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Title: PN1


1
Petri netsrefresher
  • Prof.dr.ir. Wil van der Aalst
  • Eindhoven University of Technology, Faculty of
    Technology Management,
  • Department of Information and Technology, P.O.Box
    513, NL-5600 MB,
  • Eindhoven, The Netherlands.

2
Process modeling
  • Emphasis on dynamic behavior rather than
    structuring the state space
  • Transition system is too low level
  • We start with the classical Petri net
  • Then we extend it with
  • Color
  • Time
  • Hierarchy

3
Classical Petri net
  • Simple process model
  • Just three elements places, transitions and
    arcs.
  • Graphical and mathematical description.
  • Formal semantics and allows for analysis.
  • History
  • Carl Adam Petri (1962, PhD thesis)
  • In sixties and seventies focus mainly on theory.
  • Since eighties also focus on tools and
    applications (cf. CPN work by Kurt Jensen).
  • Hidden in many diagramming techniques and
    systems.

4
Elements
5
Rules
  • Connections are directed.
  • No connections between two places or two
    transitions.
  • Places may hold zero or more tokens.
  • First, we consider the case of at most one arc
    between two nodes.

6
Enabled
  • A transition is enabled if each of its input
    places contains at least one token.

enabled
Not enabled
Not enabled
7
Firing
  • An enabled transition can fire (i.e., it occurs).
  • When it fires it consumes a token from each input
    place and produces a token for each output place.

fired
8
Play Token Game
  • In the new state, make_picture is enabled. It
    will fire, etc.

9
Remarks
  • Firing is atomic.
  • Multiple transitions may be enabled, but only one
    fires at a time, i.e., we assume interleaving
    semantics (cf. diamond rule).
  • The number of tokens may vary if there are
    transitions for which the number of input places
    is not equal to the number of output places.
  • The network is static.
  • The state is represented by the distribution of
    tokens over places (also referred to as marking).

10
Non-determinism
Two transitions are enabled but only one can fire
11
Example Single traffic light
12
Two traffic lights
OR
13
Problem
14
Solution
How to make them alternate?
15
Playing the Token Game on the Internet
  • Applet to build your own Petri nets and execute
    them http//is.tm.tue.nl/staff/wvdaalst/workflowc
    ourse/pn_applet/pn_applet.htm
  • FLASH animations www.workflowcourse.com

16
Exercise Train system (1)
  • Consider a circular railroad system with 4
    (one-way) tracks (1,2,3,4) and 2 trains (A,B). No
    two trains should be at the same track at the
    same time and we do not care about the identities
    of the two trains.

17
Exercise Train system (2)
  • Consider a railroad system with 4 tracks
    (1,2,3,4) and 2 trains (A,B). No two trains
    should be at the same track at the same time and
    we want to distinguish the two trains.

18
Exercise Train system (3)
  • Consider a railroad system with 4 tracks
    (1,2,3,4) and 2 trains (A,B). No two trains
    should be at the same track at the same time.
    Moreover the next track should also be free to
    allow for a safe distance. (We do not care about
    train identities.)

19
Exercise Train system (4)
  • Consider a railroad system with 4 tracks
    (1,2,3,4) and 2 trains. Tracks are free, busy or
    claimed. Trains need to claim the next track
    before entering.

20
WARNINGIt is not sufficient to understand the
(process) models. You have to be able to design
them yourself !
21
Multiple arcs connecting two nodes
  • The number of arcs between an input place and a
    transition determines the number of tokens
    required to be enabled.
  • The number of arcs determines the number of
    tokens to be consumed/produced.

22
Example Ball game
23
Exercise Manufacturing a chair
  • Model the manufacturing of a chair from its
    components 2 front legs, 2 back legs, 3 cross
    bars, 1 seat frame, and 1 seat cushion as a Petri
    net.
  • Select some sensible assembly order.
  • Reverse logistics?

