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Lecture 9-1 Virtual Memory

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Title: Lecture 9-1 Virtual Memory


1
Lecture 9-1Virtual Memory
  • Original Note By Prof. Mike Schulte
  • Present by Pradondet Nilagupta
  • Spring 2001

2
Virtual Memory
  • Virtual memory (VM) allows main memory (DRAM) to
    act like a cache for secondary storage (magnetic
    disk).
  • VM address translation a provides a mapping from
    the virtual address of the processor to the
    physical address in main memory or on disk.
  • VM provides the following benefits
  • Allows multiple programs to share the same
    physical memory
  • Allows programmers to write code as though they
    have a very large amount of main memory
  • Automatically handles bringing in data from disk
  • Cache terms vs. VM terms
  • Cache block gt page or segment
  • Cache Miss gt page fault or address fault

3
Virtual Memory Basics
  • Programs reference virtual addresses in a
    non-existent memory
  • These are then translated into real physical
    addresses
  • Virtual address space may be bigger than physical
    address space
  • Divide physical memory into blocks, called pages
  • Anywhere from 512 to 16MB (4k typical)
  • Virtual-to-physical translation by indexed table
    lookup
  • Add another cache for recent translations (the
    TLB)
  • Invisible to the programmer
  • Looks to your application like you have a lot of
    memory!
  • Anyone remember overlays?

4
VM Page Mapping
Process 1s Virtual Address Space
Page Frames
Process 2s Virtual Address Space
Disk
Physical Memory
5
VM Address Translation
12 bits
20 bits
Log2 of pagesize
Virtual page number
Page offset
Per-process page table
Valid bit Protection bits Dirty bt Reference bit
Page Table base
Physical page number
Page offset
To physical memory
6
Typical Page Parameters
Parameter Value
Page Size 4KB 64KB
L1 Cache Hit Time 1-2 clock cycles
Virtual Hit (e.g. mapped to DRAM) 50-400 clock cycles
Miss Penalty (all the way to disk) 700k-6M clock cycles
Disk Access Time 500k-4M clock cycles
Page Transfer Time 200k-2M clock cycles
Page Fault Rate .001 - .00001
Main Memory Size 4MB 4GB
  • Its a lot like what happens in a cache
  • But everything (except miss rate) is a LOT worse

7
Paging vs. Segmentation
  • Pages are fixed sized blocks
  • Segments vary from 1 byte to 232 (for 32bit
    addresses) bytes

Aspect Page Segment
Words per address One contains page and offset Two possible large max-size, so need Seg and offset words
Programmer visible? No Sometimes
Replacement Trivial because of fixed size Hard, need to find contiguous space, use garbage collection
Memory Efficiency Internal Fragmentation External Fragmentation
Disk Efficiency Yes adjust page size to balance access and transfer time Not always segment size varies
8
Cache and VM Parameters
  • How is virtual memory different from caches?
  • Software controls replacement - why?
  • Size of virtual memory determined by size of
    processor address
  • Disk is also used to store the file system -
    nonvolatile

9
Paged and Segmented VM(Figure 5.38, pg. 442)
  • Virtual memories can be catagorized into two main
    classes
  • Paged memory fixed size blocks
  • Segmented memory variable size blocks

10
Paged vs. Segmented VM
  • Paged memory
  • Fixed sized blocks (4 KB to 64 KB)
  • One word per address (page number page offset)
  • Easy to replace pages (all same size)
  • Internal fragmentation (not all of page is used)
  • Efficient disk traffic (optimize for page size)
  • Segmented memory
  • Variable sized blocks (up to 64 KB or 4GB)
  • Two words per address (segment offset)
  • Difficult to replace segments (find where segment
    fits)
  • External fragmentation (unused portions of
    memory)
  • Inefficient disk traffic (may have small or large
    transfers)
  • Hybrid approaches
  • Paged segments segments are a multiple of a page
    size
  • Multiple page sizes (e.g., 8 KB, 64 KB, 512 KB,
    4096 KB)

11
Pages are Cached in a Virtual Memory System
  • Can Ask the Same Four Questions we did about
    caches
  • Q1 Block Placement
  • choice lower miss rates and complex placement or
    vice versa
  • miss penalty is huge
  • so choose low miss rate gt place page anywhere
    in physical memory
  • similar to fully associative cache model
  • Q2 Block Addressing - use additional data
    structure
  • fixed size pages - use a page table
  • virtual page number gt physical page number and
    concatenate offset
  • tag bit to indicate presence in main memory

