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New Media in the 1980s

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The ability to change print formats, etc. ... ( second photo) ... In 1993, the first PDAs or Personal Digital Assistants are released. ... – PowerPoint PPT presentation

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Title: New Media in the 1980s


1
New Media in the 1980s
  • The explosion of home computing

2
dates, ideas, persons
  • 1976 to 1980 the development of home computers
  • 1980 to present home computing changing our
    lifestyles
  • 1980 -- From Mindstorms Children, Computers, and
    Powerful Ideas, Seymour Papert, pp. 413
  • 1980 -- "Put-That-There" Voice and Gesture at
    the Graphics Interface, Richard A. Bolt, pp. 433
  • 1981 -- Computer and Writer The Centre Pompidou
    Experiment, Paul Fournel. pp.
  • 1982 -- Will There Be Condominiums in Data
    Space?, Bill Viola, pp. 463
  • 1983 -- The Endless Chain (from The Media
    Monopoly), Ben Bagdiliian, pp. 471-472
  • 1983 -- Direct Manipulation A Step Beyond
    Programming Languages, Ben Shneiderman, pp. 485
  • 1984 -- Video Games and Computer Holding Power
    (from The Second Self,! Sherry Turkle, pp. 499-
  • 1985 -- A Cyborg Manifesto,Donna Haraway, pp. 515
  • 1985 -- The GNU Manifesto, Richard Stallman, pp.
    543-544
  • 1986 -- Using Computers A Direction for Design,
    Terry Winograd and Fernando Flores, pp. 551-552
  • 1986 -- Towards a New Classification of
    Tele-Information Services, Jan L. Bordewijk and
    Ben van Kaam, pp. 575
  • 1986 -- Mythinformation, Langdon Winner, pp. 587
  • 1987 -- From Plans and Situated Actions, Lucy A
    Suchman, pp. 599-600
  • 1988 -- Siren Shapes Exploratory and
    Constructive Hypertexts, Michael Joyce, pp.
    613-614
  • 1988 -- The Work of Culture in the Age of
    Cybernetic Systems, Bill Nichols, pp. 625-626

3
80s and home computing
  • 1972 saw the birth of home video games with the
    Magnavox Odyssey,
  • 1977 saw the release of the venerable Atari VCS,
  • 1980 saw the release of the Sinclair ZX80 - the
    first home computer under 99,
  • 1982 saw the first video game market crash and
    the release of the Sinclair Spectrum,
  • 1985 saw the great UK home computer market crash
    as lots of companies ran out of money etc as well
    as the release of the Commodore Amiga, the list
    goes on!

4
Atari VCS
  • http//retrogamer.merseyworld.com/atari.htm

5
Atari VCS
  • The VCS was conceived in 1976 by Joe Decuir, who
    designed the chip set and the first prototypes
    Harold Lee, who had pushed Nolan Bushnell in the
    direction of consumer electronics with home Pong
    and Steve Meyer, who figured out how to make the
    VCS cost effective.
  • It was based around the 6507 micro-processor, had
    4k of ROM max and 128 bytes of RAM to keep track
    of scores etc. It had three sound channels that
    it put out in glorious mono. Its CPU clock speed
    was 1.19 MHz (the same units as in "an Athlon
    1333 runs at 1333 MHz").

6
Commadore Amiga
7
Commadore Amigahttp//www.binarydinosaurs.co.uk/M
useum/Commodore/a1000/a1000.php
  • This is the machine that helped spawn a
    generation of kids who were massively into their
    machines, as well as a demo scene that's still
    going to this day.
  • When it was released in the summer of 1985 it was
    an absolutely outstanding machine - 4096 colour
    pallette, stereo sound AND a graphical user
    interface (GUI) that featured an environment
    similar to the Apple Lisa and Macintosh also
    known as WIMP - Windows, Icons, Mouse Program.
  • There was nothing like it around at the time, but
    boy did it cost! The basic machine was well over
    1500 and couldn't drive a TV - you either needed
    the Amiga monitor, had to suffer composite video
    output or bought the extra TV modulator. (All of
    the above reasons are why I didn't buy one!)

