Title: User Datagram Protocol
1User Datagram Protocol
2Introduction
- UDP is a connectionless transport protocol, i.e.
it doesn't guarantee either packet delivery or
that packets arrive in sequential order. - With UDP, bytes of data are grouped together in
discrete packets which are sent over the network.
3- Packets may travel along different paths
depending on the state of the network. - No two packets are guaranteed the same route.
- Each packet has a time-to-live (TTL) counter,
which is updated when it is routed along to the
next point in the network. When the timer
expires, it will be discarded, and the recipient
will not be notified.
4- If a packet does arrive, it will always arrive
intact. Packets that are corrupt or only
partially delivered are discarded.
5Advantages of UDP
- UDP communication can be more efficient than
guaranteed-delivery data streams. - Unlike TCP streams, which establish a connection,
UDP causes fewer overheads. - Real-time applications that demand
up-to-the-second or better performance may be
candidates for UDP, as there are fewer delays due
to error checking and flow control of TCP.
6- UDP sockets can receive data from more than one
host machine. - Some network protocols specify UDP as the
transport mechanism.
7Java Support for UDP
- Two classes are provided
- DatagramPacket class (java.net)
- DatagramSocket class (java.net)
8DatagramPacket Class
- A DatagramPacket object represents a data packet
intended for transmission using UDP. - It contains addressing information such as an IP
address and a port. - When a DatagramPacket is read from a UDP socket,
the IP address/port of the packet represents the
address/port of the sender.
9- When a DatagramPacket is used to send a UDP
packet, the IP address/port represents the
address/port of the recipient.
DatagramPacket
IP address (java.net.InetAddr)
Port address (int)
Packet data (byte)
10Creating a DatagramPacket
- Constructor to use for creating a DatagramPacket
for receiving incoming UDP packets - DatagramPacket(byte buffer, int length)
- Example
- DatagramPacket packet
- packet new DatagramPacket(new byte256, 256)
11- Constructor to use for sending a DatagramPacket
to a remote machine - DatagramPacket(byte buffer, int length,
InetAddress dest_addr, int dest_port) - Example
- DatagramPacket packet
- InetAddress addr
- addr InetAddress.getByName("192.168.0.1")
- packet new DatagramPacket(new byte128,
128,addr, 2000)
12DatagramPacket Methods
- Refer p121.
- InetAddress getAddress()
- byte getData()
- int getLength()
- int getPort()
- void setAddress(InetAddress addr)
- void setData(byte buffer)
- void setLength(int length)
- void setPort(int port)
13DatagramSocket Class
- The DatagramSocket class provides access to a UDP
socket, which allows UDP packets to be sent and
received. - The same DatagramSocket can be used to receive as
well as to send packets. - read operations are blocking - i.e. the
application will continue to wait until a packet
arrives.
14- Each DatagramSocket binds to a port on the local
machine. The port number need not match the port
number of the remote machine. - If the application is a UDP server, it will
usually bind to a specific port number.
15Creating a DatagramSocket
- Constructor to use for creating a client
DatagramSocket - DatagramSocket() throws java.net.SocketException
- Example
- DatagramSocket socket
- try
- socket new DatagramSocket()
- catch (SocketException exception)
-
16- Constructor to use for creating a server
DatagramSocket - DatagramSocket(int port) throws
java.net.SocketException - Example
- DatagramSocket socket
- try
- socket new DatagramSocket(2000)
- catch (SocketException exception)
-
17DatagramSocket Methods
- Refer p123.
