Title: Mobile Technology
1Mobile Technology Product Design
- Trevor Pering, Intel Research
2Outline
- Technical Overview Motes, Phones, and Laptops
- Business, Users, and Technology
- Project Examples
3Smart Jewelry
4Technical Overview
- Motes Any Questions?
- Really the fourth wave of computing
- Phones more capable than desktops of old.
- Processing
- Storage
- Communication
- Wearable Components
- Things dont always become more capable they
just become smaller. - Pushing towards a world of Ubiquitous Computing
5Phones vs. Laptops
6Product Platforms
- PCs Not really mobile or wearable (laptops and
desktops) - High cost, but can generally assume that people
have them - Very compelling user experience, but tends to be
distant - Common, but no where near as common as phones
- Phone The personal platform of choice
- Very wearable, but people tend to leave it
behind - Amazing computation/communication/sensing
possibilities - Difficult but compelling user experience
- Sensors New entry into the arena
- Environmental vs. wearable
- What are the considerations for wearing
something? - Installation and standardization considerations
7Phone Platform
- General Purpose Computing Environment
- Standard Linux operation system
- Java Midlets simplified Java environment for
doing GUIs - Standard C programming high performance signal
processing - Mobile interface to sensor networks, and
communication hub - For new product design, the trick is to build on
these emerging platforms - Can significantly reduce cost by piggybacking on
other platforms. - However, it is a very closed market, and the
business landscape is rapidly changing. - And, if not the phone, then the mp3 player (or,
the apple iPhone). - Also makes a great platform for prototyping other
devices - The basic electronics inside most hand-held
devices are pretty much the same - Using a general-purpose platform can greatly
decrease your prototyping turnaround - UPS package tracking warehouse floor, delivery
truck home user?
8BUT Fundamentals of Platform Design
How the market will mobilize around the idea and
make it a success.
In order to be successful, a brilliant idea needs
to address all three aspects of the product
ecosystem.
Why people will use it, and why it will serve
their (unmet) needs.
What it does, and how it will do what it needs to
do.
9Business
- Total Available Market (TAM)
- If things go well, what would you expect to
achieve? - Service Providers, Subscription Models
- You pay for a device once, subscriptions last
multiple years - This is how mobile phones are handled in the US
(but not everywhere) - E.g., for Apple, there will be a shift from iPod
to iTunes - Corporate vs. Consumer Markets
- Corporate markets are huge, but also monolithic
- Consumer markets are dynamic, and insanely
competitive - Government as well really an altruistic yet
dysfunctional corporation.
10Users
- What is the user need that the product meets?
- What is the over-all user experience?
- Out of the Box?
- Off the shelf?
- User interface?
- Be careful of technological solutions to social
or non-problems - Ex Social conventions for arbitration
- Ex Exercise and personal wellness
- Need to understand how the effective impact of
the technology
11Technology
- Is this new technology? Or new use of an old
technology? - How would people do this today?
- Is this technology in search of a problem?
- Technologists tend to think technology will solve
the problem. - Rate of change of technology is much greater than
business or users - Users stay the same, business models are
immortal. - Hard to keep up with the technology changes
- Overall, its a greater vector for change and
innovation - However, users and business are much more complex
than technology - Its relatively easy to understand what
technology can do - Much more difficult to understand what it should
do, or how. - Technology is designed by other people, limiting
its complexity.
12Moisture Peak Example
See, this is what tomatoes should look like. You
need a moisture meter to control the water
consumption of your garden.
13Example Breakdown
- Business
- Standalone device single cost of unit
- Subscription or service model? Tie-in services?
Integrate with a phone? - What about a farms? More than just backyard
tomatoes - Users
- Need to feel healthy and connected with the
environment - The entire problem measurement and knowledge
- Entire flow, from store shelf to backyard garden
- Technology
- Base Mobile platform for sensing moisture
- Impact of sensor networks?
- Impact of a mobile phone interface?
14Top 5 Dumbest Online Business Ideas That Made It
Big Time.http//weirdtechnewshub.blogspot.com/20
06/07/top-10-dumbest-online-business-ideas.html
- 1. Million Dollar Homepage - 1000000 pixels,
charge a dollar per pixel thats perhaps the
dumbest idea for online business anyone could
have possible come up with. Still, Alex , a
21-year-old who came up with the idea, is now a
millionaire. - 2. SantaMail - Ok, hows that for a brilliant
idea. Get a postal address at North Pole, Alaska,
pretend you are Santa Claus and charge parents 10
bucks for every letter you send to their kids?
Well, Byron Reese sent over 200000 letters since
the start of the business in 2001, which makes
him a couple million dollars richer. - 3. Doggles - Create goggles for dogs and sell
them online? Boy, this IS the dumbest idea for a
business. How in the world did they manage to
become millionaires and have shops all over the
world with that one? Beyond me. - 4. LaserMonks - LaserMonks.com is a for-profit
subsidiary of the Cistercian Abbey of Our Lady of
Spring Bank, an eight-monk monastery in the hills
of Monroe County, 90 miles northwest of Madison.
Yeah, real monks refilling your cartridges.
Hallelujah! Their 2005 sales were 2.5 million!
Praise the Lord. - 5. AntennaBalls - You cant sell antenna ball
online. There is no way. And surely it wouldnt
make you rich. But this is exactly what Jason
Wall did, and now he is now a millionaire.
15Next assignment
- 9/27 Sketch best concept
- 200 word Scenario
- 8-12 frame Story Board these three items 10
- The Story Board is laid out to tell a story
like a cartoon strip tells a story maybe without
any words - Our Story Board is not a cartoon in the funny
sense (though it can be if you want to) More
that it can temporally tell how the user
interacts with the product
16Case Study Nike iPod Sports Kit
- http//www.apple.com/ipod/nike/gear.html
- This diagram is a sketch 93 words
17Technology
- The product 30 retail, 6.33 BOM a 374
profit margin! - A sensitive piezoelectric accelerometer monitors
your foot-strike when you walk or run and
determines the amount of time your foot spent on
the ground. This contact time is directly related
to your pace. - (Actually, its just a piezoelectric disc
speaker, commonly found in toys and greeting
cards. Motion causes the transducer to function
as the pickup of foot action.) - This sensor is extremely small and cheap (about
10 cents), so the technology here isnt anything
super amazing - but, it relies on the considerable technology of
the iPod leveraging an already well established
(and high end) market.
18Users
19Business Model
- Adapter 30 retail, 6.33 BOM
- Non-replicable 1000-hour active-use battery life
requires purchase of new transmitter every few
years but so what? - Shoes 100, needed twice a year (they wear out)
- iPod 200, plus the entire iTunes ecosystem
- So what/who is making money off of this?
20Looking ahead to the poster show!
- Poster show 10/9 in class (2 weeks away)
- Succinctly explain to somebody the business,
user, and technology proposition behind your
product. - What is the market, and who will make money off
it, and how. - Why will people want this? What user need is it
serving? - What is the new technology that is behind the
product?