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Information Technology Education Standards

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Title: Information Technology Education Standards


1
Information TechnologyEducation Standards
  • Jaime D.L. Caro, Ph.D.
  • President, PSITE
  • Project Leader, VCTI-IT
  • Associate Professor of Computer Science, UP
    Diliman

2
Based on reports from
  • Association for Computing Machinery (ACM)
  • Institute of Electrical and Electronics Engineers
    (IEEE) Computer Society
  • International Federation for Information
    Processing (IFIP)
  • Association for Information Systems (AIS)
  • Association for Information Technology
    Professionals (AITP)
  • We shall also look at policy guidelines from
  • Philippines Commission on Higher Education (CHED)

3
Standards?
  • Standards for teaching IT
  • Standards for professional development for IT
    educators
  • Standards for assessment in IT education
  • Standards for IT content
  • Standards for IT education programs
  • Standards for IT education systems

4
IT Education Standards
  • Recommendations versus Standards
  • Minimum Standards
  • UK benchmarking report recognized that
    establishing a minimum standard may discourage
    both faculty and students from pushing for
    excellence beyond that minimum.
  • To avoid this danger, the UK report provides
    benchmarking standards to assess various levels
    of achievement.
  • Standards for Achievement
  • Benchmarking Standards
  • Threshold Standard
  • Modal Standard
  • etc

5
Threshold Standard representing the minimum level
  • Demonstrate a requisite understanding of the main
    body of knowledge and theories of computer
    science/computing/information technology.
  • Understand and apply essential concepts,
    principles, and practices in the context of
    well-defined scenarios, showing judgment in the
    selection and application of tools and
    techniques.
  • Demonstrate the ability to work as an individual
    under guidance and as a team member.
  • Discuss applications based upon the body of
    knowledge.

6
Threshold Standard representing the minimum level
  • Produce work involving problem identification,
    analysis, design, and development of a software
    system, along with appropriate documentation. The
    work must show some problem-solving and
    evaluation skills drawing on some supporting
    evidence and demonstrate a requisite
    understanding of and appreciation for quality.
  • Identify appropriate practices within a
    professional, legal, and ethical framework.
  • Appreciate the need for continuing professional
    development.

7
Modal Standard representing the average level
  • Demonstrate a sound understanding of the main
    areas of the body of knowledge and the theories
    of computer science, with an ability to exercise
    critical judgment across a range of issues.
  • Critically analyze and apply a range of concepts,
    principles, and practices of the subject in the
    context of loosely specified problems, showing
    effective judgment in the selection and use of
    tools and techniques.

8
Modal Standard representing the average level
  • Produce work involving problem identification,
    analysis, design, and development of a software
    system, along with appropriate documentation. The
    work must show a range of problem solving and
    evaluation skills, draw upon supporting evidence,
    and demonstrate a good understanding of the need
    for quality.

9
Modal Standard representing the average level
  • Demonstrate the ability to work as an individual
    with minimum guidance and as either a leader or
    member of a team.
  • Follow appropriate practices within a
    professional, legal, and ethical framework.
  • Identify mechanisms for continuing professional
    development and life-long learning.
  • Explain a wide range of applications based upon
    the body of knowledge.

10
Excellence Standard representing the highest
level
  • Demonstrate creativity and innovativeness in
    application of the principles covered in the
    curriculum
  • Contribute significantly to the analysis, design,
    and development of systems which are complex, and
    fit for purpose.
  • Exercise critical evaluation and review of both
    their own work and the work of others.

11
Excellence
  • it is important for programs in computer science
    to provide opportunities for students of the
    highest caliber to achieve their full potential.
  • programs in computer science should not limit
    those who will lead the development of the
    discipline in the future.
  • human ingenuity and creativity have fostered the
    rapid development of the discipline of computer
    science in the past

12
Characteristics of IT/CS Graduates
  • System-level perspective.
  • Graduates must develop a high-level understanding
    of systems as a whole.
  • This understanding must transcend the
    implementation details of the various components
    to encompass an appreciation for the structure of
    computer systems and the processes involved in
    their construction and analysis.

