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Childrens Health Innovation Project

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Goal is to learn we have to substitute reality through symbols or images ... Kings and Knights. Princesses. Fairy Godmother. Wizards. Batman. Superman. Power Rangers ... – PowerPoint PPT presentation

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Title: Childrens Health Innovation Project


1
  • Childrens Health Innovation Project
  • CHIP
  • Annual Conference
  • Syracuse, New York
  • November 15, 2007

2
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3
DIR Foundation for the Future 
Strengthening Developmental Capacities
Integrating Individual DifferencesUsing
RelationshipsTo Promote Healthy Social
Emotional Development and Learning 
4
  • Presented by
  • Serena Wieder, Ph.D.
  • Founder of ICDL with Dr. Stanley Greenspan
  • Director, DIR Institute
  • President, ICDL Graduate School
  • www.icdl.com
  • www.Floortime.org
  • swieder_at_icdl.com

5
The
  • DIR/Floortime
  • Infant Mental Health Model
  • A Developmental Roadmap for understanding and
    integrating all aspects of development.

6
Traditional Infant Mental Health Approaches Deal
With
  • Attachment and relationship disorders
  • Parents projections and representations
  • Parents misperceptions
  • Ghosts in the nursery
  • Who the baby is to the mother
  • Good enough parenting and holding
    environments
  • Childs feelings or conflicts
  • Symptoms or behavior problems
  • Family patterns
  • Help child put feelings into words and help child
    resolve conflicts
  • Help parents refrain from undermining childs
    development

7
  • What are the developmental pathways to supporting
    healthy emotional development?
  • What are the developmental pathways to
    understanding challenges, difficulties and
    symptoms?

8
DIR Model
  • Three dynamically related influences on
    development
  • Biological and genetic influences which affect
    what child brings into his interactive patterns.
  • Cultural, environmental and family factors which
    influence what parent or caregiver brings into
    the interactions.
  • Child-caregiver interactions that determine the
    relative mastery of six core developmental
    stages/processes.
  • Symptoms or adaptive behaviors are the result of
    these stage specific interactions.

9
DIR/Floortime Model
Family, Community, Culture
Biologically Based Individual Differences
Child- Caregiver Interactions
  • Functional Develop. Capacities
  • Focus and attention
  • Engaging and relating
  • Simple two-way gesturing
  • Complex problem-solving
  • Creative use of ideas and symbols
  • Analytic/logical thinking

10
DIR Functional Emotional Developmental
LevelsThe Essential Foundation
  • The D Emotional Developmental Capacities
  • Regulation and shared attention calm and focus
    to take mutual interest in the sights and sounds
    social referencing
    03months
  • Forming attachments and engaging in relationships
    with warmth, trust and intimacy later staying
    related across full range of emotions 5
    months

11
The DFunctional Emotional Developmental
Capacities
  • Intentional 2-way affective communication
    purposeful continuous flow of interactions with
    gestures and affective reciprocal interactions
    9 months
  • Complex Social Problem Solving able to problem
    solve through social interactions in a continuous
    flow using long sequences of gestures leads you
    to object, imitates, social play
    18 months

12
DIR Functional Emotional Developmental Levels
  • Emotional Ideas able to represent or symbolize
    intentions, feelings and ideas in imaginative
    play or language using words and symbols
    (representational capacities and elaboration).
    30 months
  • Emotional thinking bridges and combines ideas
    together to become logical and abstract able to
    differentiate represented experience to
    distinguish reality from fantasy, self from non
    self, one feeling from another, and across time
    and space.
    42-48 months

13
Developmental ChallengesRelated to Processing
and Regulation
  • I Individual Differences
  • Take into account childs
  • Arousal level and sensory modulation
  • Auditory processing and language
  • Motor planning and sequencing
  • Visual spatial processing
  • Medical and biological factors
  • Crosses all developmental levels.