24
Exercise Burning alcohol.
  • Model C2H5OH 3 O2 gt 2 CO2 3 H2O
  • Assume that there are two steps first each
    molecule is disassembled into its atoms and then
    these atoms are assembled into other molecules.

25
Exercise Manufacturing a car
  • Model the production process shown in the
    Bill-Of-Materials.

car
subassembly2
engine
2
chair
subassembly1
4
chassis
wheel
26
Formal definition
  • A classical Petri net is a four-tuple (P,T,I,O)
    where
  • P is a finite set of places,
  • T is a finite set of transitions,
  • I P x T -gt N is the input function, and
  • O T x P -gt N is the output function.
  • Any diagram can be mapped onto such a four tuple
    and vice versa.

27
Formal definition (2)
  • The state (marking) of a Petri net (P,T,I,O) is
    defined as follows
  • s P-gt N, i.e., a function mapping the set of
    places onto 0,1,2, .

28
Exercise Map onto (P,T,I,O) and s
29
Exercise Draw diagram
  • Petri net (P,T,I,O)
  • P a,b,c,d
  • T e,f
  • I(a,e)1, I(b,e)2, I(c,e)0, I(d,e)0, I(a,f)0,
    I(b,f)0, I(c,f)1, I(d,f)0.
  • O(e,a)0, O(e,b)0, O(e,c)1, O(e,d)0, O(f,a)0,
    O(f,b)2, O(f,c)0, O(f,d)3.
  • State s
  • s(a)1, s(b)2, s(c)0, s(d) 0.

30
Enabling formalized
  • Transition t is enabled in state s1 if and only
    if

31
Firing formalized
  • If transition t is enabled in state s1, it can
    fire and the resulting state is s2

32
Mapping Petri nets onto transition systems
  • A Petri net (P,T,I,O) defines the following
    transition system (S,TR)

33
Reachability graph
  • The reachability graph of a Petri net is the part
    of the transition system reachable from the
    initial state in graph-like notation.
  • The reachability graph can be calculated as
    follows
  • Let X be the set containing just the initial
    state and let Y be the empty set.
  • Take an element x of X and add this to Y.
    Calculate all states reachable for x by firing
    some enabled transition. Each successor state
    that is not in Y is added to X.
  • If X is empty stop, otherwise goto 2.

34
Example
(3,2)
(3,1)
(3,0)
(1,3)
(1,2)
(1,1)
(1,0)
Nodes in the reachability graph can be
represented by a vector (3,2) or as 3 red 2
black. The latter is useful for sparse states
(i.e., few places are marked).
35
Exercise Give the reachability graph using both
notations
36
Different types of states
  • Initial state Initial distribution of tokens.
  • Reachable state Reachable from initial state.
  • Final state (also referred to as dead states)
    No transition is enabled.
  • Home state (also referred to as home marking) It
    is always possible to return (i.e., it is
    reachable from any reachable state).
  • How to recognize these states in the reachability
    graph?

37
Exercise Producers and consumers
  • Model a process with one producer and one
    consumer, both are either busy or free and
    alternate between these two states. After every
    production cycle the producer puts a product in a
    buffer. The consumer consumes one product from
    this buffer per cycle.
  • Give the reachability graph and indicate the
    final states.
  • How to model 4 producers and 3 consumers
    connected through a single buffer?
  • How to limit the size of the buffer to 4?

38
Exercise Two switches
  • Consider a room with two switches and one light.
    The light is on or off. The switches are in state
    up or down. At any time any of the switches can
    be used to turn the light on or off.
  • Model this as a Petri net.
  • Give the reachability graph.

39
Modeling
  • Place passive element
  • Transition active element
  • Arc causal relation
  • Token elements subject to change
  • The state (space) of a process/system is modeled
    by places and tokens and state transitions are
    modeled by transitions (cf. transition systems).

