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CS149D Elements of Computer Science

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Title: CS149D Elements of Computer Science


1
CS149D Elements of Computer Science
Ayman Abdel-Hamid Department of Computer
Science Old Dominion University Lecture 3
9/3/2002
2
Outline
  • Fractions in Binary
  • Storing Integers
  • Sign and magnitude (covered last lecture)
  • Twos complement (covered last lecture)
  • Excess Notation
  • Storing Fractions
  • Representing Text
  • Representing Images
  • Data Compression
  • By now, we should have covered sections 1.4-1.8
    from Brookshear Text

3
Fractions In Binary1/3
  • Use radix point just like decimal
  • To the right of radix point positions are
    numbered 1, -2 , .

210 -1-2-3 i 101.101 d
4
Fractions In Binary2/3
Express the following in binary notation
  • Convert the integer part
  • Convert the fraction part. Try to map the
    fraction as a sum of power of 2 fractions using
    the given denominator as a guide
  • Put a radix point in between

310 is 112
5
Fractions In Binary3/3
  • Addition of binary numbers with radix points
  • Align radix point
  • Apply binary addition process

10.011 100.11
10.011 100.11 __________ 111.001
6
Storing Integers1/3
  • Binary number system not used as is to actually
    store an integer number
  • Use a numeric storage technique
  • Sign and Magnitude
  • Problems Two zeros (0, and 0), adding 2 and
    2 does not give zero. Straightforward binary
    addition does not apply
  • Twos complement
  • Advantages deal with subtractions the same as
    additions, simpler hardware to perform integer
    arithmetic operations
  • Excess Notation

7
Storing Integers2/3
Excess Notation Excess four notation Bit
pattern Value Unsigned Binary 111
3 7 110 2 6 101 1 5 100
0 4 011 -1 3 010 -2 2 001
-3 1 000 -4 0
  • All positive numbers begin with 1
  • All negative numbers begin with 0
  • 0 is represented as 100
  • Unsigned binary value exceeds excess notation by
    4, hence the name excess four
  • Why 4?
  • (2of bits 1) 23-1 4
  • Smallest negative number is 000
  • Largest positive number is 111

8
Storing Integers3/3
What is 101 in excess four notation?
101 if interpreted unsigned is 5 101 in excess
four notation is (5-4) 1
What is 3 represented in excess four notation?
Excess four means we need (4-1) 3 bits for
representation Remember unsigned value exceeds
excess notation by 4 Then get unsigned value
34 7 Represent 7 in 3-bit binary 111 3 in
excess four is 111
9
Storing Fractions1/6
Need to represent number and position of radix
point Use floating-point notation (Textbook uses
one-byte as example)
- --- ---- 8 bits 1-byte 1 bit Sign bit (0
positive, 1 negative) 3 bits Exponent (encodes
position of radix point) 4 bits Mantissa
(encodes number)
10
Storing Fractions2/6
Bit pattern 01101011 in floating-point notation
is what in decimal?
  • First bit is 0, then positive
  • Exponent is 110 mantissa is 1011
  • Extract mantissa and place a radix point on its
    left side 0.1011
  • Extract exponent and interpret as excess four
    notation
  • 110 in excess four is 2 (make sure?)
  • 2 exponent means move radix point to the right
    by two bits
  • (a negative exponent means move radix to left)
  • 0.1011 becomes 10.11

11
Storing Fractions3/6
Bit pattern 10111100 in floating point is what in
decimal?
  • First bit is 1, then negative
  • Exponent is 011 mantissa is 1100
  • Extract mantissa and place a radix point on its
    left side 0.1100
  • Extract exponent and interpret as excess four
    notation
  • 011 in excess four is -1 (make sure?)
  • -1 exponent means move radix point to the left by
    1 bit
  • 0.1100 becomes 0.01100

12
Storing Fractions4/6
What is the following number stored in
floating-point?
  • Express number in binary to obtain 1.001 (make
    sure?)
  • Copy bit pattern into mantissa field from left to
    right starting with the leftmost 1 in binary
    representation
  • Mantissa is 1001
  • Compute exponent to get 1.001 from .1001 (imagine
    mantissa with radix point at its left)
  • need to move radix point to right one bit
  • Exponent is 1 expressed in excess four notation
    is 101 (How?)

