Title: 10 Qualities of Successful Navigation
110 Qualities of Successful Navigation
210 Qualities of Successful Navigation
- Tools such as Dreamweaver and FrontPage
facilitate the rapid development of websites,
however they wont prevent poor design. - To review, the core questions that must be
answered at all times by an interface are - Where Am I?
- Where Can I Go?
- How Will I Get There?
- How Can I Get Back to Where I Once Was?
31. Should Be Easily Learned
- If users have to expend energy learning a
complicated interface, they wont have much left
to go through your content. - People will spend time dealing with the learning
curve of software tools, but the same cannot be
said about the web. - Take the time to make your interface simple and
obvious - you only get one chance to make a first
impression. - http//www.metadesign.com/main.htm
42. Should Remain Consistent
- Also called Persistent Navigation.
- The ability to predict where navigationals will
be found is an important feature for Users who
must make navigational decisions. - Users will put up with quirks in your navigation
as long as its consistent. If your navigation
shifts or changes, Users can begin to feel lost. - Disappearing Navigational When designers remove
the link to the current page from the navigation.
52. Should Remain Consistent cont.
- Users confronted with 4 buttons instead of 5, or
if 7 options suddenly become 12, they will become
wary and unwilling to trust your navigation -
loss of control is bad news! - Solution is to highlight the button to the
current section and perhaps remove the link so
that its not clickable. - Keep structures in one place - if your main nav
is across the top and sub is down the side, leave
them there. Ex http//www.amazon.com
62. Should Remain Consistent cont.
- Problems can arise as you start getting into
Maintenance Cycles. - If you receive content that doesnt fit anywhere
neatly within your site structure, consider - Creating or modifying a site area to accommodate
it. - Maybe a mini-site focusing on the new content
might be a better solution than trying to jam the
new content into the old structure. Ex.
http//www.sony.com
73. Navigation Should Provide Feedback
- We are conditioned to look for reactions to
things, cause and effect. - If you press a button, a doorbell rings
- If you turn a knob, the radio station changes
- Feedback is often the only way we know if weve
been successful. - Essential navigation feedback includes
- Controls that are responsive
- Controls that provide information about location
83. Navigation Should Provide Feedback cont.
- Rollovers, sometimes called Mouseovers, are an
excellent way of providing responsive feedback. - Example uses of rollovers include
- Revealing instructions
- Invoke an animation
- Simply lighting up to identify itself as a button
93. Navigation Should Provide Feedback cont.
- By simply darkening or lightening a button, you
can indicate to a user You Are Here.
Ex http//www.extend.com - Other ways of providing feedback can be an arrow
or some other bullet beside the current section. - Text Menus can indicate current location by
changing the colour or style of the font and/or
not providing a link (unless you need it).
104. Navigation Should Appear in Context
- To make decisions about movement, Users need to
see possible routes. - Navigation should always be where its needed.
- Vague Back buttons arent always good - what if
your User jumped into the middle of your site
from a Search Engine instead of the Homepage? - Back is a relative term which isnt useful in
this case - the User wouldnt know where Back
is.
114. Navigation Should Appear in Context cont.
- With proper context and explanation, Back
buttons can work. - A Back to such-and-such page is more helpful.
- Go to such-and-such page doesnt rely on a
start. - Also consider if the User needs to go back to the
last page. - At the end of a long article, do you need to
return to the top of the page? - When a User fills out a form or downloads
software, do they need to go back to the last
page? Where will they end up instead?
125. Navigation Should Provide Alternatives
- Incorporating low-end site versions, site maps
and/or search boxes can match User behaviour. - Warning Too many is just as bad or worse than
too few!! - Consider accessibility - is it worth locking your
nav away from people without plug-ins or Java? - If you are going to use plug-ins, provide
detection alternatives. Ex
http//www.bigasscampus.com
136. Navigation Should Require an Economy of Action
and Time
- The Are We There Yet? syndrome.
- Site structures that suffer from layer upon layer
of subcategories will aggravate the User. - Prolonged log-in processes.
- Time consuming, invasive shopping carts.
- Multi-page forms that dont indicate how many
more pages are involved in the process. - Site maps, indices, content lists, pull-downs,
search tools, or recursive menu systems are vital
to wide / deep web sites with lots of content. - Ex http//www.genxsportsinc.com (beta)
147. Navigation Should Provide Clear Visual
Messages
- Interface design isnt just about beautifying -
its about visual guidance. - If a navigation is hidden, difficult to find,
looks too much like text or other images, it can
be visually confusing and your User may have
problems getting around. - Visual hierarchies can provide Users guidance.
- Movement, colour, position, size and other
factors help Users judge items, make choices.
157. Navigation Should Provide Clear Visual
Messages cont.
- Visual vocabulary for the web is still in its
infancy. - Books have conventions like Chapters, Tables of
Contents and page numbers to help orient us. - In travel and tourism we have universal signs for
restrooms, restaurants, and gas stations. - This kind of language-free iconography is limited
on the web, but it is growing - The mail envelope
- Emoticons such as -( and -)
168. Navigation Should Offer Clear Labels
- Navigation labels are an important part of
navigation - like the ingredient labels that
prevent you from swallowing something you
shouldnt. - When selecting labels, use terminology your Users
will understand, not hieroglyphics or office
shorthand. - Terse one word labels can sometimes leave too
much to interpretation.
178. Navigation Should Offer Clear Labels cont.
- Ambiguity or confusion can all too often exist
without labels. - Consider the iconographical ? Does it mean
- Search
- Read an FAQ
- Submit questions
- Help screen
- It can be any of these things. Dont make your
User try to interpret it (unless it exists within
a context).
188. Navigation Should Offer Clear Labels cont.
- Another common mistake is using long
organization-speak or company jargon in your
navigation. - Your organization may understand what Department
of Targeted and Interstitial Marketing is, but
most Users would be more comfortable with Ad
Sales. - These kinds of self-aggrandizing titles and
departmental-speak create serious User barriers.
(Besides, try putting it on a button!)
199. Navigation Should Be Appropriate to the Sites
Purpose
- The metaphors you use for your navigation system
should be appropriate to your goals. - The metaphors for an virus update site should be
very different from that of an entertainment
site. - Exploratory, mysterious icons are fine for
entertainment, but would be aggravating for a
user who is looking for the latest driver update
for his / or her new graphic card.
2010. Navigation Should Support Users Goals and
Behaviours.
- Navigation should ALWAYS support your Users
goals. - Always ask yourself
- What will people want to do?
- How might they behave?
- Using User Profiling is very useful.
- Next week well touch on Focus Groups and User
Testing