13
Characteristics of IT/CS Graduates
  • Appreciation of the interplay between theory and
    practice.
  • A fundamental aspect of computer science/IT is
    the balance between theory and practice and the
    essential link between them.
  • Graduates must understand not only the
    theoretical underpinnings of the discipline but
    also how that theory influences practice.

14
Characteristics of IT/CS Graduates
  • Familiarity with common themes.
  • In the course of an undergraduate program in
    computer science/IT, students will encounter many
    recurring themes such as abstraction, complexity,
    and evolutionary change.
  • Graduates should recognize that these themes have
    broad application to the field of computer
    science and must not compartmentalize them as
    relevant only to the domains in which they were
    introduced.

15
Characteristics of IT/CS Graduates
  • Significant project experience.
  • To ensure that graduates can successfully apply
    the knowledge they have gained, all students in
    computer science/IT programs must be involved in
    at least one substantial software project.
  • Such a project demonstrates the practical
    application of principles learned in different
    courses and forces students to integrate material
    learned at different stages of the curriculum.

16
Characteristics of IT/CS Graduates
  • Adaptability.
  • One of the essential characteristics of computer
    science over its relatively brief history has
    been an enormous pace of change.
  • Graduates of a computer science program must
    possess a solid foundation that allows them to
    maintain their skills as the field evolves.

17
Capabilities and Skills of IT/CS Graduates
  • Cognitive capabilities relating to intellectual
    tasks specific to computer science/IT
  • Practical skills relating to computer science/IT
  • Additional transferable skills that may be
    developed in the context of computer science/IT
    but which are of a general nature and applicable
    in many other contexts as well

18
Cognitive Capabilities and Skills
  • Knowledge and understanding.
  • Demonstrate knowledge and understanding of
    essential facts, concepts, principles, and
    theories relating to computer science and
    software applications.
  • Modeling.
  • Use such knowledge and understanding in the
    modeling and design of computer-based systems in
    a way that demonstrates comprehension of the
    tradeoff involved in design choices.
  • Requirements.
  • Identify and analyze criteria and specifications
    appropriate to specific problems, and plan
    strategies for their solution.

19
Cognitive Capabilities and Skills
  • Critical evaluation and testing.
  • Analyze the extent to which a computer-based
    system meets the criteria defined for its current
    use and future development.
  • Methods and tools.
  • Deploy appropriate theory, practices, and tools
    for the specification, design, implementation,
    and evaluation of computer-based systems.
  • Professional responsibility.
  • Recognize and be guided by the social,
    professional, and ethical issues involved in the
    use of computer technology.

20
Practical Capabilities and Skills
  • Design and implementation.
  • Specify, design, and implement computer-based
    systems.
  • Evaluation.
  • Evaluate systems in terms of general quality
    attributes and possible tradeoffs presented
    within the given problem.
  • Information management.
  • Apply the principles of effective information
    management, information organization, and
    information-retrieval skills to information of
    various kinds, including text, images, sound, and
    video.
  • Operation.
  • Operate computing equipment and software systems
    effectively.

21
Practical Capabilities and Skills
  • Human-computer interaction.
  • Apply the principles of human-computer
    interaction to the evaluation and construction of
    a wide range of materials including user
    interfaces, web pages, and multimedia systems.
  • Risk assessment.
  • Identify any risks or safety aspects that may be
    involved in the operation of computing equipment
    within a given context.
  • Tools.
  • Deploy effectively the tools used for the
    construction and documentation of software, with
    particular emphasis on understanding the whole
    process involved in using computers to solve
    practical problems.

22
Additional Transferable Skills
  • Communication.
  • Make succinct presentations to a range of
    audiences about technical problems and their
    solutions.
  • Teamwork.
  • Be able to work effectively as a member of a
    development team.
  • Numeracy.
  • Understand and explain the quantitative
    dimensions of a problem.

23
Additional Transferable Skills
  • Self management.
  • Manage one's own learning and development,
    including time management and organizational
    skills
  • Professional development.
  • Keep abreast of current developments in the
    discipline to continue one's own professional
    development.

