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OFDM

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Equal receive power at access point. Distributed channel ... (Specifically a tragedy of the commons) Case Study 2: Channel Limited Throughput Maximization ... – PowerPoint PPT presentation

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Title: OFDM


1
OFDM
  • James Neel
  • July 26, 2005

2
Overview
  • Models
  • Case Studies
  • Realistic Numbers
  • A Theoretical Conjecture

3
General System Model
  • Single access point
  • Equal receive power at access point
  • Distributed channel assignment

4
Basic Game Model
  • N - set of decision making links
  • C - set of available channels
  • Action Set
  • 2C
  • fC(k) link throughput given k users of channel
  • Utility
  • Some function of throughput

5
General Congestion Game
  • Components
  • A finite set of actors (players), N 1,2,,n
  • A set of facilities, F1,2,,g
  • A set of payoffs, cf k where f ? F and k is the
    number of users of facility f
  • Action Sets
  • Ai 2F
  • Utility Functions
  • Non wireless apps
  • Club games
  • Traffic routes
  • Exact Potential
  • For verification of EPF, see potential game
    writeup

6
What Game Theory Buys Us
  • Potential Function
  • Steady-state identification (Maximizers of V(a))
  • Convergence for better response
  • Genetic algorithms
  • Trial and error improvement
  • Greedy
  • Stable (Asymptotic)
  • Only local, numerous fixed points

7
Case Study 1 Throughput Maximization
  • Utility
  • Leads to possible over-provisioning
  • All channels occupied by all radios if cf gt0
  • Possible first mover advantage if not all cf gt0
  • Definite over provisioning if cf gt0 and

(Specifically a tragedy of the commons)
8
Case Study 2 Channel Limited Throughput
Maximization
  • Action Set Constrained to L or less channels
  • Utility
  • Possible over-provisioning
  • Grab up to L channels
  • Same conditions for over-provisioning as before
  • Judicious choice of L could combat this problem

9
Case Study 3 Costly Channels
  • Utility
  • General implications
  • Steady state very sensitive to Ki
  • No channels used to all channels used

Power/complexity cost
10
Case Study 4 Hard Limited Throughput
  • Utility
  • General implications
  • Steady state very sensitive to initial conditions
  • Starting above Ti no improvement path below Ti

(Generalized Ordinal Potential)
11
Case Study 5 Saturated Throughput
  • Utility
  • General implications
  • Steady state less sensitive to initial conditions
  • Back to possible overprovision

(Ordinal Potential)
12
Case Study 6Saturated Costly Throughput
  • Utility
  • Potential??
  • NE exists in mixed strategies

13
Case Study 7Costly Hard Limited Throughput
  • Utility
  • Potential? Should be one.

14
Case Study 8 Costly Channel Limited Throughput
Maximization
  • Action Set Constrained to L or less channels

15
Comments on Case Studies
  • All readily implementable
  • Hard limited throughput, saturated throughput,
    costly channels, and costly limited channels may
    be most realistic scenarios.
  • Costly limited channels most powerful for a
    network designer to work with
  • Could assign different classes of users different
    values of L
  • Orthogonal frequencies between different users is
    not be a good assumption unless synchronized.

16
Some Realistic Numbers
  • 802.11a (MAC wouldnt permit this operation, but
    does give hints towards appropriate modulations)
  • cf(0) 0
  • cf(1) 18/4 B (64 QAM, r 3/4)
  • cf(2) 1/2 B (BPSK, EbN0 0 dB)
  • B log2(1 S/N) (total channel capacity B)
  • Spec says r 1/2 , but youre better off without
    coding
  • Noise isnt really random
  • cf(3) 0 (Approximately, theoretical
    capacity/link 0.13 B which means in practice
    should be 0 unless massive repetition coding.
    Radios could be programmed to believe that its
    identically 0)

17
Real Number Implications
  • For Costly Channels, a Ki gt 1/2 B will prevent
    double channel occupancy.
  • Since cf(k) ? 0 for k gt 2, throughput potentials
    can be rewritten as

Suspect this will be useful for hard limited
throughput
18
Random Theoretical Conjecture
  • Games that are Iterated Elimination of Dominated
    Strategies (IEDS) solvable clearly have a
    generalized ordinal potential (otherwise there
    would be improvement cycles that couldnt be
    eliminated.)
  • Conjecture
  • IEDS solvable games also have a generalized
    synchronous potential, i.e., V such that when all
    players simultaneously play a better response, V
    increases.
  • If so, game would also have a generalized
    asynchronous potential by Bertsekass general
    convergence theorem
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