Sign 0 (positive) Exponent 101 Mantissa 1001
13
Storing Fractions5/6
What is the following number stored in
floating-point?
  • Express number in binary to obtain 0.01 (make
    sure?)
  • Copy bit pattern into mantissa field from left to
    right starting with the leftmost 1 in binary
    representation
  • Mantissa is 1000 (you append zeros to fill the
    4-bit mantissa)
  • Compute exponent to get 0.01 from 0.1000
  • need to move radix point to left one bit
  • Exponent is -1 expressed in excess four notation
    is 011 (How?)

Sign 1 (negative) Exponent 011 Mantissa 1000
14
Storing Fractions6/6
What is the following number stored in
floating-point?
  • Express number in binary to obtain 10.101 (make
    sure?)
  • Copy bit pattern into mantissa field from left to
    right starting with the leftmost 1 in binary
    representation
  • Mantissa is 1010 (we run out of bits!! Rightmost
    1 is lost (equivalent to 1/8))
  • Compute exponent to get 10.101 from 0.1010
  • need to move radix point to right two bits
  • Exponent is 2 expressed in excess four notation
    is 110

Sign 0 (positive) Exponent 110 Mantissa 1010
15
Representing Text1/2
  • ASCII (adopted by American National Standards
    Institute ANSI)
  • American Standard Code for Information
    Interchange
  • 8-bit to represent each symbol
  • Upper and lower case letters of English alphabet,
    punctuation symbols, digits 0 to 9, and other
    symbols
  • Can represent 256 (28) different symbols
  • Unicode
  • 16-bit to represent each symbol
  • Can represent 65,536 (216) different symbols
  • ISO (International Organization for
    Standardization)
  • 32-bit to represent each symbol
  • Can represent more than 17 million symbols

16
Representing Text2/2
ASCII Chart sample
  • Upper case A is 6510
  • Lower case a is 9710
  • Difference between lower case and upper case of a
    letter is always 3210

17
Representing Images
  • Bitmap techniques
  • Image is a collection of pixels (picture element)
  • Each pixel can be represented as a number of bits
    (collection of bits is bitmap)
  • 1 bit/pixel ? B/W
  • 8 bits/pixel ? Gray Scale (different shades of
    gray from black to white)
  • 24 bits/pixel ? 1-byte for each of the primary
    colors RGB
  • Size? (need for compression)
  • Vector techniques
  • Image represented as collection of lines and
    curves
  • Fonts on printers ? scalable Fonts (True Type)
  • CAD (Computer Aided Design)
  • Quality problem

18
Data Compression1/3
  • Data compression techniques
  • run-length encoding
  • replace repeating sequences with a code
    indicating the value being repeated and the
    number of times it is repeated, e.g., aaaaa is
    replaced by a5
  • relative encoding
  • record differences between consecutive data
    blocks, e.g., consecutive frames in a motion
    picture
  • Frequency-dependent encoding (variable length
    code)
  • number of bits to represent an item is inversely
    related to the frequency of the items use, e.g.,
    (e, t, a, and i) in English would be represented
    by short bit patterns, whereas (z, q, and x)
    would be represented by longer patterns
  • Adaptive dictionary encoding
  • Example is LZ77 (Lempel-Ziv)
  • abaabcb (5,4,a) when decompressed is abaabcbaabca
    (see Textbook page 61)

19
Data Compression2/3
  • Image Compression
  • GIF (Graphic Interchange Format)
  • 8 bits/pixel (1 byte/pixel) instead of 24
    bits/pixel (3 bytes/pixel)
  • Each of 256 potential pixel values are associated
    with a RGB combination by means of table known as
    the palette
  • JPEG (Joint Photographic Experts Group)
  • Lossless mode
  • store difference between consecutive pixels
    rather than pixel intensities themselves
  • Differences encoded using variable-length code
  • Resulting bit maps not manageable with todays
    technology
  • Base standard (lossy)
  • Each pixel represented by a brightness component
    and 2 color components

20
Data Compression3/3
  • Audio and Video compression
  • MPEG (Motion Picture Experts Group)
  • Start a picture sequence with an image similar to
    JPEG and then represent rest of sequence using
    relative encoding techniques
  • MP3 (MPEG-1 Audio Layer-3) audio compression
    ratios of 12 to 1
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