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THE LEARNING POWERHOUSE

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Title: THE LEARNING POWERHOUSE


1
FAST GAMES A GOOD GAME 10 TECHNIQUES IN
50 MINUTES
  • Timekeeper leader
  • Chris komarynsky jennie burrows

2
  • Two roads diverged in a wood and I
  • I took the one less travelled by
  • and that has made all the difference (Robert
    frost)

3
  • (1) Recognition/ motivation
  • (2) Natural work styles
  • (3) Forcefield analysis
  • (4) Imagineering
  • (5) mind maps
  • (6) Perspectives
  • (7) Wicked problems
  • (8) Debonos hats
  • (9) SCAMPER
  • (10) Letter to self.

4
1. Recognition
  • We all want to be recognised and acknowledged

5
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6
motivation
7
What employees want
  • A Large american study in 1946 was repeated in
    1981 and 1995. employers rated what they think
    employees want. Their ratings did not change
    over the years. Employee ratings changed
    significantly between 1946 and 1981. there were
    minor changes in 1995.

8
  • SOURCE Kovach, k 1995, Employee Motivation
  • Addressing a Crucial Factor in your
    Organizations
  • Performance Employment Relations Today, 22 (2).

9
1. Appreciation 2. feeling involved 3. help on
personal problems
  • The moral of the story
  • show as much appreciation for good work as
    possible
  • Involve those you work with in as many work
    decisions as possible
  • show real care and help for those in personal
    difficulty

10
6 characteristics of effective recognition it
is
  • Genuine
  • Fair
  • Immediate
  • Frequent
  • Appropriate
  • understood

11
  • HOW DO I recognise YOULET ME COUNT THE WAYS egs
    of ways to recognise?

12
What RECOGNITION would THE recipient want
  • Public or private
  • Formal or informal
  • Low-key or celebratory

13
3 parts TO RECOGNITION
  • 1. tell the person exactly what they did to
    deserve recognition
  • 2. tell them how the action helped you, the team,
    the organisation
  • 3. Express your sincere appreciation

14
2. Natural work styles
  • A questionnaire in your workbook 23 questions
    circle a, b, c or d for each then ADD UP your
    scores on each

15
YOU MAY BE AN
  • Investigator
  • Innovator
  • Concluder
  • Implementer
  • Or

16
A combination
  • A dominant style followed by the next highest
    rating styleREAD UP ON YOUR WORK STYLE.
  • SIMILAR CONSTRUCTS HONEY AND MUMFORD LEARNING
    STyLES QUESTIONAIRE AND JACKSONS LEARNING STYLES
    PROFILE

17
3. Force field analysis
  • ANY SITUATION AT ANY GIVEN TIME IS NOT STATICIT
    IS A DYNAMIC EQUILIBRUIUM PRODUCED BY 2 SETS OF
    INTERACTING AND OPPOSITE FACTORS

18
DRAW A LARGE T
19
CONSIDERING THE ISSUE YOU PLAN TO ANALYSE
  • TO THE FAR left OF THE TOP OF THE T WRITE A
    DESCRIPTION OF THE current SITUATION

20
CURRENT STATE Nervous to speak up in public
21
CONSIDERING THE ISSUE YOU PLAN TO ANALYSE
  • TO THE FAR RIGHT OF THE TOP OF THE T WRITE A
    DESCRIPTION OF THE IDEAL SITUATION YOU WOULD LIKE
    TO ACHIEVE

22
CURRENT STATE IDEAL STATE Nervous to speak
up To speak confidently, in public
clearly and concisely in any situation
23
DRIVING FORCES RESTRAINING FORCES -
  • Brainstorm/ list the forces driving you toward
    the ideal

24
CURRENT STATE IDEAL STATE
Nervous to speak up To speak
confidently, in public clearly and
concisely in any situation DRIVING
FORCES RESTRAINING FORCES -
  • Increases self esteem
  • Helps career
  • Communicates ideas
  • Contributes to a plan
  • Encourages others to speak
  • Increases energy of group
  • Helps clarify ideas via feedback

25
DRIVING FORCES RESTRAINING FORCES -
  • Brainstorm/ list the forces restraining movement
    toward the ideal

26
CURRENT STATE IDEAL STATE
Nervous to speak up To speak
confidently, in public clearly and
concisely in any situation DRIVING
FORCES RESTRAINING FORCES -
  • Past embarrassments
  • Afraid to make mistakes
  • Lack of knowledge on the topic
  • Afraid people will laugh
  • May forget what to say
  • Too revealing
  • Lack of confidence in personal appearance