12
Normal Page Tables
  • Size is number of virtual pages
  • Purpose is to hold the translation of VPN to PPN
  • Permits ease of page relocation
  • Make sure to keep tags to indicate page is mapped
  • Potential problem
  • Consider 32bit virtual address and 4k pages
  • 4GB/4KB 1MW required just for the page table!
  • Might have to page in the page table
  • Consider how the problem gets worse on 64bit
    machines with even larger virtual address spaces!
  • Alpha has a 43bit virtual address with 8k pages
  • Might have multi-level page tables

13
Inverted Page Tables
  • Similar to a set-associative mechanism
  • Make the page table reflect the of physical
    pages (not virtual)
  • Use a hash mechanism
  • virtual page number gt HPN index into inverted
    page table
  • Compare virtual page number with the tag to make
    sure it is the one you want
  • if yes
  • check to see that it is in memory - OK if yes -
    if not page fault
  • If not - miss
  • go to full page table on disk to get new entry
  • implies 2 disk accesses in the worst case
  • trades increased worst case penalty for decrease
    in capacity induced miss rate since there is now
    more room for real pages with smaller page table

14
Inverted Page Table
Page
Offset
  • Only store entries
  • For pages in physical
  • memory

Hash
Page
V
Frame

OK
Frame
Offset
15
Address Translation Reality
  • The translation process using page tables takes
    too long!
  • Use a cache to hold recent translations
  • Translation Lookaside Buffer
  • Typically 8-1024 entries
  • Block size same as a page table entry (1 or 2
    words)
  • Only holds translations for pages in memory
  • 1 cycle hit time
  • Highly or fully associative
  • Miss rate lt 1
  • Miss goes to main memory (where the whole page
    table lives)
  • Must be purged on a process switch

16
Back to the 4 Questions
  • Q3 Block Replacement (pages in physical memory)
  • LRU is best
  • So use it to minimize the horrible miss penalty
  • However, real LRU is expensive
  • Page table contains a use tag
  • On access the use tag is set
  • OS checks them every so often, records what it
    sees, and resets them all
  • On a miss, the OS decides who has been used the
    least
  • Basic strategy Miss penalty is so huge, you can
    spend a few OS cycles to help reduce the miss rate

17
Last Question
  • Q4 Write Policy
  • Always write-back
  • Due to the access time of the disk
  • So, you need to keep tags to show when pages are
    dirty and need to be written back to disk when
    theyre swapped out.
  • Anything else is pretty silly
  • Remember the disk is SLOW!

18
Page Sizes
  • An architectural choice
  • Large pages are good
  • reduces page table size
  • amortizes the long disk access
  • if spatial locality is good then hit rate will
    improve
  • Large pages are bad
  • more internal fragmentation
  • if everything is random each structures last
    page is only half full
  • Half of bigger is still bigger
  • if there are 3 structures per process text,
    heap, and control stack
  • then 1.5 pages are wasted for each process
  • process start up time takes longer
  • since at least 1 page of each type is required to
    prior to start
  • transfer time penalty aspect is higher

19
More on TLBs
  • The TLB must be on chip
  • otherwise it is worthless
  • small TLBs are worthless anyway
  • large TLBs are expensive
  • high associativity is likely
  • gt Price of CPUs is going up!
  • OK as long as performance goes up faster

20
Address Translation withPage Table (Figure
5.40, pg. 444)
  • A page table translates a virtual page number
    into a physical page number
  • The page offset remains unchaged
  • Page tables are large
  • 32 bit virtual address
  • 4 KB page size
  • 220 4 byte table entries 4MB
  • Page tables are stored in main memory gt slow
  • Cache table entries in a translation buffer

21
Fast Address Translation with Translation Buffer
(TB)(Figure 5.41, pg. 446)
  • Cache translated addresses in TB
  • Alpha 21064 data TB
  • 32 entries
  • fully associative
  • 30 bit tag
  • 21 bit physical address
  • Valid and read/write bits
  • Separate TB for instr.
  • Steps in translation
  • compare page no. to tags
  • check for memory access violation
  • send physical page no. of matching tag
  • combine physical page no. and page offset

