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Automatic Selection in Evolutionary Art

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Title: Automatic Selection in Evolutionary Art


1
Automatic Selection in Evolutionary Art
  • Neale Samways
  • And
  • Thorsten Schnier

School of Computer Science, University of
Birmingham
2
Introduction
  • The findings of an investigation into
    evolutionary art are presented
  • Problematic issues with the current systems are
    identified
  • The key issue of the automation of evolutionary
    art was focussed on
  • A broad theoretical model is proposed for future
    development of automated evolutionary art
  • Potential benefits and limitations of the
    theoretical model are considered

3
Evolutionary Art
  • Several different systems explored genetic art,
    organic art, creative design systems
  • Varying levels of difference, but all possess a
    common theme of interactive evolution
  • Interactive evolution has many benefits but can
    represent a severe bottleneck in the system

4
Interactive Evolution
  • Requires the user to determine the fitness of
    individuals within the population
  • Excellent for avoiding the encoding of complex
    fitness criteria
  • Allows for a variation in personal preference
  • Cannot exploit the monotonous iterative
    processing capabilities of the computer
  • Constrained number of images to be considered
    within selection
  • Subject to user fatigue and boredom

5
Interactive Evolution - Consequences
  • Extended runs from EA systems are unlikely,
    avoiding potentially interesting images
  • Fatigued users likely to be inconsistent and
    contradictory in judgement

6
Overcoming Fatigue
  • Possible solutions
  • Farming out the task (e.g. on the web)each
    user contributes a fraction of the run
  • Automation of the selection procedurefitness
    apportioned by the computer
  • Both approaches previously attempted, we focus on
    automation of the procedure

7
Automation of the Evolution of Art
  • We aim to understand (and hopefully mimic) the
    performance of the user
  • This requires a consideration of the
    psychological and aesthetic behaviour of the user
    and can be guided by the observation of aesthetic
    choice
  • Several experiments have been previously
    conducted in an attempt to isolate the basic
    features of aesthetic preference

8
Investigation of Aesthetic Preference
  • We propose that an understanding of the low-level
    influences can lead to guidance of an
    evolutionary art system, avoiding issues of
    cultural influence and higher level, subjective
    factors
  • In the consideration of abstract pieces, an
    emphasis is placed on form rather than content
    experiments determining potentially measurable
    elements are of interest (symmetry, regularity of
    elements etc.)

9
Factors of Aesthetic Judgement (1)
  • Evidence for the preference of specific features
    and factors was examined
  • Previous studies implicated several factors in
    the judgement of the aesthetic merit of form
  • Principles of Pictorial Composition ( Pickford
    1972)(perception and organisation)
  • Complexity factors (Berlyne 1969)
  • Amount of material, regularity, symmetry, number
    of separate units, distribution.

10
Factors of Aesthetic Judgement (2)
  • Certainty (Dorfman and Mc Kenna 1969)
  • Preference for simple lines / shapes (Barnhart
    1960)
  • Balance (Arnheim 1974)
  • Possibility of conducting bespoke aesthetic
    preference experiments to determine a more
    specific selection guidance metric

11
Previous Attempts
  • Neural network modelling (Balluja et. al 1994)
  • NN taught to rate images, based on user data
  • Results disappointing
  • What was the network trying to learn? Reducing
    the factors to a single measure likely to have
    been problematic
  • NEvAr (Machado et. al 2002)
  • Partial automation of images
  • Fitness function uses calculation of suggested
    image complexity and processing complexity
  • Interesting results, however behaviour on
    extended runs unknown
  • Model of aesthetic judgement interesting, but
    perhaps too simplistic how much variation would
    be present in the images created?

12
A Novel Proposal (1)
  • Three stage aesthetic judgement system
  • Breaking down of image in to separate components
    (emulating the discrimination of objects in the
    scene)
  • Isolated features are explored, with the presence
    of particular elements determined (number of
    separate objects, regularity, size etc.) each
    value is represented as a global vector
  • Presence of the derived elements leads to the
    determination of the goodness of the image the
    distance between the derived vector, and others
    representing good form give an indication of
    fitness. Alternatively a multi-objective GA could
    be employed, with the Pareto front containing the
    optimal combination of features.

13
A Novel Proposal (2)
14
Potential Benefits of Approach
  • Alleviates user fatigue, allowing for extended
    runs and larger population sizes
  • Not restricted to any particular method of EA
    creation (genetic art, organic art)
  • Based on low-level premises, hence avoids higher
    level issues such as cultural influence

15
Potential Limitations
  • Complex to build - Hard to implement crisp rules
    describing fuzzy concepts, such as certainty
  • Concentration on low level features might result
    in uninteresting images sidestepping subjective
    and higher level factors might also sidestep the
    more interesting images

16
Conclusions
  • A novel system for automating selection in
    evolutionary art is presented. Successful
    implementation would alleviate the troublesome
    issue of user fatigue currently experienced with
    contemporary systems.
  • Ideally the system would be capable of selecting
    interesting images for reproduction. More
    realistically it is hoped that the system would
    be able to avoid universally bad images.
    Potentially this would allow extended runs.
  • Several issues must be addressed before
    implementation, however, with the design based on
    the results of empirical studies the approach
    holds the promise of producing some potentially
    interesting results.

17
Nature Inspired Creative Design
  •       "Designing for the 21st Century" cluster
    -- Network of scientists, artists, designers,
    and industrialists- focuses on taking ideas,
    methods, paradigms and algorithms from nature
    and introducing them into the design
    process.Nature inspired approaches have the
    potential to- create better designs- better
    design processes and- better tools.First
    workshop coming soonSee www.cercia.ac.uk/design2
    1 or talk to Thorsten
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