40
Role of a token
  • Tokens can play the following roles
  • a physical object, for example a product, a part,
    a drug, a person
  • an information object, for example a message, a
    signal, a report
  • a collection of objects, for example a truck with
    products, a warehouse with parts, or an address
    file
  • an indicator of a state, for example the
    indicator of the state in which a process is, or
    the state of an object
  • an indicator of a condition the presence of a
    token indicates whether a certain condition is
    fulfilled.

41
Role of a place
  • a type of communication medium, like a telephone
    line, a middleman, or a communication network
  • a buffer for example, a depot, a queue or a post
    bin
  • a geographical location, like a place in a
    warehouse, office or hospital
  • a possible state or state condition for example,
    the floor where an elevator is, or the condition
    that a specialist is available.

42
Role of a transition
  • an event for example, starting an operation, the
    death of a patient, a change seasons or the
    switching of a traffic light from red to green
  • a transformation of an object, like adapting a
    product, updating a database, or updating a
    document
  • a transport of an object for example,
    transporting goods, or sending a file.

43
Typical network structures
  • Causality
  • Parallelism (AND-split - AND-join)
  • Choice (XOR-split XOR-join)
  • Iteration (XOR-join - XOR-split)
  • Capacity constraints
  • Feedback loop
  • Mutual exclusion
  • Alternating

44
Causality
45
Parallelism
46
Parallelism AND-split
47
Parallelism AND-join
48
Choice XOR-split
49
Choice XOR-join
50
Iteration 1 or more times
XOR-join before XOR-split
51
Iteration 0 or more times
XOR-join before XOR-split
52
Capacity constraints feedback loop
AND-join before AND-split
53
Capacity constraints mutual exclusion
AND-join before AND-split
54
Capacity constraints alternating
AND-join before AND-split
55
We have seen most patterns, e.g.
Example of mutual exclusion
How to make them alternate?
56
Exercise Manufacturing a car (2)
  • Model the production process shown in the
    Bill-Of-Materials with resources.
  • Each assembly step requires a dedicated machine
    and an operator.
  • There are two operators and one machine of each
    type.
  • Hint model both the start and completion of an
    assembly step.

car
subassembly2
engine
2
chair
subassembly1
4
chassis
wheel
57
Modeling problem (1) Zero testing
  • Transition t should fire if place p is empty.

?
t
p
58
Solution
  • Only works if place is N-bounded

t
Initially there are N tokens
N input and output arcs
p
p
59
Modeling problem (2) Priority
  • Transition t1 has priority over t2

t1
?
t2
Hint similar to Zero testing!
60
A bit of theory
  • Extensions have been proposed to tackle these
    problems, e.g., inhibitor arcs.
  • These extensions extend the modeling power
    (Turing completeness).
  • Without such an extension not Turing complete.
  • Still certain questions are difficult/expensive
    to answer or even undecidable (e.g., equivalence
    of two nets).
  • Turing completeness corresponds to the ability
    to execute any computation.

61
Exercise Witness statements
  • As part of the process of handling insurance
    claims there is the handling of witness
    statements.
  • There may be 0-10 witnesses per claim. After an
    initialization step (one per claim), each of the
    witnesses is registered, contacted, and informed
    (i.e., 0-10 per claim in parallel). Only after
    all witness statements have been processed a
    report is made (one per claim).
  • Model this in terms of a Petri net.

62
Exercise Dining philosophers
  • 5 philosophers sharing 5 chopsticks chopsticks
    are located in-between philosophers
  • A philosopher is either in state eating or
    thinking and needs two chopsticks to eat.
  • Model as a Petri net.

63
Preview Analysis
  • Various types of analysis techniques
  • Simulation (repeatedly playing the token game)
  • Reachability analysis (constructing the
    reachability graph)
  • Markovian analysis (reachability graph with
    transition probabilities)
  • Invariants place invariants and transition
    invariants (conservation of tokens and sequences
    without effect)
  • Role of models (1) insight, (2) analysis, and
    (3) specification.

