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Whether the movie, music and video game industries markete

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Title: Whether the movie, music and video game industries markete


1
Marketing Violent Entertainment to Children
  • The FTCs Reports on Self-Regulation and Industry
    Practices in the Motion Picture, Music Recording
    Electronic Game Industries
  • National Media Education Conference
  • June 29, 2003
  • Mary K. Engle, Federal Trade Commission
  • Mengle_at_ftc.gov 202-326-3161

2
Why Is the FTC Involved?
  • Four years ago, President Clinton asked the FTC
    to study the motion picture, music recording, and
    video and computer game industries.
  • In particular, we looked at these industries
    self-regulatory rating and labeling systems, and
    their marketing practices.

3
What We Asked
  • Whether the movie, music and video game
    industries marketed to children products that
    they
  • designated as unsuitable for children, or as
    requiring parental accompaniment or a parental
    advisory,
  • due to the products violent content.
  • For all three industries, the answer was yes.

4
What We Did
  • Contacted trade groups regarding their
    self-regulatory rating and labeling systems.
  • Asked companies to give us their marketing plans.
  • Did an undercover shop to see if children could
    buy age-restricted or parental-advisory labeled
    products.
  • Surveyed parents and children regarding their use
    and understanding of the rating and labeling
    systems.
  • Issued a report in September 2000

5
What We Found
  • 80 of the R-rated movies selected for the study
    were targeted to kids under 17.
  • 100 of the explicit-content labeled CDs studied
    were targeted to kids under 17.
  • 70 of the Mature-rated video games studied were
    targeted to kids under 17.

6
Undercover Shopper Survey
  • The FTC contracted for an undercover shopper
    survey of nearly 1200 theaters and stores across
    the U.S.
  • Kids aged 13-16 went to theaters and stores
  • Without their parents
  • And tried to buy tickets to R-rated movies,
    explicit-content labeled CDs, and M-rated video
    games.

7
Undercover Shopper Survey Results
  • Movies 46 of the time, the children were able
    to buy tickets to R-rated movies.
  • Music 85 of the time, the children were able
    to buy explicit-content labeled CDs.
  • Video Games 85 of the time, the children were
    able to buy M-rated video games.

8
Survey of Parents and Kids
  • The FTC contracted for a telephone survey of
    parents and children on their use and
    understanding of the movie, music, and video game
    rating and labeling systems.
  • Most parents say they restrict what movies their
    kids watch, music their kids listen to, and video
    games their kids play
  • But, except as to movies, most parents dont use
    the rating systems to do so.

9
What We Recommended
  • Because of First Amendment protections given to
    movies, music, and video games, the FTC did not
    recommend legislation or government regulation.
  • Instead, the FTC encouraged increased industry
    self-regulation.

10
Why Self-Regulation?
  • Movies, music, and video games are considered
    speech or expression under the First Amendment,
    so there is a very limited role for government
    regulation.
  • Given past Supreme Court and recent Court of
    Appeals decisions, government attempts to
    restrict marketing to kids, or kids access to
    these products, would face very difficult
    challenges.
  • Therefore, its better and faster to encourage
    stepped-up self-regulation by industry.

11
Recommended Self-Regulatory Changes
  • Stop targeting kids. Establish or expand codes
    that prohibit target marketing to kids and impose
    sanctions for violations.
  • Improve self-regulatory compliance at retail
    stores and theaters, by checking I.D. or
    requiring parental permission before selling.
  • Increase parental awareness of the ratings and
    labels, especially by including the reasons for
    the rating/label in all ads.

12
Can Self-Regulation Work?
  • Yes, if there is continued scrutiny by parents
    and childrens advocacy groups, and the U.S.
    Congress.
  • FTC has continued its efforts and has released
    three follow-up reports.
  • Some good news -- the industry has changed.

13
FTC Follow-Up Reports
  • The FTC has issued three follow-up reports -- in
    April and December of 2001, and June of 2002 --
    focused principally on
  • Whether the entertainment industries continue to
    advertise R-rated movies, explicit-content
    labeled music, and M-rated games in popular teen
    media, and
  • Whether they include rating information in
    advertising.

14
Follow-Up Reports -- Key Findings
  • The video game and movie industries have made
    progress in limiting advertising in popular teen
    media and in providing rating information in ads.
  • The music recording industry has not changed its
    ad placement practices but is increasingly
    including explicit content advisories in
    advertising.
  • Retailers have not changed their sales practices.

15
Movies -- Some Good News
  • Compliance w/industry promises not to place ads
    on TV shows where under-17 audience is more than
    35
  • Compliance with industry promises not to run
    trailers for R movies before G and PG films.
  • No ads for R-rated movies in teen magazines.
  • Reasons for ratings now in advertising.
  • Nearly all web sites included rating, some
    displayed reasons for rating and linked to sites
    for more information on the rating system.

16
Movies
  • Still room for improvement
  • Ads for R-rated movies still appeared on TV
    programs popular with teens
  • Reasons for ratings in ads were often small,
    fleeting, or inconspicuously placed

17
Music -- Only a Little Change
  • Ads for explicit music routinely appeared on
    popular teen TV shows and in magazines with
    substantial under-17 audiences.
  • On a more positive note
  • Increasing number of ads now include the parental
    advisory label.
  • BMG instituted policy of adding reasons for the
    advisory on the label and in advertising.

18
Music
  • On the flip side
  • Except for BMG artist ads, reasons for the
    parental advisory label were never provided.
  • Most artist web sites did not include the
    recordings lyrics.

19
Video Games Many Efforts
  • Widespread compliance with industry guidelines on
    ad placement (under-17 audience must be less than
    35 for TV ads, 45 for print and Internet).
  • Few ads for M-rated games on popular teen TV
    shows.
  • Print ads nearly always included the rating and
    content descriptors (rating reasons).
  • TV ads had both audio and video disclosure of
    games rating.
  • Game maker web sites gave games rating.
  • More consumer education in print ads and in
    stores.

20
Video Games
  • Still room for improvement
  • M-rated games ads still appeared in gaming
    magazines with a substantial under-17 audience.
  • Content descriptors did not appear in most TV ads
    and on some web sites.

21
Follow-Up Undercover Shopper Survey Results (Dec.
2001)
  • Little change from 2000
  • Movies children able to buy tickets to R-rated
    movies 48 of the time.
  • Music children able to buy explicit-content
    labeled CDs 90 of the time.
  • Video Games children able to buy M-rated video
    games 78 of the time. (versus 85 in 2000).

22
More to Come . . .
  • Continued monitoring of industry ad placements
    and disclosure of rating information.
  • Assess new technological developments.
  • Another undercover shop.
  • A workshop in the fall on retailer and industry
    practices.
  • Another Report.

23
For more information www.ftc.gov www.donotcall.g
ov
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