equivalence of these 2 refs
- Compute inverse Rodrigues formula