24
Coping With Change
  • teaching methodology that emphasizes learning as
    opposed to teaching
  • students continually being challenged to think
    independently
  • challenging and imaginative exercises that
    encourage student initiative
  • sound framework with appropriate theory that
    ensures that the education is sustainable

25
Coping With Change
  • up to date equipment and teaching materials
  • information resources and appropriate strategies
    for staying current in the field
  • cooperative learning and the use of communication
    technologies to promote group interaction
  • need for continuing professional development to
    promote lifelong learning

26
Principles
  • Computing is a broad field that extends well
    beyond the boundaries of computer science.
  • Computer science draws its foundations from a
    wide variety of disciplines.
  • Development of a computer science curriculum must
    be sensitive to
  • changes in technology,
  • new developments in pedagogy, and
  • the importance of lifelong learning.
  • Curricula must include professional practice as
    an integral component.

27
Computing Curricula 2001
  • December 15, 2001
  • Final Report of the Joint ACM/IEEE-CS Task Force
    on Computing Curricula
  • joint undertaking of the Computer Society of the
    Institute for Electrical and Electronic Engineers
    (IEEE-CS) and the Association for Computing
    Machinery (ACM)
  • Curricular guidelines and set of recommendations
    for undergraduate programs in computing

28
IEEE-ACM Computing Curricula 2001
  • http//www.computer.org/education/cc2001/final/ind
    ex.htm
  • Previous recommendations came out in 1965, 1973,
    1981, 1991, 2001
  • Latest December 15, 2001

29
ACM-IEEE Computing Curricula
30
CS Body of Knowledge
31
Pedagogy Focus Groups
  • PFG1. Introductory topics and courses
  • PFG2. Supporting topics and courses
  • PFG3. The computing core
  • PFG4. Professional practices
  • PFG5. Advanced study and undergraduate research
  • PFG6. Computing across the curriculum

32
Computing Curricula Topics
  • 14 Subject Areas
  • 132 topics divided between these 14 subject areas
  • 64 out of 132 topics designated as core

33
Core vs. Elective
  • Core
  • Those topics required of all students in all CS
    degree programs
  • Minimal, and is not a complete curriculum
  • Must be supplemented by additional material
  • May be taken as introductory, intermediate, or
    advanced course
  • Elective
  • Topics that are not part of the core

34
Discrete Structures (43 core hrs.)
  • DS1. Functions, relations, and sets (6)
  • DS2. Basic logic (10)
  • DS3. Proof techniques (12)
  • DS4. Basics of counting (5)
  • DS5. Graphs and trees (4)
  • DS6. Discrete probability (6)

35
Programming Fundamentals (38)
  • PF1. Fundamental programming constructs (9)
  • PF2. Algorithms and problem-solving (6)
  • PF3. Fundamental data structures (14)
  • PF4. Recursion (5)
  • PF5. Event-driven programming (4)

36
Algorithms Complexity (31)
  • AL1. Basic algorithmic analysis (4)
  • AL2. Algorithmic strategies (6)
  • AL3. Fundamental computing algorithms (12)
  • AL4. Distributed algorithms (3)
  • AL5. Basic computability (6)

37
Architecture Organization (36)
  • AR1. Digital logic and digital systems (6)
  • AR2. Machine level representation of data (3)
  • AR3. Assembly level machine organization (9)
  • AR4. Memory system organization and architecture
    (5)
  • AR5. Interfacing and communication (3)
  • AR6. Functional organization (7)
  • AR7. Multiprocessing and alternative
    architectures (3)

38
Operating Systems (18)
  • OS1. Overview of operating systems (2)
  • OS2. Operating system principles (2)
  • OS3. Concurrency (6)
  • OS4. Scheduling and dispatch (3)
  • OS5. Memory management (5)

39
Net-Centric Computing (15)
  • NC1. Introduction to net-centric computing (2)
  • NC2. Communication and networking (7)
  • NC3. Network security (3)
  • NC4. The web as an example of client-server
    computing (3)

40
Programming Languages (21)
  • PL1. Overview of programming languages (2)
  • PL2. Virtual machines (1)
  • PL3. Introduction to language translation (2)
  • PL4. Declarations and types (3)
  • PL5. Abstraction mechanisms (3)
  • PL6. Object-oriented programming (10)

41
Human-Computer Interaction (8)
  • HC1. Foundations of human-computer interaction
    (6)
  • HC2. Building a simple graphical user interface
    (2)