8
Apple II
9
Apple IIhttp//apple2history.org/museum/computers
/computers.html
  • Who can tell, without Steve Wozniak and Steve
    Jobs I wonder how long it would've taken for the
    PC brigade to cotton onto the concept of a mouse
    related operating environment? Both Steves met at
    the Homebrew Computer Club (whose membership also
    boasted one William Gates III) where Woz had been
    working on a MOS 6502 based micro kit. That
    machine became the Apple I after the company was
    formed, and it sold for 666.66.
  • Its successor, the Apple II, was a massive
    success in homes, schools, colleges and
    universities all over the world - it was very
    expandable and many companies jumped on the
    expansion bandwagon, offering everything from
    memory expansion through colour TV cards to SCSI
    interfaces once SCSI had been accepted as a
    standard, Z80 co-processors etc. I've got a
    massive box of Apple cards here that range from
    printer interfaces to DEITY knows what. Maybe
    one day I'll catalogue them )
  • Despite the fact the computer mouse had been a
    reality since the mid 60s (1966 I think) only
    bigger workstation manufacturers like Xerox and
    Three Rivers had used the rodent in their
    machines. Apple changed all that with the Lisa
    and the Macintosh - named after the designer's
    favourite brand of apple. They also gave us
    floating toolbars in applications (MacDraw, 1984)
    and very small pre-emptive cooperative
    multitasking operating systems - LisaOS plus the
    Lisa Office applications fitted on 7 400K
    floppies!
  • Many stories surround the flop of the Apple III,
    I like the one that says Steve Jobs had designed
    the case before the hardware boys had finished
    the electronics, which resulted in a machine that
    failed a lot due to overheating.
  • Success of the Apple line of machines led to
    competition from companies who copied the design
    and beefed it up a bit, 2 names spring to mind
    here - Franklin and Laser both made Apple
    clones that did more than irk Apple themselves
    (lawsuits abounded in those days ), they made
    'em produce machines like the c and c to try
    and outdo the competition.

10
IBM PC
11
IBM PC
  • In July of 1980, IBM representatives met for the
    first time with Microsoft's Bill Gates to talk
    about writing an operating system for IBM's new
    hush-hush "personal" computer. IBM had been
    observing the growing personal computer market
    for some time. They had already made one dismal
    attempt to crack the market with their IBM 5100.
    At one point, IBM considered buying the fledgling
    game company Atari to commandeer Atari's early
    line of personal computers. However, IBM decided
    to stick with making their own personal computer
    line and developed a brand new operating system
    to go with. The secret plans were referred to as
    "Project Chess". The code name for the new
    computer was "Acorn". Twelve engineers, led by
    William C. Lowe, assembled in Boca Raton,
    Florida, to design and build the "Acorn". On
    August 12, 1981, IBM released their new computer,
    re-named the IBM PC. The "PC" stood for "personal
    computer" making IBM responsible for popularizing
    the term "PC".
  • The first IBM PC ran on a 4.77 MHz Intel 8088
    microprocessor. The PC came equipped with 16
    kilobytes of memory, expandable to 256k. The PC
    came with one or two 160k floppy disk drives and
    an optional color monitor. The price tag started
    at 1,565, which would be nearly 4,000 today.
    What really made the IBM PC different from
    previous IBM computers was that it was the first
    one built from off the shelf parts (called open
    architecture) and marketed by outside
    distributors (Sears Roebucks and Computerland).
    The Intel chip was chosen because IBM had already
    obtained the rights to manufacture the Intel
    chips. IBM had used the Intel 8086 for use in its
    Displaywriter Intelligent Typewriter in exchange
    for giving Intel the rights to IBM's bubble
    memory technology.
  • Less than four months after IBM introduced the
    PC, Time Magazine named the computer "man of the
    year"

12
Cultural impact of home computing
  • Access to computers at home changed our culture
    in the following areas during the 80s
  • Leisure time
  • Finances
  • Record keeping
  • Planning
  • Writing
  • Studying

13
Leisure time
  • It spread computer games affected the way
    people spent their leisure time
  • games that were previous played at home such as
    card games and board games descreased in inverse
    portion to the acessibility of computer games.

14
Finances
  • On a more serious note, access to computers at
    home changed the way people handled their
    finances
  • The use of spreadsheets
  • Electronic checkbooks
  • Budget managers
  • Tax managers
  • Basically people were able to perform complex
    financial calculations that previously only
    specialists could perform

15
Record Keeping
  • 1985 Windows 1.0
  • The first version of Windows provided a new
    software environment for developing and running
    applications that use bitmap displays and mouse
    pointing devices.
  • In addition, Windows users could switch among
    several concurrently running applications.
  • The product included a set of desktop
    applications, including the MS-DOS
  • file management program,
  • a calendar,
  • card file,
  • notepad,
  • calculator,
  • clock,
  • and telecommunications programs,
  • which helped users manage day-to-day activities.

16
Record keeping, cont.
  • From simple file management programs to
    sophisticated database programs, software has
    enabled home computer users to keep their records
    organized electronically
  • One significant lifestyle change involved in this
    new way of recording keeping was that records
    proliferated at astonishing rates.