64
Place invariant Example
waitbeforeaftergone freeoccupied
65
Transition invariant Example
entermake_pictureleaveaccident
66
High level Petri netsExtending classical Petri
nets with color, time and hierarchy (informal
introduction)
67
Limitations of classical Petri nets
  • Inability to test for zero tokens in a place.
  • Models tend to become large.
  • Models cannot reflect temporal aspects
  • No support for structuring large models, cf.
    top-down and bottom-up design

68
Inability to test for zero tokens in a place
?
t
p
Tricks only work if p is bounded
69
Models tend to become (too) large
Size linear in the number of products.
70
Models tend to become (too) large (2)
Size linear in the number of tracks.
71
Models cannot reflect temporal aspects
Duration of each phase is highly relevant.
72
No support for structuring large models
73
High-level Petri nets
  • To tackle the problems identified.
  • Petri nets extended with
  • Color (i.e., data)
  • Time
  • Hierarchy
  • For the time being be do not choose a concrete
    language but focus on the main concepts.
  • Later we focus on a concrete language CPN.
  • These concepts are supported by many variants of
    CPN including ExSpect, CPN AMI, etc.

74
Running example Making punch cards
free desk employees
waiting patients
served patients
patient/ employees
75
Extension with color (1)
  • Tokens have a color (i.e., a data value)

76
Extension with color (2)
  • Places are typed (also referred to as color set).

record Brandstring RegistrationNostring
Yearint Colorstring Ownerstring
77
Extension with color (3)
  • The relation between production and consumption
    needs to be specified, i.e., the value of a
    produced token needs to be related to the values
    of consumed tokens.

The value of the token produced for place sum is
the sum of the values of the consumed tokens.
78
Running example Tokens are colored
79
Running example Places are typed
80
Running example Initial state
start is enabled
81
Running example Transition start fired
New value is created by simply merging the two
records.
stop is enabled
82
Running example Transition stop fired
New values are created by simply spliting the
record into two parts.
83
The number of tokens produced is no longer fixed
(1)
Note that the network structure is no longer a
complete specification!
84
The number of tokens produced is no longer fixed
(2)
The number of tokens produced for each output
place is between 0 and 3 and the sum should be 3.
85
Example
  • Model as a colored Petri net.

86
Product and quantity are in the value of the token
The entire stock is represented by the value of a
single token, i.e., a list of records.
87
Types
StockItem
Stock
color Product string color Number int color
StockItem record prodProduct
numNumber color Stock list StockItem
StockItem
88
Extension with time (1)
  • Each token has a timestamp.
  • The timestamp specifies the earliest time when it
    can be consumed.

89
Extension with time (2)
  • The enabling time of a transition is the maximum
    of the tokens to be consumed.
  • If there are multiple tokens in a place, the
    earliest ones are consumed first.
  • A transition with the smallest firing time will
    fire first.
  • Transitions are eager, i.e., they fire as soon as
    they can.
  • Produced token may have a delay.
  • The timestamp of a produced token is the firing
    time plus its delay.

90
Running example Enabling time
  • Transition start is enabled at time 2
    max0,min2,4,4.

91
Running example Delays
  • Tokens for place busy get a delay of 3
  • _at_3 firing time plus 3 time units

92
Running example Transition start fired
  • Transition start fired a time 2.

Continue to play (timed) token game
93
Exercise Final state?
94
Exercise Final state?
95
Extension with hierarchy
  • Timed and colored Petri nets result in more
    compact models.
  • However, for complex systems/processes the model
    does not fit on a single page.
  • Moreover, putting things at the same level does
    not reflect the structure of the process/system.
  • Many hierarchy concepts are possible. In this
    course we restrict ourselves to transition
    refinement.

96
Instead of
97
We can use hierarchy
98
Reuse
  • Reuse saves design efforts.
  • Hierarchy can have any number of levels
  • Transition refinement can be used for top-down
    and bottom-up design

99
Exercise model three (parallel) punch card desks
in a hierarchical manner
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