Multimedia eLearning: achievements and challenges - PowerPoint PPT Presentation

1 / 36
About This Presentation
Title:

Multimedia eLearning: achievements and challenges

Description:

London Metropolitan University Learning Technology Research Institute ... London Metropolitan University. Multimedia Workshop July 1, 03 ... – PowerPoint PPT presentation

Number of Views:78
Avg rating:3.0/5.0
Slides: 37
Provided by: locu
Category:

less

Transcript and Presenter's Notes

Title: Multimedia eLearning: achievements and challenges


1
Multimedia eLearning achievements and challenges
Tom Boyle London Metropolitan University Multi
media Workshop July 1, 03
2
In the beginning ...
3
How can we develop high quality multimedia
learning environments?
How do we get multimedia to be used and embedded
in teaching and learning?
How do we build on our achievements and create
critical mass?
4
The CD-ROM Age
  • From the early to the mid-nineties
  • Windows 3 and the Multimedia PC
  • From the DOS prompt to interactive, multimedia
    learning environments
  • Rich tool support
  • Director, Toolbook, Authorware
  • Hypertext/Hypercard influence
  • CD-ROM for delivery

5
Pedagogy
Tools and materials
Multimedia learning
6
Constructivism
  • Authentic
  • Interactive
  • Engaging
  • Encourage higher order skills
  • Away from didactic transmission to interactive
    learning
  • View of the computer
  • from teaching machine to
  • interactive multimedia learning environment

7
Some examples
8
(No Transcript)
9
(No Transcript)
10
(No Transcript)
11
(No Transcript)
12
(No Transcript)
13
(No Transcript)
14
(No Transcript)
15
(No Transcript)
16
Load Stagestruck
17
(No Transcript)
18
And then The World Wide Web
19
Deconstruct and reform
  • Web breaks down barriers
  • Issues of
  • communication
  • size and reuse
  • standards
  • Models of learning
  • A tale of two multimedias
  • multiplayer networked games

20
The C in ICT
VIDEO
Text confer- encing
Video controls
21
The challenge of ubiquity?
  • The challenge of mobile mutimedia learning?
  • New MM design challenge
  • much greater emphasis on audio
  • New affordances/constraints?
  • more flexible, interleaved learning
  • e.g grounded learning conversations
  • New structural/delivery challenges
  • multimedia learning objects?
  • Wider pedagogical challenges

22
Achieving critical mass learning objects?
  • The issue of the re-use and repurposing of
    learning resources has become a central challenge
    for learning technology
  • Electronic libraries of reusable pedagogical
    resources
  • Component based design
  • Empowering tutors as multimedia designers?

23
Learning objects and standards
  • IEEE LOM draft definition
  • A learning object is defined as any entity,
    digital or non-digital, that may be used for
    learning , education or training
  • IEEE (March 2002)
  • Two broad interpretations
  • Minimum pedagogically meaningful unit
  • clear learning goal or objective
  • Granule
  • Reusability
  • Lego brick analogy

24
Standardization background
  • International work on learning objects standards
  • Two main standards/specifications
  • Metadata
  • Learning object packaging
  • IEEE LOM (Learning Object Metadata) standard
    June 2002
  • IMS content packaging specification

25
Packaging and metadata
26
Design of MM learning objects?
  • Design principles for authoring objects
  • How to author pedagogically effective learning
    objects
  • Pedagogical rich and effective
  • Reusable
  • Repurposable (?)

27
Cohesion
  • Each unit should do one thing and one thing only
  • One clear learning goal or objective
  • Minimum pedagogically meaningful unit
  • Flexible re-use
  • technically
  • higher order pedagogical flexibility
  • Example

28
Controlled coupling
  • The unit should have minimal bindings to other
    units
  • There should be no necessary navigational
    bindings to other units (embedded hyperlinks)
  • Learning object content should not refer to the
    content in another source so as to cause
    necessary dependencies
  • Challenge how to manage coupling so as to create
  • free-standing, re-usable objects
  • that are pedagogically rich

29
Demonstrations
30
Pedagogy
  • High failure and drop-out rates
  • Pedagogical challenges
  • abstraction
  • complexity
  • demotivation/disengagement
  • Demonstration of pedagogical features

31
(No Transcript)
32
(No Transcript)
33
(No Transcript)
34
(No Transcript)
35
(No Transcript)
36
(No Transcript)
37
(No Transcript)
38
Critical mass
A national repository of high quality learning
objects?
39
Cataloguing and quality assurance?
  • Metadata
  • IEEE LOM standard
  • shaped by the community of practice
  • Quality assurance
  • UCEL approach
  • peer review of LOs
  • Merlot
  • trained reviewers
  • community around the repository

40
Some key challenges
  • Be creative high quality design
  • relate pedagogy and multimedia affordances
  • Co-operative and collaborative learning
  • multimedia and communication
  • Create critical mass and impact
  • standardize and share
  • repositories and more
  • Building communities of practice
Write a Comment
User Comments (0)
About PowerShow.com