17
Planning
  • Financial planning is most likely to be the most
    pervasive use of planning in personal
    computing, however, other uses should not be
    neglected in analyzing how the home computer
    revolution changed our cultures.
  • Calendars enable long term plans. For example,
    if you had a project, you could break it into its
    components and assign them to specific days or
    times.
  • Early software centered in calendars have evolved
    into very elaborate project planners
  • Teachers rely on calendars for creating syllabi
  • Spreadsheets have other planning uses than
    keeping financial records
  • They can be used to schedule room assignments
  • They can be used a databases for keep records on
    various collections
  • A simple example of a lifestyle change involving
    the use of a spreadsheet on an Apple II computer
    occurred when my son inherited mine. He used it
    to calculate batting averages of his favorite
    players and later to participate in fantasy
    baseball leagues

18
Writing
  • Computers have changed the way we write and
    publish our writings
  • The ability to cut and paste text
  • The ability to delete passages and maintain the
    page
  • The ability to add footnotes
  • The ability to change print formats, etc.
  • Of course hypercard for the Mac change our
    writing in more fundamental ways
  • Like record keeping, we now produce vastly more
    TEXT than ever before.

19
Studying
  • Laptops were not a prominent computing device in
    the 80s even though they were available
  • The computer considered by most historians to be
    the first true portable computer was the Osborne
    1. Adam Osborne, an ex-book publisher founded
    Osborne Computer and produced the Osborne 1 in
    1981, a portable computer that weighed 24 pounds
    and cost 1795. The Osborne 1 came with a
    five-inch screen, modem port, two 5 1/4 floppy
    drives, a large collection of bundled software
    programs, and a battery pack. The short-lived
    computer company was never successful
  • Even in the 80s the changes in education that
    have occured since the computer revolution were
    already appearing in the decade
  • The educational uses of computers exploded in the
    90s with the Internet, networking, and CDs.

20
History of laptops
  • Also released in 1981, was the Epson HX-20, a
    battery powered portable computer, with a
    20-character by 4 line LCD display and a built-in
    printer. 
  • In January of 1982, Microsoft's Kazuhiko Nishi
    and Bill Gates begin discussions on designing a
    portable computer, based on using a new liquid
    crystal display or LCD screen. Kazuhiko Nishi
    later showed the prototype to Radio Shack who
    agree to manufacture the computer.
  • In 1983, Radio Shack released the TRS-80 Model
    100, a 4 lb. battery operated portable computer
    with a flat and more of a laptop design. 
  • In February 1984, IBM announced the IBM 5155
    Portable Personal Computer.
  • Three years later in 1986, Radio Shack released
    the improved and smaller TRS Model 200. 
  • In 1988, Compaq Computer introduces its first
    laptop PC with VGA graphics - the Compaq
    SLT/286. 
  • In 1989, NEC UltraLite was released, considered
    by some to be the first "notebook style"
    computer. It was a laptop size computer which
    weighed under 5 lbs.  (second photo)
  • In September 1989, Apple Computer released the
    first Macintosh Portable that later evolved into
    the Powerbook. (second photo) 
  • In 1989, Zenith Data Systems released the Zenith
    MinisPort, a 6-pound laptop computer. (more
    Zenith laptops)
  • In October 1989, Compaq Computer released its
    first notebook PC, the Compaq LTE.
  • In March 1991, Microsoft released the Microsoft
    BallPoint Mouse that used both mouse and
    trackball technology in a pointing device
    designed for laptop computers.
  • In October 1991, Apple Computers released the
    Macintosh PowerBook 100, 140, and 170 - all
    notebook style laptops. (more on Powerbooks)
  • In October 1992, IBM released its ThinkPad 700
    laptop computer.
  • In 1992, Intel and Microsoft release APM or the
    Advanced Power Management specification for
    laptop computers.
  • In 1993, the first PDAs or Personal Digital
    Assistants are released. PDAs are pen-based
    hand-held computers. 

21
Seymour Papert
  • People laughed at Seymour Papert in the sixties
    when he talked about children using computers as
    instruments for learning and for enhancing
    creativity. The idea of an inexpensive personal
    computer was then science fiction. But Papert was
    conducting serious research in his capacity as a
    professor at MIT. This research led to many
    firsts. It was in his laboratory that children
    first had the chance to use the computer to write
    and to make graphics. The Logo programming
    language was created there, as were the first
    children's toys with built-in computation. The
    Logo Foundation was created to inform people
    about Logo and to support them in their use of
    Logo-based software for learning and teaching.