14
The R of DIR -
  • Primary Principle
  • Relationships are the vehicle for creating
    learning interactions and mobilizing development
    and growth through interactions and affects
    (affect cueing).
  • Childs individual constitutional differences and
    relationship - caregiving patterns together
    influence development

15
DIR Approach to Healthy Emotional Development
  • Create opportunities to assist child in learning
    basic developmental capacities
  • Ability to attend and focus
  • Ability to engage warmly and trustingly with
    others across a range of emotions
  • Ability to communicate intentionally with both
    simple and complex gestures to negotiate
    dependency, aggression, approval and rejection

16
Healthy Emotional Developmentincludes the
  • Ability to problem solve through social
    interactions in a continuous flow
  • Ability to represent or symbolize intentions and
    feelings in imaginative play or language
  • Ability to differentiate represented experience
    to distinguish reality from fantasy, self from
    non self, one feeling from another, and time and
    space.

17
Another View
  • Emotional Development

Parallels Symbolic Development and Intellectual
Development
18
DIR Model Solutions
  • To understand a childs emotional development
  • Look at childs self-selected symbols!

19
What is a Symbol?
  • A symbol represents the real thing
  • Symbols have many forms words, drama (dress up
    and role play), toys, drawings or pictures,
    movement
  • All of which symbolize experiences
  • Goal is to learn we have to substitute reality
    through symbols or images
  • Symbolic play turns images into concepts which
    reflect the meaning of the image.
  • Symbols reflect the hierarchy of emotional
    development

20
WHY BUILD A SYMBOLIC WORLD?
  • Symbolic play and conversation is the safe way to
    practice, re-enact, understand, and master the
    full range of emotional ideas, experiences and
    feelings.
  • Symbolic play leads to abstract thinking and a
    differentiated sense of self and others.

21
Emotional Thinking
  • Each developmental stage involves the
    simultaneous mastery of both emotional and
    cognitive abilities
  • Depend on sensory processing
  • Take into account childs
  • Arousal level and sensory modulation
  • Auditory processing and language comprehension
  • Motor planning and sequencing
  • Visual spatial processing

22
Symbols reflect the hierarchy of emotional
development
  • Emotional Development
  • Parallels
  • Symbolic Development
  • Literal thinking is a constriction in
    symbolization
  • Aggression and acting out behavior is a failure
    in symbolization

23
FloortimeBUILD A SYMBOLIC WORLD - GOALS
  • Goal is to learn we have to substitute reality
    through symbols or images
  • Goal is to elevate all feelings and impulses to
    the level of ideas and express them through words
    and play instead of acting out behavior
  • Symbolic play provides the distance from real
    life and immediacy of needs to differentiating
    self from others (through different roles) and
    self from the environment (not bound by time and
    space)
  • Symbolic play turns images into concepts which
    reflect the meaning of the image.

24
Symbols Not the REAL Thing!
  • Earliest Symbols
  • Blankie to Teddy Bears
  • Barney, Sesame Street, Pooh.
  • Dora and Steve
  • Farms, zoos and jungles
  • Dinosaurs and Dragons
  • Earliest Themes
  • Comfort and reassurance
  • Real life learning and feelings
  • Explore and think
  • Safety and danger a tiger is not a kitty cat!
  • Entry to good and bad guys

25
Fairy Tales and Feelings
  • Goodnight Moon
  • Goldilocks and the Three Little Bears
  • Three Little Pigs
  • Billy Goats Gruff
  • Corduroy
  • Separation
  • Getting lost
  • Disappointment
  • Fear and Danger
  • Rescue and safety
  • Joy
  • Anger
  • Sadness

26
Abstract Symbols Related to Expanding Emotions
  • Good Guys
  • Kings and Knights
  • Princesses
  • Fairy Godmother
  • Wizards
  • Batman
  • Superman
  • Power Rangers
  • Etc. etc. etc.
  • Real or Not?
  • Bad Guys
  • Pirates
  • Giants
  • Stepmothers
  • Witches
  • Joker
  • Dracula

27
Developmental Anxieties and Solutions
  • Strangers
  • Separation
  • Body Injury
  • Fears ghosts and monsters
  • Aggression
  • Good Guy Bad Guy
  • Breaking the Rules
  • Co-regulated Affective Interactions
  • Pre-verbal gestural
  • Magical Thinking
  • Control
  • Logical Thinking
  • Episodic reality testing
  • Abstraction

28
Hierarchy of Emotions
  • Dependency Themes
  • Feeding, cooking, fixing, doctor, mechanic,
    builder..joy, love
  • Transition Themes
  • Separation, disappointment, loss, sadness, fears
  • Assertiveness/Aggressive themes
  • Control, power, competition, anger, jealousy,
    justice, morality.

