Title: Virtual Reality Technology
1Virtual Reality Technology
3.1 Graphics Display
-
- 2003. 11. 24
- Hyungjune Im
2Index
- Introduction
- 3.1.1 Human Visual System
- 3.1.2 Personal Graphic Displays
- Head-Mounted Displays
- Hand-Supported Displays
- Floor-Supported Displays
- Desk-Supported Displays
- 3.1.3 Large-Volume Displays
- Monitor-Based
- Projector-Based
3Introduction
- A graphics display is a computer interface that
presents synthetic world images to one or several
users interacting with the virtual world. - stereoscopic or monoscopic
- image resolution
- field of view
- display technology (LCD or CRT)
- weight cost
43.1.1 The Human Visual System
- Eyeball structure photoreceptors, retina, fovea
- Field of view
- 150 degree horizontally, 120 degree vertically
for each eye - 180 degree horizontally, 120 degree vertically if
both eye used - Depth is recognized by such as stereopsis, linear
perspective, occlusions, motion parallax
53.1.2 Personal Graphic Displays
- A graphics display that outputs a virtual scene
destined to be viewed by a single user is called
a personal graphics display. - Such images may be monoscopic or stereoscopic,
monocular (for a single eye), or binocular
(displayed on both eyes).
63.1.2 Personal Graphic Displays
- Head-Mounted Display (HMD)
- Images floating 15m in front of the user (very
short distance), so they use special optics to
keep users eyes from being tired easily. - Consumer-grade (LCT) vs. professional-grade (CRT)
devices - weight, comfort, and cost are additional criteria
73.1.2 Personal Graphic Displays
Daeyang cy-visor FMD DH-4400VP
- Professional-grade HMD ProView XL35
83.1.2 Personal Graphic Displays
- Hand-Supported Display (HSD)
- Users hold in their one hand or two hands in
order to periodically view a synthetic scene.
NVIS virtual binoculars SX
93.1.2 Personal Graphic Displays
- Floor-Supported Display
- Use a mechanical tracker to reduce response time
to users activities. - Desk-Supported Display
- Remove excessive weight to reduce users fatigue
- Fixed and designed to be viewed while the user is
sitting (freedom of motion is limited)
103.1.2 Personal Graphic Displays
Boom3C
WindowVR
113.1.2 Personal Graphic Displays
DTI 2018XL
Ecomo4D
123.1.2 Personal Graphic Displays
133.1.3 Large-Volume Displays
- Graphics displays that allow several users
located in close proximity to simultaneously view
a stereo or monoscopic image of the virtual world - Monitor-based or projector-based
- Have larger work envelope, so improve users
freedom of motion and natural interaction
capability
143.1.3 Large-Volume Displays
- Monitor-based Displays
- Each user wears a set of shutter glass (active
stereo glass) and looks at the monitor.
153.1.3 Large-Volume Displays
CrystalEyes3
PV290
163.1.3 Large-Volume Displays
- Projector-based Displays
- Solution of choice for allowing many closely
located users to participate in VR simulation - Use CRT projectors to produce stereo-pair image.
173.1.3 Large-Volume Displays
Barco Baron
V-Desk 6
183.1.3 Large-Volume Displays
- Another type of projector-based display CAVE
(invented at the Electronic Visualization
Laboratory) - Consists of a 10-ft cubical structure
- Four CRT projectors (front, left, right, floor)
- Up to 12 users at a time, as long as they stay or
move together - There are also a commercial version, and a newer
version (RAVE), and PC CAVE
193.1.3 Large-Volume Displays
- PanoWall
- Use projector array (large-volume display formed
of a number of functionally identical projectors
calibrated to display a tiled composite image of
the virtual scene) - V-Dome
203.1.3 Large-Volume Displays