Title: PDF DOWNLOAD FREE Characteristics of Games
1C h a r a c t e r is t ic s o f G a m e s d o w n
lo a d P D F , r e a d C h a r a c t e r is t ic
s o f G a m e s , p d f C h a r a c t e r is t ic
s o f G a m e s , d o w n lo a d r e a d C h a
r a c t e r is t ic s o f G a m e s P D F , f u
ll d o w n lo a d C h a r a c t e r is t ic s o f
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t ic s o f G a m e s , e p u b C h a r a c t e r
is t ic s o f G a m e s , d o w n lo a d f r e e
C h a r a c t e r is t ic s o f G a m e s , r e a
d f r e e C h a r a c t e r is t ic s o f G a m e
s , G e t a c c e s C h a r a c t e r is t ic s o
f G a m e s , E - b o o k C h a r a c t e r is t
ic s o f G a m e s d o w n lo a d , P D F E P U
B C h a r a c t e r is t ic s o f G a m e s , o n
lin e C h a r a c t e r is t ic s o f G a m e s r
e a d d o w n lo a d , f u ll C h a r a c t e r
is t ic s o f G a m e s r e a d d o w n lo a d
, C h a r a c t e r is t ic s o f G a m e s k in
d le , C h a r a c t e r is t ic s o f G a m e s
f o r a u d io b o o k , C h a r a c t e r is t
ic s o f G a m e s f o r ip a d , C h a r a c t e
r is t ic s o f G a m e s f o r a n d r o id , C
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b a c k , C h a r a c t e r is t ic s o f G a m e
s f u ll f r e e a c c e s , d o w n lo a d f r e
e e b o o k C h a r a c t e r is t ic s o f G a m
e s , d o w n lo a d C h a r a c t e r is t ic s
o f G a m e s p d f , P D F C h a r a c t e r
is t ic s o f G a m e s , D O C C h a r a c t e r
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5Characteristics of Games
6Description
Understanding games--whether computer games, card
games, board games, or sports--by analyzing
certain common traits.Characteristics of Games
offers a new way to understand games by focusing
on certain traits--including number of players,
rules, degrees of luck and skill needed, and
reward/effort ratio--and using these
characteristics as basic points of comparison and
analysis. These issues are often discussed by
game players and designers but seldom written
about in any formal way. This book fills that
gap. By emphasizing these player-centric basic
concepts, the book provides a framework for game
analysis from the viewpoint of a game designer.
The book shows what all genres of games--board
games, card games, computer games, and
sports--have to teach each other. Today's
game designers may find solutions to design
problems when they look at classic games that
have evolved over years of playing.