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GrangeNet Advanced Communication Services

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Title: GrangeNet Advanced Communication Services


1
GrangeNetAdvanced Communication Services
APAN ACS Update27 January 2005 Version 1.6
2
Contents
  • DDCMS Project Update
  • AccessGrid Recorder
  • CAIA Grangenet gaming environment
  • IPv6 Customer deployment Update
  • Multicast Customer deployment Update

3
Contents DDCMS Project Update
  • DDCMS Project Summary
  • DDCMS Project Status
  • Participant Targets
  • What is Required to Participate
  • Links

4
DDCMS Project Summary
  • The DDCMS proof-of-concept project will permit
    GrangeNet to demonstrate the utility of
    distributed storage attached to a high
    performance, research network the distribution
    of storage in this way is fundamental to the
    creation of virtual data centers.
  • DDCMS will demonstrate transit of high capacity
    data flows and present new and innovative ways to
    store, access and distribute large, complex data
    sets. This technology will be of immediate
    benefit to astronomy, high energy physics,
    nano-science, bioinformatics and other projects
    requiring on-demand mass storage.

5
DDCMS Project Status
  • DDCMS Project is now in production.
  • The CISCO MDS 9216 is online with 8 x 1 Gig ISCSI
    connections 16 x 2 Gig FC connections. The MDS is
    directly connected to the Grangenet Backbone.
  • The HDS Thunder 9570 is online with approximately
    2 Terabytes fully protected storage.

6
DDCMS Project Status
  • DDCMS Project is now in production.

7
Participant Targets
  • Researches with large storage requirements
  • Physics
  • Astronomers
  • Nanotech
  • Archivists
  • Members
  • With single Data Centres
  • Have no Disaster Recovery data Housing
  • Short term storage shortages
  • Low bandwidth links
  • Distributed data sets
  • RE Community data
  • Housing/clearing remote requirements
  • Inter member online education

8
What is required to Participate
  • Participants are require you to supply.
  • A project name.
  • Target address range.
  • Target System OS.
  • Contact Details.
  • Disk space is Limited
  • Testing space provided.
  • Space for some projects.
  • Plenty of rack space for your disks.
  • Disks come in 72xn 146xn Gig FC and 300xn ATA.

9
Links
  • BOF Working Group
  • Web site http
  • http//www.grangenet.net/status/wp/storage/index.h
    tml
  • Email list gn-nas-l_at_grangenet.net
  • Link to email list
  • http//lists.grangenet.net/mailman/listinfo/gn-nas
    -l

10
Contents
  • DDCMS Project Update
  • AccessGrid Recorder
  • CAIA Grangenet gaming environment
  • IPv6 Customer deployment Update
  • Multicast Customer deployment Update

11
AG Recorder
  • The access grid is the most visible and
    successful collaborative technology supported by
    GrangeNet. GrangeNet has committed 1.2M to the
    development of access grid nodes and their
    operation, is a heavy user of the technology and
    is regarded as a leader and instigator in this
    field.
  • Several key issues must be addresses in the
    further development commercial or otherwise) of
    access grid technology. These include storage and
    delayed transmission, sound and video quality,
    scalability, security and the reduction of the
    necessity for a node operator.
  • There is an active GrangeNet community addressing
    these issues. However, the storage system to
    provide an ephemeral storage resource for the
    capture of access grid streams as a prerequisite
    to asynchronous playback, cataloguing and
    long-term storage is best addressed by
    GrangeNet as it has to be closely integrated with
    the network fabric.

12
Project Outline
  • The addition of a system that provides temporary
    storage is regarded by the access grid community
    as a necessary development and has wide support.
    It will enable key meetings, conferences,
    educational sessions and presentations to be
    recorded and provide a content-capture mechanism
    for AARNets work with the Global Research
    Channel. There is particular interest in using
    the facility for delayed playback of conference
    sessions in other time-zones (e.g. the Internet2
    broadcasts).
  • Others, specifically DSTC (FilmEd), AARNet,
    USyd-VisLab and ANU are developing software for
    capturing, editing, annotating, archiving and
    re-broadcasting access grid sessions.
  • We are collaborating with Apple and ANU on this
    project

13
Design
14
Contents
  • DDCMS Project Update
  • AccessGrid Recorder
  • CAIA Grangenet gaming environment
  • IPv6 Customer deployment Update
  • Multicast Customer deployment Update

15
CAIA Grangenet gaming environment
  • Interactive, real-time online games represent a
    rapidly growing market and a challenge for ISPs.
    The market for computer games is heading to
    exceed Hollywood's annual revenues, and PC-based
    computer games have accelerated the industry's
    development of high-end graphics cards and sound
    systems in consumer-level computers. There are
    new revenue opportunities for ISPs who can offer
    premium services targeted at online game players.
  • There's one thing missing we do not yet have a
    clear understanding of how to efficiently
    engineer ISP networks to support online,
    interactive computer games. The purpose of this
    server is to collect data about game traffic and
    player's behavior in order to understand and
    solve this problem. Because we respect the
    privacy of the player's all information which
    relates to the player's identity in some form
    (e.g. player name, IP address) as well as the
    gaming data (e.g. game status updates) itself is
    strictly kept secret. Any analysis made publicly
    available will be sanitized from that
    information.
  • Quote from Gaming server Grenville Armitage
    CAIA

16
CAIA Grangenet gaming environment
  • A server is operated by researchers from the
    Centre for Advanced Internet Architectures (CAIA)
    of the Swinburne University of Technology,
    Melbourne, Australia and hosted by Grangenet -
    GRid And Next GEneration Network, Yarralumla,
    Australia.
  • The server is a 2.4GHz PC with 1 Gig of memory
    running FreeBSD. It is connected via Fast
    Ethernet to GrangeNet's high speed network.
  • Currently we run dedicated servers for the
    following games
  • Half-LifeCounter-Strike
  • Quake 3 Arena
  • Enemy Territory

17
Contents
  • DDCMS Project Update
  • AccessGrid Recorder
  • CAIA Grangenet gaming environment
  • IPv6 Customer deployment Update
  • Multicast Customer deployment Update

18
IPv6 Customer Deployment Status
  • The number of Australian Universities running
    IPv6 Natively is steadily growing.
  • GrangeNet/APL office ACT
  • APL office Perth
  • GrangeNet NOC
  • ANU
  • JCU
  • Macquarie University
  • Monash University
  • Swinburne University of Technology
  • CQU
  • UTS
  • UWS
  • USYD
  • We hope other Universities will soon include IPv6
    in there standard delivery

19
Multicast Customer Deployment Status
20
Links
  • Web site http
  • http//www.grangenet.net/status/acs/ipv6/index.htm
    l
  • Working Group
  • http//www.aarnet.edu.au/engineering/wgs/ipv6/

21
Contents
  • DDCMS Project Update
  • AccessGrid Recorder
  • CAIA Grangenet gaming environment
  • IPv6 Customer deployment Update
  • Multicast Customer deployment Update

22
Multicast Customer Deployment Status
23
Questions?
  • Thankyou
  • ACS_at_grangenet.net
  • http//www.grangenet.net
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