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10 Qualities of Successful Navigation

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Title: 10 Qualities of Successful Navigation


1
10 Qualities of Successful Navigation
  • WEB 1301 - Week 2

2
10 Qualities of Successful Navigation
  • Tools such as Dreamweaver and FrontPage
    facilitate the rapid development of websites,
    however they wont prevent poor design.
  • To review, the core questions that must be
    answered at all times by an interface are
  • Where Am I?
  • Where Can I Go?
  • How Will I Get There?
  • How Can I Get Back to Where I Once Was?

3
1. Should Be Easily Learned
  • If users have to expend energy learning a
    complicated interface, they wont have much left
    to go through your content.
  • People will spend time dealing with the learning
    curve of software tools, but the same cannot be
    said about the web.
  • Take the time to make your interface simple and
    obvious - you only get one chance to make a first
    impression.
  • http//www.metadesign.com/main.htm

4
2. Should Remain Consistent
  • Also called Persistent Navigation.
  • The ability to predict where navigationals will
    be found is an important feature for Users who
    must make navigational decisions.
  • Users will put up with quirks in your navigation
    as long as its consistent. If your navigation
    shifts or changes, Users can begin to feel lost.
  • Disappearing Navigational When designers remove
    the link to the current page from the navigation.

5
2. Should Remain Consistent cont.
  • Users confronted with 4 buttons instead of 5, or
    if 7 options suddenly become 12, they will become
    wary and unwilling to trust your navigation -
    loss of control is bad news!
  • Solution is to highlight the button to the
    current section and perhaps remove the link so
    that its not clickable.
  • Keep structures in one place - if your main nav
    is across the top and sub is down the side, leave
    them there. Ex http//www.amazon.com

6
2. Should Remain Consistent cont.
  • Problems can arise as you start getting into
    Maintenance Cycles.
  • If you receive content that doesnt fit anywhere
    neatly within your site structure, consider
  • Creating or modifying a site area to accommodate
    it.
  • Maybe a mini-site focusing on the new content
    might be a better solution than trying to jam the
    new content into the old structure. Ex.
    http//www.sony.com

7
3. Navigation Should Provide Feedback
  • We are conditioned to look for reactions to
    things, cause and effect.
  • If you press a button, a doorbell rings
  • If you turn a knob, the radio station changes
  • Feedback is often the only way we know if weve
    been successful.
  • Essential navigation feedback includes
  • Controls that are responsive
  • Controls that provide information about location

8
3. Navigation Should Provide Feedback cont.
  • Rollovers, sometimes called Mouseovers, are an
    excellent way of providing responsive feedback.
  • Example uses of rollovers include
  • Revealing instructions
  • Invoke an animation
  • Simply lighting up to identify itself as a button

9
3. Navigation Should Provide Feedback cont.
  • By simply darkening or lightening a button, you
    can indicate to a user You Are Here.
    Ex http//www.extend.com
  • Other ways of providing feedback can be an arrow
    or some other bullet beside the current section.
  • Text Menus can indicate current location by
    changing the colour or style of the font and/or
    not providing a link (unless you need it).

10
4. Navigation Should Appear in Context
  • To make decisions about movement, Users need to
    see possible routes.
  • Navigation should always be where its needed.
  • Vague Back buttons arent always good - what if
    your User jumped into the middle of your site
    from a Search Engine instead of the Homepage?
  • Back is a relative term which isnt useful in
    this case - the User wouldnt know where Back
    is.

11
4. Navigation Should Appear in Context cont.
  • With proper context and explanation, Back
    buttons can work.
  • A Back to such-and-such page is more helpful.
  • Go to such-and-such page doesnt rely on a
    start.
  • Also consider if the User needs to go back to the
    last page.
  • At the end of a long article, do you need to
    return to the top of the page?
  • When a User fills out a form or downloads
    software, do they need to go back to the last
    page? Where will they end up instead?

12
5. Navigation Should Provide Alternatives
  • Incorporating low-end site versions, site maps
    and/or search boxes can match User behaviour.
  • Warning Too many is just as bad or worse than
    too few!!
  • Consider accessibility - is it worth locking your
    nav away from people without plug-ins or Java?
  • If you are going to use plug-ins, provide
    detection alternatives. Ex
    http//www.bigasscampus.com

13
6. Navigation Should Require an Economy of Action
and Time
  • The Are We There Yet? syndrome.
  • Site structures that suffer from layer upon layer
    of subcategories will aggravate the User.
  • Prolonged log-in processes.
  • Time consuming, invasive shopping carts.
  • Multi-page forms that dont indicate how many
    more pages are involved in the process.
  • Site maps, indices, content lists, pull-downs,
    search tools, or recursive menu systems are vital
    to wide / deep web sites with lots of content.
  • Ex http//www.genxsportsinc.com (beta)

14
7. Navigation Should Provide Clear Visual
Messages
  • Interface design isnt just about beautifying -
    its about visual guidance.
  • If a navigation is hidden, difficult to find,
    looks too much like text or other images, it can
    be visually confusing and your User may have
    problems getting around.
  • Visual hierarchies can provide Users guidance.
  • Movement, colour, position, size and other
    factors help Users judge items, make choices.

15
7. Navigation Should Provide Clear Visual
Messages cont.
  • Visual vocabulary for the web is still in its
    infancy.
  • Books have conventions like Chapters, Tables of
    Contents and page numbers to help orient us.
  • In travel and tourism we have universal signs for
    restrooms, restaurants, and gas stations.
  • This kind of language-free iconography is limited
    on the web, but it is growing
  • The mail envelope
  • Emoticons such as -( and -)

16
8. Navigation Should Offer Clear Labels
  • Navigation labels are an important part of
    navigation - like the ingredient labels that
    prevent you from swallowing something you
    shouldnt.
  • When selecting labels, use terminology your Users
    will understand, not hieroglyphics or office
    shorthand.
  • Terse one word labels can sometimes leave too
    much to interpretation.

17
8. Navigation Should Offer Clear Labels cont.
  • Ambiguity or confusion can all too often exist
    without labels.
  • Consider the iconographical ? Does it mean
  • Search
  • Read an FAQ
  • Submit questions
  • Help screen
  • It can be any of these things. Dont make your
    User try to interpret it (unless it exists within
    a context).

18
8. Navigation Should Offer Clear Labels cont.
  • Another common mistake is using long
    organization-speak or company jargon in your
    navigation.
  • Your organization may understand what Department
    of Targeted and Interstitial Marketing is, but
    most Users would be more comfortable with Ad
    Sales.
  • These kinds of self-aggrandizing titles and
    departmental-speak create serious User barriers.
    (Besides, try putting it on a button!)

19
9. Navigation Should Be Appropriate to the Sites
Purpose
  • The metaphors you use for your navigation system
    should be appropriate to your goals.
  • The metaphors for an virus update site should be
    very different from that of an entertainment
    site.
  • Exploratory, mysterious icons are fine for
    entertainment, but would be aggravating for a
    user who is looking for the latest driver update
    for his / or her new graphic card.

20
10. Navigation Should Support Users Goals and
Behaviours.
  • Navigation should ALWAYS support your Users
    goals.
  • Always ask yourself
  • What will people want to do?
  • How might they behave?
  • Using User Profiling is very useful.
  • Next week well touch on Focus Groups and User
    Testing
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