42
Graphics Visual Computing (3)
  • GV1. Fundamental techniques in graphics (2)
  • GV2. Graphic systems (1)

43
Intelligent Systems (10)
  • IS1. Fundamental issues in intelligent systems
    (1)
  • IS2. Search and constraint satisfaction (5)
  • IS3. Knowledge representation and reasoning (4)

44
Information Management (10)
  • IM1. Information models and systems (3)
  • IM2. Database systems (3)
  • IM3. Data modeling (4)

45
Social Prof Issues (16)
  • SP1. History of computing (1)
  • SP2. Social context of computing (3)
  • SP3. Methods and tools of analysis (2)
  • SP4. Professional and ethical responsibilities
    (3)
  • SP5. Risks and liabilities of computer-based
    systems (2)
  • SP6. Intellectual property (3)
  • SP7. Privacy and civil liberties (2)

46
Software Engineering (31)
  • SE1. Software design (8)
  • SE2. Using APIs (5)
  • SE3. Software tools and environments (3)
  • SE4. Software processes (2)
  • SE5. Software requirements and specifications (4)
  • SE6. Software validation (3)
  • SE7. Software evolution (3)
  • SE8. Software project management (3)

47
Implementation Strategies
48
Introductory CoursesImplementation Strategies
  • Programming first
  • Imperative first
  • Objects first
  • Functional first
  • Breadth first
  • Algorithms first
  • Hardware first

49
Required Topics in Introductory Courses
  • Functions, relations, and sets
  • Basic logic
  • Basics of counting
  • Discrete probability
  • Fundamental programming constructs
  • Recursion
  • Overview of programming languages
  • Virtual machines
  • Declarations and types
  • Abstraction mechanisms
  • History of computing

50
Required Topics in Introductory
CoursesFunctions, Relations, and Sets
  • Minimum core coverage time 6 hours
  • Topics
  • Functions (surjections, injections, inverses,
    composition)
  • Relations (reflexivity, symmetry, transitivity,
    equivalence relations)
  • Sets (Venn diagrams, complements, Cartesian
    products, power sets)
  • Pigeonhole principle
  • Cardinality and countability
  • Learning objectives
  • Explain with examples the basic terminology of
    functions, relations, and sets.
  • Perform the operations associated with sets,
    functions, and relations.
  • Relate practical examples to the appropriate set,
    function, or relation model, and interpret the
    associated operations and terminology in context.
  • Demonstrate basic counting principles, including
    uses of diagonalization and the pigeonhole
    principle.

51
Required Topics in Introductory Courses Basic
Logic
  • Minimum core coverage time 10 hours
  • Topics
  • Propositional logic Logical connectives
  • Truth tables
  • Normal forms (conjunctive and disjunctive)
  • Validity
  • Predicate logic Universal and existential
    quantification
  • Modus ponens and modus tollens
  • Limitations of predicate logic
  • Learning objectives
  • Apply formal methods of symbolic propositional
    and predicate logic.
  • Describe how formal tools of symbolic logic are
    used to model algorithms and real-life
    situations.
  • Use formal logic proofs and logical reasoning to
    solve problems such as puzzles.
  • Describe the importance and limitations of
    predicate logic.

52
Required Topics in Introductory Courses Basic of
Counting
  • Minimum core coverage time 5 hours
  • Topics
  • Counting arguments
  • Sum and product rule
  • Inclusion-exclusion principle
  • Arithmetic and geometric progressions
  • Fibonacci numbers
  • The pigeonhole principle
  • Permutations and combinations
  • Basic definitions
  • Pascal's identity
  • The binomial theorem
  • Solving recurrence relations
  • Common examples
  • The Master theorem

53
Required Topics in Introductory Courses Basic of
Counting
  • Minimum core coverage time 5 hours
  • Learning objectives
  • Compute permutations and combinations of a set,
    and interpret the meaning in the context of the
    particular application.
  • State the definition of the Master theorem.
  • Solve a variety of basic recurrence equations.
  • Analyze a problem to create relevant recurrence
    equations or to identify important counting
    questions.

