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David G. Messerschmitt

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Title: David G. Messerschmitt


1
Chapter 11
  • by
  • David G. Messerschmitt

2
Algorithms and protocols
  • by
  • David G. Messerschmitt

3
Algorithm
  • Specified sequence of steps that
  • accomplish a designated task
  • in a finite number of steps
  • Representation
  • simple algorithm flowchart
  • complicated algorithm program

4
Example one turn at monopoly
Move token number of squares indicated on dice
Start turn
Throw dice
Land on go to jail?
Yes
Move to jail square
No
Do not move follow policies for square (like
pay rent)
Finish turn
5
Algorithm building blocks
Start
Start
Start
Programming languages support these three
building blocks
Action
Action
Decision
Test
Action
Action
Action
Action
Finish
Finish
Finish
Loop
Sequence
Selection
6
Protocol
  • Distributed algorithm realized by two or more
    modules to coordinate their actions or accomplish
    some shared task
  • Module interoperability requires a protocol
  • Prescribed order of method invocations
  • Part of interface documentation

7
Monopoly players protocol
Player 1
Player 2
One-turn algorithm
This is a protocol interaction diagram
Time
8
Application and infrastructure
The application defines its own application-level
protocols
Internally, the network uses protocols to
implement the services it provides
9
Three simple protocols
  • One-way message send-receive
  • Two-way interaction request-response
  • Push publish-subscribe

10
Client
Server
send
receive
request
response
subscribe
responses
Time
11
Example HTTP
? User activates URL
? HTTP request
HTTP client (browser)
HTTP server
? HTTP response (embedded document)
? Browser displays document (if HTML) or invokes
helper application
HTML documents
12
Example Stock trading
Customer wants to purchase 10 shares of MSFT if
price is below 90
StockTrader
Customer
What is application protocol?
13
Locating things
  • by
  • David G. Messerschmitt

14
Three ways of locating things
  • Name
  • Joe Bloe
  • Address
  • 1299 Hearst St, Berkeley, CA
  • Reference
  • Postmaster of Berkeley CA

15
Name
  • Symbolic (character string) representation
  • Easy for people to remember or guess
  • Identifies but does not locate directly
  • Distinction important for mobile entities
  • Not unique entities can have more than one name
    (called aliases)

16
Hierarchical names
  • Hierarchy makes names easier to remember or guess
  • Host domain names
  • info.sims.berkeley.edu
  • designates administrative hierarchy
  • File names
  • c\My Documents\Docs\Resume.doc
  • designates folder hierarchy

17
Address
  • Route or path to entity
  • is directly specified, or
  • can be inferred
  • Independent of who or what is locating entity
  • Topological specification

18
Example
4
1
3
2
Path from
to
is (1,2,2,2,1,1,1,1)
Not an address, because it depends on starting
point
19
Example
(1,1) (1,2) (1,3) (1,4) (1,4)
(2,1)
(2,2)
(2,3)
(2,4)
(2,5)
Address of
is (2,5)
Route from
can be inferred
20
Reference
  • Abstract representation of an entity
  • Interaction is with representation
  • infrastructure arranges redirection to actual
    entity
  • especially appropriate for things that move

21
Reference
Client
Server
address
22
Name services
3. interaction
1. name
2. address or reference
Name service
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