Title: Virtual Rear Projection: Technology
1Virtual Rear Projection Technology Evaluation
- Jay Summet
- summetj_at_cc.gatech.edu
2Introduction
- Jay Summet - PhD student, Georgia Institute of
Technology - Co-Advised Gregory Abowd (HCI / Ubicomp) Jim
Rehg (Computer Vision) - Other work
- Tracking and Projecting on handheld displays
(Pervasive2005, UIST 2005), - Detecting camera phones and blinding them
(Ubicomp 2005)
3Virtual Rear Projection Using multiple redundant
front projectors to emulate the experience of a
rear projected surface.
- Introduction
- Motivation for VRP
- Initial Technology Development
- User Evaluation
- More Technology Development
- Future Work
4Rear Projection
- No shadows!
- But extra costs...
- Display Material
- Installation
- Space cost (77 sq. ft.)
- Immobile
5Larger Board Higher Cost
6Front Projection
- Inexpensive
- Display Screen
- Installation
- Mobility
- Effective use of space.
- But shadows blinding light are annoying!
7Shadows
8Blinding Light
9Warped Front Projection (WFP)
- Moves shadow away from directly in front of the
user. - Commercial products using WFP
- NEC WT600
- 3M IdeaBoard
10WFP Measurements
166
3379
11Passive VRP (PVRP)
- Overlapped projectors fill in shadows.
- Calibration via camera or manually.
- Projective transforms done on graphics card.
12Passive VRP Measurements
167
2509
13Movie (part 1)
14Benefits of Redundant Illumination
Two Projectors (PVRP)
One Projector (WFP)
15Research Questions
- Are shadows / blinding light a problem?
- Very little research with interactive surfaces
performed using front projection. - But no real research into the effects of shadows
on users of interactive surfaces. - Is Passive VRP good enough?
16Projection Technologies Studied
Front Projection
Virtual Rear Projection
Warped Front Projection
Rear Projection
17Participants
- 17 Participants
- Undergraduate students
- Mean age 21.3 Std. Dev 1.77
- 9 males, 8 females
- Exclusively right handed
- Normal or corrected-to-normal vision
18Task
- Box Task
- 8 starting positions
- Target in Center
- Dependent Variables
- Acquire time
- Total Time
- Number of occluded boxes
19Results (1/3)
- Subjective
- Users found projected light annoying
- Users had clear technology preferencesFP, WFP
lt VRP lt RP
20Results (2/3)
- Quantitative
- Box Acquire Time SlowerFP lt WFP, VRP lt RP
- Less Boxes OccludedFP 178 WFP 66 VRP 4 RP
0
21Results (3/3)
- Behavioral
- Users adopted coping behaviors to deal with
shadows in the FP and WFP conditions - Not present in the VRP and RP conditions
- Edge of Screen 7
- Near Center 7
- Move on Occlusion 3
- Dead Reckoning - 1
22Movie
23Edge of Screen (7 participants)
24Near Center (7 participants)
- Participants would stand in the center and...
- ...either be short enough so that they would not
occlude boxes. (3 participants) - ...or they would sway their bodies to find
occluded boxes. (4 participants)
25Move on Occlusion (3 participants)
- These participants would move whenever they
occluded a box, and stay there until they
occluded another.
26Findings (CHI 05)
- Users prefer Rear Projected and Passive Virtual
Rear Projected displays over the others. - RP and passive VRP eliminated coping behaviors
seen in FP and WFP. - Users find projected light to be annoying.
- Passive VRP casts light on users.
27Projected light is a larger problem as you add
more projectors.
28Technology Development
- Shadow Elimination CVPR '01
- R. Sukthankar, T.-J. Cham, G. Sukthankar
- U. Kentucky C. Jaynes, Visualization 2001
29Shadow Elimination Measurements
221
1052
30Technology Development
- Blinding Light Suppression CVPR '03
- Tat Jen. Cham, Jim Rehg, Rahul Sukthankar,Gita
Sukthankar
31SE BLS Measurements
34
1165
32Interesting, but useless
- Required an unoccluded view of the screen, too
slow.
33Technology Development
- Switching PROCAMS '03
- Ramsaroop Sommani
- GPU Enhancements PROCAMS '05
- Matt Flagg
34Active Virtual Rear Projection
- Detects occluders, turns off pixels they are
occluding, and fills in those pixels with
alternate projectors
35Active VRP Measurements
12
1466
36Movie (part 2)
37Future Work
- User evaluation of Active VRP
- Controlled laboratory study (80 participants)
- Exploratory Research
- AeroSpace Engineering Design Lab
- Home-Office in Aware Home
38- More information
- summetj_at_cc.gatech.edu
- http//www.cc.gatech.edu/cpl/vrp
- http//www.cc.gatech.edu/cpl/procams
39Thank you!
40Table of Relative Performance