54
Required Topics in Introductory Courses Discrete
Probability
  • Minimum core coverage time 6 hours
  • Topics
  • Finite probability space, probability measure,
    events
  • Conditional probability, independence, Bayes'
    theorem
  • Integer random variables, expectation
  • Learning objectives
  • Calculate probabilities of events and
    expectations of random variables for elementary
    problems such as games of chance.
  • Differentiate between dependent and independent
    events.
  • Apply the binomial theorem to independent events
    and Bayes theorem to dependent events.
  • Apply the tools of probability to solve problems
    such as the Monte Carlo method, the average case
    analysis of algorithms, and hashing.

55
Required Topics in Introductory Courses Discrete
Probability
  • Minimum core coverage time 6 hours
  • Topics
  • Finite probability space, probability measure,
    events
  • Conditional probability, independence, Bayes'
    theorem
  • Integer random variables, expectation
  • Learning objectives
  • Calculate probabilities of events and
    expectations of random variables for elementary
    problems such as games of chance.
  • Differentiate between dependent and independent
    events.
  • Apply the binomial theorem to independent events
    and Bayes theorem to dependent events.
  • Apply the tools of probability to solve problems
    such as the Monte Carlo method, the average case
    analysis of algorithms, and hashing.

56
Required Topics in Introductory
CoursesFundamental Programming Constructs
  • Minimum core coverage time 9 hours
  • Topics
  • Basic syntax and semantics of a higher-level
    language
  • Variables, types, expressions, and assignment
  • Simple I/O
  • Conditional and iterative control structures
  • Functions and parameter passing
  • Structured decomposition

57
Required Topics in Introductory
CoursesFundamental Programming Constructs
  • Learning objectives
  • Analyze and explain the behavior of simple
    programs involving the fundamental programming
    constructs covered by this unit.
  • Modify and expand short programs that use
    standard conditional and iterative control
    structures and functions.
  • Design, implement, test, and debug a program that
    uses each of the following fundamental
    programming constructs basic computation, simple
    I/O, standard conditional and iterative
    structures, and the definition of functions.
  • Choose appropriate conditional and iteration
    constructs for a given programming task.
  • Apply the techniques of structured (functional)
    decomposition to break a program into smaller
    pieces.
  • Describe the mechanics of parameter passing.

58
Required Topics in Introductory Courses Recursion
  • Minimum core coverage time 5 hours
  • Topics
  • The concept of recursion
  • Recursive mathematical functions
  • Simple recursive procedures
  • Divide-and-conquer strategies
  • Recursive backtracking
  • Implementation of recursion

59
Required Topics in Introductory Courses Recursion
  • Minimum core coverage time 5 hours
  • Learning objectives
  • Describe the concept of recursion and give
    examples of its use.
  • Identify the base case and the general case of a
    recursively defined problem.
  • Compare iterative and recursive solutions for
    elementary problems such as factorial.
  • Describe the divide-and-conquer approach.
  • Implement, test, and debug simple recursive
    functions and procedures.
  • Describe how recursion can be implemented using a
    stack.
  • Discuss problems for which backtracking is an
    appropriate solution.
  • Determine when a recursive solution is
    appropriate for a problem.

60
Required Topics in Introductory CoursesOverview
of Programming Languages
  • Minimum core coverage time 2 hours
  • Topics
  • History of programming languages
  • Brief survey of programming paradigms
  • Procedural languages
  • Object-oriented languages
  • Functional languages
  • Declarative, non-algorithmic languages
  • Scripting languages
  • The effects of scale on programming methodology

61
Required Topics in Introductory CoursesOverview
of Programming Languages
  • Minimum core coverage time 2 hours
  • Learning objectives
  • Summarize the evolution of programming languages
    illustrating how this history has led to the
    paradigms available today.
  • Identify at least one distinguishing
    characteristic for each of the programming
    paradigms covered in this unit.
  • Evaluate the tradeoffs between the different
    paradigms, considering such issues as space
    efficiency, time efficiency (of both the computer
    and the programmer), safety, and power of
    expression.
  • Distinguish between programming-in-the-small and
    programming-in-the-large.