27
CURRENT STATE IDEAL STATE
Nervous to speak up To speak
confidently, in public clearly and
concisely in any situation DRIVING
FORCES RESTRAINING FORCES -
  • Past embarrassments
  • Afraid to make mistakes
  • Lack of knowledge on the topic
  • Afraid people will laugh
  • May forget what to say
  • Too revealing
  • Lack of confidence in personal appearance
  • Increases self esteem
  • Helps career
  • Communicates ideas
  • Contributes to a plan
  • Encourages others to speak
  • Increases energy of group
  • Helps clarify ideas via feedback

28
ranking
  • Rank both sets of forces in order of importance
    (optional) and identify Courses of action for
    reducing restraining forces and/or strengthening
    driving forces

29
4. iMagineering
  • how would a procedure/ process/ system function
    if every aspect performed perfectly eg assessment

30
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32
  • rate each feature on a scale of importance.
  • rate each feature on current performance.
  • Identify opportunities for improvement and
    develop action plans.

33
5. Mind maps
34
  • Start in the centre of blank paper turned
    sideways
  • Make a colourful image to represent the topic of
    creativity

35
  • Use key words, symbols, arrows, colours, boxes
  • Radiate the main themes in capital letters with
    different colours
  • Branch off the main themes to add second levels
    of thought

36
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38
perspectives
  • LOOKING IS THE ART OF EXPLORATION
  • WE CAN EXPLORE BY
  • HOVERING
  • CIRCLING
  • PEERING
  • Sensory languages

39
HOVERING
  • MENTALLY HOVER OVER A SITUATION. SUSPEND
    JUDGEMENT. LISTEN TO YOURSELF AND THE SITUATION.
    BE OPEN MINDED AND INQUISITIVE. ONE THOUGHT
    TRIGGERS ANOTHER. THE FIRST EXPLORATION MAY LEAD
    TO A SECOND MORE PROFOUND EXPLORATION.

40
  • When might we encourage students to hover?

41
CIRCLING
  • EXPLORE the situation FROM DIFFERENT PERSPECTIVES
    EG THE POINT OF VIEW OF DIFFERENT STAKE-HOLDERS,
    FROM DIFFERENT ANGLES, OR from the view of a
    child

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44
Ask child-like questions
  • Why is the sky blue?
  • Why do zebras have stripes?
  • Why cant we fly?
  • Why do we have to wait to see pictures? (this
    last one inspired the first work on the polaroid
    camera)

45
or from a different vantage point
46
PEERING
  • Move between THE BIG PICTURE AND THE LITTLE
    PICTURE. USE SIMPLE QUESTIONS LIKE WHAT, WHY,
    HOW, WhERE. ZOOM IN ZOOM OUT. ASK WHY NOT?

47
USE OF OTHER SENSORY LANGUAGES
  • sensory IMAGERY
  • eg visual imagery RESPONDS TO THE SENSE OF SIGHT.
  • what about other senses?

48
Close your eyes
  • And imagine
  • The laugh of a friend

49
  • Did it happen?
  • Write c for clear, v for vague or n for nothing.

50
Now imagine
  • The sound of thunder
  • Write c, v or n each time

51
  • The feel of diving into a cold swimming pool

52
  • The feel of a runny nose

53
  • The smell of fish

54
  • The smell of petrol

55
  • The taste of a pineapple

56
  • The taste of toothpaste

57
  • The muscular sensation of throwing a rock

58
  • The sensation of having eaten too much

59
  • The sensation of extreme happiness

60
7. Wicked problems
  • In 1973, Horst Rittel and Melvin Webber, urban
    planners at the University of Berkley, wrote an
    article entitled "Dilemmas in a General Theory of
    Planning".

61
  • They observed that there are social planning
    problems that cannot be successfully treated with
    traditional linear, analytical approaches.

62
  • They called these wicked problems, in contrast to
    tame problems. They wrote

63
  • "The classical systems approach is based on the
    assumption that a planning project can be
    organized into distinct phases understand the
    problem, gather information, synthesize
    information, wait for the creative leap, work out
    solutions and the like. For wicked problems
    however, this type of scheme does not work.