22
Selecting a Page Size
  • Reasons for larger page size
  • Page table size is inversely proportional to the
    page size therefore memory saved
  • Fast cache hit time easy when cache size lt page
    size (VA caches) bigger page makes this
    feasible as cache size grows
  • Transferring larger pages to or from secondary
    storage, possibly over a network, is more
    efficient
  • Number of TLB entries are restricted by clock
    cycle time, so a larger page size maps more
    memory, thereby reducing TLB misses
  • Reasons for a smaller page size
  • Want to avoid internal fragmentation dont waste
    storage data must be contiguous within page
  • Quicker process start for small processes - dont
    need to bring in more memory than needed

23
Memory Protection
  • With multiprogramming, a computer is shared by
    several programs or processes running
    concurrently
  • Need to provide protection
  • Need to allow sharing
  • Mechanisms for providing protection
  • Provide Base and Bound registers Base ? Address
    ? Bound
  • Provide both user and supervisor (operating
    system) modes
  • Provide CPU state that the user can read, but
    cannot write
  • Branch and bounds registers, user/supervisor bit,
    exception bits
  • Provide method to go from user to supervisor mode
    and vice versa
  • system call user to supervisor
  • system return supervisor to user
  • Provide permissions for each flag or segment in
    memory

24
Alpha VM Mapping(Figure 5.43, pg. 451)
  • 64-bit address divided into 3 segments
  • seg0 (bit 630) user code
  • seg1 (bit 63 1, 62 1) user stack
  • kseg (bit 63 1, 62 0) kernel segment for OS
  • Three level page table, each one page
  • Reduces page table size
  • Increases translation time
  • PTE bits valid, kernel user read write enable

25
Alpha 21064 Memory Hierarchy
  • The Alpha 21064 memory hierarchy includes
  • A 32 entry, fully associative, data TB
  • A 12 entry, fully associative instruction TB
  • A 8 KB direct-mapped physically addressed data
    cache
  • A 8 KB direct-mapped physically addressed
    instruction cache
  • A 4 entry by 64-bit instruction prefetch stream
    buffer
  • A 4 entry by 256-bit write buffer
  • A 2 MB directed mapped second level unified cache
  • The virtual memory
  • Maps a 43-bit virtual address to a 34-bit
    physical address
  • Has a page size of 8 KB

26
Alpha Memory Performance Miss Rates
8K
8K
2M
27
Alpha CPI Components
  • Largest increase in CPI due to
  • I stall Instruction stalls from branch
    mispredictions
  • Other data hazards, structural hazards

28
Pitfall Address space to small
  • One of the biggest mistakes than can be made when
    designing an architect is to devote to few bits
    to the address
  • address size limits the size of virtual memory
  • difficult to change since many components depend
    on it (e.g., PC, registers, effective-address
    calculations)
  • As program size increases, larger and larger
    address sizes are needed
  • 8 bit Intel 8080 (1975)
  • 16 bit Intel 8086 (1978)
  • 24 bit Intel 80286 (1982)
  • 32 bit Intel 80386 (1985)
  • 64 bit Intel Merced (1998)

29
Pitfall Predicting Cache Performance of one
Program from Another Program
  • 4KB Data cache miss rate 8,12,or 28?
  • 1KB Instr cache miss rate 0,3,or 10?
  • Alpha vs. MIPS for 8KB Data17 vs. 10

30
Pitfall Simulating Too Small an Address Trace
31
Virtual Memory Summary
  • Virtual memory (VM) allows main memory (DRAM) to
    act like a cache for secondary storage (magnetic
    disk).
  • The large miss penalty of virtual memory leads to
    different stategies from cache
  • Fully associative, TB PT, LRU, Write-back
  • Designed as
  • paged fixed size blocks
  • segmented variable size blocks
  • hybrid segmented paging or multiple page sizes
  • Avoid small address size

32
Summary 2 Typical Choices
Option TLB L1 Cache L2 Cache VM (page)
Block Size 4-8 bytes (1 PTE) 4-32 bytes 32-256 bytes 4k-16k bytes
Hit Time 1 cycle 1-2 cycles 6-15 cycles 10-100 cycles
Miss Penalty 10-30 cycles 8-66 cycles 30-200 cycles 700k-6M cycles
Local Miss Rate .1 - 2 .5 20 13 - 15 .00001 - 001
Size 32B 8KB 1 128 KB 256KB - 16MB
Backing Store L1 Cache L2 Cache DRAM Disks
Q1 Block Placement Fully or set associative DM DM or SA Fully associative
Q2 Block ID Tag/block Tag/block Tag/block Table
Q3 Block Replacement Random (not last) N.A. For DM Random (if SA) LRU/LFU
Q4 Writes Flush on PTE write Through or back Write-back Write-back
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