Dynamic Games of Complete Information

1 / 24
About This Presentation
Title:

Dynamic Games of Complete Information

Description:

... game is played at least twice, and the previous plays are observed before the next play. ... Two players play the following simultaneous move game twice ... – PowerPoint PPT presentation

Number of Views:43
Avg rating:3.0/5.0
Slides: 25
Provided by: xinmi3

less

Transcript and Presenter's Notes

Title: Dynamic Games of Complete Information


1
Dynamic Games of Complete Information
  • Repeated Game

2
Repeated game
  • A repeated game is a dynamic game of complete
    information in which a (simultaneous-move) game
    is played at least twice, and the previous plays
    are observed before the next play.
  • We will find out the behavior of the players in a
    repeated game.

3
Two-stage repeated game
  • Two-stage prisoners dilemma
  • Two players play the following simultaneous move
    game twice
  • The outcome of the first play is observed before
    the second play begins
  • The payoff for the entire game is simply the sum
    of the payoffs from the two stages.
  • Question what is the subgame perfect Nash
    equilibrium?

4
Game tree of the two-stage prisoners dilemma
1
R1
L1
2
2
L2
L2
R2
R2
1
1
1
1
L1
L1
L1
L1
R1
R1
R1
R1
2
2
2
2
2
2
2
2
L2
L2
L2
R2
L2
L2
R2
R2
L2
L2
L2
R2
R2
R2
R2
R2
4444
1414
4141
1111
0151
0454
4045
1015
5101
5404
0055
4540
1510
5005
0550
5500
5
Informal game tree of the two-stage prisoners
dilemma
1
R1
L1
2
2
L2
L2
R2
R2
1
1
1
1
(1, 1)
(5, 0)
(4, 4)
(0, 5)
L1
L1
L1
L1
R1
R1
R1
R1
2
2
2
2
2
2
2
2
L2
L2
L2
R2
L2
L2
R2
R2
L2
L2
L2
R2
R2
R2
R2
R2
6
Informal game tree of the two-stage prisoners
dilemma
1
R1
L1
2
2
L2
L2
R2
R2
1
1
1
1
(2, 2)
(6, 1)
(1, 6)
(5, 5)
L1
L1
L1
L1
R1
R1
R1
R1
2
2
2
2
2
2
2
2
L2
L2
L2
R2
L2
L2
R2
R2
L2
L2
L2
R2
R2
R2
R2
R2
7
Two-stage prisoners dilemma
  • The subgame-perfect Nash equilibrium(L1
    L1L1L1L1, L2 L2L2L2L2) Player 1 plays L1 at
    stage 1, and plays L1 at stage 2 for any outcome
    of stage 1.Player 2 plays L2 at stage 1, and
    plays L2 at stage 2 for any outcome of stage 1.

The payoff (1, 1) of the 2nd stage has been added
to the first stage game.
8
Finitely repeated game
  • A finitely repeated game is a dynamic game of
    complete information in which a
    (simultaneous-move) game is played a finite
    number of times, and the previous plays are
    observed before the next play.
  • The finitely repeated game has a unique subgame
    perfect Nash equilibrium if the stage game (the
    simultaneous-move game) has a unique Nash
    equilibrium.
  • The Nash equilibrium of the stage game is played
    in every stage.

9
Infinitely repeated game
  • A infinitely repeated game is a dynamic game of
    complete information in which a
    (simultaneous-move) game called the stage game is
    played infinitely, and the outcomes of all
    previous plays are observed before the next play.
  • Precisely, the simultaneous-move game is played
    at stage 1, 2, 3, ..., t-1, t, t1, ..... The
    outcomes of all previous t-1 stages are observed
    before the play at the tth stage.
  • Each player discounts her/his payoff by a factor
    ?, where 0lt ? lt 1.
  • A players payoff in the repeated game is the
    present value of the players payoffs from the
    stage games.