62
Required Topics in Introductory Courses Virtual
Machines
  • Minimum core coverage time 1 hour
  • Topics
  • The concept of a virtual machine
  • Hierarchy of virtual machines
  • Intermediate languages
  • Security issues arising from running code on an
    alien machine
  • Learning objectives
  • Describe the importance and power of abstraction
    in the context of virtual machines.
  • Explain the benefits of intermediate languages in
    the compilation process.
  • Evaluate the tradeoffs in performance vs.
    portability.
  • Explain how executable programs can breach
    computer system security by accessing disk files
    and memory.

63
Required Topics in Introductory Courses
Declarations and Types
  • Minimum core coverage time 3 hours
  • Topics
  • The conception of types as a set of values with
    together with a set of operations
  • Declaration models (binding, visibility, scope,
    and lifetime)
  • Overview of type-checking
  • Garbage collection
  • Learning objectives
  • Explain the value of declaration models,
    especially with respect to programming-in-the-larg
    e.
  • Identify and describe the properties of a
    variable such as its associated address, value,
    scope, persistence, and size.
  • Discuss type incompatibility.
  • Demonstrate different forms of binding,
    visibility, scoping, and lifetime management.
  • Defend the importance of types and type-checking
    in providing abstraction and safety.
  • Evaluate tradeoffs in lifetime management
    (reference counting vs. garbage collection).

64
Required Topics in Introductory Courses
Abstraction Mechanisms
  • Minimum core coverage time 3 hours
  • Topics
  • Procedures, functions, and iterators as
    abstraction mechanisms
  • Parameterization mechanisms (reference vs. value)
  • Activation records and storage management
  • Type parameters and parameterized types
  • Modules in programming languages
  • Learning objectives
  • Explain how abstraction mechanisms support the
    creation of reusable software components.
  • Demonstrate the difference between call-by-value
    and call-by-reference parameter passing.
  • Defend the importance of abstractions, especially
    with respect to programming-in-the-large.
  • Describe how the computer system uses activation
    records to manage program modules and their data.

65
Required Topics in Introductory Courses History
of computing
  • Minimum core coverage time 1 hour
  • Topics
  • Prehistory -- the world before 1946
  • History of computer hardware, software,
    networking
  • Pioneers of computing
  • Learning objectives
  • List the contributions of several pioneers in the
    computing field.
  • Compare daily life before and after the advent of
    personal computers and the Internet.
  • Identify significant continuing trends in the
    history of the computing field.

66
Other Topics in Introductory Courses
  • Proof techniques
  • The structure of formal proofs
  • proof techniques direct, counterexample,
    contraposition, contradiction mathematical
    induction
  • Algorithms and problem-solving
  • Problem-solving strategies
  • the role of algorithms in the problem-solving
    process
  • the concept and properties of algorithms
    debugging strategies

67
Other Topics in Introductory Courses
  • Fundamental data structures
  • Primitive types arrays records
  • strings and string processing
  • data representation in memory
  • static, stack, and heap allocation
  • runtime storage management
  • pointers and references
  • linked structures
  • Basic algorithmic analysis
  • Big O notation
  • standard complexity classes
  • empirical measurements of performance
  • time and space tradeoffs in algorithms

68
Other Topics in Introductory Courses
  • Fundamental computing algorithms
  • Simple numerical algorithms
  • sequential and binary search algorithms
  • quadratic and O(N log N) sorting algorithms
  • hashing
  • binary search trees
  • Digital logic and digital systems
  • Logic gates
  • logic expressions

69
Other Topics in Introductory Courses
  • Object-oriented programming
  • Object-oriented design
  • encapsulation and information-hiding
  • separation of behavior and implementation
  • classes, subclasses, and inheritance
  • polymorphism
  • class hierarchies
  • Software design
  • Fundamental design concepts and principles
  • object-oriented analysis and design
  • design for reuse

70
Other Topics in Introductory Courses
  • Using APIs
  • API programming
  • class browsers and related tools
  • programming by example
  • debugging in the API environment
  • Software tools and environments
  • Programming environments
  • testing tools
  • Software requirements and specifications
  • Importance of specification in the software
    process
  • Software validation
  • Testing fundamentals
  • test case generation

71
Intermediate CoursesGoal
  • To present the fundamental ideas and enduring
    concepts of computer science that every student
    must learn to work successfully in the field. In
    doing so, these intermediate courses lay the
    foundation for more advanced work in computer
    science.

