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Chapter 3 Models and Modeling

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Title: Chapter 3 Models and Modeling


1
Chapter 3 Models and Modeling
  • 3.1. Definitions
  • 3.2. Models as Aid to Understanding
  • 3.3. Early Methods (Pre-Modeling)
  • 3.4. Models in Systems Development
  • 3.5. Some Early Models

2
3.1 Definitions
  • ? Data
  • ? Information
  • ? Model
  • ? Abstraction

3
? Data
  • What comes first into your mind when hear the
    word Data?
  • Information (Information is data that has in some
    way been made useful for someone.)
  • Numbers
  • Bits
  • Bytes
  • Facts
  • All of these are right . . .

4
Definition of Data
  • Data is the plural of the Latin Datum meaning
    Fact.
  • Note statisticians usually say The data are . .
    .
  • Programmers typically say The data is . . .
  • So Data means Facts
  • I like to call them Raw Facts since they are
    not yet processed in any way

5
3.1 Definitions
  • ??Data
  • ? Information
  • ? Model
  • ? Abstraction

6
? Information
  • What is the difference between
  • data
  • and
  • Information?

7
? Information
  • To manage the Department, your professor and
    her/his colleagues need to know in detail
  • What day this is
  • What class this is
  • Who should be here
  • Who actually showed up
  • Who is teaching

8
? Information
  • We have summarized our raw data, and
  • Presented it, so
  • The President now has useful information,
  • Useful for Decision-Making

9
? Information
  • Definition
  • Information is derived from Data by some form of
    processing which makes it useful in some way,
    typically for making decisions.

10
3.1 Definitions
  • ? Data
  • ? Information
  • ? Model
  • ??Abstraction

11
? What comes to mind when you hear the word
Model?
  • Smaller than real thing
  • Looks the same (model vs reality)
  • Made of different stuff
  • Does some of the same things
  • A representation
  • For trying things out
  • For understanding something

12
Heres an example of a model
  • Q How do auto designers decide what shape a car
    should be?
  • A1 Build one and drive it.
  • WRONG!
  • A2 Build one and put it in a wind tunnel.
    Closer.
  • A3 Build a MODEL and put it in a wind tunnel.
  • RIGHT !!!

13
But does the model look like a real car?Not
Exactly.
  • Same shape
  • 1/3 scale
  • Clay over wood frame
  • No doors
  • No motor
  • No windows
  • No seats
  • No paint

14
It has the right shape . . .
  • So the air will flow around it just like the real
    thing
  • In other words
  • It has what it needs for the problem at hand

15
Mannequins in a clothing store
  • Do well at displaying clothes,
  • Lack certain essential features of a real person,
  • But they have what they need,
  • For the job at hand.

16
Other Models
  • House plans
  • Electrical schematics
  • Maps
  • Blueprints
  • Program flowcharts
  • Equations - a Mathematical Model
  • Each of these in some way represents something in
    the real world that is too big or complex to
    understand as it stands. So each is simplified,
    or reduced in size, scope or scale.

17
??Model - Definition
  • Thus, a Model is a simplified representation of a
    complex reality, usually for the purpose of
    understanding that reality, and having all the
    features necessary for the current task or
    problem.

18
3.1 Definitions
  • ? Data
  • ? Information
  • ? Model
  • ? Abstraction

19
? Abstraction
  • Modeling is actually a form of abstraction.
  • Model - we build something,
  • With the features needed for the problem at
    hand.
  • This is the essence of Abstraction.

20
? Abstraction
  • Definition
  • The process of focusing on those features that
    are essential for the task at hand, and ignoring
    those that are not.

21
SUMMARY
  • ?Data Facts
  • ?Information Useful
  • ?Model Simplification of a complex
    reality.
  • ?Abstraction Focussing on what is relevant
    for the task.

22
3.2 Models as an Aid to Understanding
  • The Pervasiveness of Models
  • Any equation that describes something in the
    real world is a model
  • A Childs First model
  • Each of us has been using objects implicitly all
    our lives.

23
The Pervasiveness of Models
  • Models are
  • Usually for the purpose of understanding
  • Models can be
  • Equations
  • Simulations (including video games)
  • Physical models
  • Mental models
  • Etc.

