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Bridging the Gap: Interdisciplinary Information Technology Research

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Title: Bridging the Gap: Interdisciplinary Information Technology Research


1
Bridging the Gap Interdisciplinary Information
Technology Research

Suzi Iacono, Digital Society and Technologies
Program, National Science Foundation Connecting
Research and Policy in the Digital Economy,
January 29, 2003
2
Background on 1st International Conference on
Social and Economic Implications of IT
  • Interagency coordinating group
  • Social, Economic and Workforce (SEW) 7
    Implications of IT
  • One of 7 coordinating groups
  • One Part of IWG on NITRD
  • 1.9B budget
  • Charge develop synergies across the agencies and
    develop new research agendas
  • Gap analyses

3
Many gaps
  • Between researchers and policy makers
  • Conferences
  • Clearing house
  • Between research in the US on social and economic
    implications of IT and other parts of the world
  • Between research on the technical and the social
    ? interdisciplinary research
  • Between today and tomorrow

4
NSFs Mission
  • To promote the progress of science to advance
    the national health, prosperity, and welfare and
    to secure the national defense.

5
NSFs Mission (2)
  • External orientation in order to advance
    national prosperity and welfare
  • Must pay attention to complex, interdependent and
    changing societal problems
  • E.G., changing atmosphere, economies, and
    workplace skills, new threats like bio-terrorism
    and demands like homeland security

6
NSFs Mission (3)
  • Internal orientation in order to promote the
    progress of science
  • Must seize the greatest opportunities science is
    creating for discovery and the improvement of the
    human condition
  • Number of scientific fields are exploding (8,530
    in 1987), many from new interdisciplinary areas
  • Marburger (scientific advisor to the president)--
    science based science policy discovery and the
    creation of new technologies are unlikely to
    emerge from mandates in service to a particular
    social issue

7
Priority Areas
Millions of Dollars
FY 2002 Plan
FY 2003 Request
Percent Change
199
221
11
Nanoscale SE
Information Technology Research
278
286
3
30
60
100
Mathematical Sciences
Social, Behavioral Economic Sciences
0
10
N/A
Biocomplexity in the Environment
58
79
36
Learning for the 21st Century Workforce
145
185
27
8
ITR People and Society Research Areas
  • 1999 Social and Economic Implications of IT
  • 2000 People and Social Groups Interacting with
    Computers and Infrastructure
  • 2001 -- Augmenting Individuals and Transforming
    Society
  • 2002 People and Society

9
Digital Society and Technologies Universal
Participation in a Digital Society
Global
Suburban rural
Urban
In-building
Pico-Cell
Satellite
Macro-Cell
Micro-Cell
Pico-Cell
Adapted from Tim Hewitt, UMTS Overview, TIA
inf. Session, ITU Comf., Mpls, MN, Oct. 17-18,
1998
10
Why is Digital Society a Difficult Area of
Science?
  • Important goals Transforming Enterprise,
    Science, Community, Society, etc. while doing no
    harm and maybe doing some benefit
  • Yet field is fragmented, no one discipline where
    this research is conducted

11
Implications of IT
Computational Org Theory
IT-IN-USE
Economics of IT
Value Sensitive Design
Multi-Agent Systems
Collaboration Technologies
Coordination Theories
Primary DST SubfieldsCSS
12
Research on Social and Economic Implications of
IT Causal Links
Design Development of IT
Social, Behavioral, Economic, Legal and Ethical
Outcomes of IT
Use of IT
Context/Domain of Use
13
Disciplinary Research on Social and Economic
Implications of IT Computer Science
Design Development of IT
Use of IT
Computer Science Focus is on the Artifact and
Usability
14
Disciplinary Research on Social and Economic
Implications of IT Social, Economic and
Behavioral Sciences
Social, Behavioral, Economic, Legal and Ethical
Outcomes
Use of IT
Social and Economic Sciences Focus is on Use and
Social Outcomes
15
Disciplinary Research on Social and Economic
Implications of IT Computer Science and SES
Use of IT
Social, Behavioral, Economic, Legal Ethical
Outcomes
Design Development of IT
Cross-disciplinary Overlap at Use
16
Interdisciplinary Research on Social and Economic
Implications of IT
Long Term Outcomes
Use of IT
Design Development
17
The Interdisciplinary Challenge
  • Theorizing IT artifacts and social systems
  • IT with life cycles and dynamics
  • IT as embedded in contexts, activities and
    relationships, which are also evolving as in
    coinventions or coevolution
  • That include unintended uses and consequences
  • As part of a feedback loop whereby there are
    constant new revisions in IT and transformations
    in social systems