29
Is your child in the symbolic world? Depends on
COMPREHENSION!
  • How are symbols expressed?
  • GESTURES
  • WORDS
  • USING TOYS
  • MOVEMENT in SPACE
  • ART
  • MUSIC
  • When are toys or words a communicative problem
    solving language?
  • When do toys or words become an idea?

30
  • What is the intersection between symbolic
    development and sensory perception and processing?

31
How do you climb the symbolic ladder WHEN
-to climb you must use all parts of yourself?
  • you do not speak yet?
  • You have the words and the memory but do not
    comprehend?
  • You have an idea or wish but cannot plan or
    sequence in order to execute?
  • You do not know where you are if you turn around
    or something else is moved or moves?
  • You see tiny details but do not differentiate
    faces?
  • You are under-reactive or self-absorbed and dont
    notice the environment visually or auditorily or
    both?

32
What to observe?Motor Planning and Visual
Spatial Capacities
  • Wanders aimlessly without looking at or exploring
    toys
  • Only finds toys in certain areas (.e.g., on the
    floor or table top or last seen)
  • Drops objects/toys and does not pick them up
    automatically
  • Plows through floor littered with toys which have
    been dropped or abandoned

33
What to observe?Pre-verbal or non-verbal
indicators of motor planning and visual spatial
challenges
  • Arranges toys in certain spots but does not use
    them for play
  • Lines up figures, animals, or dinosaurs
  • Lines up figures one at a time to fight
    battles or contests
  • Cannot arrange scene using toys to set up a
    picnic, zoo, battle, ambush, etc.
  • Sets up scene but wont move any of the pieces
    for action

34
Semi-Structured Play Visual Spatial
Perceptual Motor Processing
  • Does not play matching, visual discrimination,
    visual strategy - games
  • Cannot find desired figures in basket of toys
  • Insists on repeating same puzzles or toys
  • Selects easy puzzles again and again
  • Does not use trial and error or other strategies
    to rotate puzzle pieces, use cues, tries to push
    pieces in, etc.
  • Avoids construction, tinker toys, Legos, etc.

35
What to observe?What is the challenge?
  • Prefers dress up and live action to use of
    figures and toys which need to be moved, arranged
    in space
  • Minimally uses toys to play, shifting to
    talking with minimal movement of self or
    objects
  • Does not plan strategy for battles, e.g.,
    surround, divide and conquer, ambush
  • Does not anticipate moves of other players and
    gets alarmed or angry with unpredictable actions
  • Cannot engage in a sword fight does not track
    sword moving gets alarmed when sword comes
    towards him
  • Gets absorbed looking at self in mirror when
    dressed up or trying sword

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Emotional/Social BehaviorsAnxiety Visual
Spatial Processing
  • Separation Anxiety
  • Overly fearful and reactive to body damage,
    aggression, unpredictable events
  • Panic reactions when s/he turns around and does
    not see parent or feels lost
  • Catastrophic reactions to not finding needed
    objects or thinking something broke
  • Helpless or frustrated feelings when task
    requires using space, tracking, finding parts,
    fixing things

37
Emotional/Social Behaviors Visual Spatial
Perceptual Motor Processing
  • Over-reactive to unexpected social overtures,
    getting too close, being touched...lacks flow
  • Under-reactive to social overtures, cant follow
    cues cant sustain flow
  • Has difficulty picturing visualizing places,
    situations, people, etc. and overanxious
  • Difficulty judging reality and fantasy
  • Sees the trees but not the forest
  • Sees the forest but not the trees

38
DIR Model for Infant Mental Health
  • Provide specific types of developmental
    experiences at each stage of emotional
    development in order to foster further emotional
    growth.
  • Consider infants unique individual differences
    constitutional and maturational patterns in order
    to provide these experiences.
  • Enable parents or caregivers to understand their
    own characteristics and interaction patterns with
    their children to foster growth.
  • Enable parents or caregivers to understand and
    deal with emotional lags, constrictions,
    deficits, symptoms and foster adaptive
    development.

