Benefits of Gamification in eLearning - PowerPoint PPT Presentation

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Benefits of Gamification in eLearning

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People could get benefits of gamification in elearning such as improving experiences and learning environment, and so on. – PowerPoint PPT presentation

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Title: Benefits of Gamification in eLearning


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Introduction What is Gamification? According to
Wikipedia, gamification can be explained as the
use of various gaming thinking and game
designing techniques and elements that include
game mechanics in various contents that are not
games. The game mechanics are always designed in
a special way and in a manner that it is able to
shape the games dynamics, for example, the
competitive behavior and the emotions like
anticipation for the purpose of engaging players
or the participants which include the voter,
customers, users and even employees. Gamificatio
n purpose is to entertain by involving the
participants and improve the major players
contribution and participation. From a broader
perspective, gamification aims at solving
organizational problems by improving return on
investments and flow. It is also used in
learning by students and this is exactly why I am
going to discuss on the importance of
gamification in e learning. Gamification in
eLearning eLearning can be described as the way
of accessing information or learning through use
of electronic technologies that help to access
educational curriculum outside the classrooms or
study room. It is mainly done online or over the
Internet. Gamification cannot be used in the
development of games alone but it can be used in
education aspects of life especially in e
learning. Gamification in eLearning is a useful
and interesting way of learning as it helps to
create an effective and wonderful learning
system and techniques that enable learners to
think widely and rehearse using real life facts
and situations together with their challenges or
difficulties in certain areas in safe and
comfortable environments. It also imparts an
effective and enjoyable informal learning
environment to students and helps them practice
real life scenarios. In eLearning, gamification
enhances an effective learning approach because
it helps in evoking a friendly completion
because all the students have the same
opportunity as they are able to see and listen
to the tutorials and lectures. Gamification in
eLearning also
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  • provides an engaging and interactive leaner
    experience that may lead to anticipated behavior
    change due to improved level of thinking capacity
    and interactions. It also motivates the learners
    to progress successfully through the available
    content on the course outline and leads to the
    change of behavior.
  • Benefits of Gamification in eLearning
  • It improves experiences. Through gamification,
    the learners can easily retain and
  • recall what they have learnt. Having fun while
    learning improves experiences as the full
    engagements would keep learners active during all
    the studies.
  • It improves learning environments. Just as above
    mentioned, gamification imparts
  • an effective and enjoyable informal learning
    environment to students and helps them practice
    real life scenarios. It is indeed true because
    students are engaged in all their parts while
    studying, theyll be able to think in the context
    of the study, they can also see the movements in
    the game related to study and apply it for their
    success.
  • Gamification can also be used application of
    various learning concerns. With
  • gamification, most learning concerns and needs
    can be perfectly fulfilled. This is because the
    learners can easily interact with one another and
    have full access to customer support, product
    sales and also awareness creation. Other concerns
    that can be fulfilled include compliance,
    induction and on boarding.
  • It always provides instant feedback. Gamification
    provides instant feedback to the

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ones. Change of behavior may also evoke during
trainings and study because learners are made to
be responsible for their own works. Conclusion
Gamification should be strongly adopted in the
education field because it plays a greater role
in education and has positive impact in improving
learning methods and making eLearning
enjoyable. https//www.eztalks.com/elearning/bene
fits-of-gamification-in-elearning.html
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