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Virtual Rear Projection: Technology

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Title: Virtual Rear Projection: Technology


1
Virtual Rear Projection Technology Evaluation
  • Jay Summet
  • summetj_at_cc.gatech.edu

2
Introduction
  • Jay Summet - PhD student, Georgia Institute of
    Technology
  • Co-Advised Gregory Abowd (HCI / Ubicomp) Jim
    Rehg (Computer Vision)
  • Other work
  • Tracking and Projecting on handheld displays
    (Pervasive2005, UIST 2005),
  • Detecting camera phones and blinding them
    (Ubicomp 2005)

3
Virtual Rear Projection Using multiple redundant
front projectors to emulate the experience of a
rear projected surface.
  • Introduction
  • Motivation for VRP
  • Initial Technology Development
  • User Evaluation
  • More Technology Development
  • Future Work

4
Rear Projection
  • No shadows!
  • But extra costs...
  • Display Material
  • Installation
  • Space cost (77 sq. ft.)
  • Immobile

5
Larger Board Higher Cost
6
Front Projection
  • Inexpensive
  • Display Screen
  • Installation
  • Mobility
  • Effective use of space.
  • But shadows blinding light are annoying!

7
Shadows
8
Blinding Light
9
Warped Front Projection (WFP)
  • Moves shadow away from directly in front of the
    user.
  • Commercial products using WFP
  • NEC WT600
  • 3M IdeaBoard

10
WFP Measurements
166
3379
11
Passive VRP (PVRP)
  • Overlapped projectors fill in shadows.
  • Calibration via camera or manually.
  • Projective transforms done on graphics card.

12
Passive VRP Measurements
167
2509
13
Movie (part 1)
  • Demo Movie of WFP/PVRP

14
Benefits of Redundant Illumination
Two Projectors (PVRP)
One Projector (WFP)
15
Research Questions
  • Are shadows / blinding light a problem?
  • Very little research with interactive surfaces
    performed using front projection.
  • But no real research into the effects of shadows
    on users of interactive surfaces.
  • Is Passive VRP good enough?

16
Projection Technologies Studied
Front Projection
Virtual Rear Projection
Warped Front Projection
Rear Projection
17
Participants
  • 17 Participants
  • Undergraduate students
  • Mean age 21.3 Std. Dev 1.77
  • 9 males, 8 females
  • Exclusively right handed
  • Normal or corrected-to-normal vision

18
Task
  • Box Task
  • 8 starting positions
  • Target in Center
  • Dependent Variables
  • Acquire time
  • Total Time
  • Number of occluded boxes

19
Results (1/3)
  • Subjective
  • Users found projected light annoying
  • Users had clear technology preferencesFP, WFP
    lt VRP lt RP

20
Results (2/3)
  • Quantitative
  • Box Acquire Time SlowerFP lt WFP, VRP lt RP
  • Less Boxes OccludedFP 178 WFP 66 VRP 4 RP
    0

21
Results (3/3)
  • Behavioral
  • Users adopted coping behaviors to deal with
    shadows in the FP and WFP conditions
  • Not present in the VRP and RP conditions
  • Edge of Screen 7
  • Near Center 7
  • Move on Occlusion 3
  • Dead Reckoning - 1

22
Movie
  • Participant Video Figure

23
Edge of Screen (7 participants)
24
Near Center (7 participants)
  • Participants would stand in the center and...
  • ...either be short enough so that they would not
    occlude boxes. (3 participants)
  • ...or they would sway their bodies to find
    occluded boxes. (4 participants)

25
Move on Occlusion (3 participants)
  • These participants would move whenever they
    occluded a box, and stay there until they
    occluded another.

26
Findings (CHI 05)
  • Users prefer Rear Projected and Passive Virtual
    Rear Projected displays over the others.
  • RP and passive VRP eliminated coping behaviors
    seen in FP and WFP.
  • Users find projected light to be annoying.
  • Passive VRP casts light on users.

27
Projected light is a larger problem as you add
more projectors.
28
Technology Development
  • Shadow Elimination CVPR '01
  • R. Sukthankar, T.-J. Cham, G. Sukthankar
  • U. Kentucky C. Jaynes, Visualization 2001

29
Shadow Elimination Measurements
221
1052
30
Technology Development
  • Blinding Light Suppression CVPR '03
  • Tat Jen. Cham, Jim Rehg, Rahul Sukthankar,Gita
    Sukthankar

31
SE BLS Measurements
34
1165
32
Interesting, but useless
  • Required an unoccluded view of the screen, too
    slow.

33
Technology Development
  • Switching PROCAMS '03
  • Ramsaroop Sommani
  • GPU Enhancements PROCAMS '05
  • Matt Flagg

34
Active Virtual Rear Projection
  • Detects occluders, turns off pixels they are
    occluding, and fills in those pixels with
    alternate projectors

35
Active VRP Measurements
12
1466
36
Movie (part 2)
  • Active VRP

37
Future Work
  • User evaluation of Active VRP
  • Controlled laboratory study (80 participants)
  • Exploratory Research
  • AeroSpace Engineering Design Lab
  • Home-Office in Aware Home

38
  • More information
  • summetj_at_cc.gatech.edu
  • http//www.cc.gatech.edu/cpl/vrp
  • http//www.cc.gatech.edu/cpl/procams

39
Thank you!
  • The End

40
Table of Relative Performance
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