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Hardness of Approximating Entangled Games

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Joint work with Julia Kempe, Hirotada Kobayashi, Keiji Matsumoto and Ben Toner. Thomas Vidick ... Verifier samples q,q' in Q according to p. He sends q to A, q' ... – PowerPoint PPT presentation

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Title: Hardness of Approximating Entangled Games


1
Hardness of Approximating Entangled Games
QIP08, Delhi
Thomas Vidick UC Berkeley
  • Joint work with Julia Kempe, Hirotada Kobayashi,
    Keiji Matsumoto and Ben Toner

2
2-Prover Games
  • Verifier samples q,q in Q according to p
  • He sends q to A, q to B
  • He receives a,a as answers
  • Provers win iff V(a,aq,q) 1

Alice
Bob
Verifier
Game G (Q,A,p,V) of size G poly(Q)
3
How hard is it to approximate ??
Alice
Bob
Input game G (Q,A,p,V) of size G poly(Q)
Computing ? is NP-hard (Cook-Levin) Approximating
? is NP-hard (PCP Thm.)
Approximating ? is NP-hard Hastad01
XOR-games
What is the situation in the quantum world?
Understand the power gained by entangled
provers. How does it affect the value of a game?
General classical games
Unique games
Approximating ? is NP-hard Khot02
CONJECTURE
4
Entangled Games
?gt
The provers may share arbitrary entanglement
q
Value of the game ? Max. Winning Prob.
(over all the provers strategies and shared
?gt)
  • Provers can now produce nonlocal correlations
  • - Bell inequalities 1962
  • Hardness of approximating ? is a major open
    question

5
How hard is it to approximate ??
(entangled provers)
Computing ? is in P CHTW04 (there is a
semi- definite program)
XOR-games
What about general entangledgames?
Unique games
Can we also compute their value in P (is there an
SDP?)
Approximating ? is in P KRT07 (there is an
SDP)
6
Our Results
  • Theorem
  • There is an e1/poly(Q) such that
    distinguishing between ?1 and ?1-e is NP-hard
    for games with
  • Classical communication with three provers.
  • Quantum communication with two provers.
  • Corollary
  • Unless PNP there are no SDPs of size poly(Q)
    which optimum approximates the value of entangled
    games (in contrast to XOR-games, unique games,
    single-prover quantum games).
  • The hierarchy of PironioNavascuesAcin07 cannot
    yield polynomial-sized SDPs (see also
    DohertyLiangTonerWehner08)

7
Outline of the proof
  • Do a reduction from the classical setting
  • Start with a classical 2-player game
  • ? NP-hard to distinguish between ?1 and ? lt 0.01
  • Transform into a quantum game such that
  • ?1 ?1
  • ?lt0.01 ?lt1-e

(by construction) (we show ?lt1-e
?lt0.01)
  • Add tests that limit the provers use of
    entanglement
  • ? They can do little better than using it as
    shared
  • randomness

? It is NP-hard to distinguish between ?1 and
? lt 1- e
8
The modified game
Alice
Bob
Alice
Bob
a
a
agt
agt
q
qgt
q
qgt
Verifier
Verifier
accept
accept
reject
reject
  • With probability ½ do
  • Classical Test play classical game send qgt,
    qgt and check answers
  • Quantum Test send 0gtqgtqgt 1gtqgtqgt
  • After answer, do C-SWAP on last two registers,
    measure first in gt basis, accept if gt

Classical provers q ? a, q ? a
Quantum provers qgt ? agt, qgt ? agt
0gtqgtqgt 1gtqgtqgt ? 0gtagtagt
1gtagtagt ? (0gt1gt)agtagt
9
After you do the math
  • The provers strategies can be described by
    orthogonal projectors for every
    q such that
  • Classical test Prob. that the verifier
    measures a,a as
  • answers to q,q
  • Swap-test The Ws almost commute

? This is the key relation that we will use to
round to a classical strategy
10
Special Case e0
  • Ws are diagonal in the same basis

Set of projectors ? partition of space
Norm of product ? dimension of the intersection
We can easily simulate this classically by
sampling using shared randomness ? Classical
strategy has the same success prob. as the
quantum strategy
11
General case e 1/poly
  • Are the Ws almost diagonal in a common basis?
  • If we can find W such that W W and W can be
    simultaneously diagonalized, then we are done
  • Do almost commuting matrices nearly commute?
  • Long-standing open question Halmos76
  • Finally proven true for two hermitian matrices
    Lin97
  • False for three or more hermitian matrices and
    the operator norm!
  • But
  • - Our matrices have a special form (projectors)
  • - Our norm is not the operator norm
  • ? It is an open question
  • We get around this by using a different
    rounding technique
  • ? we lose a factor O(Q4 e) in statistical
    distance

12
Hardness of computing the value of entangled games
Computing ? is in P
2-prover quantum games
XOR-games
3-prover classical games
Unique games
Approximating ? to within 1/poly is NP-hard
Approximating ? is in P
13
Open questions
  • Increase the gap!
  • A better gap could yield NEXP QMIP
  • Prove that almost commuting projectors nearly
    commute
  • Find a better rounding procedure
  • Show some upper bounds
  • All known bounds depend on the amount of
    entanglement used

14
Thank you!
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