- void close()
- void connect(InetAddress r_addr, int r_port)
- void disconnect()
- InetAddress getInetAddress()
- int getPort()
- InetAddress getLocalAddress()
- int getLocalPort()
- int getReceiveBufferSize() throws
java.net.SocketException
18- int getSendBufferSize() throws java.net.SocketExce
ption - int getSoTimeout() throws java.net.SocketException
- void receive(DatagramPacket packet) throws
java.io.IOException - void send(DatagramPacket packet) throws
java.io.IOException - int setReceiveBufferSize(int length) throws
java.net.SocketException - int setSendBufferSize(int length) throws
java.net.SocketException - void setSoTimeout(int duration) throws
java.net.SocketException
19Listening for UDP Packets
- Before an application can read UDP packets, it
must - bind a socket to a local UDP port using
DatagramSocket - create a DatagramPacket that will contain the
data.
20Packet
Reads packets
DatagramSocket
DatagramPacket
Translates packets Into a DatagramPacket
UDP application
21- The following code illustrates the process for
reading UDP packets.
DatagramPacket packet DatagramSocket
socket packet new DatagramPacket(new
byte256, 256) socket new DatagramSocket(2000)
boolean finished false while (!finished)
socket.receive(packet) // process the
packet socket.close()
22- Java I/O streams are usually used to access the
contents of the byte array in a DatagramPacket.
See example later.
ByteArrayInputStream
DataInputStream
DatagramPacket
IP address (java.net.InetAddr)
Port address (int)
Packet data (byte)
UDP application
23Sending UDP Packets
- When sending a packet, the application must
create a DatagramPacket that will contain the
data. The address and port information must also
be set. - When the packet is ready for transmission, the
send method of DatagramSocket should be invoked.
24DatagramSocket
Binds to a UDP port
UDP application
Send DatagramPacket using DatagramSocket
Packet
Constructs packet
DatagramPacket
25- The following code illustrates the process for
sending UDP packets.
DatagramPacket packet DatagramSocket
socket packet new DatagramPacket(new
byte256, 256) socket new DatagramSocket(2000)
packet.setAddress() packet.setPort(2000) bool
ean finished false while (!finished) //
write data to packet buffer socket.send(packet)
socket.close()
26User Datagram Protocol Example
- Run receiving application
- java PacketReceiveDemo
- Run sending application
- java PacketSendDemo
27PacketSendDemo
PrintStream
print(str)
ByteArrayOutputStream
toByteArray()
send(packet)
DatagramSocket
28DatagramSocket
receive(packet)
ByteArrayInputStream
getData()
read()
PacketReceiveDemo
29Building a UDP Client/Server
- Run echo server
- java EchoServer
- Run echo client
- java EchoClient
30Algorithm for Echo Server
- Create socket
- Create an empty packet
- Repeat the following forever
- Wait for a packet
- Send the packet back to sender
31Algorithm for Echo Client
- Create socket
- Set timeout value for socket
- Repeat the following ten times
- Create the message to be sent
- Create packet containing the message as well as
the destination IP and the port - Send the packet through socket
- Wait for packet from receiver through socket or
timeout - if packet received
- Create an input stream to access data in the
packet - Use the input stream to read the data and then
display it on the screen. - Sleep for a second
32Overcoming UDP Limitations
- UDP limitations
- Lack of Guaranteed Delivery
- Lack of Guaranteed Packet Sequencing
- Lack of Flow Control
33Lack of Guaranteed Delivery
- Packets sent via UDP may become lost in transit.
- UDP packets can also become damaged or lost.
- For some applications, the loss of individual
packets may not have a noticeable effect (e.g.
video streams). - For other applications, loss of packets is not
acceptable (e.g. file transfers).
34- If guaranteed delivery is required,
- avoid packet-based communication, and use a more
suitable transport mechanism (e.g. TCP). - send acknowledgement to sender after receiving
packets.
35Lack of Guaranteed Packet Sequencing
- Applications that require sequential access to
data should include a sequence number in the
contents of a datagram packet. - This enables detection of duplicate packets and
also missing packets.
36Lack of Flow Control
- The technique of flow control is important to
avoid flooding a system with more data than it
can handle due to limited bandwidth. - One technique of flow control is to limit the
number of unacknowledged packets. E.g. increase
control when number of acknowledgement packets
received is much less than the number of packets
sent.