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Refactoring II

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Very clear, plenty of useful ideas, very readable. Much of this lecture will be based on this book ... (locn) { code for this kind of fish. To be continued... – PowerPoint PPT presentation

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Title: Refactoring II


1
Refactoring II
2
Books I
  • Design Patterns is the classic book by the Gang
    of Four Erich Gamma, Richard Helm, Ralph
    Johnson, and John Vlissides
  • Basically a catalog of program organizations
  • Reading it is rather like reading a dictionary
  • Although equally applicable to Java, the examples
    are in C
  • Head First Design Patterns by Elizabeth Freeman
  • Fun, irreverent, and entertaining
  • IMHO the best book for developing an
    understanding of what design patterns are all
    about

3
Books II
  • AntiPatterns Refactoring Software,
    Architectures, and Projects in Crisis by William
    J. Brown, Raphael C. Malveau, Hays W. "Skip"
    McCormick, Thomas J. Mowbray
  • Describes bad patterns and how to fix them
  • More fun to read than the Gang of Four book
  • Refactoring Improving the Design of Existing
    Code by Martin Fowler, with contributions from
    Kent Beck and others
  • Very clear, plenty of useful ideas, very readable
  • Much of this lecture will be based on this book

4
Design Patterns and Refactoring
  • Design Patterns describe good solutions to common
    (or at least, not extremely rare) design problems
  • Design Patterns are always specified in UML
  • Model-View-Controller is a very common Design
    Pattern
  • An Antipattern is a common, but poor, Design
    Pattern
  • Antipatterns can be refactored into better
    designs
  • Refactoring is rearranging existing code while
    maintaining the same functionality
  • Refactoring is usually done in terms of applying
    some Design Pattern

5
UML review I
  • Key
  • means public visibility
  • means protected visibility
  • - means private visibility
  • ltblankgt means default (package) visibility
  • static variables are underlined

6
UML review II
7
Bad smells
  • Where did this term come from?
  • If it stinks, change it.
    --Grandma Beck, discussing child-rearing
    philosophy
  • The basic idea is that there are things in code
    that cause problems
  • Duplicated code
  • Long methods
  • Etc.
  • A common reason for refactoring is that you need
    to add features that dont fit well with the
    existing design
  • Any time you change working code, you run the
    risk of breaking it
  • A good test suite makes refactoring much easier
    and safer

8
An example
  • Some time ago I was working on code to evaluate
    expressions
  • Expressions can be parsed into a tree structure
  • Now what?
  • You could walk the tree and, at each node, use a
    switch statement to do the right thing
  • Adding a new operator requires modifying existing
    code
  • I discovered a better solution

9
Using my Command pattern
  • class Add implements Command int evaluate(
    ) int v1 lhs.evaluate().value
    int v2 rhs.evaluate().value value
    v1 v2 return value
  • To evaluate the entire tree, evaluate the root
    node
  • To add an operator, add another class that
    extends Command
  • This is just a rough description there are a lot
    of other details to consider
  • Some operands are unary
  • You have to look up the values of variables
  • Etc.

10
Duplicated code I
  • If the same code fragment occurs in more than one
    place within a single class, you can use Extract
    Method
  • Turn the fragment into a method whose name
    explains the purpose of the method
  • Any local variables that the method requires can
    be passed as parameters (if there arent too many
    of them!)
  • If the method changes a local variable, see
    whether it makes sense to return that as the
    value of the method (possibly changing the name
    of the method to indicate this)
  • If the method changes two or more variables, you
    need other refactorings to fix this problem

11
Duplicated code II
  • If the same code fragment occurs in sibling
    classes, you can use Extract Method in both
    classes, then use Pull Up Method
  • Use ExtractMethod in each class
  • Be sure the code is identical
  • If necessary, adjust the method signatures to be
    identical
  • Copy the extracted method to the common
    superclass
  • Delete one subclass method
  • Compile and test
  • Delete the other subclass method
  • Compile and test

12
Duplicated code III
  • If the same code fragment occurs in unrelated
    classes, you can use Extract Method in one class,
    then
  • Use this class as a component in the other class,
    or
  • Invoke the method from the other class, or
  • Move the method to a third class and refer to it
    from both of the original classes
  • In any case, you need to decide where the method
    makes most sense, and put it there
  • Eclipse has an Extract method... command that
    does most of this work for you

13
Duplicated code IV
  • If almost the same code fragment occurs in
    sibling classes, use Extract Method to separate
    the similar bits from the different bits, and use
    Form Template Method
  • Ill give an example in a moment

14
The Template Method
  • Template Methods lead to an inverted control
    structure
  • A superclass calls methods in its subclass
  • Template methods are so fundamental that they
    can be found in almost every abstract class
  • Template Method uses inheritance
  • A similar pattern, Strategy Pattern, uses
    delegation rather than inheritance

15
Big fish and little fish
  • The scenario big fish and little fish move
    around in an ocean
  • Fish move about randomly
  • A big fish can move to where a little fish is
    (and eat it)
  • A little fish will not move to where a big fish
    is
  • Heres the initial code (before refactoring)

16
The move() method
  • General outline of the method
  • public void move() choose a random
    direction // same for both find the
    location in that direction // same for both
    check if its ok to move there //
    different if its ok, make the move
    // same for both
  • To do the Form Template Method
  • Extract the check on whether its ok to move
  • In the Fish class, put the actual (template)
    move() method
  • Create an abstract okToMove() method in the Fish
    class
  • Implement okToMove() in each subclass

17
The Fish refactoring
  • Note how this works When a BigFish tries to
    move, it uses the move() method in Fish
  • But the move() method in Fish uses the
    okToMove(locn) method in BigFish
  • And similarly for LittleFish

18
The resultant code
  • In Fish
  • public void move() choose a random
    direction // same for both find the
    location in that direction // same for both
    check if its ok to move there // same for
    both if its ok, make the move
    // same for both
  • abstract boolean okToMove(locn)
  • In BigFish and in LittleFish
  • boolean okToMove(locn) code for this kind
    of fish

19
To be continued...
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