Title: Learning: Strategies, Styles, and Intelligences
1Learning Strategies, Styles, and Intelligences
2- Reaching Every Child Learning Strategies,
Styles, and Intelligences - April, 2005
3Worksheets Dont Grow Dendrites by Dr. Marcia L.
Tate
- This book was written in response to Dr. Tates
interest in brain-based learning and how students
learn. - The premise is that students do not learn best
when worksheets are the primary type of
instruction. - 20 teaching strategies that enable learning to
take place are presented.
4Brainstorming Discussion
- Learning increases when students have the
opportunity to talk about it in their own words
to make it their own. - Students drive their own learning.
- Students have an opportunity to find out more
about the initial topic.
5Drawing Artwork
- Students enrolled in visual arts programs,
including painting classes and sculpture,
consistently report gains in self-discipline,
work ethic, and teamwork. (Jensen, 2001)
6Field Trips
- Students experience a greater benefit when the
educational experience is closer to reality.
(Millan, 1995) - The field trip must be lined to a curricular
objective. (Millan, 1995) - On a trip to the zoo, treat the zoo as a
laboratory. Have students determine the habitat
for the animal, locate where in the world it is
from, look at locomotion, etc.
7Games
- Play is the brains link from the inner world to
reality and the foundation of creativity.
(Jensen, 2001) - http//www.sheppardsoftware.com/web_games.htm
- http//jigzone.com
- Learners of all ages enjoy gaming and find that
they retain more of the information.
8Graphic Organizers
- Mind mapping engages all the brains functions
and captures the total picture. (Buzan Buzan,
1994) - Graphic Organizers help students make content
connections that show how the information is
related. (Kagan, 1998)
9http//curry.edschool.virginia.edu/go/edis771/note
s/graphicorganizers/graphic/
10Humor
- A good laugh has the ability to lower brain and
body stress resulting in a better learner.
(Jensen, 1995) - Researchers at Stanford University have
discovered that laughter causes biochemical
changes in the body resulting in an increase of
the bodys production of neurotransmitters
necessary for alertness and memory. (Jensen,
1995)
11Manipulative, Experiments, Labs, Models
- There should be materials in the classroom that
provide opportunities for students to manipulate,
build, or encounter other hands-on-experiences.
(Armstrong, 1994) - http//matti.usu.edu/nlvm/nav/vlibrary.html
12Metaphors, Analogies, Similes
- Metaphors link abstract, difficult to understand
concepts with personal experiences and promote a
sense of creativity. (Whitin and Whitin, 1997) - The essence of a metaphor is understanding and
experiencing one kind of thing in terms of
another.
13- In all aspects of life, ... we define our reality
in terms of metaphors and then proceed to act on
the basis of the metaphors. We draw inferences,
set goals, make commitments, and execute plans,
all on the basis of how we in part structure our
experience, consciously and unconsciously, by
means of metaphor - Ex A seed is planted in my mind which I
nurture with water and sun in the faith that it
will sprout and grow.
14Mnemonic Devices
- Mnemonic tools work because they provide the
brain with powerful cues for recalling chunks of
information. (Markowitz Jensen, 1999) - http//www.bucks.edu/specpop/sitemap.htm
- Ex. HOMES (Huron, Ontario, Michigan, Erie,
Superiorthe 5 Great Lakes)
15Movement
- Movement involves more of a students brain than
does seatwork since movement accesses multiple
memory systems. (Jensen, 2001) - Neuronal connections made through movement help
children develop the neuronal systems they will
need when ready to read. (Hannaford, 1995)
16We are all kinesthetic learners!
- Adults, like small children need to move every 10
minutes. - Middle school students need to move every 10-15
minutes. - High school students need to move every 15-20
minutes. - Cross-over games (left to right) engage both
sides of the brain.
17Music, Rhythm, Rhyme, and Rap
- Music activates and synchronizes neural networks
which increases the brains ability to reason
spatially, think creatively, and perform in
generalized mathematics. (Jensen, 2001) - Brain scans taken during musical performances
show that virtually the entire cerebral cortex is
active while musicians are playing. (Weinberger,
1998)
18Project-Based Instruction
- Brain research is confirming what many teachers
already know When learning is linked to
real-life experiences, students retain and apply
information in meaningful ways. (Westwater
Wolfe, 2000) - http//pblmm.k12.ca.us/PBLGuide/WhyPBL.html
19Reciprocal Teaching Cooperative Learning
- A student struggling to make sense of an idea may
understand it better when it is explained by a
peer (who only recently figured it out him or
herself) rather than by an adult. (Kohn, 1999) - http//edtech.kennesaw.edu/intech/cooperativelearn
ing.htm
20Role Plays, Drama, Pantomimes, and Charades
- The use of role play makes learning more
enjoyable, gives learners more choice and
creativity, and results in little pressure from
evaluation. (Jensen, 1995) - http//pirate.shu.edu/depierjo/dramatics_and_role
_playing.htm - Early learners learn through playkitchens,
housekeeping, dress up, etc.
21Storytelling
- Storytelling, following intense learning, allows
the brain to relax and mor3 easily retain the
newly acquired material. (Jensen, 2000) - http//www.forsyth.k12.ga.us/kadkins/spreadsheet.h
tm - Tell me a fact and I'll learn. Tell me the truth
and I'll believe. But tell me a story and it will
live in my heart forever. Indian Proverb
22Technology
- Computer technology and databases are crucial for
actively engaging students in conducting
research, accessing information and using
resources to problem-solve or answer questions
(Darling-Hammond, 1994) - http//www.forsyth.k12.ga.us/kadkins/spreadsheet.h
tm
23Visualization Guided Imagery
- Visualizing is a comprehension strategy that
allows readers to make the words real, like
playing a movie of the text inside your head.
(Keene Zimmerman, 1997)
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25Visuals
- Since 90 of the brains sensory input comes from
visual sources, it stands to reason that the most
powerful influence on learners behaviors is
concrete, visual images. (Jensen, 1994)
26Work Study Apprenticeships
- Adolescents schoolwork must carry them into the
dynamic life of their environments. - Any connection that you can make between
learning and real life situations will be more
likely to be remembered.
27Writing Journals
- Writing journals, newspaper articles, editorials,
essays, posters, or short stories are examples of
ways to access emotional memories. (Sprenger,
1999) - Teaching students to use writing to organize
their ideas about what they are reading is a
proven procedure that enhances comprehension for
text. (NRP, 2000)
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