72
Intermediate CoursesImplementation Strategies
  • Traditional approach in which each course
    addresses a single topic
  • Compressed approach that organises courses around
    broader themes
  • System-based approach
  • Web-based approach that uses networking as its
    organizing principle

73
Intermediate CoursesTopic-Based Approach
  • CS210T. Algorithm Design and Analysis
  • CS220T. Computer Architecture
  • CS225T. Operating Systems
  • CS230T. Net-centric Computing
  • CS260T. Artificial Intelligence
  • CS270T. Databases
  • CS280T. Social and Professional Issues
  • CS290T. Software Development
  • CS490. Capstone Project

74
Intermediate CoursesCompressed Approach
  • CS210C. Algorithm Design and Analysis
  • CS220C. Computer Architecture
  • CS226C. Operating Systems and Networking
  • CS262C. Information and Knowledge Management
  • CS292C. Software Development and Professional
    Practice

75
Intermediate CoursesSystems-Based Approach
  • CS120. Introduction to Computer Organization
  • CS210S. Algorithm Design and Analysis
  • CS220S. Computer Architecture
  • CS226S. Operating Systems and Networking
  • CS240S. Programming Language Translation
  • CS255S. Computer Graphics
  • CS260S. Artificial Intelligence
  • CS271S. Information Management
  • CS291S. Software Development and Systems
    Programming
  • CS490. Capstone Project

76
Intermediate CoursesWeb-Based Approach
  • CS130. Introduction to the World-Wide Web
  • CS210W. Algorithm Design and Analysis
  • CS221W. Architecture and Operating Systems
  • CS222W. Architectures for Networking and
    Communication
  • CS230W. Net-centric Computing
  • CS250W. Human-Computer Interaction
  • CS255W. Computer Graphics
  • CS261W. AI and Information
  • CS292W. Software Development and Professional
    Practice

77
General Requirements
  • Mathematical rigor
  • The scientific method
  • Familiarity with applications
  • Communications skills
  • Working in teams
  • The complementary curriculum

78
Advanced Courses
  • Advanced courses courses whose content is
    substantially beyond the material of the core.

79
Sample CurriculaMinimum Requirements
  • Cover all 280 hours of core material in the CS
    body of knowledge
  • Require sufficient advanced coursework to provide
    depth in at least one area of computer science
  • Include an appropriate level of supporting
    mathematics
  • Offer students exposure to "real world"
    professional skills such as research experience,
    teamwork, technical writing, and project
    development

80
Thesis vs Final Project
  • Thesis is research-oriented
  • Thesis must have original contribution to
    knowledge.
  • Project is development-oriented
  • Project may be software development, information
    systems development, or web application
    development

81
ACM Recommendation
  • CS390. Capstone Project
  • Course Description Offers students the
    opportunity to integrate their knowledge of the
    undergraduate computer science curriculum by
    implementing a significant software system as
    part of a programming team.
  • Prerequisites CS261, CS262, or CS360

82
ACM Syllabus
  • Using APIs
  • Human-centered software evaluation
  • Human-centered software development
  • Graphical user-interface design
  • Graphical user-interface programming
  • Software requirements and specifications
  • Software design
  • Software validation
  • Software project management
  • Software tools and environments
  • Effective team management
  • Communications skills

83
ACM Approach
  • This course is different in flavor and concept
    from most of the earlier courses in the
    curriculum in that it is focused primarily on a
    project.
  • There may be lecturesparticularly if the earlier
    courses do not cover the full set of required
    units in the core but the overall idea is that
    students should have a chance to apply all the
    skills they have learned in the curriculum toward
    the completion of a team project.
  • Thus, this course has the effect of reinforcing
    concepts that have been learned earlier in a more
    theoretical way.

