absolutely crackers - PowerPoint PPT Presentation

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absolutely crackers

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bad joke, web toy, cut-out mask. click and bang. designing experience ... dressing up paper hat mask to cut out. marketing usability. perception as function ... – PowerPoint PPT presentation

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Title: absolutely crackers


1
absolutely crackers
  • Alan Dix
  • Lancaster University and vfridge limited
  • http//www.hcibook.com/alan/papers/crackers2001/

2
four use words
  • useful
  • functional, does things
  • usable
  • easy to do things, does the right things
  • used
  • pretty, available, acceptable to organisation

3
changes ...
  • professional ? personal
  • home, family, friends
  • enforced ? elective
  • personal choice
  • product ? service
  • continual choice

4
consequences
  • usability ? marketing
  • designing experience
  • marketing ? usability
  • perception as function

5
  • usability ? marketing
  • designing experience

6
designing experience
  • real crackers
  • cheap and cheerful!
  • bad joke, plastic toy, paper hat
  • pull and bang

7
designing experience
  • virtual crackers
  • cheap and cheerful
  • bad joke, web toy, cut-out mask
  • click and bang

8
designing experience
  • virtual crackers
  • cheap and cheerful
  • bad joke, web toy, cut-out mask
  • click and bang

9
how crackers work
10
the crackers experience
  • real cracker virtual cracker
  • shared offered to another sent by email, message
  • sender can't
  • co-experience pulled together see content until
  • opened by recipient
  • design cheap and cheerful simple page/graphics
  • hiddenness contents inside first page - no
    contents
  • excitement cultural connotations recruited
    expectation
  • suspense pulling cracker slow ... page change
  • surprise bang (when it works) WAV file (when it
    works)
  • play plastic toy and joke web toy and joke
  • dressing up paper hat mask to cut out

11
  • marketing ? usability
  • perception as function

12
traditional marketing you make it
Ill sell it
13
user-focused design make what the
user wants
14
new marketing make what will sell
15
what you say matters
PRODUCT
ARTEFACT
user needs
user
DESIGN
16
designing experience
  • dont replicate appearance
  • but deconstruct experience
  • then reconstruct experience
  • perception ? experience
  • what you say matters

17
designing experience
  • dont replicate appearance
  • but deconstruct experience
  • then reconstruct experience
  • perception ? experience
  • what you say matters
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