Title: Topic 3: Game Theory
1Topic 3 Game Theory Bargaining
- An introduction to sequential games and the
importance of credibility and commitment - Paul Kerin Sam Wylie
- MBS Term 3, 2004
2Game Theory and Bargaining
- PLAN
- (a) Introduction to Noncooperative Game Theory
- Introduction to sequential games
- Application sunk costs
- Sequential Games and commitments
- (b) 2 Person Bargaining Games
- Application hold-up
- Develop understanding as to how value is divided.
3Some History
- The tools of game theory are now common-place
within economics. They were originally developed
by John von Neumann and Oscar Morgenstern in
their 1944 book, The Theory of Games and Economic
Behavior. - Thomas Schelling in his 1956 book The Strategy of
Conflict was the first to apply game theory to
many contexts in social sciences. - The theory has developed to a high degree of
mathematical sophistication. The importance of
this development was signified by the award of
the 1994 Nobel Prize to three game theorists
John Nash, John Harsanyi, and Reinhard Selten.
4Introduction to Sequential Games
- Sequential Choices
- Represented by game trees
5Game Trees
- A game tree has choice nodes (squares) for each
player, and chance nodes (circles) when Nature
plays.
Pull ball away
Lucy
Accept
Let Charlie Brown kick
Charlie Brown
Reject
6An Entry Game
- Vacuum cleaner market currently has one incumbent
(Fastcleaners) - Potential entrant (Newcleaners). It is deciding
whether to enter the market or not. - If enters, Fastcleaners has 2 choices
- Accommodate accept a lower market share
- Price war
7Newcleaners Payoffs
100,000 TR - Entry Cost 150,000 - 50,000
Accommodate
Fastcleaners
Enter
Fight Price War
Newcleaners
-25,000 25,000 - 50,000
Keep Out
0 to Newcleaners
8What should it do?
- Newcleaner needs to forecast Fastcleaners
response - How does it do this?
- Put themselves in Fastcleaners shoes
- Work out Fastcleaners payoffs
9Work Backwards
N 100,000 F 150,000
Accommodate
Fastcleaners
Enter
Fight Price War
N-25,000 F 25,000
Newcleaners
Keep Out
N 0 F 300,000
10Reduced Game
N 100,000 F 150,000
Enter
Newcleaners
Keep Out
N 0 F 300,000
11Reduced Game
N 100,000 F 150,000
Enter
Newcleaners
Keep Out
N 0 F 300,000
12Backwards Induction
- The predicted outcome of a sequential game can be
found by solving the game by backwards induction
start at the end of the game, and eliminate
responses that are not best responses - In the entry game, the solution is found by
finding Fastcleaners best response to entry. If
Newcleaners enters, Fastcleaners would rather
accommodate entry than fight a price war. So
entry is worthwhile - Notice that the solution is non-cooperative
Newcleaners and Fastcleaners are not maximising
the total pie after entry, its 250,000 (
100,000 to N 150,000 to F) rather than
300,000. Newcleaners is increasing its share of
the pie at Fastcleaners expense
13Games with Nature as a player uncertainty
- Try an example, putting the 2 together Should a
shop stock extra umbrellas this summer?
10, 5
buy
YOU
Rains often 0.2
-5, -10
dont
Stocks extra umbrellas
YOU
10, 2
Rains less 0.6
-5, - 1
NATURE
SHOP
Drought 0.2
YOU
10, - 5
doesnt
0, ?
- 5, 0
14Making Credible Threatsex controlling rotten
kids
(-1, -1)
Punish
Parent
Relent
(2, 0)
Difficult Child
Agree to go
(1, 1)
Usually we write (Payoff for first person who
plays, Payoff for second)
15Credibility
- Problem The parent threatens the child with a
punishment that is not credible, because it hurts
both the parent and the child. ? The child will
refuse to go. - ? Unless the parent can commit to punish if the
child refuses to go, (s)he cannot convince the
child to go. - Similarly, Lucy cannot commit not to pull away
the ball ? Charlie Brown should not kick - What are some of the ways to commit in this case?
- reputation
- delegation
16Example Nuclear Deterrence
- What if the US sets up an automatic nuclear
response?
(1 to USSR, -1 to USA)
Accommodate
USA
Invade Europe
Fight Nuclear War
USSR
(-100 to USSR, -100 to USA)
Dont invade
(0 to USSR, 0 to USA)
17Example Nuclear Deterrence
(1 to USSR, -1 to USA)
Accommodate
USA
Invade Europe
Fight Nuclear War
USSR
(-100 to USSR, -100 to USA)
Dont invade
(0 to USSR, 0 to USA)
- What if the US sets up an automatic nuclear
response? - The option to accommodate disappears
- ? USSR will not invade
18Importance of Commitment
- The difficulty to commit to an action can explain
why some inefficient outcomes can result.
(-1, 2)
Exploit worker
Manager
Agree to work
Dont exploit worker
(1, 1)
Worker
Dont agree to work
(0, 0)
19Employment Contracts
- This game has a Nash equilibrium outcome, where
the worker does not agree to work and both
receive a payoff of 0 - It would be an efficiency improvement if the
manager could commit not to exploit the worker.
Without such a commitment device, an inefficient
equilibrium prevails - This is similar to the Prisoners Dilemma where
the problem is that both parties need to find
some commitment mechanism
20Role of Commitments
- You commit to a future action that you would not
normally want to take, in order to influence the
choices of other players (preventing invasion,
inducing the worker to work,...) - This is different to providing information to
other players about what actions youll want to
take - if you dont study at all, and dont come to
class, youll fail information - if you work hard, but still dont understand at
all, youll fail commitment to a performance
standard.
21Commitment Mechanisms(Dixit and Nalebuff,
Thinking Strategically)
- establishing a reputation
- writing an enforceable contract
- cutting off communication
- burning bridges behind you
- leaving the outcome out of your control
- (3rd party arbitration, for example)
- moving in small steps
- developing credibility through teamwork
- employing mandated negotiating agents