84
UNESCO Informatics Curriculum Framework 2000 for
Higher Education
  • http//www.ifip.or.at/pdf/ICF2001.pdf

85
ACM
  • The ACM Computing Classification System 1998
    Version
  • http//www.acm.org/class/1998/homepage.html

86
Association for Information Systems
  • AIS is actively involved in the development and
    ongoing update of curriculum at both the
    undergraduate and graduate levels.
  • IS97 Model Curriculum and Guidelines for
    Undergraduate Degree Programs in Information
    Systems
  • http//www.acm.org/education/curricula.htmlIS97
  • http//aisnet.org/Curriculum/index.htm

87
Association for Information Systems
  • IS 2002 Model Curriculum and Guidelines for
    Undergraduate Degree Programs in Information
    Systems
  • IS 2002 is the latest undergraduate model
    curriculum and is the first update of the
    curriculum effort of the AIS, ACM and AITP
    societies since IS'97.
  • IS'97 has been widely accepted and has become the
    basis for accreditation of undergraduate programs
    of information systems.
  • This report has been endorsed by seven
    organizations including SIM.
  • http//aisnet.org/Curriculum/index.htm

88
Association for Information Systems
  • MSIS 2000 Model Graduate Curriculum
  • MSIS is a Model Curriculum and Guidelines for
    Graduate Degree Programs in Information Systems.
  • It was jointly prepared by representatives from
    AIS and ACM.
  • http//aisnet.org/Curriculum/index.htm

89
ECDL Foundation
  • The European Computer Driving Licence standard of
    competence since 1997
  • the ECDL is an internationally recognized
    standard of competence certifying that the holder
    has the knowledge and skills needed to use the
    most common computer applications efficiently and
    productively
  • http//www.ecdl.com/

90
National Science Foundation (NSF)
  • ISCC99 An Information Systems-Centric
    Curriculum 99. Program Guidelines for Educating
    the Next Generation of Information Systems
    Specialists, in Collaboration with Industry
  • http//www.iscc.unomaha.edu/TableOfContents.html

91
IEEE Computer Society/ACMComputing Curriculum -
Computer Engineering
  • Computing Curricula Volume on Computer
    Engineering Computer Engineering Body of
    Knowledge http//www.eng.auburn.edu/ece/CCCE/

92
National Science Education Standards
  • http//books.nap.edu/html/nses/html/index.html
  • outlines what students need to know, understand,
    and be able to do to be scientifically literate
    at different levels.
  • describes an educational system in which all
    students demonstrate high levels of performance,
    in which teachers are empowered to make the
    decisions essential for effective learning, in
    which interlocking communities of teachers and
    students are focused on learning science, and in
    which supportive educational programs and systems
    nurture achievement.

93
CHED
  • CHED MEMORANDUM ORDER (CMO) NO. 25 Series of
    2001
  • SUBJECT Revised Policies And Standards For
    Information Technology Education (ITE)
  • http//www.ched.gov.ph/policies/CMO2001/CMO_25.doc

94
CHED Basic Core Topics
  • Basic Non-ITE Core Topics
  • Communication skills
  • Technical writing / presentation skills
  • Algebra /trigonometry
  • Values Formation
  • Probability / Statistics

95
CHED Basic Core Topics
  • Basic ITE Core Topics
  • Professional Ethics / Code of Ethics for the
    Filipino IT Professional
  • Mathematical Logic / Discrete mathematics
  • Problem Solving
  • Quality Processes
  • Fundamentals of programming / program logic
    formulation
  • Introduction to the Internet / Web-based
    programming
  • IT Fundamentals
  • Computer Systems Organization

96
Implementation Factors and Strategies
  • There is no single ideal model curriculum.
  • need for a considerable degree of freedom for
    implementation
  • account for specific needs, restrictions,
    preconditions and circumstantial opportunities,
    such as
  • cultural and societal setting
  • institutional size and scope
  • specific disciplines and educational programs
    offered by the educational institution
  • available budget, personnel and resources
  • background and potential of the faculty

97
Implementation Factors and Strategies
  • culture among faculty and management
  • management commitment to informatics
  • willingness to change
  • student-body characteristics
  • access to informatics expertise in general
  • access to collaborative or transfer options with
    other institutes
  • access to collaborative or transfer options with
    industry
  • level of informatics penetration in the region.

98
Curriculum Review
  • review whole curriculum and compare with
    recommendations, guidelines and policies.
  • compare curricula with actual teaching practice
  • review each syllabi
  • identify problems areas
  • concentrate faculty development efforts on
    problem areas
  • Ensure that introductory courses are taught
    properly
  • prioritize core courses over electives
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