18
Interdisciplinary Research on Social and Economic
Implications of IT
New Uses
New Consequences
New Versions
Social, Behavioral, Economic, Legal Ethical
Outcomes
Use of IT
Design Development of IT
Unintended Uses
New Designs
Unintended Consequences
Incorporate unintended uses and consequences into
new designs
19
Disciplinary Knowledge Necessary to Complete the
Virtuous Cycle
Domain Science
Social, Behavioral, and Economic Sciences
Information TechnologyResearch
20
Example Scientific Collaboratories
  • One vision of the future is the Collaboratory a
    combination of technology, tools, and
    infrastructure that allows scientists to work
    with remote facilities (co-laboratory) and one
    another (collaboratory) as if they were colocated
    and effectively interfaced.
  • (Lederberg and Uncapher, 1989).

21
Scientific Collaboratories
People to people links
Integration through distributed, media-rich
network connections
People to information links
People to facilities links
(From Finholt and Olson, 1997)
22
UARC/SPARC Collaboratory
  • Research on UARC started in 1992 research on
    SPARC started in 1998
  • Research team from U MI composed of
  • 9 space physicists
  • 3 computer scientists
  • 6 behavioral scientists
  • Goal enable science that would not have been
    done otherwise

23
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24
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25
Lessons Learned ? New Versions
  • System needed to scale as number of users and
    sites increased
  • As collaborations increased, need for software
    that recognized different roles of users and
    subclusters of work
  • Screen real-estate was a critical issue users
    spent considerable time arranging their screens.
  • Users needed to add instrument viewers, analysis
    tools and access to their archival data during a
    collaborative session
  • Scientists need to be able to move between
    individual work and their collaborative work
  • Scientists preferred to not do analysis in
    real-time but to organize post-facto
    collaborative workshops

26
The Virtuous Cycle Research on Social and
Economic Implications of IT
New Uses
New Consequences
New Versions
Social, Behavioral, Economic, Legal Ethical
Outcomes
Use of IT
Design Development of IT
Unintended Uses
New Designs
Unintended Consequences
Incorporate unintended uses and consequences into
new designs
27
What the virtuous cycle suggests
  • Start studying technologies early, as they are
    being developed
  • Include social, technical and domain users in
    prospective research projects
  • Embed human values in the technologies as they
    are being developed and designed
  • Willingness of social scientists to learn about
    technology, not as a black box include theories
    of IT in academic curriculum
  • Willingness of computer scientists to understand
    long-term transformation, implications and use
    social science research for new versions
  • Need for long-term studies

28
Complex Problems
  • How can we work at a distance as effectively as
    we work face-to-face?
  • How do we develop and maintain an IT workforce?
  • How can we develop and use knowledge environments
    to do better science?
  • How can we develop software that embeds human
    values?
  • How can we develop educational technologies that
    promote learning?
  • How do we develop machines, devices and software
    agents that are intelligent and sociable and what
    we want in terms of interaction and division of
    labor?
  • What is the role of open source software
    communities, movements and what does this mean to
    the software industry?
  • How can we manage knowledge intensive dynamic
    systems?

29
Practical Challenges
  • Bringing researchers together, learning to
    collaborate
  • Institutional reward structures
  • Disciplinary turf issues, conflict due to
    misunderstanding
  • Researchers stuck in their disciplinary training,
    methods

30
Conclusions
  • Interdisciplinary research what are the steps
    to pull together design, use, and outcome
    assessments of IT and put together the social
    with the technical?
  • Challenge -- need to allow streams of
    interdisciplinary research to continue over years
  • Policy issues lets build policy into
    technology in the early stages so that it embeds
    human values we care about instead of waiting
    until after it is out there
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