39
The Foundation for the Future
  • Support emotional development to support mental
    health and intellectual development
  • Aggression and acting out behavior reflects the
    failure of symbolization and relationships
  • Need a comprehensive model of development to
    foster the emotional, social and intellectual
    foundation for the future

40
Floortime, is a vital element of the
DIR/Floortimemodel
  • a treatment method as well as a philosophy for
    interacting with children, adolescents, (and
    adultsl).
  • Floortime involves meeting a child at his
    current developmental level, and building upon
    his particular set of strengths. 
  • Floortime harnesses the power of a childs
    motivation following his lead, wooing him with
    warm but persistent attempts to engage his
    attention and tuning in to his interests and
    desires in interactions.
  • By entering into a childs world, we can help him
    or her learn to relate in meaningful,
    spontaneous, flexible and warm ways.

41
What is Floortime?
  • Floortime is the term used for those experiences
    in which you follow your childs lead in areas
    that give him pleasure, and then build on them in
    ways that expand his emotional capacities and
    tolerance for frustration helping him climb the
    developmental ladder.  

42
What is Floortime?
  • It is called Floortime because it reminds
    parents, child care providers, teachers and
    therapists that a window into the childs
    emotional and intellectual world most easily
    opens when you enter into his orbit at his eye
    level and on his terms.
  • With infants and young children you may actually
    play on the floor, and this evolves into other
    forms of interactions as you grow, such as
    reflective conversations.

43
DIR Model for Infant Mental Health
  • Behavioral approaches or focusing on isolated
    units of behavior can obscure a larger
    developmental challenge and miss the larger
    opportunity to master critical developmental
    milestones.

44
DIR Model for Infant Mental Health
  • But what if problem behavior is part of a larger
    developmental failure?
  • Has not learned to relate or engage warmly to
    other people or others have not related to him
  • Has not learned to empathize with someone elses
    perspective
  • Has not learned to regulate or control aggressive
    impulses because he lacks capacity to see his
    behavior has consequences for others

45
DIR Model for Infant Mental Health
  • Focus on behavioral control rather than
    engagement or learning relationships can be warm
    and supportive.
  • Using very concrete rewards or negative
    consequences can undermine the first goal of
    creating a sense of relationship and engagement.

46
DIR Model for Infant Mental Health
  • To appreciate the consequences of interaction
    need to learn that communication is causal and
    two-way and has impact on others
  • Therefore child needs to learn to experiment with
    his own initiative and monitor the feedback he
    gets from others.

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48
  • www.icdl.com
  • Annual International Conferences
  • Annual Conference Workshops on DIR Practice
  • Over 11,000 Participants from all US States and
    82 countries
  • Publications Books, Videos and Journals
  • DIR Networks in Atlanta, Boston, Chicago, New
    York, Rochester, San Francisco, Portland, Miami,
    Ireland, Australia, Israel, Wales, Argentina,
    Chile, Bolivia, Peru, Mexico.
  • DIR Institutes in the US, Israel, Italy
  • DIR Conferences in Europe, Israel, Australia,
    China, Singapore, South America
  • DIR Books translated into Italian, Indonesian,
    Dutch, Chinese, Spanish, Hebrew, Croatian

49
  • DIR Institute Educational Programs
  • 2008 in Northern VA
  • July 6-11
  • DIRB for Professionals Beginning Practice
  • DIRC Competency Based Certificate Program
  • FTP Floor Time Players
  • DIRA for Administrators and Parent Advocates
  • DIR Training of Trainers Faculty/Facilitator
    Program
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