22
Seymour Papert
  • Today Papert is considered the world's foremost
    expert on how technology can provide new ways to
    learn. He has carried out educational projects on
    every continent, some of them in remote villages
    in developing countries. He is a participant in
    developing the most influential cutting-edge
    opportunities for children to participate in the
    digital world. He serves on the advisory boards
    for MaMaMedia Inc. (whose founder, Idit Harel,
    was once a doctoral student of his at MIT) and of
    the LEGO Mindstorms product line (which was named
    after Papert's seminal book Mindstorms Children,
    Computers and Powerful Ideas).

23
LOGO
  • 1980 -- From Mindstorms, and Powerful Ideas,
    Seymour Papert, pp. 413
  • Papert wrote The Childrens Machine
  • Papert invented LOGO a computer programming
    language for children
  • That put control of the computer in the
    childrens hands
  • Lego robot kits were developed from his ideas

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30
Graphics Interface
  • 1980 -- "Put-That-There" Voice and Gesture at
    the, Richard A. Bolt,
  • The 1980s brought the graphics interface to home
    computing
  • MACs introduced the first graphical interface
  • Windows produced a parallel graphical interface
  • Apple corporation sued Microsoft for stealing its
    invention but lost.

31
Text vs graphical interfaces
Text based interface
Graphical interface
32
Cyberspace
  • William Gibson is said to have introduced the
    term cyberspace in 1984
  • He described it as a virtual space that was
    habitable in Neuromancer
  • His fictional idea took hold in the computer
    world and led to questions like Will there be
    condominums in Data Space?

33
Databases have Data Space
  • Cyberspace is now understood to be an artificial
    reality that projects the user into a three
    dimensional space generated by computers.
  • Data Space is NOT a term used in Computer
    Science.
  • Databases are software programs that became
    available to the general public in the 80s which
    store information in retrievable forms from sets
    of inter-related files

34
Direct Manipulation
  • 1983 -- A Step Beyond Programming Languages,
    Ben Shneiderman, pp. 485
  • The idea of manipulating images on a screen is a
    precursor to visual thinking
  • flowcharts
  • Programs that allow you to change your look
  • Or your house

35
Virtual Identities
  • In The Second Self (1984), Sherry Turkle explores
    the ways in which video games allow persons to
    assume virtual identities
  • In the 90s, virtual identities became a major
    factor not only in video games but also in chat
    rooms, email, and other forms of communication in
    cyberspace

36
Media Monopoly
  • In The Endless Chain (1983), Ben Bagdiliian
    reported that 50 corporations dominated the new
    media
  • In his 200 Preface to the book, he noted that now
    only six firms dominate all US mass media
  • AOL / Time Warner, Disney, Viacom, News Corp,
    Bertelsmann, and General Electric

37
Cyborgs
  • In A Cyborg Manifesto (1985),Donna Haraway,
    argues that as a consequence of our use of
    technological extensions of our human abilities
    we have become cyborgs (half human, half machine)
  • Cyborgs are a common figure in sci fi films, eg.
    Terminator, etc.

38
Open source code
  • In The GNU Manifesto (1985), Richard Stallman
    discusses the implications of closed vs open
    source codes
  • Closed codes are proprietary and users cannot
    modify the software a policy that took hold in
    the 80s
  • Open course codes allow users to modify their
    software Apache, MySQL are the main open source
    codes used today.

39
AI not human
  • In Understanding Computers and Cognition (1986),
    Terry Winograd and Fernando Flores argue that the
    AI design aspects of computers and their
    computational abilities does not correspond well
    to the way persons think.
  • In Plans and Situated Actions (1987), Lucy A
    Suchman develops a similar argument, pointing out
    that interaction between people and machines is
    profoundly different from interaction between
    people and other people.

40
Tele-Information
  • 1986 -- Towards a New Classification of
    Tele-Information Services, Jan L. Bordewijk and
    Ben van Kaam, suggest new categories for
    understanding how we communicate information
    electronically
  • They were trying to account for new media forms
    such as MUDs.
  • MUDs are virtual worlds where visitors interact
    by playing a variety of roles in an established
    setting such as Dungeons and Dragons.

41
Mythinformation
  • In Mythinformation (1986 ), Langdon Winner
    critiques the ideas
  • that computers distributing information provide a
    democratic basis for understanding
  • That information is knowledge
  • Information are sets of unrelated facts like
    telephone books
  • Knowledge relates facts to each other

42
Exploratory and Constructive Hypertexts
  • In Siren Shapes Exploratory and Constructive
    Hypertexts (1988), Michael Joyce, distinguishes
    between two different uses of hypertexts,
  • one that leads the user to explore the virtual
    environment
  • An another that structures the users movements
    in the virtual environment
  • Joyce is best known for his hypertext fictions
    written in StorySpace.
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