24
A Childs First Model. . .
25
Since birth (or perhaps before) we have all
been using object models. . .
26
Mental Models and our World View
A newborn baby is Bombarded by random sensory
inputs
27
Mental Models and our World View
A newborn baby is bombarded by random sensory
inputs and postulates the existence of OBJECTS
28
(No Transcript)
29
These objects
  • Have attributes
  • Have attribute values
  • Are capable of behavior
  • Exhibit this behavior in response to messages

30
These objects
  • Have attributes
  • Have attribute values
  • Are capable of behavior
  • Exhibit this behavior in response to messages

In this way the child learns to predict and then
to manipulate its environment.
31
So the child is able to make sense of, and to
work with, what must seem to her/him like
an INCREDIBLY COMPLEX UNIVERSE.
32
So the child is able to make sense of, and to
work with, what must seem to her/him like
an INCREDIBLY COMPLEX UNIVERSE.
THIS IS THE SAME TASK AN ANALYST FACES WHEN
TRYING TO UNDERSTAND A USERS BUSINESS!!
33
OBJECTS ARE A MOST NATURAL AND EFFECTIVE WAY TO
HANDLE AND UNDERSTAND COMPLEXITY
34
3.3 Early Methods (Pre-Modeling)
  • The Systems Development Life-Cycle (SDLC)
  • 1950s and Early 1960s Unsystematic
  • Late 1960s Output-Oriented

35
The Systems Development Life-Cycle (SDLC)
  • Recognized circa 1970
  • Development follows a pattern
  • Reproducible
  • All steps are necessary

36
The Systems Development Life-Cycle (SDLC)
  • Analysis What users need system to do
  • Design Plan of how the system will do it.
  • Construction Write and Test the code
  • Implementation
  • Install software in production
  • Train users
  • Parallel run
  • We will revisit the SDLC in Chapter 6

37
1950s and Early 1960s Unsystematic
  • The Process of Systems Analysis was not well
    understood.
  • The Problems were poorly understood.
  • Focus was often on solutions.
  • Efficiency vs Effectiveness.

38
Efficiency vs Effectiveness
  • Efficiency is doing the job right
  • Effectiveness is
  • doing the right job!!

39
Before we begin to solve a problem We must
clearly Understand and Define it. This is what
Analysis is all about, but this was not generally
recognized until the late 1960s. . .
40
Late 1960s Output-Oriented Methodologies
  • Methodology
  • A body of methods, rules and postulates (i.e.,
    beliefs), or a set of procedures, employed by
    some discipline (in this case MIS.)

41
Late 1960s Output-Oriented Methodologies
  • Start with users vision of output reports
  • Work back through calculation and storage to
    input.

42
Late 1960s Output-Oriented MethodologiesBenefi
ts
  • Added organization and rigor to the process
  • Completeness check

43
Late 1960s Output-Oriented MethodologiesProblem
s
  • Design is customized to the known set of outputs
  • System difficult to change as users needs
    inevitably change.
  • Small change can cause a cascade of changes back
    through the system
  • Maintenance still a problem

44
3.4 Models in Systems Development
  • First, some general comments about using models
    for systems development
  • Listening skills (SA is a people-oriented
    profession
  • Notations, techniques and sensitivity
  • Users get a new view of their job
  • Development effort moved up front
  • Early detection of errors
  • Quality
  • Then, two kinds of earlier models
  • Functional decomposition
  • Process models Data Flow Diagrams (DFDs)

45
? Listening Skills
  • God gave us two ears and one mouth!
  • Analyst is here to listen and learn about Users
    business operation and their problems.
  • Listening is a skill that needs to be developed.
  • Modeling methods add structure to user interviews
  • They are tools for effective Analysis and Design

46
It is by interacting with people and observing
people that we learn to understand our users
world, and the difficulties they have with some
parts of it
47
? To understand the users world we need three
things
  • Modeling notations
  • Modeling techniques
  • People sensitivity

48
? To understand the users world we need three
things
  • Modeling notations
  • To document what we learn
  • To communicate with the users

49
? To understand the users world we need three
things
  • Modeling techniques
  • To ensure we use the tools properly
  • To give an accurate picture of the users
    operation

50
? To understand the users world we need three
things
  • People sensitivity
  • Interviewing and listening skills
  • To ensure that we gather all relevant
    information
  • So our models form a complete and accurate
    picture of the users business

51
? Users get a new view of their job
  • The users have probably never considered their
    own business from the point of view of the data
    and info.
  • The information aspects of their operation are
    something totally new to most users.
  • Object modeling will give them a new view of
    their own world
  • This can give them new insights, often leading to
    improvements in the way they operate
  • Thus, OOA is now also used by management
    consultants for Business Process Reengineering
    (BPR)

52
? Users get a new view of their job
  • We can say that
  • A business is driven by its data
  • or alternatively
  • A business rests upon a
  • Pool of Data

53
This data represents all the things the users
need to know at each step of their job to make
their business run.
54
? Development effort moved up front
  • All modeling-based methods force us to do more
    work on the earliest stages of a project.
  • This is important, since we must first understand
    and define the problem before we begin designing
    a solution.
  • This is related to the need to correct errors
    early (see next section ?).

55
? Development effort moved up front(graph on pg
40)
Old way
New way
Analysis
Design
Coding
Implementation
Maintenance
56
? Development effort moved up front
  • But there is a problem
  • Management expect see results for all the time
    and money spent,
  • But we could model for weeks or months and not
    produce any code or screens.
  • Modern methodologies thus focus on Deliverables.