10
Static (or Simultaneous-Move) Games of Incomplete
Information
  • Introduction to Static Bayesian Games
  • Bayesian Nash Equilibrium

11
Static (or simultaneous-move) games of INCOMPLETE
information
  • Payoffs are no longer common knowledge
  • Incomplete information means that
  • At least one player is uncertain about some other
    players payoff function.
  • Static games of incomplete information are also
    called static Bayesian games

12
Prisoners dilemma of incomplete information
  • Prisoner 1 is always rational (selfish).
  • Prisoner 2 can be rational (selfish) or
    altruistic, depending on whether s/he is happy or
    not.
  • If s/he is altruistic then s/he prefers to deny
    and s/he thinks that confess is equivalent to
    additional four months in jail.
  • Prisoner 1 can not know exactly whether prisoner
    2 is rational or altruistic, but s/he believes
    that prisoner 2 is rational with probability 0.8,
    and altruistic with probability 0.2.

13
Prisoners dilemma of incomplete information
  • Given prisoner 1s belief on prisoner 2,
  • what strategy should prisoner 1 choose?
  • What strategy should prisoner 2 choose if s/he is
    rational or altruistic?

14
Prisoners dilemma of incomplete information
  • Solution
  • Prisoner 1 chooses to confess, given her/his
    belief on prisoner 2
  • Prisoner 2 chooses to confess if s/he is
    rational, and deny if s/he is altruistic
  • This can be written as (Confess, (Confess if
    rational, Deny if altruistic))
  • Confess is prisoner 1s best response to prisoner
    2s choice (Confess if rational, Deny if
    altruistic).
  • (Confess if rational, Deny if altruistic) is
    prisoner 2s best response to prisoner 1s
    Confess
  • A Nash equilibrium called Bayesian Nash
    equilibrium

15
Battle of the sexes with incomplete information
  • Now Pats preference depends on whether she is
    happy.
  • If she is happy then her preference is the same.
  • If she is unhappy then she prefers to spend the
    evening by himself and her preference is shown in
    the following table.
  • Chris cannot figure out whether Pat is happy or
    not. But Chris believes that Pat is happy with
    probability 0.5 and unhappy with probability 0.5

16
Battle of the sexes with incomplete information
  • How to find a solution ?

17
Battle of the sexes with incomplete information
  • Best response
  • If Chris chooses opera then Pats best response
    opera if she is happy, and prize fight if she is
    unhappy
  • Suppose that Pat chooses opera if she is happy,
    and prize fight if she is unhappy. What is Chris
    best response?
  • If Chris chooses opera then he get a payoff 2 if
    Pat is happy, or 0 if Pat is unhappy.
  • His expected payoff is 2?0.5 0?0.51
  • If Chris chooses prize fight then he get a payoff
    0 if Pat is happy, or 1 if Pat is unhappy.
  • His expected payoff is 0?0.5 1?0.50.5
  • Since 1 gt 0.5, Chris best response is opera
  • A Bayesian Nash equilibrium (opera, (opera if
    happy and prize fight if unhappy))

18
Battle of the sexes with incomplete information
  • Best response
  • If Chris chooses prize fight then Pats best
    response prize fight if she is happy, and opera
    if she is unhappy
  • Suppose that Pat chooses prize fight if she is
    happy, and opera if she is unhappy. What is
    Chris best response?
  • If Chris chooses opera then he get a payoff 0 if
    Pat is happy, or 2 if Pat is unhappy.
  • His expected payoff is 0?0.5 2?0.51
  • If Chris chooses prize fight then he get a payoff
    1 if Pat is happy, or 0 if Pat is unhappy.
  • His expected payoff is 1?0.5 0?0.50.5
  • Since 1 gt 0.5, Chris best response is opera
  • (prize fight, (prize fight if happy and opera if
    unhappy)) is not a Bayesian Nash equilibrium.

19
Normal-form representation of static Bayesian
games
20
Normal-form representation of static Bayesian
games Payoffs
21
Normal-form representation of static Bayesian
games Beliefs (probabilities)
22
Strategy
23
Bayesian Nash Equilibrium 2-player
24
Bayesian Nash equilibrium 2-player
In the sense of expectation based on her/his
belief
player 2s best response if her/his type is t2j
player 1s best response if her/his type is t1i
In the sense of expectation based on her/his
belief
Write a Comment
User Comments (0)