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Team Skill 3 - Defining the System (Chapters 14-17 of the requirements text)

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Title: Team Skill 3 - Defining the System (Chapters 14-17 of the requirements text)


1
Team Skill 3 - Defining the System(Chapters
14-17 of the requirements text)
  • Sriram Mohan

2
Outline
  • Use Cases
  • Organizing Requirements
  • Vision Document
  • Product Management

3
Use Cases
4
What is a Use Case?
  • Sequences of actions
  • Performed by system of interest
  • Observable result of value to a particular actor

5
Benefits
  • Easy to write and read
  • Think from the perspective of an user
  • Provides a clear idea of the what and the how
  • User involvement

6
Use Case Model - Development Steps
  1. Identify the actors
  2. Identify the use cases
  3. Identify actor/use case relationships
  4. Outline use cases
  5. Refine use cases

7
1. Identify the Actors
  • Who uses the system?
  • Who gets/provides information from/to system?
  • Who supports the system?
  • What other systems interact with this system?

8
2. Identify the Use Cases
  • What are the intentions of each actor with
    respect to the system?
  • Give a descriptive name
  • Start with an action verb
  • Describes goal or intent
  • Give a one-sentence description

9
3. Identify Actor/Use Case Relationships
  • Draw a diagram showing relationships between
    actors and use cases

Parent
Child
10
4. Outline Use Cases
  • Describe sequence of events in basic flow (sunny
    day scenario)
  • Describe sequences of events in alternate flows
    (rainy day scenarios)

11
5. Refine Use Cases
  • Describe sequences of events for flows
  • Describe pre-conditions
  • Describe post-conditions
  • Fill in special requirements

12
Use Case Template
  1. Name
  2. Brief description
  3. Actors
  4. Basic flow
  5. Alternate flows
  6. Pre-conditions
  7. Post-conditions
  8. Special requirements

13
Microwave Example
Cook Food
User
14
Cook Food Use Case Slide 1 of 4
  1. Name Cook Food
  2. Brief description User places food in microwave
    and cooks it for desired period of time at
    desired power level.
  3. Actors User

15
Cook Food Use Case Slide 2 of 4
  • Basic flow
  • User opens door and places food in unit
  • User enters time for cooking
  • User pushes start button
  • Unit cooks food
  • Unit beeps

16
Cook Food Use Case Slide 3 of 4
  • Alternate flows
  • User cancels time before starting
  • User cancels cooking before finished
  • User selects reduced power level before pushing
    start button

17
Cook Food Use Case Slide 4 of 4
  • Pre-conditions
  • Unit is plugged in
  • Unit is in ready state
  • Post-conditions
  • Food is cooked or user cancelled operation
  • Special requirements
  • Timer should display remaining time to finish
    while cooking
  • Default power setting should be "high"

18
Extending Use Cases
  • Extend an existing use case instead of redefining
    it

19
Microwave Extension
ltltextendgtgt
User
20
Including Use Cases
  • Frequent sequences of events may be defined as
    use cases
  • Including a use case is like calling a subroutine

21
Microwave Inclusion
ltltincludegtgt
User
22
Cook Food Inclusion
  • Basic flow
  • User opens door and places food in unit
  • User performs Set Timer use case
  • User pushes start button
  • Unit cooks food
  • Unit beeps

23
Organizing Requirements Why?
  • Complex system
  • Member of a product family

24
Organization Techniques
  • Dividing requirements for complex systems into
    subsystems
  • Product Families
  • A series of products with closely related
    requirements
  • Product lines a new way of viewing software
    products
  • Investing in infrastructure to build product
    families
  • Develop systematic approach to building flexible
    application generators
  • Commonality analysis used to determine if use
    of a product line will be beneficial

25
Economics of Families
  • CurrentPractice

Cumulative
Product LineApproach
Cost
Number of Family Members
26
Example Families
  • Toyota automobiles and trucks
  • IBM 360 computers
  • Software?

27
The Vision Document
28
Lets start with some vision
This project would enable a user to share the
real-time contents and actions of their computer
screen with any remote user or group of users
  • Do it first,
  • Then the lessons might sound familiar
  • Get out a blank sheet of paper and something to
    write with. Put your name on it.
  • In 1 minute, verbally sketch your beliefs about
    the story shown at right 2 years from now
    What did it become?
  • Pass it to your left
  • In 1 min, write your reaction to what you see
    written Agree?
  • Return it to the author

From your project description.
29
Purpose
  • Comprehensive description of the product
  • High level abstraction of the problem and the
    solution.
  • Provides common goals and a common playbook.

30
Vision Document Template
  1. Introduction
  2. User Description
  3. Product Overview
  4. Feature Attributes
  5. Product Features
  6. Exemplary Use Cases
  7. Other Product Requirements
  8. Documentation Requirements
  9. Glossary

31
How does it start? How does it end?
  • Starts like the exercise you just did
  • Drawings and beliefs about the future
  • Ends up like Figure 16-1, pp. 175-6
  • How this project fits into the development teams
    plans
  • Sample See Vision Doc Example file, under
    Handouts ?
  • See Appendix A and E in the book

32
So, do we have to do one of these for our project?
  • Problem statement
  • Use cases
  • Supplementary spec
  • Paper prototype
  • Usability Study
  • Code-based prototype

? ? ?
These are the major artifacts your team will be
responsible for delivering about the project
And now, for a taste of product management
33
Product Management
34
Rationale
  • Every project needs an individual champion or a
    small champion team to advocate for the product.
  • In a software products company, the product
    manager plays the role of the champion.
  • The product manager drives the whole product
    solution the application itself, support, user
    conveniences, documentation, and the relevant
    commercial factors.
  • The Product Manager does high-level tasks
  • Listens to all the stakeholders
  • Negotiates amongst them
  • Manages and funds project people
  • Communicates features and releases to the outside
    world
  • Advocates the product to everyone
  • Owns the vision statement!
  • to help software teams build products that
    customers want to buy

35
Product Manager in the Hierarchy Chart
36
Driving the Product Vision
37
Maintaining the Road Map
38
A Product Managers Day
  • Plan scenarios in which products provide answers

These pieces make the product managers vision!
39
Product Types from a Marketing POV
  • There are two major variations
  • A custom product for a particular customer or
    small group of customers They often act
    directly as external clients
  • A general product for a target market An
    executive or the product manager is the internal
    client for these future customers
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