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CS352 Software Engineering Project Software Engineering in the Small

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Title: CS352 Software Engineering Project Software Engineering in the Small


1
CS352 Software EngineeringProject(Software
Engineering in the Small)
  • Michael Oudshoorn and Ray Babcock

2
Introduction
  • This course is taught by Michael Oudshoorn and
    Ray Babcock
  • Rays consulting times will be advertised outside
    of his door. Please make an appointment with
    Jeannette if you want to see Michael.
  • The lecture time for this course is Tuesday and
    Thursday 5-6pm.
  • The course will have few, if any, formal lectures
    and this time will be used for group meetings and
    class-wide discussions.
  • It will also be used for any class-wide
    announcements.

3
Assumptions
  • We will assume that you have completed CS351
    Software Engineering last semester.
  • CS352 is a project-based course that will give
    you the opportunity to use all of the skills you
    learned last semester.
  • There will be 2 major assignments that must be
    completed this semester.

4
Objectives
  • The objectives for CS352 are that you have the
    opportunity to apply your skills from CS351 in a
    setting that models the real-world within the
    confines of the subject plans and objectives, and
    within the boundaries of a university course.
  • We aim to develop and fine-tune your individual
    software engineering skills. CS460/461 aims to
    develop your team-work.
  • This means you will take sole responsibility for
    your work, but you will need to cooperate with
    others.

5
Our hopes
  • By the time students finish this course they
    should have real-world experiences that will see
    them well placed to get employment after taking
    CS460/461.
  • Students should be able to talk to employers
    about the problems and issues involved in
    building large complex systems.

6
Project 1
  • There are two projects for CS352.
  • Each project has multiple parts and you will need
    to cooperate with your classmates in order to be
    successful.
  • The first project is an Othello program. It will
    provide an opportunity to practise your skills
    in
  • Software design specifications
  • Coding
  • Software management
  • Testing
  • Communication

7
Project 2
  • You will be given a project description and
    various interfaces to adhere to. You will need to
    select a fixed number (say 3) of the modules to
    build yourself, and you will need to acquire the
    remainder from your classmates.
  • You will buy and sell the modules.
  • You will need to maintain the software you sell.
  • Each person will start the semester with 100
    zorkmids to use for the purchase of software.
  • You will need to advertise your products (web
    pages) and give a short presentation. There is an
    entrepreneurial element through selling and
    buying your software.
  • You will learn
  • Business skills
  • Subcontracting issues
  • Software acquisition and maintenance

8
Individual-based
  • The projects are individual based. You will not
    be working a component as part of a group. You
    will however be cooperating with others in order
    to succeed.
  • The aim is to develop appropriate skills for you
    to develop high quality correct code within a
    software development environment.
  • Plagarism will not be tolerated. Even though
    solutions may be available on the internet (i.e.,
    Othello) you may not utilize them. You must
    design, build and test your own system.
  • Penalties for cheating will be a score of 0 for
    that component and a 10 loss of available points
    for the project.
  • Deadlines are firm. 20 of the available points
    are forfeited for each day (or part thereof) that
    a component is late.
  • You can think of these are contractual penalties
    that apply to the project you are working on.

9
Assessment
  • There are 2 projects.
  • Each project is worth 50 of the grade.
  • A serious attempt must be made in both projects.
  • There is no mid-term or final exam.
  • There are no quizzes.
  • Expectation
  • High standards in the project work, i.e., high
    levels of professionalism.
  • Treat this as though you are employed and an
    aiming to make an impression.

10
Resources available
  • Web pages found at www.cs.montana.edu/courses/curr
    ent/352.
  • These include the CS351 lecture materials.
  • The projects will use the lecture time to allow
    for the cooperation to take place.
  • Ray and/or Michael will be available to provide
    help and assistance at these times.

11
Consulting help
  • There is no TA to assist you in this course!
  • Like the real-world, you need to demonstrate a
    degree of self sufficiency and initiative.
  • We expect you to solve most of your own problems!
  • Read the textbook
  • Use the library
  • Use the internet
  • Talk to your peers
  • A consultant will be available in a consulting
    room to offer limited assistance with coding
    problems.

12
Textbooks
  • There are no fixed textbooks for this course.
    Like real-life, you need to decide if you need
    one, and if so, which book best suits you.

13
Hint
  • Design for change should be your mantra.
  • Expect it, plan for it, design for it.
  • Quality is an important part of any software
    system. To achieve that you have to know what you
    are doing well and what you are not doing well.
  • Keep a journal and observe what you do.
  • Record how long it takes to repair errors.
  • Observe where you introduced the error into the
    system.
  • Think about how you could improve to be
  • More productive
  • More accurate.
  • More efficient.
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