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Learning: Strategies, Styles, and Intelligences

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Worksheets Don't Grow Dendrites by Dr. Marcia L. Tate ... was written in response to Dr. Tate's interest in brain-based learning and how students learn. ... – PowerPoint PPT presentation

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Title: Learning: Strategies, Styles, and Intelligences


1
Learning Strategies, Styles, and Intelligences
2
  • Reaching Every Child Learning Strategies,
    Styles, and Intelligences
  • April, 2005

3
Worksheets Dont Grow Dendrites by Dr. Marcia L.
Tate
  • This book was written in response to Dr. Tates
    interest in brain-based learning and how students
    learn.
  • The premise is that students do not learn best
    when worksheets are the primary type of
    instruction.
  • 20 teaching strategies that enable learning to
    take place are presented.

4
Brainstorming Discussion
  • Learning increases when students have the
    opportunity to talk about it in their own words
    to make it their own.
  • Students drive their own learning.
  • Students have an opportunity to find out more
    about the initial topic.

5
Drawing Artwork
  • Students enrolled in visual arts programs,
    including painting classes and sculpture,
    consistently report gains in self-discipline,
    work ethic, and teamwork. (Jensen, 2001)

6
Field Trips
  • Students experience a greater benefit when the
    educational experience is closer to reality.
    (Millan, 1995)
  • The field trip must be lined to a curricular
    objective. (Millan, 1995)
  • On a trip to the zoo, treat the zoo as a
    laboratory. Have students determine the habitat
    for the animal, locate where in the world it is
    from, look at locomotion, etc.

7
Games
  • Play is the brains link from the inner world to
    reality and the foundation of creativity.
    (Jensen, 2001)
  • http//www.sheppardsoftware.com/web_games.htm
  • http//jigzone.com
  • Learners of all ages enjoy gaming and find that
    they retain more of the information.

8
Graphic Organizers
  • Mind mapping engages all the brains functions
    and captures the total picture. (Buzan Buzan,
    1994)
  • Graphic Organizers help students make content
    connections that show how the information is
    related. (Kagan, 1998)

9
http//curry.edschool.virginia.edu/go/edis771/note
s/graphicorganizers/graphic/
10
Humor
  • A good laugh has the ability to lower brain and
    body stress resulting in a better learner.
    (Jensen, 1995)
  • Researchers at Stanford University have
    discovered that laughter causes biochemical
    changes in the body resulting in an increase of
    the bodys production of neurotransmitters
    necessary for alertness and memory. (Jensen,
    1995)

11
Manipulative, Experiments, Labs, Models
  • There should be materials in the classroom that
    provide opportunities for students to manipulate,
    build, or encounter other hands-on-experiences.
    (Armstrong, 1994)
  • http//matti.usu.edu/nlvm/nav/vlibrary.html

12
Metaphors, Analogies, Similes
  • Metaphors link abstract, difficult to understand
    concepts with personal experiences and promote a
    sense of creativity. (Whitin and Whitin, 1997)
  • The essence of a metaphor is understanding and
    experiencing one kind of thing in terms of
    another.

13
  • In all aspects of life, ... we define our reality
    in terms of metaphors and then proceed to act on
    the basis of the metaphors. We draw inferences,
    set goals, make commitments, and execute plans,
    all on the basis of how we in part structure our
    experience, consciously and unconsciously, by
    means of metaphor
  • Ex A seed is planted in my mind which I
    nurture with water and sun in the faith that it
    will sprout and grow.

14
Mnemonic Devices
  • Mnemonic tools work because they provide the
    brain with powerful cues for recalling chunks of
    information. (Markowitz Jensen, 1999)
  • http//www.bucks.edu/specpop/sitemap.htm
  • Ex. HOMES (Huron, Ontario, Michigan, Erie,
    Superiorthe 5 Great Lakes)

15
Movement
  • Movement involves more of a students brain than
    does seatwork since movement accesses multiple
    memory systems. (Jensen, 2001)
  • Neuronal connections made through movement help
    children develop the neuronal systems they will
    need when ready to read. (Hannaford, 1995)

16
We are all kinesthetic learners!
  • Adults, like small children need to move every 10
    minutes.
  • Middle school students need to move every 10-15
    minutes.
  • High school students need to move every 15-20
    minutes.
  • Cross-over games (left to right) engage both
    sides of the brain.

17
Music, Rhythm, Rhyme, and Rap
  • Music activates and synchronizes neural networks
    which increases the brains ability to reason
    spatially, think creatively, and perform in
    generalized mathematics. (Jensen, 2001)
  • Brain scans taken during musical performances
    show that virtually the entire cerebral cortex is
    active while musicians are playing. (Weinberger,
    1998)

18
Project-Based Instruction
  • Brain research is confirming what many teachers
    already know When learning is linked to
    real-life experiences, students retain and apply
    information in meaningful ways. (Westwater
    Wolfe, 2000)
  • http//pblmm.k12.ca.us/PBLGuide/WhyPBL.html

19
Reciprocal Teaching Cooperative Learning
  • A student struggling to make sense of an idea may
    understand it better when it is explained by a
    peer (who only recently figured it out him or
    herself) rather than by an adult. (Kohn, 1999)
  • http//edtech.kennesaw.edu/intech/cooperativelearn
    ing.htm

20
Role Plays, Drama, Pantomimes, and Charades
  • The use of role play makes learning more
    enjoyable, gives learners more choice and
    creativity, and results in little pressure from
    evaluation. (Jensen, 1995)
  • http//pirate.shu.edu/depierjo/dramatics_and_role
    _playing.htm
  • Early learners learn through playkitchens,
    housekeeping, dress up, etc.

21
Storytelling
  • Storytelling, following intense learning, allows
    the brain to relax and mor3 easily retain the
    newly acquired material. (Jensen, 2000)
  • http//www.forsyth.k12.ga.us/kadkins/spreadsheet.h
    tm
  • Tell me a fact and I'll learn. Tell me the truth
    and I'll believe. But tell me a story and it will
    live in my heart forever. Indian Proverb

22
Technology
  • Computer technology and databases are crucial for
    actively engaging students in conducting
    research, accessing information and using
    resources to problem-solve or answer questions
    (Darling-Hammond, 1994)
  • http//www.forsyth.k12.ga.us/kadkins/spreadsheet.h
    tm

23
Visualization Guided Imagery
  • Visualizing is a comprehension strategy that
    allows readers to make the words real, like
    playing a movie of the text inside your head.
    (Keene Zimmerman, 1997)

24
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25
Visuals
  • Since 90 of the brains sensory input comes from
    visual sources, it stands to reason that the most
    powerful influence on learners behaviors is
    concrete, visual images. (Jensen, 1994)

26
Work Study Apprenticeships
  • Adolescents schoolwork must carry them into the
    dynamic life of their environments.
  • Any connection that you can make between
    learning and real life situations will be more
    likely to be remembered.

27
Writing Journals
  • Writing journals, newspaper articles, editorials,
    essays, posters, or short stories are examples of
    ways to access emotional memories. (Sprenger,
    1999)
  • Teaching students to use writing to organize
    their ideas about what they are reading is a
    proven procedure that enhances comprehension for
    text. (NRP, 2000)

28
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