57
? Development effort moved up front
  • Deliverables Documentation or other products
    that are produced at the end of each phase and
    sub-phase of the project.
  • Producing them tells us we have reached the end
    of that phase.

58
? Early detection of errors
  • In systems development,
  • 56 of errors are in determining the users
    requirements.
  • But 81 of time, effort and expense are used to
    correct those 56 of the errors.

59
? Early detection of errors
Error found Mar 13
Error found Feb 13
Error occurs Jan 13
Work (person-days)
10
20
Time
Work proceeds at (say) 10 person- days per month
10 person-days of work has been done assuming
the error is not there. Now this must be redone.
If error found this late, 20 person-days must be
redone
60
? Early detection of errors
  • So we must get it right the first time.
  • The earlier we are in the project, the more
    important it is to get it right.
  • When we do make an error, it is critical to find
    and fix it ASAP.

61
? Quality
  • We must build an information system that does
  • The right job (Effectiveness)
  • Well (Efficiency)
  • The way the users need it done
  • For an adequate number of years
  • With flexibility for changes,
  • i.e., Maintainability

62
? Quality
  • Used to be defined in terms of the product
  • The modern definition of Quality is in terms of
    the Customer.
  • Quality Customer Satisfaction

63
3.5 Some Early Models
  • Functional Decomposition
  • Process models Data Flow Diagrams (DFDs)

64
Functional Decomposition
  • Decomposition Breaking Down.
  • Breaking down the users functions or processes
    into smaller functions.
  • Helpful for process,
  • Does not address data.

65
Data Flow Diagrams (DFDs)
  • Promoted in 1970s by such as Yourdon, DeMarco,
    Gane and Sarson, Michael Jackson(!) and others
  • Do not fully address data.
  • In the 1980s were used alongside data models
    (ERDs)

66
3.6 Shortcomings of Output-based and
Process-based Methods
  • Each was a step ahead from what went before.
  • Both gave a good design,
  • Based on the users current needs.
  • Neither was good at handling change in how the
    users do their business.

67
3.6 Shortcomings of Output-based and
Process-based Methods
  • It was less urgent
  • But more important
  • To have a system that could be easily modified as
    the years went by,
  • To reflect changes in the users needs.

68
3.6 Shortcomings of Output-based and
Process-based Methods
  • DFDs made sure the Requirements Definition gave
    a truer picture of what the users actually needed.
  • DFDs and Structured Programming both made systems
    more modular.
  • This early form of Encapsulation made the systems
    more resilient to change,
  • Giving better systems,
  • But the maintenance problem was still with us.
  • The next step toward a solution was Chens
    Entity-Relationship Diagrams (ERDs) to model the
    data needs of the organization - see Chapter 4.

69
Chapter 3 Summary
  • A model is a simplified representation of a
    complex reality, typically for the purpose of
    understanding that reality, and having all the
    features of that reality for the task at hand.
  • Modeling is a form of abstraction.
  • Object-oriented modeling works well because it is
    one of the fundamental ways people organize their
    experience internally.

70
Chapter 3 Summary
The Systems Development Life Cycle has a number
of steps or phases
  • Analysis Study the users world to find what the
    users need the system to DO, without considering
    how the system will do it. Output Requirements
    Definition.
  • Design A plan showing how the system will do it.
    H/w s/w platform, language, O.S., DBMS, etc.
    Output Design Specs Program Specs.
  • Construction Programs are coded, debugged, and
    then tested first by team and then with users.
    Output working software.
  • Implementation System installed, users trained,
    parallel run. Output A functioning installed
    system.

71
Chapter 3 Summary
  • The History of Systems Analysis
  • 1960s Unsystematic, Seat-of-the-Pants
  • Late 60s Output-Oriented
  • 1970s Process-Oriented DFDs
  • 1980s Data-Oriented ERDs
  • 1990s Object-Oriented, OOAD, OOP.
  • Earlier methodologies focused on only the
    business processes.
  • Object modeling first considers the data in terms
    of objects, the things people need to know about.

72
Chapter 3 Summary
  • Analysis modeling forces us to spend more
    up-front time with users.
  • Must identify and understand the problem before
    we look for a solution.
  • A perfect solution to the wrong problem gets us
    nowhere.
  • You start coding while I go see what they need!
  • We techies are notorious for thinking we
    understand when in fact we only have half the
    story!

73
Chapter 3 Summary
  • Object modeling has shown the greatest reductions
    in both initial coding and maintenance.
  • Objects cause much more reuse of code and
    analysis, plus get it closer to right the first
    time.
  • Cost is time spent in analysis.
  • Benefit is errors found earlier.
  • Overall
  • Higher quality
  • Reduced cost
  • Compared with earlier methods.

74
End of Chapter 3
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