CSC418 Computer Graphics - PowerPoint PPT Presentation

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CSC418 Computer Graphics

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Apply the illumination model at vertices and interpolate the color intensity across faces. ... point in a face by interpolating the vertex normals.of that face. ... – PowerPoint PPT presentation

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Title: CSC418 Computer Graphics


1
CSC418 Computer Graphics
  • Shading
  • Color

2
Flat Shading
  • Apply only one illumination calculation for each
    face.
  • Which point on the facet do we illuminate?
  • Pros?
  • Cons?

3
Gouraud Shading
  • Apply the illumination model at vertices and
    interpolate the color intensity across faces.
  • Remember bilinear interpolation?
  • Pros?
  • Cons?

4
Phong Shading
  • Not to be confused with Phong Illumination
    model.
  • Apply the illumination model at every point on
    the face.
  • Calculate the normal at any point in a face by
    interpolating the vertex normals.of that face.
  • Pros?
  • Cons?
  • Silhouettes?

5
Light Color
  • Visible Light (Energy at various wavelengths)
    400-700nm
  • HSV (Hue, Saturation, Value)
  • Complementary colors
  • 3 color matching
  • Metamers
  • Pure colors

6
CIE chromaticity
  • CIE theoretical XYZ colors (not physically
    realizable) why?

Normalizing the color
7
CIE chromaticity
  • Color gamut

8
Next Lecture
  • midterm!!
  • and the crowd goes wild!
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