64
  • One cannot understand the problem without knowing
    about its context one cannot meaningfully search
    for information without the orientation of a
    solution concept one cannot first understand,
    then solve."

65
  • What do they mean?????
  • Wicked problems have 10 properties.
  • To start
  • 1. You dont under-stand the problem until you
    have developed a solution

66
  • 2. Wicked problems have no end point
  • 3. Solutions are not right or wrong but only good
    or bad
  • 4. There is no complete list of methods to solve
    wicked problems

67
  • 5. For every wicked problem, there is always more
    than one explanation, and every explanation
    depends on the world view of the designer

68
  • 6. Every wicked problem is a symptom of a higher
    level problem
  • 7. You cannot definitively test their solutions

69
  • 8. You only get one shot at a wicked problem
  • 9. Every wicked problem is unique
  • 10. Wicked problem solvers are fully responsible
    for their actions

70
  • Wicked problems are ill-defined, ambiguous and
    associated with strong moral, political and
    professional issues.
  • As they are strongly stakeholder dependent, there
    is often little consensus about what the problem
    is, let alone how to resolve it.

71
  • wicked problems won't keep still they are sets
    of complex, interacting issues evolving in a
    dynamic social context. Often, new forms of
    wicked problems emerge as a result of trying to
    understand and solve one of them.

72
Egs of wicked problems
  • How should we fight the "War on Terrorism?"
  • How should scientific and technological
    development be governed?
  • How should we deal with tensions between
    students in our schools?
  • How should our organisation develop in the face
    of an uncertain future?

73
8. De bonos hats
  • A technique used to unscramble the different
    types of thinking in the brain. team members
    brainstorm, all wearing the same coloured hat,
    and then another, in this order

74
White hat
  • Objectivity. Data. Facts. Figures. Information.

75
red hat
  • emotion. Feelings. Fire. Warmth. Hunches.
    Intuition.

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77
black hat
  • Devils advocate. Negative judgement. Why it
    wont work. Problems. Risks. Mistakes.

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79
yellow hat
  • Optimism. Sunshine. Brightness. Positive
    assessment. Why it will work. Whats right.
    Constructive ideas.

80
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81
green hat
  • Growth. Energy. Creativity. Provocative. Lateral
    thoughts. New ideas. Possibilities. Proposals.

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83
blue hat
  • The sky. The overview. The process of thinking
    itself. Summarizing for action.

84
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86
scamper
  • A checklist of idea-spurring questions
  • Substitute
  • Combine
  • Adapt
  • Modify, magnify, minify
  • Put to other uses
  • Eliminate
  • Reverse rearrange

87
  • Identify the subject
  • Ask scamper questions about each step of the
    subject.
  • See what new ideas emerge.

88
eg assessment techniques
  • Substitute
  • What can I substitute to make an improvement?
    What if I swap this for that and see what
    happens? How can I substitute the place, time,
    materials or people?
  • (or the weather)

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91
  • Combine
  • What materials, features, processes, people,
    products or components can I combine? Where can I
    build synergy?

92
  • Adapt
  • What part of the product could I change? And in
    exchange for what? What if I were to change the
    characteristics of a component?

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94
  • Modify/magnify/minify
  • What happens if I warp or exaggerate a feature or
    component? What will happen if I modify the
    process in some way?

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96
  • Put to other purposes
  • What other market could I use this product in?
    Who or what else might be able to use it?

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99
  • Eliminate
  • What would happen if I removed a component or
    part of it? How else would I achieve the solution
    without the normal way of doing it?

100
  • Rearrange/reverse
  • What if I did it the other way round? What if I
    reverse the order it is done or the way it is
    used? How would I achieve the opposite effect?

101
Letter to self
  • Spend 3 minutes to write a letter to yourself
    about what you have learned today.

102
  • What commitment can you make? Eg to find out more
    about a topic. To use a technique with a group.
    etc

103
  • Raise your hand when your letter is complete so
    we can give you an envelope.

104
  • Write your address on the stamped envelope. You
    will receive your letter in 4 weeks time.

105
thankyou
  • Jennie burrows
  • Project manager
  • Bay 6 atp
  • Ph 9209 4046
  • Email jennie.burrows_at_tafensw.edu.au
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