Title: Multimedia eLearning: achievements and challenges
1Multimedia eLearning achievements and challenges
Tom Boyle London Metropolitan University Multi
media Workshop July 1, 03
2In the beginning ...
3How can we develop high quality multimedia
learning environments?
How do we get multimedia to be used and embedded
in teaching and learning?
How do we build on our achievements and create
critical mass?
4The CD-ROM Age
- From the early to the mid-nineties
- Windows 3 and the Multimedia PC
- From the DOS prompt to interactive, multimedia
learning environments - Rich tool support
- Director, Toolbook, Authorware
- Hypertext/Hypercard influence
- CD-ROM for delivery
5Pedagogy
Tools and materials
Multimedia learning
6Constructivism
- Authentic
- Interactive
- Engaging
- Encourage higher order skills
- Away from didactic transmission to interactive
learning - View of the computer
- from teaching machine to
- interactive multimedia learning environment
7Some examples
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16Load Stagestruck
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18And then The World Wide Web
19Deconstruct and reform
- Web breaks down barriers
- Issues of
- communication
- size and reuse
- standards
- Models of learning
- A tale of two multimedias
- multiplayer networked games
20The C in ICT
VIDEO
Text confer- encing
Video controls
21The challenge of ubiquity?
- The challenge of mobile mutimedia learning?
- New MM design challenge
- much greater emphasis on audio
- New affordances/constraints?
- more flexible, interleaved learning
- e.g grounded learning conversations
- New structural/delivery challenges
- multimedia learning objects?
- Wider pedagogical challenges
22Achieving critical mass learning objects?
- The issue of the re-use and repurposing of
learning resources has become a central challenge
for learning technology - Electronic libraries of reusable pedagogical
resources - Component based design
- Empowering tutors as multimedia designers?
23Learning objects and standards
- IEEE LOM draft definition
- A learning object is defined as any entity,
digital or non-digital, that may be used for
learning , education or training - IEEE (March 2002)
- Two broad interpretations
- Minimum pedagogically meaningful unit
- clear learning goal or objective
- Granule
- Reusability
- Lego brick analogy
-
24Standardization background
- International work on learning objects standards
- Two main standards/specifications
- Metadata
- Learning object packaging
- IEEE LOM (Learning Object Metadata) standard
June 2002 - IMS content packaging specification
25Packaging and metadata
26Design of MM learning objects?
- Design principles for authoring objects
- How to author pedagogically effective learning
objects - Pedagogical rich and effective
- Reusable
- Repurposable (?)
27Cohesion
- Each unit should do one thing and one thing only
- One clear learning goal or objective
- Minimum pedagogically meaningful unit
- Flexible re-use
- technically
- higher order pedagogical flexibility
- Example
28Controlled coupling
- The unit should have minimal bindings to other
units - There should be no necessary navigational
bindings to other units (embedded hyperlinks) - Learning object content should not refer to the
content in another source so as to cause
necessary dependencies - Challenge how to manage coupling so as to create
- free-standing, re-usable objects
- that are pedagogically rich
29Demonstrations
30Pedagogy
- High failure and drop-out rates
- Pedagogical challenges
- abstraction
- complexity
- demotivation/disengagement
- Demonstration of pedagogical features
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38Critical mass
A national repository of high quality learning
objects?
39Cataloguing and quality assurance?
- Metadata
- IEEE LOM standard
- shaped by the community of practice
- Quality assurance
- UCEL approach
- peer review of LOs
- Merlot
- trained reviewers
- community around the repository
40Some key challenges
- Be creative high quality design
- relate pedagogy and multimedia affordances
- Co-operative and collaborative learning
- multimedia and communication
- Create critical mass and impact
- standardize and share
- repositories and more
- Building communities of practice